v2.1.0: clarified amount of bleeding from harvest to immune enemies

This commit is contained in:
Evan Debenham
2023-05-23 12:30:21 -04:00
parent c5892430a3
commit 4c29e96135

View File

@@ -712,6 +712,10 @@ public abstract class Char extends Actor {
}
if (buff(Sickle.HarvestBleedTracker.class) != null){
if (isImmune(Bleeding.class)){
dmg = 0;
}
Bleeding b = buff(Bleeding.class);
if (b == null){
b = new Bleeding();