v2.0.2: fixed levitation persisting for 1 turn after chasm falling
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@@ -1567,6 +1567,8 @@ public class Hero extends Char {
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Chasm.heroJump(this);
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Chasm.heroJump(this);
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interrupt();
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interrupt();
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} else {
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} else {
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flying = false;
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remove(buff(Levitation.class)); //directly remove to prevent cell pressing
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Chasm.heroFall(target);
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Chasm.heroFall(target);
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}
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}
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canSelfTrample = false;
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canSelfTrample = false;
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