v3.2.0: fixed identification not working properly on force cubes
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@@ -65,8 +65,10 @@ public class ForceCube extends MissileWeapon {
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return;
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}
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//TODO ID progress is pretty screwy here
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//keep the parent reference for things like IDing
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MissileWeapon parentTemp = parent;
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rangedHit( null, cell );
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parent = parentTemp;
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Dungeon.level.pressCell(cell);
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ArrayList<Char> targets = new ArrayList<>();
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