v2.4.0: adjusted alchemy room spawning, always on 3rd or 4th floor
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@@ -131,8 +131,8 @@ public abstract class SpecialRoom extends Room {
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public static void initForFloor(){
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public static void initForFloor(){
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floorSpecials = (ArrayList<Class<?extends Room>>) runSpecials.clone();
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floorSpecials = (ArrayList<Class<?extends Room>>) runSpecials.clone();
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//laboratory rooms spawn at set intervals every chapter
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//laboratory rooms spawn at set intervals every chapter, on 3rd or 4th floor
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if (Dungeon.depth%5 == (Dungeon.seed%3 + 2)){
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if (Dungeon.depth%5 == (Dungeon.seed%2 + 3)){
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floorSpecials.add(0, LaboratoryRoom.class);
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floorSpecials.add(0, LaboratoryRoom.class);
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}
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}
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}
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}
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