v0.9.3: fixed shadow clones proccing the Rogue's weapon on themselves
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@@ -203,7 +203,7 @@ public class ShadowClone extends ArmorAbility {
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damage = super.attackProc( enemy, damage );
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if (Random.Int(4) < Dungeon.hero.pointsInTalent(Talent.SHADOW_BLADE)
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&& Dungeon.hero.belongings.weapon != null){
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return Dungeon.hero.belongings.weapon.proc( enemy, this, damage );
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return Dungeon.hero.belongings.weapon.proc( this, enemy, damage );
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} else {
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return damage;
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}
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