v2.4.0: adjusted alchemy room spawning, always on 3rd or 4th floor

This commit is contained in:
Evan Debenham
2024-03-10 14:23:13 -04:00
parent 21804614eb
commit 4bb583b24f

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@@ -131,8 +131,8 @@ public abstract class SpecialRoom extends Room {
public static void initForFloor(){ public static void initForFloor(){
floorSpecials = (ArrayList<Class<?extends Room>>) runSpecials.clone(); floorSpecials = (ArrayList<Class<?extends Room>>) runSpecials.clone();
//laboratory rooms spawn at set intervals every chapter //laboratory rooms spawn at set intervals every chapter, on 3rd or 4th floor
if (Dungeon.depth%5 == (Dungeon.seed%3 + 2)){ if (Dungeon.depth%5 == (Dungeon.seed%2 + 3)){
floorSpecials.add(0, LaboratoryRoom.class); floorSpecials.add(0, LaboratoryRoom.class);
} }
} }