v2.2.0: added a proper entrance room for the blacksmith quest area

This commit is contained in:
Evan Debenham
2023-08-04 12:53:52 -04:00
parent 054ffbc21b
commit 4c648b460a
5 changed files with 142 additions and 3 deletions

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@@ -23,9 +23,14 @@ levels.rooms.special.toxicgasroom$toxicvent.desc=A careless adventurer must have
levels.rooms.special.weakfloorroom$hiddenwell.name=Distant well
levels.rooms.special.weakfloorroom$hiddenwell.desc=You can just make out a well in the depths below, perhaps there is something down there?
levels.rooms.standard.blacksmithroom$questentrance.name=Mine entrance
levels.rooms.standard.blacksmithroom$questentrance.desc=This ladder leads to an old mine just below the blacksmith's workshop.
levels.rooms.standard.ritualsiteroom$ritualmarker.name=Ritual marker
levels.rooms.standard.ritualsiteroom$ritualmarker.desc=A painted marker for some dark ritual. Candles are usually placed on the four corners.
levels.rooms.quest.mineentrance$questexit.name=Mine exit
levels.rooms.quest.mineentrance$questexit.desc=This ladder leads out of the mine, back into the blacksmith's workshop.
###traps
levels.traps.alarmtrap.name=alarm trap

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@@ -32,9 +32,10 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.builders.Builder;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.MiningLevelPainter;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest.MineEntrance;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CaveRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.tiles.CustomTilemap;
import com.watabou.noosa.Group;
import com.watabou.noosa.Image;
@@ -49,7 +50,7 @@ public class MiningLevel extends CavesLevel {
@Override
protected ArrayList<Room> initRooms() {
ArrayList<Room> initRooms = new ArrayList<>();
initRooms.add ( roomEntrance = new EntranceRoom());
initRooms.add ( roomEntrance = new MineEntrance());
//currently spawns 10-12 cave rooms, of any size
int rooms = Random.NormalIntRange(10, 12);

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@@ -0,0 +1,123 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.quest;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.tiles.CustomTilemap;
import com.watabou.noosa.Image;
import com.watabou.noosa.Tilemap;
import com.watabou.utils.Point;
public class MineEntrance extends EntranceRoom {
@Override
public int minWidth() {
return Math.max(super.minWidth(), 7);
}
@Override
public int minHeight() {
return Math.max(super.minHeight(), 7);
}
@Override
public boolean canMerge(Level l, Point p, int mergeTerrain) {
//StandardRoom.canMerge
int cell = l.pointToCell(pointInside(p, 1));
return (Terrain.flags[l.map[cell]] & Terrain.SOLID) == 0;
}
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
Painter.fill( level, this, 1, Terrain.EMPTY );
int entrance;
do {
entrance = level.pointToCell(random(2));
} while (level.findMob(entrance) != null || level.map[entrance] == Terrain.WALL);
Painter.set( level, entrance, Terrain.ENTRANCE );
QuestExit vis = new QuestExit();
Point p = level.cellToPoint(entrance);
vis.pos(p.x - 1, p.y - 1);
level.customTiles.add(vis);
level.transitions.add(new LevelTransition(level,
entrance,
LevelTransition.Type.BRANCH_ENTRANCE,
Dungeon.depth,
0,
LevelTransition.Type.BRANCH_EXIT));
//TODO add pre-quest decorations here
}
public static class QuestExit extends CustomTilemap {
{
texture = Assets.Environment.CAVES_QUEST;
tileW = tileH = 3;
}
final int TEX_WIDTH = 128;
@Override
public Tilemap create() {
Tilemap v = super.create();
v.map(mapSimpleImage(0, 1, TEX_WIDTH), 3);
return v;
}
@Override
public String name(int tileX, int tileY) {
if (tileX == 1 && tileY == 1){
return Messages.get(this, "name");
}
return super.name(tileX, tileY);
}
@Override
public String desc(int tileX, int tileY) {
if (tileX == 1 && tileY == 1){
return Messages.get(this, "desc");
}
return super.desc(tileX, tileY);
}
@Override
public Image image(int tileX, int tileY) {
if (tileX == 1 && tileY == 1){
return super.image(tileX, tileY);
}
return null;
}
}
}

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@@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.BurningTrap;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.tiles.CustomTilemap;
import com.watabou.noosa.Tilemap;
import com.watabou.utils.Point;
@@ -119,6 +120,15 @@ public class BlacksmithRoom extends StandardRoom {
return v;
}
//TODO add some text here in v2.2.0
@Override
public String name(int tileX, int tileY) {
return Messages.get(this, "name");
}
@Override
public String desc(int tileX, int tileY) {
return Messages.get(this, "desc");
}
}
}