v2.1.0: clarified amount of bleeding from harvest to immune enemies
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@@ -712,6 +712,10 @@ public abstract class Char extends Actor {
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}
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if (buff(Sickle.HarvestBleedTracker.class) != null){
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if (isImmune(Bleeding.class)){
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dmg = 0;
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}
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Bleeding b = buff(Bleeding.class);
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if (b == null){
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b = new Bleeding();
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