v3.3.0: hitting an enemy no longer sets combo time to 5 if it was higher

This commit is contained in:
Evan Debenham
2025-10-08 11:42:26 -04:00
parent 039f374d62
commit 2136d6b64e

View File

@@ -90,7 +90,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
public void hit( Char enemy ) {
count++;
comboTime = 5f;
comboTime = Math.max(comboTime, 5f);
if (!enemy.isAlive() || (enemy.buff(Corruption.class) != null && enemy.HP == enemy.HT)){
comboTime = 15f + 15f*((Hero)target).pointsInTalent(Talent.CLEAVE);