v1.4.1: final commit
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+2
-2
@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 660
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appVersionCode = 662
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appVersionName = '1.4.0'
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appVersionName = '1.4.1'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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+25
@@ -89,6 +89,31 @@ public class v1_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("v1.4.1", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by v1.4)\n" +
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"_-_ Various minor visual and textual errors\n" +
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"_-_ Blooming enchantment triggering more often than intended\n" +
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"_-_ Errors with charge use on timekeeper's hourglass\n" +
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"_-_ Some changes missing from v1.4 changelog\n\n" +
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"Fixed (existed prior to v1.4)\n" +
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"_-_ Multiplicity glyph duplicating NPCs in rare cases\n" +
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"_-_ Rare cases where potion of healing talents wouldn't trigger\n" +
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"_-_ Cursed horn of plenty affecting non-food items\n" +
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"_-_ Being able to self-target with cursed wands in rare cases\n" +
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"_-_ Some thrown weapons triggering traps as Tengu jumps\n" +
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"_-_ Magic resistance not applying to some cursed wand effects\n" +
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"_-_ Some users seeing rankings dates in local format, instead of international\n" +
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"_-_ Exploits during ascension challenge that let players still use shops\n" +
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"_-_ Elastic and battlemage blast wave ability conflicting with each other"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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