v2.0.0: fixed a few tiny textual errors
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@@ -481,19 +481,19 @@ actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one d
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actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
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actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
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actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
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actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
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actors.hero.abilities.duelist.challenge.short_desc=The Duelist _Challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
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actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
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actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
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actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
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actors.hero.abilities.duelist.elementalstrike.name=elemental strike
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actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
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actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _Elemental Strike_, spreading an effect in a conical AOE based on her weapon enchantment.
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actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
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actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range.
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actors.hero.abilities.duelist.feint.name=feint
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actors.hero.abilities.duelist.feint.prompt=Choose a location to dash to
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actors.hero.abilities.duelist.feint.too_far=That location is not adjacent to you
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actors.hero.abilities.duelist.feint.bad_location=You can't move to that location
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actors.hero.abilities.duelist.feint.short_desc=The Duelist _feints_, faking an attack while dashing to an adjacent tile. Enemies will attack her afterimage, leaving them open to a counterattack.
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actors.hero.abilities.duelist.feint.short_desc=The Duelist _Feints_, faking an attack while dashing to an adjacent tile. Enemies will attack her afterimage, leaving them open to a counterattack.
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actors.hero.abilities.duelist.feint.desc=The Duelist fakes an attack while dashing to an adjacent tile, leaving behind a momentary afterimage of herself. Enemies that were attacking the Duelist will attack her afterimage instead.\n\nEnemies that attack the afterimage become confused, which cancels their next action and leaves them open to a surprise attack.
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actors.hero.abilities.ratmogrify.name=ratmogrify
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@@ -1643,7 +1643,7 @@ items.weapon.melee.shortsword.desc=A quite short sword, only a few inches longer
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items.weapon.melee.quarterstaff.name=quarterstaff
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items.weapon.melee.quarterstaff.stats_desc=This weapon blocks 0-2 damage.
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items.weapon.melee.quarterstaff.ability_name=defensive stance
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items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges.
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items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs 2 charges.
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items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
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items.weapon.melee.quarterstaff$defensivestance.name=defensive stance
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items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s.
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@@ -1679,7 +1679,7 @@ items.weapon.melee.sai.desc=Two thin blades meant to be wielded in one hand each
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items.weapon.melee.scimitar.name=scimitar
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items.weapon.melee.scimitar.stats_desc=This is a rather fast weapon.
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items.weapon.melee.scimitar.ability_name=sword dance
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items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
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items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs 2 charges.
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items.weapon.melee.scimitar.desc=A thick curved blade. Its shape allows for faster, yet less powerful attacks.
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items.weapon.melee.scimitar$sworddance.name=sword dance
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items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
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