v2.2.1: fixed light vfx occasionally lingering from wisp sprites
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@@ -111,8 +111,8 @@ public abstract class CrystalWispSprite extends MobSprite {
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}
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@Override
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public void destroy() {
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super.destroy();
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public void kill() {
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super.kill();
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if (light != null){
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light.killAndErase();
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}
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