v2.5.0: fixed crashes when descending to floor 26
This commit is contained in:
@@ -133,7 +133,7 @@ public class InterlevelScene extends PixelScene {
|
||||
if (Statistics.deepestFloor >= loadingDepth) {
|
||||
fadeTime = FAST_FADE;
|
||||
} else if (loadingDepth == 6 || loadingDepth == 11
|
||||
|| loadingDepth == 16 || loadingDepth == 21) {
|
||||
|| loadingDepth == 16 || loadingDepth == 21 || loadingDepth == 26) {
|
||||
fadeTime = SLOW_FADE;
|
||||
}
|
||||
}
|
||||
@@ -264,7 +264,7 @@ public class InterlevelScene extends PixelScene {
|
||||
align(loadingText);
|
||||
add(loadingText);
|
||||
|
||||
if (mode == Mode.DESCEND){
|
||||
if (mode == Mode.DESCEND && lastRegion <= 5){
|
||||
if (Dungeon.hero == null || (loadingDepth > Statistics.deepestFloor && loadingDepth % 5 == 1)){
|
||||
storyMessage = PixelScene.renderTextBlock(Document.INTROS.pageBody(region), 6);
|
||||
storyMessage.maxWidth( PixelScene.landscape() ? 180 : 125);
|
||||
|
||||
Reference in New Issue
Block a user