v1.1.0: increased ghost hero hp regen to match rose recharge speed
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+2
-2
@@ -374,10 +374,10 @@ public class DriedRose extends Artifact {
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if (ghost != null){
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if (ghost != null){
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defaultAction = AC_DIRECT;
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defaultAction = AC_DIRECT;
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//heals to full over 1000 turns
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//heals to full over 500 turns
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LockedFloor lock = target.buff(LockedFloor.class);
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LockedFloor lock = target.buff(LockedFloor.class);
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if (ghost.HP < ghost.HT && (lock == null || lock.regenOn())) {
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if (ghost.HP < ghost.HT && (lock == null || lock.regenOn())) {
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partialCharge += (ghost.HT / 1000f) * RingOfEnergy.artifactChargeMultiplier(target);
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partialCharge += (ghost.HT / 500f) * RingOfEnergy.artifactChargeMultiplier(target);
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updateQuickslot();
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updateQuickslot();
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if (partialCharge > 1) {
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if (partialCharge > 1) {
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