v0.2.2: corrected sleep immunity interaction with magical sleep/drowsy
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@@ -29,7 +29,7 @@ public class Drowsy extends Buff {
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}
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public boolean attachTo( Char target ) {
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if (super.attachTo(target)) {
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if (super.attachTo(target) && !target.immunities().contains(Sleep.class)) {
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if (cooldown() == 0)
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spend(Random.Int(3, 6));
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return true;
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@@ -30,7 +30,7 @@ public class MagicalSleep extends Buff {
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@Override
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public boolean attachTo( Char target ) {
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if (super.attachTo( target )) {
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if (super.attachTo( target ) && !target.immunities().contains(Sleep.class)) {
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if (target instanceof Hero)
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if (target.HP == target.HT) {
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