v3.1.1: updated version and changelog for BETA-1
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@@ -17,8 +17,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 846
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appVersionName = '3.1.0'
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appVersionCode = 848
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appVersionName = '3.1.1-BETA-1'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -33,7 +33,7 @@ public enum Languages {
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GERMAN("deutsch", "de", Status.O_COMPLETE, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Anaklysmos", "Ceeee", "DarkPixel", "David.transifex", "EmilKevinManuel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "Shtynow", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "tanjay", "unbekannterTyp", "wunst"}),
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FRENCH("français", "fr", Status.O_COMPLETE, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob", "Lucasgstar"}, new String[]{"3raven", "Alsydis", "Anonyme48", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "L.E.V.", "Lama", "Le_Valla", "Leandre", "Louson", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Opidox", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "STPayoube", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "fricht", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "tkf_", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}),
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JAPANESE("日本語", "ja", Status.O_COMPLETE, new String[]{"daingewuvzeevisiddfddd", "oz51199"}, new String[]{"Gosamaru", "NickZhrbin", "Otogiri", "Siraore_Rou", "amama", "grassedge", "kiyofumimanabe", "librada", "mocklike", "tomofumikitano"}),
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CHI_TRAD("繁體中文","zh-hant", Status.__UNREVIEW, new String[]{"(credits to be added very soon)"}, null),
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CHI_TRAD("繁體中文","zh-hant", Status.__UNREVIEW, new String[]{"credits TBA"}, null),
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POLISH("polski", "pl", Status.X_UNFINISH, new String[]{"Daniel Witański", "Deksippos", "MrKukurykpl", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "DogeseleQ", "GRan0000", "Hammil", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Serpens13", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bobas10", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "mikolka9144", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}),
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VIETNAMESE("tiếng việt","vi", Status.__UNREVIEW, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "SpaceMetropolis", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "duongfg250", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}),
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TURKISH("türkçe", "tr", Status.__UNREVIEW, new String[]{"LokiofMillenium", "Mustafa.10", "T3kin5iZ", "emrebnk", "gorkem_yılmaz"}, new String[]{"AGORAAA", "AchernarPrime", "AcuriousPotato", "BurningDaylight", "Helgon", "Koga", "Mehmet_Emin_21", "MuratEfeYilmaz", "OzanAlkan", "TR_Muhittin", "Talha_0_0", "TheMBDsvs", "Yllcare", "YORGANSIZMTAV", "ahmetbakicakir", "akkaya.mustafa", "alikeremozfidan", "alpekin98", "denizakalin", "eraysall402", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "kempilbey", "melezorus34", "mitux", "mustafadoslu", "ryuga", "yasirckr85", "yukete"}),
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@@ -208,6 +208,9 @@ public class WelcomeScene extends PixelScene {
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message += "\n" + Messages.get(this, "patch_translations");
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}
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message = "Hey beta testers! v3.1 ended up being a pretty stable update, so v3.1.1 is going to be a pretty small patch.\n\n" +
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"That being said, there are some significant technical changes in v3.1.1, so I'm putting the patch to beta for a few days to ensure everything's running smoothly.";
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} else {
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message = Messages.get(this, "what_msg");
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}
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@@ -88,6 +88,45 @@ public class v3_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("v3.1.1-BETA-1", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Dev Commentary",
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"Hey beta testers! v3.1 ended up being a pretty stable update, so v3.1.1 is going to be a pretty small patch.\n\n" +
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"That being said, there are some significant technical changes in v3.1.1, so I'm putting the patch to beta for a few days to ensure everything's running smoothly.\n\n" +
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"There's also a tiny bit of stuff left to implement before v3.1.1 releases:\n" +
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"**-** update translator credits (including for new language)\n" +
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"**-** a few more bugfixes"));
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SEAL), "Followup Warrior Tweaks",
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"Gameplay-wise the Warrior is doing well after his mini-rework. I will likely make some changes in v3.2 but for now I'm just making one buff to an early talent:\n" +
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"**- Hearty Meal** HP threshold increased to 33% from 30%, healing increased to 4/6 at +1/+2 from 3/5 at +1/+2.\n\n" +
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"There are also some tweaks to the Warrior's new splash in response to feedback:\n" +
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"**-** Significantly brightened the broken seal so that new details are easier to see\n" +
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"**-** Added back in scarring and some muscle definition to the Warrior's arms\n" +
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"**-** Deepened shadowing along the Warrior's figure\n" +
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"**-** Added various small details to make the armor appear more worn and the Warrior more rugged"));
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"**-** Switched Shattered's rendering API on iOS from OpenGL to Metal. This should result in better performance and higher frame rates on supported devices.\n\n" +
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"**-** Renamed Chinese language to Simplified Chinese\n" +
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"**-** Added a new language: Traditional Chinese!\n" +
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"**-** Updated translations\n\n" +
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"**-** Increased the HP threshold for status pane blinking red to 33% from 30%, for consistency with heart meal change."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs:\n" +
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"**Existed Prior to v3.1:**\n" +
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"**-** Various issues with how the game handles animation logic at very low framerates\n" +
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"**-** Haptics not working properly on more modern iOS devices\n" +
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"**-** Website links not working on modern iOS versions\n" +
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"**-** Indonesian language not working on desktop platforms"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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