v1.4.0: fixed various char positioning errors with warp effects
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@@ -429,7 +429,7 @@ public class Dungeon {
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level.addRespawner();
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for(Mob m : level.mobs){
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if (m.pos == hero.pos){
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if (m.pos == hero.pos && !Char.hasProp(m, Char.Property.IMMOVABLE)){
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//displace mob
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for(int i : PathFinder.NEIGHBOURS8){
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if (Actor.findChar(m.pos+i) == null && level.passable[m.pos + i]){
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@@ -119,8 +119,6 @@ public class WarpBeacon extends ArmorAbility {
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if (tracker.depth == Dungeon.depth && tracker.branch == Dungeon.branch){
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Char existing = Actor.findChar(tracker.pos);
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ScrollOfTeleportation.appear(hero, tracker.pos);
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if (existing != null && existing != hero){
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if (hero.hasTalent(Talent.TELEFRAG)){
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int heroHP = hero.HP + hero.shielding();
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@@ -150,13 +148,20 @@ public class WarpBeacon extends ArmorAbility {
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Random.shuffle(candidates);
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if (!candidates.isEmpty()){
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ScrollOfTeleportation.appear(hero, tracker.pos);
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Actor.addDelayed( new Pushing( toPush, toPush.pos, candidates.get(0) ), -1 );
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toPush.pos = candidates.get(0);
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Dungeon.level.occupyCell(toPush);
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hero.next();
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} else {
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GLog.w( Messages.get(ScrollOfTeleportation.class, "no_tele") );
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}
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} else {
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ScrollOfTeleportation.appear(hero, tracker.pos);
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}
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} else {
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ScrollOfTeleportation.appear(hero, tracker.pos);
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}
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Invisibility.dispel();
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@@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic.ScrollOfPassage;
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@@ -43,6 +44,9 @@ import com.watabou.noosa.Game;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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public class BeaconOfReturning extends Spell {
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@@ -112,28 +116,35 @@ public class BeaconOfReturning extends Spell {
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if (returnDepth == Dungeon.depth && returnBranch == Dungeon.branch) {
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Char moving = Actor.findChar(returnPos);
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if (moving != null){
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moving.pos = returnPos+1;
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}
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Char existing = Actor.findChar(returnPos);
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if (existing != null && existing != hero){
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Char toPush = !Char.hasProp(existing, Char.Property.IMMOVABLE) ? hero : existing;
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if (ScrollOfTeleportation.teleportToLocation(hero, returnPos)){
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if (moving != null){
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moving.pos = returnPos;
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for(int i : PathFinder.NEIGHBOURS8){
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if (Actor.findChar(moving.pos+i) == null
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&& Dungeon.level.passable[moving.pos + i]
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&& (!Char.hasProp(moving, Char.Property.LARGE) || Dungeon.level.openSpace[moving.pos + i])){
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moving.pos += i;
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moving.sprite.point(moving.sprite.worldToCamera(moving.pos));
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break;
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}
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ArrayList<Integer> candidates = new ArrayList<>();
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for (int n : PathFinder.NEIGHBOURS8) {
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int cell = returnPos + n;
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if (!Dungeon.level.solid[cell] && Actor.findChar( cell ) == null
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&& (!Char.hasProp(toPush, Char.Property.LARGE) || Dungeon.level.openSpace[cell])) {
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candidates.add( cell );
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}
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}
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} else {
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if (moving != null) {
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moving.pos = returnPos;
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Random.shuffle(candidates);
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if (!candidates.isEmpty()){
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if (toPush == hero){
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returnPos = candidates.get(0);
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} else {
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Actor.addDelayed( new Pushing( toPush, toPush.pos, candidates.get(0) ), -1 );
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toPush.pos = candidates.get(0);
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Dungeon.level.occupyCell(toPush);
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}
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} else {
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GLog.w( Messages.get(ScrollOfTeleportation.class, "no_tele") );
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return;
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}
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}
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if (!ScrollOfTeleportation.teleportToLocation(hero, returnPos)){
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return;
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}
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