v1.4.0: fixed a typo in herbal armor name

This commit is contained in:
Evan Debenham
2022-08-22 12:56:03 -04:00
parent 792b4de2ba
commit 411f015a97

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@@ -17,7 +17,7 @@ plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot$seed.name=seed of earthroot
plants.earthroot$armor.name=herbal srmor
plants.earthroot$armor.name=herbal armor
plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d.
plants.fadeleaf.name=fadeleaf