v2.0.0: fixed flail ability costing 2 charge with each spin

This commit is contained in:
Evan Debenham
2023-01-28 16:17:41 -05:00
committed by Evan Debenham
parent 93f7d6c7c6
commit 43debd921e

View File

@@ -22,6 +22,7 @@
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
@@ -93,9 +94,12 @@ public class Flail extends MeleeWeapon {
}
}
@Override
public float abilityChargeUse( Hero hero ) {
return 2*super.abilityChargeUse(hero);
if (Dungeon.hero.buff(SpinAbilityTracker.class) != null){
return 0;
} else {
return 2*super.abilityChargeUse(hero);
}
}
@Override