v1.1.0: increased ghost hero hp regen to match rose recharge speed

This commit is contained in:
Evan Debenham
2021-11-14 17:09:26 -05:00
parent a4db11c8eb
commit 3f0b693a89
@@ -374,10 +374,10 @@ public class DriedRose extends Artifact {
if (ghost != null){
defaultAction = AC_DIRECT;
//heals to full over 1000 turns
//heals to full over 500 turns
LockedFloor lock = target.buff(LockedFloor.class);
if (ghost.HP < ghost.HT && (lock == null || lock.regenOn())) {
partialCharge += (ghost.HT / 1000f) * RingOfEnergy.artifactChargeMultiplier(target);
partialCharge += (ghost.HT / 500f) * RingOfEnergy.artifactChargeMultiplier(target);
updateQuickslot();
if (partialCharge > 1) {