v3.3.0: reduced honeyed healing cost and values
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@@ -79,16 +79,6 @@ public class ElixirOfFeatherFall extends Elixir {
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}
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}
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}
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}
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@Override
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public int value() {
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return (int)(60 * (quantity/(float) Recipe.OUT_QUANTITY));
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}
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@Override
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public int energyVal() {
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return (int)(12 * (quantity/(float) Recipe.OUT_QUANTITY));
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}
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public static class Recipe extends com.shatteredpixel.shatteredpixeldungeon.items.Recipe.SimpleRecipe {
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public static class Recipe extends com.shatteredpixel.shatteredpixeldungeon.items.Recipe.SimpleRecipe {
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private static final int OUT_QUANTITY = 1;
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private static final int OUT_QUANTITY = 1;
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@@ -67,13 +67,24 @@ public class ElixirOfHoneyedHealing extends Elixir {
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}
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}
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}
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}
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//lower values, as it's cheaper to make
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@Override
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public int value() {
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return quantity * 40;
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}
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@Override
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public int energyVal() {
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return 8;
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}
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public static class Recipe extends com.shatteredpixel.shatteredpixeldungeon.items.Recipe.SimpleRecipe {
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public static class Recipe extends com.shatteredpixel.shatteredpixeldungeon.items.Recipe.SimpleRecipe {
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{
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{
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inputs = new Class[]{PotionOfHealing.class, Honeypot.ShatteredPot.class};
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inputs = new Class[]{PotionOfHealing.class, Honeypot.ShatteredPot.class};
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inQuantity = new int[]{1, 1};
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inQuantity = new int[]{1, 1};
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cost = 4;
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cost = 2;
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output = ElixirOfHoneyedHealing.class;
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output = ElixirOfHoneyedHealing.class;
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outQuantity = 1;
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outQuantity = 1;
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