v3.2.0: fixed identification not working properly on force cubes

This commit is contained in:
Evan Debenham
2025-07-13 12:18:53 -04:00
parent 54e36b5042
commit 46121533fc

View File

@@ -65,8 +65,10 @@ public class ForceCube extends MissileWeapon {
return;
}
//TODO ID progress is pretty screwy here
//keep the parent reference for things like IDing
MissileWeapon parentTemp = parent;
rangedHit( null, cell );
parent = parentTemp;
Dungeon.level.pressCell(cell);
ArrayList<Char> targets = new ArrayList<>();