v2.0.0: added quickslot and wndItem functionality for duelist abilities
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@@ -1561,6 +1561,7 @@ items.weapon.melee.magesstaff.no_wand=The staff currently has no magic in it, it
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items.weapon.melee.magesstaff.has_wand=The staff is currently imbued with a _%s._
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items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
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items.weapon.melee.meleeweapon.ac_ability=ABILITY
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items.weapon.melee.meleeweapon.stats_known=This _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
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items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
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items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
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@@ -213,8 +213,8 @@ public enum HeroClass {
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(hero.belongings.weapon = new Rapier()).identify();
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//quickslot and thrown weapons?
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//Dungeon.quickslot.setSlot(0, hero.belongings.weapon);
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//thrown weapons?
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Dungeon.quickslot.setSlot(0, hero.belongings.weapon);
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new PotionOfStrength().identify();
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new ScrollOfMirrorImage().identify();
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@@ -24,12 +24,49 @@ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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public class MeleeWeapon extends Weapon {
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public static String AC_ABILITY = "ABILITY";
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@Override
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public String defaultAction() {
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if (Dungeon.hero != null && Dungeon.hero.heroClass == HeroClass.DUELIST){
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return AC_ABILITY;
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} else {
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return null;
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}
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}
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@Override
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public ArrayList<String> actions(Hero hero) {
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ArrayList<String> actions = super.actions(hero);
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if (isEquipped(hero) && hero.heroClass == HeroClass.DUELIST){
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actions.add(AC_ABILITY);
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}
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return actions;
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}
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@Override
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public void execute(Hero hero, String action) {
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super.execute(hero, action);
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if (action.equals(AC_ABILITY)){
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if (!isEquipped(hero)){
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GLog.w("Need to Equip!");
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} else {
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GLog.i("Weapon Ability TODO");
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}
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}
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}
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public int tier;
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@Override
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