v2.0.0: implement base challenge armor ability and all of its text
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@@ -457,6 +457,17 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves
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actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
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actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
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actors.hero.abilities.duelist.challenge.name=challenge
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actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
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actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time.
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actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
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actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
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actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
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actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
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actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
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actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
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actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
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actors.hero.abilities.ratmogrify.name=ratmogrify
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actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
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actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
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@@ -848,7 +859,20 @@ actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon c
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actors.hero.talent.twin_upgrades.title=twin upgrades
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actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level.
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actors.hero.talent.combined_lethality.title=combined lethality
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actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% health_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% health_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% health_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
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actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
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#second subclass
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actors.hero.talent.close_the_gap.title=close the gap
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actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
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actors.hero.talent.invigorating_victory.title=invigorating victory
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actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _26% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _45% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _60% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _70% of the damage_ she took during the duel.
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actors.hero.talent.elimination_match.title=elimination match
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actors.hero.talent.elimination_match.desc=_+1:_ The Duelist can immediately challenge another enemy after a duel ends at a _20% reduced_ charge cost.\n\n_+2:_ The Duelist can immediately challenge another enemy after a duel ends at a _36% reduced_ charge cost.\n\n_+3:_ The Duelist can immediately challenge another enemy after a duel ends at a _50% reduced_ charge cost.\n\n_+4:_ The Duelist can immediately challenge another enemy after a duel ends at a _60% reduced_ charge cost.
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#second armor ability
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#third armor ability
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#universal
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actors.hero.talent.heroic_energy.title=heroic energy
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