v3.2.0: fixed ratmog change causing summoned ally rats being set neutral
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@@ -41,7 +41,9 @@ public class Rat extends Mob {
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@Override
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protected boolean act() {
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if (Dungeon.level.heroFOV[pos] && Dungeon.hero.armorAbility instanceof Ratmogrify){
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if (alignment == Alignment.ENEMY
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&& Dungeon.level.heroFOV[pos]
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&& Dungeon.hero.armorAbility instanceof Ratmogrify){
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alignment = Alignment.NEUTRAL;
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if (state == SLEEPING) state = WANDERING;
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}
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