v1.4.0: fixed berserk buff not always clearing at 0 shielding
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@@ -93,7 +93,7 @@ public class Berserk extends Buff implements ActionIndicator.Action {
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@Override
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public boolean act() {
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if (berserking()){
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if (state == State.BERSERK){
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ShieldBuff buff = target.buff(WarriorShield.class);
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if (target.shielding() > 0) {
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//lose 2.5% of shielding per turn, but no less than 1
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