v2.0.2: fixed levitation persisting for 1 turn after chasm falling

This commit is contained in:
Evan Debenham
2023-04-10 17:26:12 -04:00
parent ce08e66b6e
commit 4ce7bfc8cc
@@ -1567,6 +1567,8 @@ public class Hero extends Char {
Chasm.heroJump(this); Chasm.heroJump(this);
interrupt(); interrupt();
} else { } else {
flying = false;
remove(buff(Levitation.class)); //directly remove to prevent cell pressing
Chasm.heroFall(target); Chasm.heroFall(target);
} }
canSelfTrample = false; canSelfTrample = false;