v0.7.0: fixed minor text errors
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@@ -142,7 +142,7 @@ items.artifacts.alchemiststoolkit.enemy_near=You cannot do that with enemies nea
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items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of regents and herbs along with a small mixing vial, allowing for alchemy on-the-go.
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items.artifacts.alchemiststoolkit.desc_cursed=The cursed toolkit has bound itself to your side, and refuses to let you use alchemy.
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items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after you gain experience.
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items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generated alchemical energy as you gain experience. Perhaps it could be enhanced in an alchemy pot?
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items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. Perhaps it could be enhanced in an alchemy pot?
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items.artifacts.artifact.cannot_wear_two=You cannot wear two of the same artifact.
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items.artifacts.artifact.equip_cursed=The artifact painfully binds itself to you.
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@@ -934,7 +934,7 @@ items.spells.spell.ac_cast=CAST
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items.spells.magicalinfusion.name=magical infusion
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items.spells.magicalinfusion.inv_title=Infuse an item
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items.spells.magicalinfusion.infuse=Your %s is infused with arcane energy!
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items.spells.magicalinfusion.desc=This spell will infuse a weapon or armor with powerful magical energy.\n\nIn addition to being upgraded, A weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\nIf the item already has an enchantment or glyph, it will not be erased by the upgrade.
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items.spells.magicalinfusion.desc=This spell will infuse a weapon or armor with powerful magical energy.\n\nIn addition to being upgraded, a weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\nIf the item already has an enchantment or glyph, it will not be erased by the upgrade.
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items.spells.magicalporter.name=magical porter
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items.spells.magicalporter.inv_title=Port an item
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@@ -42,7 +42,7 @@ journal.document.alchemy_guide.heal_elixirs.body=Healing elixirs are also quite
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journal.document.alchemy_guide.aoe_brews.title=Area of Effect Brews
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journal.document.alchemy_guide.aoe_brews.body=Area of effect brews spread a harmful effect over a large area. They are more expensive than combination brews, but also more powerful.\n\n\nAn infernal brew is created by mixing a potion of dragon's breath and a potion of liquid flame.\n\nA blizzard brew is created by mixing a potion of snap freeze and a potion of frost.\n\nA shocking brew is created by mixing a potion of paralytic gas and a potion of storm clouds.\n\nA caustic brew is created by mixing a potion of toxic gas and a blob of goo.
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journal.document.alchemy_guide.imbue_elixirs.title=Imbuing Elixirs
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journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power for a short time. They are more expensive than healing elixirs, but also more powerful.\n\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.\n\nAn elixir of might is created by mixing a potion of strength and a large amount of alchemical energy.
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journal.document.alchemy_guide.imbue_elixirs.body=Imbuing Elixirs will imbue the drinker with a unique power which may be temporary or permanent. They are more expensive than healing elixirs, but also more powerful.\n\n\nAn elixir of dragon's blood is created by mixing a potion of liquid flame and a potion of purity.\n\nAn elixir of toxic essence is created by mixing a potion of toxic gas and a potion of purity.\n\nAn elixir of earthen power is created by mixing a potion of paralytic gas and a potion of haste.\n\nAn elixir of might is created by mixing a potion of strength and a large amount of alchemical energy.
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journal.document.alchemy_guide.tele_spells.title=Teleportation Spells
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journal.document.alchemy_guide.tele_spells.body=Combining certain ingredients in an alchemy pot will cause magical crystals to precipitate out of the water. The energy in these crystals can be channeled to cast spells! Most spells have multiple uses, but the specific amount varies by spell.\n\nTeleportation spells contain magic that changes the positioning of yourself, enemies, or items in various useful ways.\n\n\nMagical porter is created by mixing a scroll of mirror image with a merchant's beacon.\n\nPhase shift is created by mixing a scroll of teleportation with a scroll of terror.\n\nBeacon of returning is created by mixing a scroll of passage, a scroll of magic mapping, and a lot of alchemical energy.
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journal.document.alchemy_guide.item_spells.title=Item Manipulation Spells
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