v2.3.0: updated changelog, version, and translations for BETA-1.1
This commit is contained in:
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=Ochranná baterie
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actors.hero.talent.shield_battery.desc=_+1:_ Mág může zacílit sám sebe svou hůlkou, čímž se všechna její nabití přemění v dočasnou ochranu v hodnotě _4% maxima životů za každé nabití_.\n\n_+2:_ Mág může zacílit sám sebe svou hůlkou, čímž se všechna její nabití přemění v dočasnou ochranu v hodnotě _6% maxima životů za každé nabití_.
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actors.hero.talent.desperate_power.title=Zoufalá síla
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actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
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actors.hero.talent.desperate_power.desc=_+1:_ Mágovy hůlky a hůl získávají pro své poslední seslání _+1 úroveň_, pokud zrovna mají poslední použití.\n\n_+2:_ Mágovy hůlky a hůl získávají pro své poslední seslání _+2 úrovně_, pokud zrovna mají poslední použití.\n\n_+3:_ Mágovy hůlky a hůl získávají pro své poslední seslání _+3 úrovně_, pokud zrovna mají poslední použití.
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actors.hero.talent.ally_warp.title=Přesun spojence
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actors.hero.talent.ally_warp.desc=_+1:_ Mág může vybrat spojence a tím si s ním okamžitě vyměnit místo, a to na vzdálenost _2 políček_.\n\n_+2:_ Mág může vybrat spojence a tím si s ním okamžitě vyměnit místo, a to na vzdálenost _4 políček_.\n\n_+3:_ Mág může vybrat spojence a tím si s ním okamžitě vyměnit místo, a to na vzdálenost _6 políček_.\n\nMág si nemůže vyměnit místo s nepohyblivými spojenci.
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@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_Pokud tuto schopnost získá jiný hrd
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actors.hero.talent.silent_steps.title=Tichošlápek
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actors.hero.talent.silent_steps.desc=_+1:_ Zloděj nevzbudí spící nepřátele, dokud je od nich _3 a více polí daleko_.\n\n_+2:_ Zloděj nevzbudí spící nepřátele, dokud není _těsně vedle nich_.
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actors.hero.talent.rogues_foresight.title=Zlodějský čuch
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actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
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actors.hero.talent.rogues_foresight.desc=_+1:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _60% šanci_ si všimnout, že se na daném podlaží ukrývá tajemství.\n\n_+2:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _90% šanci_ si všimnout, že se na daném podlaží ukrývá tajemství.
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actors.hero.talent.light_cloak.title=Lehký plášť
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actors.hero.talent.light_cloak.desc=_+1:_ Zloděj může používat svůj plášť stínů, i když jím není vybaven, ovšem nabíjí se jen s _25% rychlostí_.\n\n_+2:_ Zloděj může používat svůj plášť stínů, i když jím není vybaven, ovšem nabíjí se jen s _50% rychlostí_.\n\n_+3:_ Zloděj může používat svůj plášť stínů, i když jím není vybaven, ovšem nabíjí se jen s _75% rychlostí_.
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@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=Eliminační souboj
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actors.hero.talent.elimination_match.desc=_+1:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _16% energie méně_.\n\n_+2:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _30% energie méně_.\n\n_+3:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _40% energie méně_.\n\n_+4:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _50% energie méně_.
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actors.hero.talent.elemental_reach.title=Elementární dosah
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actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
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actors.hero.talent.elemental_reach.desc=_+1:_ Dosah elementárního úderu se zvyšuje na _5 políček_ ze 4, a jeho rozpětí se zvyšuje na _75 stupňů_ z 65.\n\n_+2:_ Dosah elementárního úderu se zvyšuje na _6 políček_ ze 4, a jeho rozpětí se zvyšuje na _85 stupňů_ z 65.\n\n_+3:_ Dosah elementárního úderu se zvyšuje na _7 políček_ ze 4, a jeho rozpětí se zvyšuje na _95 stupňů_ z 65.\n\n_+4:_ Dosah elementárního úderu se zvyšuje na _8 políček_ ze 4, a jeho rozpětí se zvyšuje na _105 stupňů_ z 65.
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actors.hero.talent.striking_force.title=Úderná síla
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actors.hero.talent.striking_force.desc=_+1:_ Síla efektu elementárního úderu se zvyšuje o _30%_.\n\n_+2:_ Síla efektu elementárního úderu se zvyšuje o _60%_.\n\n_+3:_ Síla efektu elementárního úderu se zvyšuje o _90%_.\n\n_+4:_ Síla efektu elementárního úderu se zvyšuje o _120%_.
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actors.hero.talent.directed_power.title=Přímá moc
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@@ -1208,21 +1208,21 @@ actors.mobs.ghoul.desc=Když se začala trpasličí společnost pomalu hroutit a
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actors.mobs.gnoll.name=Gnollí průzkumník
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actors.mobs.gnoll.desc=Gnollové jsou lidem podobné hyeny. Pobývají ve stokách a kobkách, čas od času provádějí nájezdy na povrch. Gnollí průzkumníci jsou obyčejní členové smečky. Nejsou tak silní jako gnollí zuřivci a ani tak inteligentní jako gnollí šamani.
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actors.mobs.gnollgeomancer.name=gnoll geomancer
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actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
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actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
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actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
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actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
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actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
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actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
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actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
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actors.mobs.gnollgeomancer.name=Gnollí geomancer
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actors.mobs.gnollgeomancer.warning=Geomancer sebou začíná vrtět. Ujisti se, že jsi připraven, než budeš pokračovat!
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actors.mobs.gnollgeomancer.alert=Geomancer se probudil! Zdá se, jako by se celá jeskyně dala do pohybu, zatímco se s šíleným smíchem přesouvá pryč!
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actors.mobs.gnollgeomancer.rock_kill=Zabil tě letící balvan...
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actors.mobs.gnollgeomancer.desc=Tento působivě vysoký gnoll musí být zdrojem rozličné zemí pohybující magie v této jeskyni, a zároveň organizátorem zdejších gnollích aktivit. Narozdíl od gnollích ženistů je geomancer ve svém umění dosti zběhlý, a létající nebo padající balvany mu neublíží. Zdá se, že však nedokáže bojovat tváří v tvář.
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actors.mobs.gnollgeomancer.desc_armor=Geomancer je momentálně obalen vrstvou kamenné zbroje. _Budeš se muset dostat blízko a rozbít ji svým krumpáčem, než mu budeš moci ublížit._
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actors.mobs.gnollgeomancer.desc_armor_sapper=_Blízký gnollí ženista drží zařízení, které posiluje geomancerovu kamennou zbroj. Nedokážeš ji teď vůbec poškodit!_
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actors.mobs.gnollgeomancer.desc_sleeping=Tento působivě vysoký gnollí šaman je obklopen vrstvou kamení, a vypadá skoro jako socha. Při pohledu zblízka vidíš, jak se kamení magicky pohybuje s každým jeho nádechem. Dokud je obklopen skálou, nedokážeš ho zranit, a zdá se, že si vcelku užívá, že může doslova spát jako šutr.\n\nVrstvy kamene nejspíš dokážeš rozbít svým krumpáčem, ale _ujisti se, že jsi připraven na souboj, než s tím začneš._ Geomancer je pravděpodobně zdrojem rozličné zemí pohybující magie v této jeskyni, a zároveň organizátorem zdejších gnollích aktivit. _Pobít gnolly roztroušené po okolí by mohl být dobrý nápad._
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actors.mobs.gnollguard.name=Gnollí hlídač
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actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
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actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
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actors.mobs.gnollguard.desc=Velký a drsňácky vyhlížející gnoll s kopím a štítem. Tito hlídači jsou pravděpodobně gnollí zuřivci ve výcviku, zlanařeni pomáhat v ochraně dolu před nebezpečnými zvířaty.\n\nGnollí hlídač je dost silný, aby bojoval kopím v jedné ruce, ale nedokáže ho používat příliš dobře. _Bude potřebovat otevřený prostor, aby jím dokázal zaútočit zdálky, a bude způsobovat znatelně nižší poškození, pokud se k němu dostaneš blízko._
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actors.mobs.gnollguard.desc_armor=_Blízký gnollí ženista drží zařízení, které tomuto hlídači poskytuje kamennou zbroj, která výrazně snižuje poškození, které utrží._
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actors.mobs.gnollsapper.name=gnoll sapper
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actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
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actors.mobs.gnollsapper.name=Gnollí ženista
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actors.mobs.gnollsapper.desc=Malý a slabý, zato však inteligentně vypadající gnoll s bledou srstí a brašnou plnou rozličných zařízení. Zřejmě jsou tu, aby obhlédli ložiska temného zlata a těžili jej, a mají blízko sebe gnollího hlídače jako ochranu. Jsou bojeschopní, ovšem zoufale slabí, ne silnější než gnollí průzkumníci.\n\nNamísto přímého boje používají gnollí ženisti různorodá zařízení, pomocí nichž ovládají skalnatý terén jeskyně, aby bojoval za ně. Sami však žádnou zemí manipulující magii neznají, a tak mohou svá zařízení používat poněkud ledabyle. _Mělo by být mnoho způsobů, jak jejich útoky obrítit proti nim nebo proti jejich hlídačům._
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actors.mobs.gnolltrickster.name=Zákeřný gnoll
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actors.mobs.gnolltrickster.desc=Podivně vypadající tvor, i na gnollí standardy. Hrbí se dopředu se zlým úšklebkem a téměř skrývá brašnu, visící mu přes ramena. Jeho oči jsou široce otevřené s podivnou kombinací strachu a vzrušení.\n\nVelká sbírka špatně vyrobených šipek v jeho brašně vypadá, že je napuštěna různými škodlivými látkami.
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@@ -1319,7 +1319,7 @@ actors.mobs.armoredbrute.desc=Nejzkušenější gnollí zuřivci často nosí si
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actors.mobs.skeleton.name=Kostlivec
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actors.mobs.skeleton.explo_kill=Zabil tě výbuch kostí...
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actors.mobs.skeleton.def_verb=blokováno
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actors.mobs.skeleton.desc=Skeletons are composed of the bones of unlucky adventurers and inhabitants of the prison, animated by emanations of evil magic from the depths below. After they have been damaged enough, skeletons will disintegrate in an explosion of bones. The shrapnel from this explosion is harmful to anything nearby, but armor is very effective at mitigating it.
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actors.mobs.skeleton.desc=Kostlivci se skládají z kostí nešťastných mrtvých dobrodruhů a obyvatel věznice, oživených působením zlé magie z hlubin. Poté, co jsou dost poškozeni, rozpadají se ve výbuchu kostěných úlomků, kterými mohou zranit všechny tvory v těsné blízkosti. Dobrou zbrojí lze takovému zranění velmi efektivně předejít.
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actors.mobs.slime.name=Slizoun
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actors.mobs.slime.def_verb=blokováno
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@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=Schildbatterie
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actors.hero.talent.shield_battery.desc=_+1:_ Der Magier kann mit einem Zauberstab auf sich selbst zielen, um alle Ladungen des Zauberstabs mit einer Rate von _4% maximale LP pro Ladung_ in einen Schild umzuwandeln.\n\n_+2:_ Der Magier kann mit einem Zauberstab auf sich selbst zielen, um alle Ladungen des Zauberstabs mit einer Rate von _6% maximale LP pro Ladung_ in einen Schild umzuwandeln.
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actors.hero.talent.desperate_power.title=verzweifelte Macht
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actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
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actors.hero.talent.desperate_power.desc=_+1:_ Die Stäbe des Magiers erhalten _+1 Stufe_ auf ihren letzten Angriff, wenn sie nur noch eine Ladung haben.\n\n_+2:_ Die Stäbe des Magiers erhalten _+2 Stufen_ auf ihren letzten Angriff, wenn sie nur noch eine Ladung haben.\n\n_+3:_ Die Stäbe des Magiers erhalten _+3 Stufen_ auf ihren letzten Angriff, wenn sie nur noch eine Ladung haben.
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actors.hero.talent.ally_warp.title=Verbündeten-Teleportation
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actors.hero.talent.ally_warp.desc=_+1:_ Der Magier kann einen Verbündeten innerhalb von _2 Feldern Entfernung_ wählen, um sofort mit ihm den Platz zu tauschen.\n\n_+2:_ Der Magier kann einen Verbündeten innerhalb von _4 Feldern Entfernung_ wählen, um sofort mit ihm den Platz zu tauschen.\n\n_+3:_ Der Magier kann einen Verbündeten innerhalb von _6 Feldern Entfernung_ wählen, um sofort mit ihnen den Platz zu tauschen.\n\nDer Magier kann seinen Platz nicht mit unbeweglichen Verbündeten tauschen.
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@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_Wenn dieses Talent durch einen anderen
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actors.hero.talent.silent_steps.title=leise Schritte
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actors.hero.talent.silent_steps.desc=_+1:_ Der Schurke weckt keine schlafenden Feinde, solange er _3 oder mehr Felder entfernt_ ist.\n\n_+2:_ Der Schurke weckt keine schlafenden Feinde, solange er _nicht direkt neben ihnen_ steht.
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actors.hero.talent.rogues_foresight.title=Vorhersehung des Schurken
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actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
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actors.hero.talent.rogues_foresight.desc=_+1:_ Wenn sich der Schurke auf einer Ebene mit einem geheimen Raum befindet, hat er eine _60% Chance zu bemerken_, dass die Ebene ein Geheimnis birgt.\n\n_+2:_ Wenn sich der Schurke auf einer Ebene mit einem geheimen Raum befindet, hat er eine _90% Chance zu bemerken_, dass die Ebene ein Geheimnis birgt.
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actors.hero.talent.light_cloak.title=leichter Umhang
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actors.hero.talent.light_cloak.desc=_+1:_ Der Schurke kann seinen Schattenmantel benutzen, wenn er nicht ausgerüstet ist, aber er lädt sich mit nur _25% Geschwindigkeit_ wieder auf.\n\n_+2:_ Der Schurke kann seinen Schattenmantel benutzen, wenn er nicht ausgerüstet ist, aber er lädt sich mit nur _50% Geschwindigkeit_ wieder auf.\n\n_+3:_ Der Schurke kann seinen Schattenmantel benutzen, wenn er nicht ausgerüstet ist, aber er lädt sich mit nur _75% Geschwindigkeit_ auf.
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@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=K.o.-Runde
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actors.hero.talent.elimination_match.desc=_+1:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so hat die neue Herausforderung _16% weniger_ Ladungskosten.\n\n_+2:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so hat die neue Herausforderung _30% weniger_ Ladungskosten.\n\n_+3:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so hat die neue Herausforderung _40% weniger_ Ladungskosten.\n\n_+4:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so hat die neue Herausforderung _50% weniger_ Ladungskosten.
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actors.hero.talent.elemental_reach.title=elementare Reichweite
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actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
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actors.hero.talent.elemental_reach.desc=_+1:_ Die Reichweite des Elementarschlags ist von 4 auf _5 Felder_ erhöht, sein Winkel von 65 auf _75 Grad_ erweitert.\n\n_+2:_ Die Reichweite des Elementarschlags ist von 4 auf _6 Felder_ erhöht, sein Winkel von 65 auf _85 Grad_ erweitert.\n\n_+3:_ Die Reichweite des Elementarschlags ist von 4 auf _7 Felder_ erhöht, sein Winkel von 65 auf _95 Grad_ erweitert.\n\n_+4:_ Die Reichweite des Elementarschlags ist von 4 auf _8 Felder_ erhöht, sein Winkel von 65 auf _105 Grad_ erweitert.
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actors.hero.talent.striking_force.title=Schlagkraft
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actors.hero.talent.striking_force.desc=_+1:_ Die Wirkung eines Elementarschlagst ist um _30%_ erhöht.\n\n_+2:_ Die Wirkung eines Elementarschlagst ist um _60%_ erhöht.\n\n_+3:_ Die Wirkung eines Elementarschlagst ist um _90%_ erhöht.\n\n_+4:_ Die Wirkung eines Elementarschlagst ist um _120%_ erhöht.
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actors.hero.talent.directed_power.title=gerichtete Kraft
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@@ -1208,13 +1208,13 @@ actors.mobs.ghoul.desc=Als die Zwergengesellschaft allmählich zusammenbrach und
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actors.mobs.gnoll.name=Gnoll-Späher
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actors.mobs.gnoll.desc=Gnolle sind Hyänen-ähnliche Humanoide. Sie hausen in der Kanalisation dieses Dungeons und wagen sich manchmal hinauf an die Oberfläche, um diese zu überfallen. Gnoll-Späher sind normale Mitglieder ihres Stammes,; Sie sind nicht so stark wie Rohlinge und nicht so intelligent wie Schamanen.
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|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
|
||||
actors.mobs.gnollgeomancer.name=Gnoll-Geomant
|
||||
actors.mobs.gnollgeomancer.warning=Der Geomant beginnt sich zu rühren. Vergewissere dich, dass du bereit bist, bevor du fortfährst!
|
||||
actors.mobs.gnollgeomancer.alert=Der Geomant erwacht! Die gesamte Höhle scheint sich zu verlagern, als er mit verrücktem Gelächter davonspringt!
|
||||
actors.mobs.gnollgeomancer.rock_kill=Der fliegende Felsbrocken hat dich erschlagen...
|
||||
actors.mobs.gnollgeomancer.desc=Dieser beeindruckend große, ältere Gnoll muss wohl die Quelle der verschiedenen Erdreich bewegenden Magie sein, die hier wirkt, und er ist wohl auch der Anführer der ganzen Gnoll-Aktivität. Im Unterschied zu den hier rumorenden Gnoll-Pionieren ist der Geomant in seiner Magie gut bewandert, und er kann nicht durch geworfene oder fallende Steine verletzt werden. Dabei hat er aber keinerlei Möglichkeit für den Nahkampf.
|
||||
actors.mobs.gnollgeomancer.desc_armor=Der Geomant ist derzeit in einer Schicht aus Steinrüstung eingekapselt. _Du musst nahe heran, um sie mit deiner Spitzhacke zu brechen, bevor du dem Geomanten Schaden zufügen kannst._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_Ein Gnoll-Pionier in der Nähe hält ein Gerät, das die Steinrüstung des Geomanten mit Energie versorgt. Momentan kannst du sie in keiner Weise beschädigen!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
|
||||
|
||||
actors.mobs.gnollguard.name=Gnoll-Wächter
|
||||
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=μπαταρία ασπίδας
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ Ο Μάγος μπορεί να αυτο-στοχευθεί με ραβδί για να μετατρέψει όλο του το φορτίο σε προστασία, με ρυθμό _4% της μέγιστης ζωής ανά μονάδα φορτίου._\n\n_+2:_ Ο Μάγος μπορεί να αυτο-στοχευθεί με ραβδί για να μετατρέψει όλο του το φορτίο σε προστασία, με ρυθμό _6% της μέγιστης ζωής ανά μονάδα φορτίου._
|
||||
|
||||
actors.hero.talent.desperate_power.title=απεγνωσμένη ισχύς
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ Τα ραβδιά και το κοντάρι του Μάγου αποκτούν _+1 επίπεδο_ στην τελευταία εξαπόλυση, ενώ βρίσκονται στο τελευταίο φορτίο.\n\n_+2:_ Τα ραβδιά και το κοντάρι του Μάγου αποκτούν _+2 επίπεδα_ στην τελευταία εξαπόλυση, ενώ βρίσκονται στο τελευταίο φορτίο.\n\n_+3:_ Τα ραβδιά και το κοντάρι του Μάγου αποκτούν _+3 επίπεδα_ στην τελευταία εξαπόλυση, ενώ βρίσκονται στο τελευταίο φορτίο.
|
||||
actors.hero.talent.ally_warp.title=συμμαχικός διακτινισμός
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Ο Μάγος μπορεί να ανταλλάξει άμεσα τη θέση του με έναν σύμμαχο σε _εύρος 2 τετραγώνων._\n\n_+2:_ Ο Μάγος μπορεί να ανταλλάξει άμεσα τη θέση του με έναν σύμμαχο σε _εύρος 4 τετραγώνων._\n\n_+3:_ Ο Μάγος μπορεί να ανταλλάξει άμεσα τη θέση του με έναν σύμμαχο σε _εύρος 6 τετραγώνων._\n\nΟ Μάγος δεν μπορεί να ανταλλάξει θέσεις με στάσιμους συμμάχους.
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_Αν το ταλέντο παρθεί
|
||||
actors.hero.talent.silent_steps.title=σιγανά βήματα
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ Ο Κλέφτης δεν θα ξυπνήσει κοιμισμένους εχθρούς όταν είναι _3 ή περισσότερα τετράγωνα μακριά τους_.\n\n_+2:_ Ο Κλέφτης δεν θα ξυπνήσει κοιμισμένους εχθρούς όταν _δεν είναι δίπλα τους_.
|
||||
actors.hero.talent.rogues_foresight.title=πρόβλεψη του Κλέφτη
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ Όταν ο Κλέφτης βρίσκεται σε επίπεδο με κρυμμένο δωμάτιο, έχει _60% πιθανότητα να παρατηρήσει_ ότι το επίπεδο κρύβει ένα μυστικό.\n\n_+2:_ Όταν ο Κλέφτης βρίσκεται σε επίπεδο με κρυμμένο δωμάτιο, έχει _90% πιθανότητα να παρατηρήσει_ ότι το επίπεδο κρύβει ένα μυστικό.
|
||||
|
||||
actors.hero.talent.light_cloak.title=ελαφρύς μανδύας
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιών όταν δεν τον φοράει, αλλά επαναφορτίζεται με _25% ταχύτητα._\n\n_+2:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιών όταν δεν τον φοράει, αλλά επαναφορτίζεται με _50% ταχύτητα._\n\n_+3:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιών όταν δεν τον φοράει, αλλά επαναφορτίζεται με _75% ταχύτητα._
|
||||
@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=αγώνας εξόντωσης
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Αν η Ξιφομάχος προκαλέσει ξανά εντός 3 γύρων από τη λήξη της μονομαχίας, η πρόκληση θα έχει _16% μειωμένο_ κόστος φορτίου.\n\n_+2:_ Αν η Ξιφομάχος προκαλέσει ξανά εντός 3 γύρων από τη λήξη της μονομαχίας, η πρόκληση θα έχει _30% μειωμένο_ κόστος φορτίου.\n\n_+3:_ Αν η Ξιφομάχος προκαλέσει ξανά εντός 3 γύρων από τη λήξη της μονομαχίας, η πρόκληση θα έχει _40% μειωμένο_ κόστος φορτίου.\n\n_+4:_ Αν η Ξιφομάχος προκαλέσει ξανά εντός 3 γύρων από τη λήξη της μονομαχίας, η πρόκληση θα έχει _50% μειωμένο_ κόστος φορτίου.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=στοιχειακό εύρος
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Το εύρος του στοιχειακού χτυπήματος αυξάνεται στα _5 τετράγωνα_ από 4 και το πλάτος του στις _75 μοίρες_ από 65.\n\n_+2:_ Το εύρος του στοιχειακού χτυπήματος αυξάνεται στα _6 τετράγωνα_ από 4 και το πλάτος του στις _85 μοίρες_ από 65.\n\n_+3:_ Το εύρος του στοιχειακού χτυπήματος αυξάνεται στα _7 τετράγωνα_ από 4 και το πλάτος του στις _95 μοίρες_ από 65.\n\n_+4:_ Το εύρος του στοιχειακού χτυπήματος αυξάνεται στα _8 τετράγωνα_ από 4 και το πλάτος του στις _105 μοίρες_ από 65.
|
||||
actors.hero.talent.striking_force.title=κρουστική ισχύς
|
||||
actors.hero.talent.striking_force.desc=_+1:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _30%._\n\n_+2:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _60%._\n\n_+3:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _90%._\n\n_+4:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _120%._
|
||||
actors.hero.talent.directed_power.title=κατευθυνόμενη ισχύς
|
||||
@@ -1031,7 +1031,7 @@ actors.mobs.npcs.ratking.crown_no=Καλύτερα όχι...
|
||||
actors.mobs.npcs.ratking.crown_thankyou=Χε χε χε, σε ευχαριστώ! Τώρα πήγαινε, κάνε τον βασιλιά σου υπερήφανο!
|
||||
actors.mobs.npcs.ratking.crown_fine=Καλά! Δεν το ήθελα έτσι κι αλλιώς...
|
||||
actors.mobs.npcs.ratking.crown_after=Σου αρέσει η νέα σου πανοπλία; Δεν έχει επιστροφές!
|
||||
actors.mobs.npcs.ratking.desc_festive=Αυτός ο αρουραίος είναι λίγο μεγαλύτερος από έναν κοινό μαρσιποφόρο αρουραίο. Φοράει ένα μικρό εορταστικό καπέλο αντί για το συνηθισμένο του στέμμα. Καλές γιορτές!
|
||||
actors.mobs.npcs.ratking.desc_festive=Αυτός ο αρουραίος είναι λίγο μεγαλύτερος από έναν κοινό μαρσιποφόρο αρουραίο. Φοράει ένα μικρό εορταστικό καπέλο αντί για το συνηθισμένο του στέμμα. Καλά Χριστούγεννα!
|
||||
actors.mobs.npcs.ratking.desc=Αυτός ο αρουραίος είναι λίγο μεγαλύτερος από έναν κανονικό μαρσιποφόρο αρουραίο και φοράει ένα μικροσκοπικό στέμμα στο κεφάλι του.
|
||||
|
||||
actors.mobs.npcs.sheep.name=πρόβατο
|
||||
@@ -1208,20 +1208,20 @@ actors.mobs.ghoul.desc=Καθώς η κοινωνία των νάνων κατέ
|
||||
actors.mobs.gnoll.name= γκνολ ανιχνευτής
|
||||
actors.mobs.gnoll.desc=Τα γκνολ είναι ανθρωποειδή που ομοιάζουν με ύαινες. Περιπλανώνται σε υπονόμους και κατακόμβες, ανεβαίνοντας κάπου-κάπου στην επιφάνεια για να λεηλατήσουν. Οι γκνολ ανιχνευτές είναι συνήθη μέλη του κοπαδιού: όχι τόσο δυνατά όσο τα κτηνώδη γκνολ κι όχι τόσο έξυπνα όσο οι σαμάνοι.
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
|
||||
actors.mobs.gnollgeomancer.name=γκνολ γεωμάντης
|
||||
actors.mobs.gnollgeomancer.warning=Ο γεωμάντης αρχίζει να συνταράζεται. Βεβαιώσου πως έχεις προετοιμαστεί πριν συνεχίσεις!
|
||||
actors.mobs.gnollgeomancer.alert=Ο γεωμάντης ξυπνά! Ολόκληρο το σπήλαιο φαίνεται να μετατοπίζεται καθώς ξεφεύγει γελώντας τρελά!
|
||||
actors.mobs.gnollgeomancer.rock_kill=Ο πετούμενος ογκόλιθος σε εξόντωσε...
|
||||
actors.mobs.gnollgeomancer.desc=Αυτό το επιβλητικά ψηλό ανώτερο γκνολ πρέπει να είναι η πηγή της γήινης μαγείας εδώ γύρω, αλλά και αυτός που οργανώνει όλη τη δραστηριότητα των γκνολ. Σε αντίθεση με τους γκνολ σκαπανείς της περιοχής, ο γεωμάντης είναι πολύ επιδέξιος με τη μαγεία και δεν λαμβάνει ζημιά από πετούμενους βράχους. Όμως, δεν έχει κανέναν τρόπο να πολεμά σε μάχη σώμα-με-σώμα.
|
||||
actors.mobs.gnollgeomancer.desc_armor=Ο γεωμάντης είναι καλυμμένος από ένα στρώμα βραχώδους πανοπλίας. _Θα χρειαστεί να πλησιάσεις και να την καταστρέψεις με την αξίνα για να κάνεις ζημιά στον γεωμάντη._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_Ένας κοντινός γκνολ σκαπανέας κρατά μια συσκευή που ενισχύει την πετρώδη πανοπλία του γεωμάντη. Δεν μπορείς να του προκαλέσεις καθόλου ζημιά αυτή τη στιγμή!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=Αυτός ο επιβλητικά ψηλός γκνολ σαμάνος περιβάλλεται από μια πέτρινη στρώση και σχεδόν ομοιάζει με άγαλμα. Κοιτώντας προσεκτικά, βλέπεις την πέτρα να κινείται ρυθμικά με την ανάσα του ανώτερου γκνολ. Δεν λαμβάνει ζημιά όσο είναι έτσι καλυμμένος με πέτρα και φαίνεται πως βρίσκεται σε λήθαργο μες στις πέτρες.\n\nΠιθανώς να μπορείς να σπάσεις τα στρώματα πέτρας με την αξίνα σου, αλλά _ετοιμάσου για μάχη όταν το κάνεις._ Ο γεωμάντης πρέπει να είναι η πηγή κάθε γαιώδους μαγείας εδώ γύρω αλλά και αυτός που οργανώνει όλη τη δραστηριότητα των γκνολ. _Θα ήταν καλή ιδέα να εξοντώσεις τα γκνολ που είναι διάσπαρτα εδώ γύρω πριν το παλέψεις._
|
||||
|
||||
actors.mobs.gnollguard.name=γκνολ φρουρός
|
||||
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
|
||||
actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
|
||||
actors.mobs.gnollguard.desc=Ένα μεγάλο και σκληροτράχηλο γκνολ με δόρυ και ασπίδα, αλλά χωρίς κράνος. Οι φρουροί αυτοί είναι μάλλον εκπαιδευόμενα κτήνη που αποβλέπουν στην προστασία του ορυχείου από εισβολείς της άγριας φύσης.\n\nΟ γκνολ φρουρός είναι αρκετά δυνατός για να κρατά το δόρυ στο ένα χέρι, αλλά δεν το χρησιμοποιεί και πολύ καλά. _Χρειάζεται ανοιχτό χώρο για να επιτεθεί από απόσταση και σου προκαλεί σημαντικά μικρότερη ζημιά αν βρεθείς δίπλα του._
|
||||
actors.mobs.gnollguard.desc_armor=_Ένας κοντινός γνολ σκαπανέας κρατά μια συσκευή που παρέχει γαιώδη πανοπλία στον φύλακα, μειώνοντας ριζικά τη ζημιά που λαμβάνει._
|
||||
|
||||
actors.mobs.gnollsapper.name=gnoll sapper
|
||||
actors.mobs.gnollsapper.name=γκνολ σκαπανέας
|
||||
actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
|
||||
|
||||
actors.mobs.gnolltrickster.name=υποχθόνιο γκνολ
|
||||
@@ -1319,7 +1319,7 @@ actors.mobs.armoredbrute.desc=Τα ανώτερα κτηνώδη γκνολ φο
|
||||
actors.mobs.skeleton.name=σκελετός
|
||||
actors.mobs.skeleton.explo_kill=Εξοντώθηκες από την έκρηξη οστών...
|
||||
actors.mobs.skeleton.def_verb=Απόκρουση
|
||||
actors.mobs.skeleton.desc=Skeletons are composed of the bones of unlucky adventurers and inhabitants of the prison, animated by emanations of evil magic from the depths below. After they have been damaged enough, skeletons will disintegrate in an explosion of bones. The shrapnel from this explosion is harmful to anything nearby, but armor is very effective at mitigating it.
|
||||
actors.mobs.skeleton.desc=Οι σκελετοί αποτελούνται από τα οστά άτυχων εξερευνητών και κατοίκων της φυλακής. Κινούνται χάρη στη μοχθηρή μαγεία που αναδύεται από τα έγκατα. Αφού τραυματιστούν αρκετά, θα διαλυθούν σε μια έκρηξη οστών. Τα θραύσματα αυτής της έκρηξης είναι επιβλαβή για οτιδήποτε κοντινό, αλλά η πανοπλία είναι πολύ αποτελεσματική στον μετριασμό της.
|
||||
|
||||
actors.mobs.slime.name=χλαπάτσα
|
||||
actors.mobs.slime.def_verb=Απορρόφηση
|
||||
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=Carga defensiva
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ El Mago puede disparar su varita sobre sí mismo y convertir todas sus cargas en blindaje con un valor del _4% de sus PS máximos por carga_.\n\n_+2:_ El Mago puede disparar su varita sobre sí mismo y convertir todas sus cargas en blindaje con un valor del _6% de sus PS máximos por carga_.
|
||||
|
||||
actors.hero.talent.desperate_power.title=poder desesperado
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ Las varitas y el bastón del Mago ganan _+1 nivel_ en su último disparo cuando les queda una sola carga.\n\n_+2:_ Las varitas y el bastón del Mago ganan _+2 niveles_ en su último disparo cuando les queda una sola carga.\n\n_+3:_ Las varitas y el bastón del Mago ganan _+3 niveles_ en su último disparo cuando les queda una sola carga.
|
||||
actors.hero.talent.ally_warp.title=reemplazo
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ El Mago puede seleccionar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _2 casillas_.\n\n_+2:_ El Mago puede seleccionar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _4 casillas_.\n\n_+3:_ El Mago puede seleccionar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _6 casillas_.\n\nEl Mago no puede intercambiar de lugar con aliados inmóviles.
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_Si este talento lo obtiene otro héroe
|
||||
actors.hero.talent.silent_steps.title=Pasos silenciosos
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ El Pícaro no despertará a los enemigos mientras esté a_ 3 o más casillas de distancia de ellos_.\n\n_+2:_ El Pícaro no despertará a los enemigos mientras _no esté adyacente a ellos_.
|
||||
actors.hero.talent.rogues_foresight.title=Previsión del Pícaro
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _60% de probabilidades de notar_ que el nivel contiene un secreto.\n\n_+2:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _90% de probabilidades de notar_ que el nivel contiene un secreto.
|
||||
|
||||
actors.hero.talent.light_cloak.title=manto ligero
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _25% de velocidad_. \n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _50% de velocidad_. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _75% de velocidad_.
|
||||
@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=eliminatoria
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un coste de carga _reducido en 16%_.\n\n_+2:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un coste de carga _reducido en 30%_.\n\n_+3:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un coste de carga _reducido en 40%_.\n\n_+4:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un coste de carga _reducido en 50%_.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=alcance elemental
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ El alcance de impacto elemental aumenta de 4 a _5 casillas_, y su ancho aumenta de 65 a _75 grados_.\n\n_+2:_ El alcance de impacto elemental aumenta de 4 a _6 casillas_, y su ancho aumenta de 65 a _85 grados_.\n\n_+3:_ El alcance de impacto elemental aumenta de 4 a _7 casillas_, y su ancho aumenta de 65 a _95 grados_.\n\n_+4:_ El alcance de impacto elemental aumenta de 4 a _8 casillas_, y su ancho aumenta de 65 a _105 grados_.
|
||||
actors.hero.talent.striking_force.title=fuerza de impacto
|
||||
actors.hero.talent.striking_force.desc=_+1:_ La potencia del efecto de impacto elemental incrementa en _30%_.\n\n_+2:_ La potencia del efecto de impacto elemental incrementa en _60%_.\n\n_+3:_ La potencia del efecto de impacto elemental incrementa en _90%_.\n\n_+4:_ La potencia del efecto de impacto elemental incrementa en _120%_.
|
||||
actors.hero.talent.directed_power.title=poder orientado
|
||||
@@ -1209,20 +1209,20 @@ actors.mobs.gnoll.name=gnoll explorador
|
||||
actors.mobs.gnoll.desc=Los gnolls son humanoides parecidos a las hienas. Se encuentran en las alcantarillas y las mazmorras, aventurándose a la superficie de vez en cuando. Los exploradores gnoll son miembros regulares de su manada, no son tan fuertes como los fieros ni tan inteligentes como los chamanes.
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
|
||||
actors.mobs.gnollgeomancer.warning=El geomancer comienza a moverse. ¡Asegúrate de estar listo antes de continuar!
|
||||
actors.mobs.gnollgeomancer.alert=¡El geomancer despierta! ¡Toda la cueva parece moverse mientras este se aleja dando saltos y riendo a carcajadas!
|
||||
actors.mobs.gnollgeomancer.rock_kill=La roca voladora te mató...
|
||||
actors.mobs.gnollgeomancer.desc=Este gnoll superior impresionantemente alto debe ser la fuente de las diversas magias de desplazamiento de tierras que hay por aquí y el organizador de toda la actividad gnoll. A diferencia de los gnoll planeadores de la zona, el geomancer es bastante hábil con su magia y no puede sufrir daños por el arrojamiento o derrumbe de rocas. Sin embargo, no tiene ninguna forma de luchar en combate cuerpo a cuerpo.
|
||||
actors.mobs.gnollgeomancer.desc_armor=El geomancer está actualmente envuelto en una capa de armadura de roca. _Tendrás que acercarte y romperla con tu pico antes de que puedas dañar al geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_Un gnoll planeador cercano sostiene un dispositivo que potencia la armadura de roca del geomancer. ¡No podrás dañarlo en absoluto ahora mismo!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=Este chamán gnoll de impresionante altura está rodeado por una capa de roca y casi parece una estatua. Mirando de cerca puedes ver la roca moverse mágicamente al ritmo de la respiración del gnoll superior. No puede sufrir daño mientras está envuelto en roca, y parece estar disfrutando de una siesta.\n\nProbablemente puedas atravesar las capas de roca con tu pico, pero asegúrate de estar listo para una pelea en cuanto lo hagas. El geomancer debe ser la fuente de las diversas magias de desplazamiento de tierras que hay por aquí, y el organizador de todas la actividad gnoll. _Derrotar a los gnolls que hay por aquí antes de luchar contra este podría ser una buena idea._
|
||||
|
||||
actors.mobs.gnollguard.name=guardia gnoll
|
||||
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
|
||||
actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
|
||||
actors.mobs.gnollguard.desc=Un enorme gnoll de aspecto feroz blandiendo una lanza y un escudo, aunque no lleva casco. Estos guardias son probablemente brutos en entrenamiento, forzados a ayudar a proteger la mina de la invasión de animales silvestres.\n\nEl guardia gnoll es lo suficientemente fuerte como para llevar la lanza con una sola mano, aunque no puede usarla del todo bien. _Necesitará algo de espacio abierto para realizar ataques a distancia y te causará notablemente menos daño si estás cerca de él._
|
||||
actors.mobs.gnollguard.desc_armor=_Un gnoll planeador cercano sostiene un dispositivo que le otorga a este guardia una armadura de tierra, reduciendo considerablemente el daño que recibe._\n
|
||||
|
||||
actors.mobs.gnollsapper.name=gnoll sapper
|
||||
actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
|
||||
actors.mobs.gnollsapper.name= gnoll planeador
|
||||
actors.mobs.gnollsapper.desc=Un gnoll pequeño y débil pero inteligente con pelaje pálido y una cartera llena de varios artilugios. Es probable que estén aquí para ayudar con la prospección y extracción de oro oscuro, y que tengan un guardia cerca como protección. Son capaces de luchar, pero sus ataques son terriblemente débiles, no más fuertes que los de un explorador gnoll.\n\nEn lugar de luchar directamente, los planeadores prefieren utilizar los distintos dispositivos que tienen para hacer que el entorno rocoso ataque por ellos. Sin embargo, estos no conocen la magia de desplazamiento de tierras, por lo que es muy probable que usen sus dispositivos de manera imprudente. _Debería haber muchas maneras de usar sus ataques contra sí mismos, o contra sus guardias._
|
||||
|
||||
actors.mobs.gnolltrickster.name=gnoll embaucador
|
||||
actors.mobs.gnolltrickster.desc=Una criatura con aspecto extraño, incluso para ser un gnoll. Se acerca con una malvada sonrisa, casi sosteniendo la bolsa colgando sobre sus hombros. Sus ojos son anchos con una extraña mezcla de miedo y emoción.\n\nHay una enorme colección de dardos mal hechos en su bolsa, todos parecen estar tipados con diversas sustancias dañinas.
|
||||
@@ -1319,7 +1319,7 @@ actors.mobs.armoredbrute.desc=Los gnolls fieros más veteranos suelen llevar una
|
||||
actors.mobs.skeleton.name=esqueleto
|
||||
actors.mobs.skeleton.explo_kill=Fuiste asesinado por la explosión de huesos...
|
||||
actors.mobs.skeleton.def_verb=bloqueado
|
||||
actors.mobs.skeleton.desc=Skeletons are composed of the bones of unlucky adventurers and inhabitants of the prison, animated by emanations of evil magic from the depths below. After they have been damaged enough, skeletons will disintegrate in an explosion of bones. The shrapnel from this explosion is harmful to anything nearby, but armor is very effective at mitigating it.
|
||||
actors.mobs.skeleton.desc=Los esqueletos se componen de huesos de aventureros desafortunados y habitantes de la prisión, animados por emanaciones de magia maligna desde las profundidades. Después de que han sido dañados lo suficiente, los esqueletos se desintegran en una explosión de huesos. Los fragmentos de esta explosión son dañinos contra todo lo que este cerca, aunque la armadura es muy efectiva en mitigar el daño.
|
||||
|
||||
actors.mobs.slime.name=slime
|
||||
actors.mobs.slime.def_verb=bloqueado
|
||||
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=pajzs akkumulátor
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ A Mágus önmagát is célba veheti egy pálcával, hogy minden töltését pajzzsá alakítsa át _4% maximális HP/töltés_ arányban.\n\n_+2:_ A Mágus önmagát is célba veheti egy pálcával, hogy minden töltését pajzzsá alakítsa át _6% maximális HP/töltés_ arányban.
|
||||
|
||||
actors.hero.talent.desperate_power.title=elszánt erő
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ A Mágus pálcái és botjai _+1 szintet_ kapnak az utolsó csapásra, amikor az utolsó töltésük is elfogy.\n\n_+2:_ A Mágus pálcái és botjai _+2 szintet_ kapnak az utolsó csapásra, amikor az utolsó töltésük is elfogy.\n\n_+3:_ A Mágus pálcái és botjai _+3 szintet_ kapnakaz utolsó csapásra, amikor az utolsó töltésük is elfogy.
|
||||
actors.hero.talent.ally_warp.title=szövetséges kötelék
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ A Mágus kiválaszthat egy szövetségest, hogy azonnal helyet cseréljen vele, _2 csempe hatótávolsággal_.\n\n_+2:_ A Mágus kiválaszthat egy szövetségest, hogy azonnal helyet cseréljen vele, _4 csempe hatótávolsággal_.\n\n_+3:_ A Mágus kiválaszthat egy szövetségest, hogy azonnal helyet cseréljen vele, _6 csempe hatótávolsággal_.\n\nA mágus nem tud helyet cserélni mozdulatlan szövetségesekkel.
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_Ha ezt a tehetséget egy másik hős k
|
||||
actors.hero.talent.silent_steps.title=csendes léptek
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ A zsivány addig nem ébreszti fel az alvó ellenségeket amíg _3 vagy több lépésre van tőle_.\n\n_+1:_ A zsivány addig nem ébreszti fel az alvó ellenségeket amíg _nincs közvetlenül mellettük_.
|
||||
actors.hero.talent.rogues_foresight.title=zsiványok előrelátása
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ Amennyiben titkos szobával rendelkező szintre lép a zsivány _60% eséllyel felfedezi_, hogy a szint tartalmaz ilyet.\n\n_+2:_ Amennyiben titkos szobával rendelkező szintre lép a zsivány _90% eséllyel felfedezi_, hogy a szint tartalmaz ilyet.
|
||||
|
||||
actors.hero.talent.light_cloak.title=könnyű köpeny
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ A Zsivány használhatja az árnyékköpenyét, amikor nem is viseli azt, de a feltöltődése _25% sebességgel_ történik csupán.\n\n_+2:_ A zsivány használhatja az árnyékköpenyét, amikor nem is viseli azt, de a feltöltődése _50% sebességgel_ történik csupán..\n\n_+3:_ A Zsivány használhatja az árnyékköpenyét, amikor nem is viseli azt, de a feltöltődése _75% sebességgel_ történik csupán.
|
||||
@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=kieséses mérkőzés
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Ha a Párbajhős a párbaj végét követő 3 fordulón belül újra kihív, a kihívás töltési költsége _16%-kal csökken_.\n\n_+2:_ Ha a Párbajhős a párbaj végét követő 3 fordulón belül újra kihív, a kihívás töltési költsége _30%-kal csökken_.\n\n_+3:_ Ha a Párbajhős a párbaj végét követő 3 fordulón belül újra kihív, a kihívás töltési költsége _40%-kal csökken_.\n\n_+4:_ Ha a Párbajhős a párbaj végét követő 3 fordulón belül újra kihív, a kihívás töltési költsége _50%-kal csökken_.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=elementális hatás
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Az Elemi csapás hatótávolsága 4-ről _5 csempére_ növekszik, szélessége pedig 65-ről _75 fokra_ növekszik.\n\n_+2:_ Az Elemi csapás hatótávolsága 4-ről _6 csempére_ növekszik, szélessége pedig 65-ről _85 fokra_ növekszik.\n\n_+3:_ Az Elemi csapás hatótávolsága 4-ről _7 csempére_ növekszik, szélessége pedig 65-ről _95 fokra_ növekszik.\n\n_+4:_ Az Elemi csapás hatótávolsága 4-ről _8 csempére_ növekszik, szélessége pedig 65-ről _105 fokra_ növekszik.
|
||||
actors.hero.talent.striking_force.title=erőcsapás
|
||||
actors.hero.talent.striking_force.desc=_+1:_ Az elemi csapás hatásának ereje _30%-kal_ növekszik.\n\n_+2:_ Az elemi csapás hatásának ereje _60%-kal_ növekszik.\n\n_+3:_ Az elemi csapás hatásának ereje _90%-kal_ növekszik.\n\n_+4:_ Az elemi csapás hatásának ereje _120%-kal_ növekszik.
|
||||
actors.hero.talent.directed_power.title=irányított energia
|
||||
@@ -970,7 +970,7 @@ actors.mobs.npcs.blacksmith.exit_warn_med=Végeztél? Legalább van egy kis aran
|
||||
actors.mobs.npcs.blacksmith.exit_warn_high=Végeztél? Úgy tűnik, hogy van egy jó adag aranyad, de nekem még jól jönne egy kicsit több. _40 darabot_ kellett volna szerezned.\n\n_Ne feledd, nem engedlek vissza, ha egyszer feljöttél._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_full=Végeztél? Rengeteg aranyat szereztél, de győződj meg róla, hogy nem hagytál hátra semmit a felszerelésedből.\n\n_Ne feledd, nem engedlek vissza, ha egyszer feljöttél._
|
||||
actors.mobs.npcs.blacksmith.exit_warn_crystal=Az a hatalmas kristály is ott van még lent. Extra pénzt fizetek, ha elpusztítod.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_gnoll=Az a gnoll geomágus is ott van még lent. Extra pénzt fizetek, ha elpusztítod.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_gnoll=Az a gnoll földmágus is ott van még lent. Extra pénzt fizetek, ha elpusztítod.
|
||||
actors.mobs.npcs.blacksmith.exit_warn_fungi=Az az óriásgomba is ott van még lent. Extra pénzt fizetek, ha elpusztítod.
|
||||
actors.mobs.npcs.blacksmith.exit_yes=Végeztem.
|
||||
actors.mobs.npcs.blacksmith.exit_no=Egyelőre nem
|
||||
@@ -1208,21 +1208,21 @@ actors.mobs.ghoul.desc=Ahogyan a törpék társadalma lassan elkezdett széthull
|
||||
actors.mobs.gnoll.name=gnoll felderítő
|
||||
actors.mobs.gnoll.desc=A gnollok hiénaszerű humanoidok. Csatornákban és földalatti börtönökben élnek, időről időre felmerészkednek a felszínre fosztogatni. A csapataik gyakori tagjai a gnoll felderítők, akik nem olyan erősek, mint a vadállatok és nem olyan intelligensek, mint a sámánok.
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
|
||||
actors.mobs.gnollgeomancer.name=gnoll földmágus
|
||||
actors.mobs.gnollgeomancer.warning=A földmágus elkezd ébredezni. Győződj meg róla, hogy készen állsz, mielőtt folytatod!
|
||||
actors.mobs.gnollgeomancer.alert=A földmágus felébredt! Az egész barlang mintha elmozdulna, ahogy elugrik, miközben őrülten nevet!
|
||||
actors.mobs.gnollgeomancer.rock_kill=Egy szikladarab rád esett és megölt téged...
|
||||
actors.mobs.gnollgeomancer.desc=Ez a lenyűgözően magas, idősebb gnoll lehet a forrása a különböző földmágiáknak errefelé, és ő a szervezője az összes gnoll tevékenységnek. A környékbeli utász gnollokkal ellentétben a földmágus meglehetősen ügyesen bánik a mágiájával, és nem okozhatnak neki kárt az eldobott, vagy lezuhanó kövek. Közelharcban azonban nem tud harcolni.
|
||||
actors.mobs.gnollgeomancer.desc_armor=A földmágus jelenleg egy réteg sziklapáncélba van burkolva. _Közel kell kerülnöd hozzá, és a csákányoddal le kell róla azt verned, mielőtt kárt tehetnél a földmágusban._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_Egy közeli utász gnoll egy olyan eszközt tart a kezében, amely a földmágus sziklapáncélját erősíti. Most egyáltalán nem tudsz kárt tenni benne!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=Ezt a lenyűgözően magas gnoll földmágust egy sziklaréteg veszi körül, és szinte úgy néz ki, mint egy szobor. Ha jobban megnézed, láthatod, hogy a szikla mágikusan mozog az idősebb gnoll lélegzetvételének ütemében. Nem lehet bántani, amíg ilyen sziklába van zárva, és úgy tűnik, hogy a szó szoros értelmében véve is élvezi a földi szunyókálást.\n\nA csákányoddal valószínűleg át tudod törni a sziklarétegeket, de _győződj meg róla, hogy készen állsz a harcra, amikor ezt teszed._ A földmágus lehet a különböző földmozgató mágiák forrása errefelé, és az összes gnoll tevékenység szervezője. _Jó ötlet lehet, ha előbb legyőzöd a környéken szétszóródott gnollokat._
|
||||
|
||||
actors.mobs.gnollguard.name=gnoll őr
|
||||
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
|
||||
actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
|
||||
actors.mobs.gnollguard.desc=Egy nagy és kemény kinézetű gnoll, aki lándzsát és pajzsot visel, de sisak nélkül. Ezek az őrök valószínűleg kiképzett barbárok, akiket arra köteleztek, hogy segítsenek megvédeni a bányát a betolakodó vadállatoktól.\n\nA gnoll őr elég erős ahhoz, hogy a lándzsát egy kézben tartsa, de nem tudja jól használni. _Meglehetősen nyílt térre van szüksége ahhoz, hogy távolról támadhasson és észrevehetően kevesebb kárt okoz neked, ha közel kerülsz hozzá._
|
||||
actors.mobs.gnollguard.desc_armor=_Egy közeli utász gnoll egy olyan eszközt tart a kezében, amely földi páncélt kölcsönöz ennek az őrnek, és erősen csökkenti a sérülést, amit elszenved._
|
||||
|
||||
actors.mobs.gnollsapper.name=gnoll sapper
|
||||
actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
|
||||
actors.mobs.gnollsapper.name=utász gnoll
|
||||
actors.mobs.gnollsapper.desc=Egy kicsi és gyenge, de intelligens gnoll, sápadt bundával és egy táskával, ami tele van különböző kütyükkel. Valószínűleg azért vannak itt, hogy segítsenek a sötét arany felkutatásában és bányászatában, valamint a közelben van egy őr a védelmükre. Képesek harcolni, de a támadásaik szánalmasan gyengék, nem erősebbek egy felderítő gnollnál.\n\nAhelyett, hogy közvetlenül harcolnának, az utászok inkább a különféle kütyükkel támadásra késztetik a sziklás környezetet. Ők maguk azonban nem ismerik a földmozgató mágiát, így elég valószínű, hogy meggondolatlanul használják a kütyüket. _Egy csomó módnak kell lennie arra, hogy a támadásaikat ellenük, vagy az őrségük ellen használjuk._
|
||||
|
||||
actors.mobs.gnolltrickster.name=szélhámos gnoll
|
||||
actors.mobs.gnolltrickster.desc=Különös szerzet, még gnoll mércével nézve is. Gonosz vigyorral képén görnyed előre, szinte ringatva a vállán lévő táskát. Széles szemében félelem és izgatottság furcsa keveréke tükröződik.\n\nTáskájában rosszul elkészített nyilak széles választéka lapul, mindegyiknek a végét különféle ártalmas anyagba mártották.
|
||||
@@ -1319,7 +1319,7 @@ actors.mobs.armoredbrute.desc=A legidősebb gnoll vadállatok gyakran viselnek e
|
||||
actors.mobs.skeleton.name=csontváz
|
||||
actors.mobs.skeleton.explo_kill=Meghaltál a csontok robbanásától...
|
||||
actors.mobs.skeleton.def_verb=védte
|
||||
actors.mobs.skeleton.desc=Skeletons are composed of the bones of unlucky adventurers and inhabitants of the prison, animated by emanations of evil magic from the depths below. After they have been damaged enough, skeletons will disintegrate in an explosion of bones. The shrapnel from this explosion is harmful to anything nearby, but armor is very effective at mitigating it.
|
||||
actors.mobs.skeleton.desc=A csontvázak a kazamaták szerencsétlenül járt lakóinak és kalandorainak holttestéből és csontjaiból állnak össze, amelyeket a mélyről felsugárzó gonosz mágia mozgat. Ha elég sok sebzést kapnak, a csontok szétrobbanásával megsemmisülnek. A robbanásból származó repeszek ártalmasak mindenre, ami a közelben van, de a páncélzat nagyon hatékonyan enyhíti a robbanást.
|
||||
|
||||
actors.mobs.slime.name=nyálka
|
||||
actors.mobs.slime.def_verb=védte
|
||||
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=シールド電池
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ 魔術師は杖で自分を対象にできる、チャージ一つにつき_最大HPの4%_の割合で全てをシールドに変換することができる。\n\n_+2:_ 魔術師は杖で自分を対象にできる、チャージ一つにつき_最大HPの6%_の割合で全てをシールドに変換することができる。
|
||||
|
||||
actors.hero.talent.desperate_power.title=窮地の力
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ 魔術師の杖と長杖は最後の充填を消費したとき、最後の発射は_1レベル_強化される。\n\n_+2:_ 魔術師の杖と長杖は最後の充填を消費したとき、最後の発射は_2レベル_強化される。\n\n_+3:_ 魔術師の杖と長杖は最後の充填を消費したとき、最後の発射は_3レベル_強化される。
|
||||
actors.hero.talent.ally_warp.title=同盟ワープ
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ 魔術師は味方を選択することで、_2タイルの範囲_でその相手と即座に場所を入れ替わることができる。\n\n_+2:_ 魔術師は味方を選択することで、_4タイルの範囲_でその相手と即座に場所を入れ替わることができる。\n\n_+3:_ 魔術師は味方を選択することで、_6タイルの範囲_でその相手と即座に場所を入れ替わることができる。\n\n魔術師は動かない味方と場所を入れ替わることはできない。
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_この天賦が異なる勇士によ
|
||||
actors.hero.talent.silent_steps.title=静寂な足取り
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ 盗賊は、敵から_3タイル以上離れている間は、_眠っている敵を起こさない。\n\n_+2:_ 盗賊は、自分が_隣接していない間は、_眠っている敵を起こさない。
|
||||
actors.hero.talent.rogues_foresight.title=盗賊の予見
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ 盗賊が隠し部屋のある階層にいるとき、_60%の確率_でその階層に秘密があることに気づく。\n\n_+2:_ 盗賊が隠し部屋のある階層にいるとき、_90%の確率_でその階層に秘密があることに気づく。
|
||||
|
||||
actors.hero.talent.light_cloak.title=軽快な外套
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ 盗賊は影の外套を装備していないときでも使うことができるが、その充填速度は_25%_である。\n\n_+2:_ 盗賊は影の外套を装備していないときでも使うことができるが、その充填速度は_50%_である。\n\n_+3:_ 盗賊は影の外套を装備していないときでも使うことができるが、その充填速度は_75%_である。
|
||||
@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=殲滅戦
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ 決闘者が決闘終了後、3ターン以内に再び決闘する場合、充填消費量が_16%減少_する。\n\n_+2:_ 決闘者が決闘終了後、3ターン以内に再び決闘する場合、充填消費量が_30%減少_する。\n\n_+3:_ 決闘者が決闘終了後、3ターン以内に再び決闘する場合、充填消費量が_40%減少_する。\n\n_+4:_ 決闘者が決闘終了後、3ターン以内に再び決闘する場合、充填消費量が_50%減少_する。
|
||||
|
||||
actors.hero.talent.elemental_reach.title=元素の到達
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ 元素の一撃の射程が4タイルから_5タイル_に増加し、幅が65度から_75度_に拡大される。\n\n_+2:_ 元素の一撃の射程が4タイルから_6タイル_に増加し、幅が65度から_85度_に拡大される。\n\n_+3:_ 元素の一撃の射程が4タイルから_7タイル_に増加し、幅が65度から_95度_に拡大される。\n\n_+4:_ 元素の一撃の射程が4タイルから_8タイル_に増加し、幅が65度から_105度_に拡大される。
|
||||
actors.hero.talent.striking_force.title=著しい力
|
||||
actors.hero.talent.striking_force.desc=_+1:_ 元素の一撃の効果が_30%_強化される。\n\n_+2:_ 元素の一撃の効果が_60%_強化される。\n\n_+3:_ 元素の一撃の効果が_90%_強化される。\n\n_+4:_ 元素の一撃の効果が_120%_強化される。
|
||||
actors.hero.talent.directed_power.title=指向性の力
|
||||
@@ -957,7 +957,7 @@ actors.mobs.npcs.blacksmith.intro_quest_duelist=よう、人間!見たとこ
|
||||
actors.mobs.npcs.blacksmith.intro_quest_cleric=よう、人間!見たところ立派そうだな。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_start=役に立ちたいだろ?よし、お前にもできることがある。古い鉱山の上に作業場を建てたんだ。ココの梯子を降りたところにある。コノつるはしを持って、_幽金鉱石40個_ を採掘してくれ。それだけあれば十分だ。下の岩盤はいい感じに軟らかいから _力を込めれば壁を掘り進むことができるだろう。_\n\n報酬は何かって?欲張りな奴め…\n\nわかった、わかったよ。お前にために鍛冶をしてやる。幸運と思いな、俺はココらで唯一の鍛冶屋なんだからな。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_crystal=気をつけな、この鉱山はお前のような小さな人間には危険だ。しばらく放置されてて、結晶の塊が成長し始めやがった。光ってはいるが、壊れやすいから価値はねえ。ヤツらはかなり強いから、_採掘する場所_には気をつけろ。_デカい結晶_もどこかにある。かなり頑丈だから、壊し始めたら戦いになる。壊せば結晶の成長が鈍くなるから、もし壊すことができたのなら報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=気をつけな、この鉱山はお前のような小さな人間には危険だ。ノール共も金を欲しがっていて、今、この場所を荒らしているんだ。ヤツらは馬鹿だから、採掘のせいでいろんな崩落や陥没を引き起こしてやがる。だから、_最近崩れた岩を探すんだ。_\n\nノールの一匹がこの厄介事の元凶みてぇだ。おそらく_地占術の巫師_か何かだろう。もし見つけて倒したのなら、報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_gnoll=気をつけな、この鉱山はお前のような小さな人間には危険だ。ノール共も金を欲しがっていて、今、この場所を荒らしているんだ。ヤツらは馬鹿だから、採掘のせいでいろんな崩落や陥没を引き起こしてやがる。だから、_最近崩れた岩を探すんだ。_\n\nノールの一匹がこの厄介事の元凶みてぇだ。おそらく_地占術師_か何かだろう。もし見つけて倒したのなら、報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.intro_quest_fungi=気をつけな、この鉱山はお前のような小さな人間には危険だ。あそこにはキノコの化け物がいるんだ。キノコの見張りがいるから、見つかると大変だが、少なくとも起き上がって追っかけてくることはしねぇ。生き延びたいなら、_ヤツらの視界には入るな。_\n\n_一番デカいキノコ_を倒せたら、報酬は弾むぜ。壁に隠された菌糸の束に繋がっている。本当にダメージを与えるには、そのほとんどを壊さなければならねぇ。
|
||||
actors.mobs.npcs.blacksmith.reminder=時間を掛けさせたいのか?鉱山の入口は向こうだ。
|
||||
actors.mobs.npcs.blacksmith.lost_pick=冗談だろ?俺のつるはしをどこへやった?!
|
||||
@@ -970,7 +970,7 @@ actors.mobs.npcs.blacksmith.exit_warn_med=終わったか?少なくとも鉱
|
||||
actors.mobs.npcs.blacksmith.exit_warn_high=終わったか?鉱石はたくさん持っているようだが、もう少し必要だ。_40個_は採れるはずだ。\n\n_忘れんな、一度でも上がったら、ココへは戻ってこれねぇぞ。_
|
||||
actors.mobs.npcs.blacksmith.exit_warn_full=終わったか?鉱石は十分にあるが、道具を忘れてねぇか確認してくれ。\n\n_忘れんな、一度でも上がったら、ココへは戻ってこれねぇぞ。_
|
||||
actors.mobs.npcs.blacksmith.exit_warn_crystal=あのデカい結晶もまだあそこにある。ブッ壊してくれたら報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.exit_warn_gnoll=あの地占術の巫師もまだあそこに居る。ブッ倒してくれたら報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.exit_warn_gnoll=あの地占術師もまだあそこに居る。ブッ倒してくれたら報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.exit_warn_fungi=あのデカいキノコもまだあそこにある。ブッ潰してくれたら報酬は弾むぜ。
|
||||
actors.mobs.npcs.blacksmith.exit_yes=もう終わった
|
||||
actors.mobs.npcs.blacksmith.exit_no=まだ
|
||||
@@ -1208,21 +1208,21 @@ actors.mobs.ghoul.desc=ドワーフの社会が徐々に崩壊し始め、現在
|
||||
actors.mobs.gnoll.name=ノールの斥候
|
||||
actors.mobs.gnoll.desc=ノールはハイエナのような人型生物だ。彼らは下水道やダンジョンに生息し、時々地表を襲うために危険を犯す。ノールの斥候は悪漢ほど強くなく、巫師よりも賢くないが、部隊の大多数を占めている。
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
|
||||
actors.mobs.gnollgeomancer.name=ノールの地占術師
|
||||
actors.mobs.gnollgeomancer.warning=地占術師が活動を始める。続行する前に準備ができていることを確認せよ!
|
||||
actors.mobs.gnollgeomancer.alert=地占術師が目覚めた!狂気の笑みを浮かべながら飛び去り、洞窟全体が変化したように見える!
|
||||
actors.mobs.gnollgeomancer.rock_kill=飛んできた巨礫に殺された...
|
||||
actors.mobs.gnollgeomancer.desc=この驚くほど背の高い上級ノールは、この辺りの様々な地面を動かす魔法の源であり、全てのノールの活動の元締めに違いない。この辺りのノールの工兵と違い、この地占術師は魔法の扱いに非常に長けており、石を投げられたり落石を受けたりしてもダメージを受けることはない。しかし、近接戦闘はできないようだ。
|
||||
actors.mobs.gnollgeomancer.desc_armor=地占術師は岩石の鎧に包まれている。_地占術師にダメージを与える前に、近づいてつるはしで破壊する必要がある。_
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_付近のノールの工兵が持つ道具により、地占術師の岩石の鎧に力を与えている。今すぐにダメージを与えることはできないだろう!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=この驚くほど背の高いノールの巫師は、岩の層に囲まれていて、ほとんど彫像のように見える。目を凝らすと、岩が上級のノールの呼吸に合わせて魔法のように動いているのがわかる。このように岩に囲まれている間は危害を加えることはできず、文字通り土の昼寝を楽しんでいるようだ。\n\nおそらくつるはしで岩の層を突き破ることができるだろうが、その際には戦いの準備をしておくことだ。 この辺りの大地を動かす様々な魔法の源はこの地占術師であり、ノールの全ての活動の元凶に違いない。_戦う前にこの周辺に散らばっている他のノールを倒しておいた方が良いだろう。_
|
||||
|
||||
actors.mobs.gnollguard.name=ノールの衛兵
|
||||
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
|
||||
actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
|
||||
actors.mobs.gnollguard.desc=槍と盾を持ち、兜は被っていない、大柄で屈強そうなノールだ。この衛兵はおそらく訓練中の悪漢で、野生動物の侵入から鉱山を守るために雇われているようだ。\n\nノールの衛兵は片手で槍を振り回せるほど強いが、あまり上手くは使えない。_遠距離から攻撃するにはかなり広い場所が必要で、接近すればダメージがかなり少なくなる。_
|
||||
actors.mobs.gnollguard.desc_armor=_付近のノールの工兵が持つ道具により、この衛兵に大地の鎧を与え、受けるダメージを大幅に軽減している。_
|
||||
|
||||
actors.mobs.gnollsapper.name=gnoll sapper
|
||||
actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
|
||||
actors.mobs.gnollsapper.name=ノールの工兵
|
||||
actors.mobs.gnollsapper.desc=青白い毛を持ち、様々な小道具が詰まった鞄を持った、小柄で弱いが知性のあるノールだ。幽金鉱石の採掘を手伝いに来たようで、近くに護衛がいる。戦闘能力はあるが、その攻撃力は哀れなほど弱く、ノールの斥候ほど強くない。\n\n工兵は直接戦う代わりに、持っている小道具を使って岩場の環境を利用した攻撃を好む。しかし彼ら自身は大地を動かす魔法を知らないので、小道具を無闇に使う可能性がかなり高い。_彼らの攻撃を利用したり、防ぐ方法はたくさんあるはずだ。_
|
||||
|
||||
actors.mobs.gnolltrickster.name=ノールの奇術師
|
||||
actors.mobs.gnolltrickster.desc=普通のノールと比べて、とても奇妙な見た目をしている。邪悪な笑みを浮かべながら前かがみになり、肩にかけた鞄をほとんど抱え込んでいる。その目は恐怖と興奮が入り混じった奇妙な表情で大きく見開いている。\n\n鞄には雑に作られた投矢が大量に入っており、先端には様々な有害物質が塗られているように見える。
|
||||
@@ -1319,7 +1319,7 @@ actors.mobs.armoredbrute.desc=最上級のノールの悪漢は、その地位
|
||||
actors.mobs.skeleton.name=骸骨
|
||||
actors.mobs.skeleton.explo_kill=あなたは四散した骨に貫かれて死んだ…
|
||||
actors.mobs.skeleton.def_verb=防いだ
|
||||
actors.mobs.skeleton.desc=Skeletons are composed of the bones of unlucky adventurers and inhabitants of the prison, animated by emanations of evil magic from the depths below. After they have been damaged enough, skeletons will disintegrate in an explosion of bones. The shrapnel from this explosion is harmful to anything nearby, but armor is very effective at mitigating it.
|
||||
actors.mobs.skeleton.desc=不運な冒険者やこの監獄の住民たちの遺骨が、遥か地下より流れ出る悪しき魔力によって寄り集まり、動き出したのがこの骸骨だ。彼らは十分なダメージを負うと、骨の爆発とともに崩壊する。この爆発の破片は近くにあるもの全てに被害を与えるが、鎧はそれを軽減するのに非常に効果的である。
|
||||
|
||||
actors.mobs.slime.name=スライム
|
||||
actors.mobs.slime.def_verb=防いだ
|
||||
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=보호막 충전
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ 마법사는 자신에게 마법을 발사하여, 남은 충전량을 모두 소모하고 충전량당 _최대 체력의 4%_에 해당하는 방어막을 얻습니다.\n\n_+2:_ 마법사는 자신에게 마법을 발사하여, 남은 충전량을 모두 소모하고 충전량당 _최대 체력의 6%_에 해당하는 방어막을 얻습니다.
|
||||
|
||||
actors.hero.talent.desperate_power.title=필사적인 힘
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ 마법사의 지팡이의 현재 충전량이 1일 때 최종 발사에 강화 수치가 _+1_ 만큼 증가합니다.\n\n_+2:_ 마법사의 지팡이의 현재 충전량이 1일 때 최종 발사에 강화 수치가 _+2_ 만큼 증가합니다.\n\n_+3:_ 마법사의 지팡이의 현재 충전량이 1일 때 최종 발사에 강화 수치가 _+3_ 만큼 증가합니다.
|
||||
actors.hero.talent.ally_warp.title=아군 순간이동
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ 마법사는 _2타일_ 내의 아군을 선택하여 즉시 위치를 바꿀 수 있습니다.\n\n_+2:_ 마법사는 _4타일_ 내의 아군을 선택하여 즉시 위치를 바꿀 수 있습니다.\n\n_+3:_ 마법사는 _6타일_ 내의 아군을 선택하여 즉시 위치를 바꿀 수 있습니다.\n\n이 특성은 움직일 수 없는 아군에게는 사용할 수 없습니다.
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_다른 직업이 이 특성을 얻으
|
||||
actors.hero.talent.silent_steps.title=조용한 발걸음
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ 적이 _3타일 이상_ 떨어져 있을 경우 자고 있는 적을 깨우지 않습니다.\n\n_+2:_ _적에게 근접하지 않는 한_ 자고 있는 적을 깨우지 않습니다.
|
||||
actors.hero.talent.rogues_foresight.title=도적의 예지
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ 도적이 비밀 방이 있는 층에 처음 진입할 때, _60% 의 확률_로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.\n\n_+2:_ 도적이 비밀 방이 있는 층에 처음 진입할 때, _90% 의 확률_로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.
|
||||
|
||||
actors.hero.talent.light_cloak.title=경량화 망토
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _25%_로 감소합니다.\n\n_+2:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _50%_로 감소합니다.\n\n_+3:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _75%_로 감소합니다.
|
||||
@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=예선전
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _16%_ 감소합니다.\n\n_+2:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _30%_ 감소합니다.\n\n_+3:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _40%_ 감소합니다.\n\n_+4:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _50%_ 감소합니다.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=원소 도달
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ 원소 해방의 거리가 기존 4타일에서 _5타일_로 증가하고, 폭이 기존 65도에서 _75도_로 증가합니다.\n\n_+2:_ 원소 해방의 거리가 기존 4타일에서 _6타일_로 증가하고, 폭이 기존 65도에서 _85도_로 증가합니다.\n\n_+3:_ 원소 해방의 거리가 기존 4타일에서 _7타일_로 증가하고, 폭이 기존 65도에서 _95도_로 증가합니다.\n\n_+4:_ 원소 해방의 거리가 기존 4타일에서 _8타일_로 증가하고, 폭이 기존 65도에서 _105도_로 증가합니다.
|
||||
actors.hero.talent.striking_force.title=격렬한 해방
|
||||
actors.hero.talent.striking_force.desc=_+1:_ 원소 해방의 위력이 _30%_ 증가합니다.\n\n_+2:_ 원소 해방의 위력이 _60%_ 증가합니다.\n\n_+3:_ 원소 해방의 위력이 _90%_ 증가합니다.\n\n_+4:_ 원소 해방의 위력이 _120%_ 증가합니다.
|
||||
actors.hero.talent.directed_power.title=유도된 힘
|
||||
@@ -1208,20 +1208,20 @@ actors.mobs.ghoul.desc=드워프 사회가 서서히 무너지기 시작하고,
|
||||
actors.mobs.gnoll.name=놀 정찰병
|
||||
actors.mobs.gnoll.desc=놀은 사람의 몸에 하이에나의 얼굴을 달아놓은 것처럼 생겼습니다. 주로 하수구와 던전에 살며, 가끔 지상으로 침공을 가하기도 합니다. 놀 정찰병은 무리의 대부분을 구성하지만, 병정 계급만큼 강하지도 않고, 주술사 계급만큼 똑똑하지도 않습니다.
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.name=놀 대지술사
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.alert=대지술사가 깨어났습니다! 전체 동굴이 미친듯이 웃으며 뛰어나가는 것처럼 변하는 것 같습니다!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
|
||||
actors.mobs.gnollgeomancer.desc_armor=지금은 대지술사가 바위 방어구로 감싸여 있습니다. _대지술사를 공격하기 전에 근접해서 곡괭이로 방어구를 부수어야 합니다._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_근처의 놀 공병은 대지술사의 바위 방어구를 강화하는 장치를 들고 있습니다. 지금은 전혀 피해를 입힐 수 없을 것입니다!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
|
||||
|
||||
actors.mobs.gnollguard.name=놀 경비병
|
||||
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
|
||||
actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
|
||||
actors.mobs.gnollguard.desc_armor=_근처의 놀 공병은 이 경비병에게 대지 방어구를 부여하는 장치를 들고 있어, 입는 피해를 크게 줄이고 있습니다._
|
||||
|
||||
actors.mobs.gnollsapper.name=gnoll sapper
|
||||
actors.mobs.gnollsapper.name=놀 공병
|
||||
actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
|
||||
|
||||
actors.mobs.gnolltrickster.name=놀 사기꾼
|
||||
|
||||
@@ -68,7 +68,7 @@ actors.buffs.artifactrecharge.name=ładowanie artefaktu
|
||||
actors.buffs.artifactrecharge.desc=Przeszywa cię fala energii, zwiększając szybkość ładowania się twoich artefaktów.\n\nNa każdy z artefaktów wpłynie to inaczej, ale wszystkie z nich będą ładowane znacznie szybciej.\n\nLiczba pozostałych tur: %s.
|
||||
|
||||
actors.buffs.ascensionchallenge.name=klątwa amuletu
|
||||
actors.buffs.ascensionchallenge.desc=W jakiś sposób Yog-Dzewa utrzymuje swój wpływ nad tym światem poprzez amulet i próbuje powstrzymać twój powrót!\n\nMoc Yog-Dzewy zmienia loch w dużo bardziej niebezpieczne miejsce, zwiększając liczbę przeciwników i sprawiając, że są silniejsi! Moc ta będzie wzrastać, jeśli nie zostanie powstrzymana, ale może być ona osłabiona przez pokonywanie przeciwników, którzy zostali wzmocnieni przez moc Yog-Dzewę.
|
||||
actors.buffs.ascensionchallenge.desc=W jakiś sposób Yog-Dzewa utrzymuje swój wpływ nad tym światem poprzez amulet i próbuje powstrzymać twój powrót!\n\nMoc Yog-Dzewy sprawia, że loch jest o wiele bardziej niebezpieczny, zwiększając liczbę przeciwników i sprawiając, że są silniejsi! Moc ta będzie wzrastać, jeśli nie zostanie powstrzymana, ale może być ona osłabiona przez pokonywanie przeciwników, którzy zostali wzmocnieni przez moc Yog-Dzewę.
|
||||
actors.buffs.ascensionchallenge.desc_clear=Mroczna energia emanująca z amuletu została osłabiona tak mocno, jak to obecnie możliwe.
|
||||
actors.buffs.ascensionchallenge.desc_beckon=Amulet obecnie _wzywa przeciwników z oddali_, informując ich o twoim położeniu.
|
||||
actors.buffs.ascensionchallenge.desc_haste=Amulet obecnie _przyspiesza oddalonych przeciwników_, sprawiając, że dotrą do ciebie szybciej!
|
||||
@@ -85,7 +85,7 @@ actors.buffs.ascensionchallenge.almost=Czujesz, że wpływ Yog-Dzewy na amulet z
|
||||
actors.buffs.ascensionchallenge.on_kill=Zostałeś pochłonięty przez mroczną energię...
|
||||
|
||||
actors.buffs.barkskin.name=dębowa skóra
|
||||
actors.buffs.barkskin.desc=Twoja skóra staje się twarda, jest szorstka i solidna jak kora.\n\nUtwardzona skóra zwiększa skuteczność twojej zbroi, co pozwala ci lepiej obronić się przed fizycznym atakiem.\n\nTwoja zbroja jest obecnie zwiększona o: 0-%d.\nTury do momentu osłabienia kory: %s.\n\nJeśli otrzymasz korość z wielu źródeł, będzie obowiązywać tylko najsilniejsza.
|
||||
actors.buffs.barkskin.desc=Twoja skóra staje się twarda, jest szorstka i twarda jak kora.\n\nUtwardzona skóra zwiększa skuteczność twojej zbroi, co pozwala ci lepiej obronić się przed fizycznym atakiem.\n\nTwoja zbroja jest obecnie zwiększona o: 0-%d.\nTury do momentu osłabienia kory: %s.\n\nJeśli otrzymasz dębową skórę z wielu źródeł, będzie obowiązywać tylko najsilniejsza.
|
||||
|
||||
actors.buffs.barrier.name=bariera
|
||||
actors.buffs.barrier.desc=Solidna bariera energii, która blokuje wszystkie obrażenia.\n\nBariera będzie otrzymywać obrażenia od wszystkiego, co odbija tak długo, aż nie skończą się jej energia. Magia bariery będzie także słabnąć z upływem czasu. \n\nPozostała energia bariery: %d.
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=tarcza ładunków
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ Mag może użyć na sobie różdżki, aby zmienić wszystkie jej ładunki w tarczę o mocy _4% maksymalnego HP za każdy wykorzystany ładunek_.\n\n_+2:_ Mag może użyć na sobie różdżki, aby zmienić wszystkie jej ładunki w tarczę o mocy _6% maksymalnego HP za każdy wykorzystany ładunek_.
|
||||
|
||||
actors.hero.talent.desperate_power.title=siła rozpaczy
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ Różdżki i kostur maga zyskują _+1 poziom_ na ich ostatnim użyciu gdzy mają ostatni ładunek\n\n_+2:_ Różdżki i kostur maga zyskują _+2 poziomy_ na ich ostatnim użyciu gdzy mają ostatni ładunek\n\n_+3:_ Różdżki i kostur maga zyskują _+3 poziomy_ na ich ostatnim użyciu gdzy mają ostatni ładunek
|
||||
actors.hero.talent.ally_warp.title=teleport sojusznika
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Mag może wybrać sojusznika w zasięgu _2 pól_, aby natychmiast zamienić się z nim miejscami.\n\n_+2:_ Mag może wybrać sojusznika w zasięgu _4 pól_, aby natychmiast zamienić się z nim miejscami.\n\n_+3:_ Mag może wybrać sojusznika w zasięgu _6 pól_, aby natychmiast zamienić się z nim miejscami.\n\nMag nie może zamieniać się miejscami z nieruchomymi sojusznikami.
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_Jeśli ten talent jest uzyskany przez
|
||||
actors.hero.talent.silent_steps.title=cichy chód
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ Łotrzyk nie budzi śpiących wrogów, gdy znajduje się od nich w odległości _3 lub więcej pól_.\n\n_+2:_ Łotrzyk nie budzi śpiących wrogów, gdy _nie sąsiaduje z nimi_.
|
||||
actors.hero.talent.rogues_foresight.title=intuicja łotrzyka
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ Gdy Łotrzyk znajduje się na poziomie z sekretnym pomieszczeniem, ma _60% szans aby zauważyć, że poziom zawiera sekret\n\n_+2:_ Gdy Łotrzyk znajduje się na poziomie z sekretnym pomieszczeniem, ma _90% szans aby zauważyć, że poziom zawiera sekret
|
||||
|
||||
actors.hero.talent.light_cloak.title=Lekki płaszcz
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _25% normalnej szybkości_.\n\n_+2:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _50% normalnej szybkości_.\n\n_+3:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _75% normalnej szybkości_.
|
||||
@@ -1208,7 +1208,7 @@ actors.mobs.ghoul.desc=Gdy krasnoludzkie społeczeństwo zaczęło powoli upada
|
||||
actors.mobs.gnoll.name=gnoll zwiadowca
|
||||
actors.mobs.gnoll.desc=Gnolle to hienopodobne humanoidy. Żyją w kanałach i lochach, od czasu do czasu wyruszając na rabunek na powierzchni. Gnolle zwiadowcy są stałymi członkami ich bandy, nie są tak silni jak berserkowie i nie tak inteligentni jak szamani.
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.name=Gnoll geomanta
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
@@ -1221,7 +1221,7 @@ actors.mobs.gnollguard.name=gnoll strażnik
|
||||
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
|
||||
actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
|
||||
|
||||
actors.mobs.gnollsapper.name=gnoll sapper
|
||||
actors.mobs.gnollsapper.name=Gnoll Saper
|
||||
actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
|
||||
|
||||
actors.mobs.gnolltrickster.name=gnoll kuglarz
|
||||
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=bateria de escudo
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ O Mago pode mirar em si mesmo com uma varinha para converter todas as suas cargas em escudo a uma taxa de _4% do PV máximo por carga_.\n\n_+2:_ O Mago pode mirar em si mesmo com uma varinha para converter todas as suas cargas em escudo a uma taxa de _6% do PV máximo por carga_.
|
||||
|
||||
actors.hero.talent.desperate_power.title=Poder desesperado
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ As varinhas e o cajado do mago ganham _+1 nível_ quando estão com sua última carga.\n\n_+2:_ As varinhas e o cajado do mago ganham _+2 níveis_ quando estão com sua última carga.\n\n_+3:_ As varinhas e o cajado do mago ganham _+3 níveis_ quando estão com sua última carga.
|
||||
actors.hero.talent.ally_warp.title=Troca com aliado
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ O Mago pode selecionar um aliado para instantaneamente trocar de lugar com ele, com um _alcance de 2 espaços_.\n\n_+2:_ O Mago pode selecionar um aliado para instantaneamente trocar de lugar com ele, com um _alcance de 4 espaços_.\n\n_+3:_ O Mago pode selecionar um aliado para instantaneamente trocar de lugar com ele, com um _alcance de 6 espaços_.\n\nO Mago não pode trocar de lugar com aliados imóveis.
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_Se este talento for obtido por um her
|
||||
actors.hero.talent.silent_steps.title=passos silenciosos
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ O Ladino não irá acordar inimigos adormecidos enquanto ele estiver _a 3 ou mais quadrados de distância deles_.\n\n_+2:_ O Ladino não irá acordar inimigos adormecidos enquanto ele estiver _não adjacente a eles_.
|
||||
actors.hero.talent.rogues_foresight.title=previsão do ladino
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ Quando o Ladino está em um andar com uma sala secreta, ele tem _60% de chance de notar_ que o andar contém um segredo.\n\n_+2:_ Quando o Ladino está em um andar com uma sala secreta, ele tem _90% de chance de notar_ que o andar contém um segredo.
|
||||
|
||||
actors.hero.talent.light_cloak.title=Capa leve
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _25% da velocidade_.\n\n_+2:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _50% da velocidade_.\n\n_+3:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _75% da velocidade_.
|
||||
@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=Jogo de eliminação
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final de um duelo, esse desafio terá um custo de carga _16% reduzido_. \n\n_+2:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _30% reduzido_. \n\n_+3:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final de um duelo, esse desafio terá um custo de carga _40% reduzido_. \n\n_+4:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final de um duelo, esse desafio terá um custo de carga _50% reduzido_.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=Alcance elementar
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ O alcance do ataque elementar é aumentado de 4 para _5 espaços_ e sua largura de 65 para _75 graus_.\n\n_+2:_ O alcance do ataque elementar é aumentado de 4 para _6 espaços_ e sua largura de 65 para _85 graus_.\n\n_+3:_ O alcance do ataque elementar é aumentado de 4 para _7 espaços_ e sua largura de 65 para _95 graus_.\n\n_+4:_ O alcance do ataque elementar é aumentado de 4 para _8 espaços_ e sua largura de 65 para _105 graus_.
|
||||
actors.hero.talent.striking_force.title=Força de impacto
|
||||
actors.hero.talent.striking_force.desc=_+1:_ O poder de efeito do ataque elementar é aumentado em _30%_.\n\n_+2:_ O poder de efeito do ataque elementar é aumentado em _60%_.\n\n_+3:_ O poder de efeito do ataque elementar é aumentado em _90%_.\n\n_+4:_ O poder de efeito do ataque elementar é aumentado em _120%_.
|
||||
actors.hero.talent.directed_power.title=Poder direcionado
|
||||
@@ -1208,21 +1208,21 @@ actors.mobs.ghoul.desc=À medida que a sociedade dos anões começou lentamente
|
||||
actors.mobs.gnoll.name=Gnoll explorador
|
||||
actors.mobs.gnoll.desc=Gnolls são criaturas que lembram hienas humanoides. Eles moram em esgotos e masmorras, aventurando-se para invadir a superfície de tempos em tempos. Gnolls exploradores são membros comuns em seus grupos. Eles não são tão fortes como os brutos e não tão inteligentes quanto os xamãs.
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomante
|
||||
actors.mobs.gnollgeomancer.warning=O geomante começa a se mover. Certifique-se de estar pronto antes de continuar!
|
||||
actors.mobs.gnollgeomancer.alert=O geomante desperta! A caverna inteira parece se mover enquanto ele foge, rindo loucamente!
|
||||
actors.mobs.gnollgeomancer.rock_kill=A pedra voadora te matou...
|
||||
actors.mobs.gnollgeomancer.desc=Este gnoll sênior impressionantemente alto deve ser a fonte da magia de movimentação de terra por aqui e o organizador de toda a atividade gnoll. Ao contrário dos gnolls sapadores na área, o geomante é bastante perito com sua magia e não pode ser ferido por pedras lançadas ou as que caem. No entanto, ele não tem nenhuma maneira de lutar em combate corpo a corpo.
|
||||
actors.mobs.gnollgeomancer.desc_armor=O geomante está atualmente envolto em uma camada de armadura de pedra. _Você precisará se aproximar e quebrá-la com sua picareta antes de poder causar dano ao geomante._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_Um gnoll sapador próximo está segurando um dispositivo que está empoderando a armadura de pedra do geomante. Você não será capaz de causar dano algum agora!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=Este gnoll xamã impressionantemente alto está cercado por uma camada de rocha e parece quase uma estátua. Olhando de perto, você pode ver a rocha se mover magicamente junto com a respiração do gnoll sênior. Ele não pode ser prejudicado enquanto estiver envolto em rocha assim, e parece estar desfrutando de uma literal soneca na sujeira.\n\nVocê provavelmente pode quebrar as camadas de rocha com sua picareta, mas _certifique-se de estar pronto para uma luta quando fizer isso._ O geomante deve ser a fonte da magia de movimentação da terra ao redor daqui e o organizador de toda a atividade dos gnolls. _Derrotar os gnolls espalhados por aqui antes de enfrentá-lo pode ser uma boa ideia._
|
||||
|
||||
actors.mobs.gnollguard.name=Guarda gnoll
|
||||
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
|
||||
actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
|
||||
actors.mobs.gnollguard.desc=Um grande e forte gnoll empunhando uma lança e um escudo, mas sem capacete. Esses guardas provavelmente são brutos em treinamento, obrigados a ajudar a proteger a mina de animais selvagens invasores.\n\nO guarda gnoll é forte o suficiente para empunhar a lança com uma mão, mas não consegue usá-la muito bem. _Ele precisará de um espaço bastante aberto para atacar à distância e causará consideravelmente menos dano se você se aproximar._
|
||||
actors.mobs.gnollguard.desc_armor=Um gnoll sapador próximo está segurando um dispositivo que está concedendo a este guarda uma armadura herbácea, reduzindo significativamente o dano que ele sofre.
|
||||
|
||||
actors.mobs.gnollsapper.name=gnoll sapper
|
||||
actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
|
||||
actors.mobs.gnollsapper.name=gnoll sapador
|
||||
actors.mobs.gnollsapper.desc=Um gnoll pequeno e fraco, mas inteligente, com pelagem clara e uma bolsa cheia de vários dispositivos. Eles provavelmente estão aqui para ajudar na prospecção e mineração de ouro escuro e têm um guarda próximo para proteção. Eles são capazes de lutar, mas seus ataques são lamentavelmente fracos, não mais fortes do que um batedor gnoll.\n\nEm vez de lutar diretamente, os sapadores preferem usar os vários dispositivos que possuem para fazer com que o ambiente rochoso ataque por eles. No entanto, eles não conhecem magia de movimentação de terra e, portanto, podem acabar usando seus dispositivos de forma imprudente. _Deve haver muitas maneiras de usar seus ataques contra eles ou contra seu guardas._
|
||||
|
||||
actors.mobs.gnolltrickster.name=Gnoll trapaceiro
|
||||
actors.mobs.gnolltrickster.desc=Uma criatura estranha, diferente dos gnolls comuns. Ele curva-se para frente com um sorriso perverso, segurando uma bolsa pendurada sobre seu ombro quase como se fosse um bebê. Seus olhos estão arregalados com uma estranha mistura de medo e animação.\n\nHá uma grande coleção de dardos mal feitos em sua mochila, todos eles parecem ter sido mergulhados em várias substâncias nocivas.
|
||||
@@ -1319,7 +1319,7 @@ actors.mobs.armoredbrute.desc=Os gnolls brutos mais antigos geralmente usam arma
|
||||
actors.mobs.skeleton.name=esqueleto
|
||||
actors.mobs.skeleton.explo_kill=Você foi morto por uma explosão de ossos...
|
||||
actors.mobs.skeleton.def_verb=bloqueou
|
||||
actors.mobs.skeleton.desc=Skeletons are composed of the bones of unlucky adventurers and inhabitants of the prison, animated by emanations of evil magic from the depths below. After they have been damaged enough, skeletons will disintegrate in an explosion of bones. The shrapnel from this explosion is harmful to anything nearby, but armor is very effective at mitigating it.
|
||||
actors.mobs.skeleton.desc=Esqueletos são compostos de ossadas de aventureiros sem sorte e habitantes da masmorra, reanimados pelas emanações mágicas maléficas das profundezas abaixo. Após serem danificados o suficiente, eles se desintegram em uma explosão de ossos. Os estilhaços dessa explosão são prejudiciais a qualquer coisa próxima, mas a armadura é muito eficaz em mitigá-los.
|
||||
|
||||
actors.mobs.slime.name=slime
|
||||
actors.mobs.slime.def_verb=bloqueou
|
||||
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=Защитная батарея
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ Маг может нацелиться на себя палочкой, чтобы преобразовать её заряды в щит величиной _4% от максимального ОЗ за заряд_.\n\n_+2:_ Маг может нацелиться на себя палочкой, чтобы преобразовать её заряды в щит величиной _6% от максимального ОЗ за заряд_.
|
||||
|
||||
actors.hero.talent.desperate_power.title=отчаянная сила
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ Палочки и посох Мага получают _+1 уровень_ во время выстрела последним зарядом.\n\n_+2:_ Палочки и посох Мага получают _+2 уровня_ во время выстрела последним зарядом.\n\n_+3:_ Палочки и посох Мага получают _+3 уровня_ во время выстрела последним зарядом.
|
||||
actors.hero.talent.ally_warp.title=Рокировка
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _2-х клеток_.\n\n_+2:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _4-х клеток_.\n\n_+3:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _6-ти клеток_.\n\nМаг не может поменяться местами со неподвижным союзником.
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_Если этот талант пол
|
||||
actors.hero.talent.silent_steps.title=Бесшумные шаги
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ Разбойник не разбудит спящих врагов, пока он на расстоянии _3 или более клеток от них_.\n\n_+2:_ Разбойник не разбудит спящих врагов, пока _не подойдёт вплотную к ним_.
|
||||
actors.hero.talent.rogues_foresight.title=Разбойничья чуйка
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _60% шанс почувствовать это_.\n\n_+2:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _90% шанс почувствовать это_.
|
||||
|
||||
actors.hero.talent.light_cloak.title=Лёгкий плащ
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 25%_.\n\n_+2:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 50%_.\n\n_+3:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 75%_.
|
||||
@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=дуэль не на жизнь
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, активация способности расходует на _16% меньше_ заряда.\n\n_+2:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, активация способности расходует на _30% меньше_ заряда.\n\n_+3:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, активация способности расходует на _40% меньше_ заряда.\n\n_+4:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, активация способности расходует на _50% меньше_ заряда.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=дальность стихии
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Дальность стихийного удара увеличена с 4 до _5 клеток_, а его ширина с 65 до _75 градусов_.\n\n_+2:_ Дальность стихийного удара увеличена с 4 до _6 клеток_, а его ширина с 65 до _85 градусов_.\n\n_+3:_ Дальность стихийного удара увеличена с 4 до _7 клеток_, а его ширина с 65 до _95 градусов_.\n\n_+4:_ Дальность стихийного удара увеличена с 4 до _8 клеток_, а его ширина с 65 до _105 градусов_.
|
||||
actors.hero.talent.striking_force.title=сила волны
|
||||
actors.hero.talent.striking_force.desc=_+1:_ Сила стихийного удара увеличена на _30%_.\n\n_+2:_ Сила стихийного удара увеличена на _60%_.\n\n_+3:_ Сила стихийного удара увеличена на _90%_.\n\n_+4:_ Сила стихийного удара увеличена на _120%_.
|
||||
actors.hero.talent.directed_power.title=направленная сила
|
||||
@@ -1208,21 +1208,21 @@ actors.mobs.ghoul.desc=Когда дворфское общество начал
|
||||
actors.mobs.gnoll.name=гнолл-разведчик
|
||||
actors.mobs.gnoll.desc=Гноллы - гиеноподобные гуманоиды. Они обитают в канализации и подземельях, периодически собираясь для рейдов на поверхность. Гноллы-разведчики - обычные члены стаи, не такие сильные, как громилы, и не такие умные, как шаманы.
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
|
||||
actors.mobs.gnollgeomancer.name=гнолл-геомант
|
||||
actors.mobs.gnollgeomancer.warning=Геомант пробуждается. Перед тем, как продолжить, удостоверьтесь, что вы готовы!
|
||||
actors.mobs.gnollgeomancer.alert=Геомант пробуждается! Вся пещера будто бы изменяется, пока он скачет и безумно смеётся!
|
||||
actors.mobs.gnollgeomancer.rock_kill=Вас убил летящий валун...
|
||||
actors.mobs.gnollgeomancer.desc=Невероятно длинный высший гнолл является источником витающей здесь магии земли и руководителем всей активности гноллов в этой пещере. В отличие от гноллов-сапёров, геомант весьма искусен в своей магии и не может получить увечья от летящих или падающих камней. Впрочем, он никак не может сражаться в рукопашном бою.
|
||||
actors.mobs.gnollgeomancer.desc_armor=Геомант покрыт слоем каменной брони. _Вам нужно сблизиться и разрушить её при помощи кирки, чтобы продолжить атаковать геоманта._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_Гнолл-сапёр неподалёку держит устройство, которое усиливает каменную броню геоманта. Сейчас вы не сможете его атаковать!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=Этот невероятно длинный гнолл-шаман окружён слоем камня и выглядит почти как статуя. Приглядевшись, вы можете заметить, как камень магически движется в такт дыхания высшего гнолла. Сейчас он не может быть атакован, пока заключён в камень и, видимо, наслаждается глубочайшим сном.\n\nВы можете пробиться сквозь слои камня с помощью кирки, но _удостоверьтесь, что вы готовы перед тем, как делать это._ Геомант, вероятно, является источником витающей здесь магии земли и руководителем всей активности гноллов в этой пещере. _Зачистить это место от гноллов перед боем — отличная идея._
|
||||
|
||||
actors.mobs.gnollguard.name=гнолл-страж
|
||||
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
|
||||
actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
|
||||
actors.mobs.gnollguard.desc=Большой и с виду крепкий гнолл, вооруженный копьем и щитом. Эти стражи, вероятно, громилы на боевой подготовке, призванные защищать шахту от проникающей живности.\n\nГнолл-страж достаточно сильный и может держать копье в одной руке, но не слишком хорошо им владеет. _Для дальнобойной атаки ему потребуется большое открытое пространство, и причиняемый им урон значительно снизится, если подобраться поближе._
|
||||
actors.mobs.gnollguard.desc_armor=_Гнолл-сапёр неподалёку держит устройство, которое наделяет этого стража земляной бронёй, значительно снижая урон, который он получает._
|
||||
|
||||
actors.mobs.gnollsapper.name=gnoll sapper
|
||||
actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
|
||||
actors.mobs.gnollsapper.name=гнолл-сапёр
|
||||
actors.mobs.gnollsapper.desc=Маленький и слабый, но сообразительный гнолл с бледной шерстью и мешком, заполненным различными устройствами. Они здесь чтобы помогать с геологоразведками и добычей тёмного золота, у них есть страж поблизости для защиты. Они способны сражаться, но их атаки ничтожно слабы, не сильнее гнолла-разведчика.\n\nВместо сражения напрямую, сапёры предпочитают использовать имеющиеся у них различные гаджеты, чтобы атаковать каменистой породой. Однако, они не обладают магией земли и пользуются своими гаджетами безрассудно. _Есть множество способов использовать эти атаки против них самих или же их стражей._
|
||||
|
||||
actors.mobs.gnolltrickster.name=гнолл-трикстер
|
||||
actors.mobs.gnolltrickster.desc=Даже на фоне присущей всем гноллам странности, этот кажется особенно странным. Чуть склонившись вперед с дикой ухмылкой, он едва ли не баюкает перекинутую через плечо сумку. Его глаза полны странной смеси страха и наслаждения.\n\nВ его сумке внушительная коллекция самодельных дротиков, явно покрытых какой-то гадостью.
|
||||
@@ -1319,7 +1319,7 @@ actors.mobs.armoredbrute.desc=Самые влиятельные гноллы-г
|
||||
actors.mobs.skeleton.name=скелет
|
||||
actors.mobs.skeleton.explo_kill=Вас убило костяными осколками...
|
||||
actors.mobs.skeleton.def_verb=блокирует
|
||||
actors.mobs.skeleton.desc=Skeletons are composed of the bones of unlucky adventurers and inhabitants of the prison, animated by emanations of evil magic from the depths below. After they have been damaged enough, skeletons will disintegrate in an explosion of bones. The shrapnel from this explosion is harmful to anything nearby, but armor is very effective at mitigating it.
|
||||
actors.mobs.skeleton.desc=Скелеты состоят из костей неудачливых путешественников и жителей подземелий, оживленные влиянием темной магии из глубин. Получив достаточное количество урона, они взрываются костяными осколками. Они опасны для всего поблизости, но броня весьма эффективна в снижении урона от осколков.
|
||||
|
||||
actors.mobs.slime.name=слизень
|
||||
actors.mobs.slime.def_verb=блокирует
|
||||
|
||||
@@ -654,7 +654,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Berserker'ın silahındaki büyü
|
||||
actors.hero.talent.cleave.title=Yarmak
|
||||
actors.hero.talent.cleave.desc=_+1:_ Gladyatör bir düşmanı öldürdüğünde, bir sonraki vuruşunun kombo bekleme süresi _15 tur_ yükseltilir.\n\n_+2:_ Gladyatör bir düşmanı öldürdüğünde, bir sonraki vuruşunun kombo bekleme süresi _30 tur_ yükseltilir.\n\n_+3:_ Gladyatör bir düşmanı öldürdüğünde, bir sonraki vuruşunun kombo bekleme süresi _45 tur_ yükseltilir.
|
||||
actors.hero.talent.lethal_defense.title=Ölümcül Savunma
|
||||
actors.hero.talent.lethal_defense.desc=_+1:_ Gladyatör bir düşmanı kombo hareketle öldürdüğünde, kırılan mührün kalkanının _%33'ünü geri kazanır.\n\n_+2:_ Gladyatör bir düşmanı kombo hareketle öldürdüğünde, kırılan mührün kalkanının _%67'sini geri kazanır.\n\n_+3:_ Gladyatör bir düşmanı kombo hareketle öldürdüğünde, kırılan mührün kalkanının _%100'ünü geri kazanır.
|
||||
actors.hero.talent.lethal_defense.desc=_+1:_ Gladyatör bir düşmanı kombo hareketiyle öldürdüğünde, kırılan mührün kalkanının _%33'ünü geri kazanır._\n\n_+2:_ Gladyatör bir düşmanı kombo hareketiyle öldürdüğünde, kırılan mührün kalkanının _%67'sini geri kazanır._\n\n_+3:_ Gladyatör bir düşmanı kombo hareketiyle öldürdüğünde, kırılan mührün kalkanının _%100'ünü geri kazanır._
|
||||
actors.hero.talent.enhanced_combo.title=Geliştirilmiş Kombo
|
||||
actors.hero.talent.enhanced_combo.desc=_+1:_ Gladyatörün kombosu 7 veya daha yüksek olduğunda, Clobber'ın geri itme aralığı 3'e çıkar, baş dönmesine neden olur ve düşmanları çukurlara fırlatabilir.\n\n_+2:_ +1'in faydalarına ek olarak, Gladyatörün kombosu 9 veya daha yüksek olduğunda Siper birden fazla saldırı üzerinde çalışır.\n\n_+3:_ +1 ve +2 avantajlarına ek olarak, Gladyatör Slam, Crush veya Fury kullanırken kombo/3 karoya kadar sıçrayabilir.
|
||||
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=Batarya Kalkanı
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ Büyücü asası ile kendini hedef alarak asasının şarjını şarj başına azami canının _4%'ü oranında kalkan oluşturur_.\n\n_+2:_ üyücü asası ile kendini hedef alarak asasının şarjını şarj başına azami canının _6%'sı oranında kalkan oluşturur_.
|
||||
|
||||
actors.hero.talent.desperate_power.title=çaresiz güç
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ Büyücünün asa ve değnekleri, son şarjları bittiğinde son vuruşlarında _+1 seviye_ kazanır.\n\n_+2:_ Büyücünün asa ve değnekleri, son şarjları bittiğinde son vuruşlarında _+2 seviye_ kazanır.\n\n_+3:_ Büyücünün asa ve değnekleri, son şarjları bittiğinde son vuruşlarında _+3 seviye_ kazanır.
|
||||
actors.hero.talent.ally_warp.title=Bağlaşık Çözgüsü
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Büyücü bir müttefik seçerek onunla _2 karo menzile kadar_ anında yer değiştirebilir.\n\n_+2:_ Büyücü bir müttefik seçerek onunla _4 karo menzile kadar_ anında yer değiştirebilir.\n\n_+3:_ Büyücü bir müttefik seçerek onunla _6 karo menzile kadar_ anında yer değiştirebilir.\n\nBüyücü hareketsiz müttefiklerle yer değiştiremez.
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_Bu yetenek farklı bir kahraman taraf
|
||||
actors.hero.talent.silent_steps.title=Sessiz Adımlar
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ Düzenbaz, uyuyan düşmanlardan _3 veya daha fazla kare uzaktayken_ onları uyandırmaz.\n\n_+2:_ Düzenbaz, _yanlarında olmadığı_ sürece uyuyan düşmanları uyandırmaz.
|
||||
actors.hero.talent.rogues_foresight.title=Düzenbazın Öngörüsü
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ Düzenbaz gizli bir odası olan bir seviyedeyken, seviyenin bir sır içerdiğini _fark etme şansı %60_'tır.\n\n_+2:_ Düzenbaz gizli bir odası olan bir seviyedeyken, seviyenin bir sır içerdiğini _fark etme şansı %90_'dır.
|
||||
|
||||
actors.hero.talent.light_cloak.title=hafif pelerin
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ Düzenbaz, Gölgelerin Pelerini'ni kuşanmadığında kullanabilir, ancak _%25 hızla_ yeniden şarj olur.\n\n_+2:_ Düzenbaz, Gölgelerin Pelerini'ni kuşanmadığında kullanabilir, ancak _%50 hızla_ yeniden şarj olur.\n\n_+3:_ Düzenbaz, Gölgelerin Pelerini'ni kuşanmadığında kullanabilir, ancak _%75 hızla_ yeniden şarj olur.
|
||||
@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=eleme maçı
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Düellocu, düello bittikten sonraki 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%16 azalır._\n\n_+2:_ Düellocu, düello bittikten sonraki 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%30 azalır._\n\n_+3:_ Düellocu, düello bittikten sonraki 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%40 azalır._\n\n_+4:_ Düellocu, düello bittikten sonraki 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%50 azalır._
|
||||
|
||||
actors.hero.talent.elemental_reach.title=elementsel erişim
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental vuruşun menzili 4 kareden _5 kareye_, genişliği ise 65 dereceden _75 dereceye_ çıkarıldı.\n\n_+2:_ Elemental vuruşun menzili 4 kareden _6 kareye_, genişliği ise 65 dereceden _85 dereceye_ çıkarıldı.\n\n_+3:_ Elemental vuruşun menzili 4 kareden _7 kareye_, genişliği ise 65 dereceden _95 dereceye_ çıkarıldı.\n\n_+4:_ Elemental vuruşun menzili 4 kareden _8 kareye_, genişliği ise 65 dereceden _105 dereceye_ çıkarıldı.
|
||||
actors.hero.talent.striking_force.title=vurucu güç
|
||||
actors.hero.talent.striking_force.desc=_+1:_ Elemental vuruşun etki gücü _%30_ artar.\n\n_+2:_ Elemental vuruşun etki gücü _%60_ artar.\n\n_+3:_ Elemental vuruşun etki gücü _%90_ artar.\n\n_+4:_ Elemental vuruşun etki gücü _%120_ artar.
|
||||
actors.hero.talent.directed_power.title=yönlendirilmiş güç
|
||||
@@ -1209,20 +1209,20 @@ actors.mobs.gnoll.name=gözcü gnoll
|
||||
actors.mobs.gnoll.desc=Gnoller sırtlan-benzeri insansı yaratıklardır. Lağımlar ve zindanlarda cirit atarlar, zaman zaman yeryüzüne soygun için çıkarlar. Gözcü gnoller türlerinin sıradan üyeleridir, canavarlar kadar güçlü ve şamanlar kadar zeki değillerdir.
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
|
||||
actors.mobs.gnollgeomancer.warning=Jeomancer kıpırdanmaya başlıyor. Devam etmeden önce hazır olduğunuzdan emin olun!
|
||||
actors.mobs.gnollgeomancer.alert=Jeomancer uyandı! Çılgınca gülerek sıçrarken tüm mağara yer değiştiriyor gibi görünüyor!
|
||||
actors.mobs.gnollgeomancer.rock_kill=Uçan kaya seni öldürdü...
|
||||
actors.mobs.gnollgeomancer.desc=Bu etkileyici uzunluktaki kıdemli gnoll, buradaki çeşitli yeryüzü hareketlerinin kaynağı ve tüm gnoll faaliyetlerinin düzenleyicisi olmalı. Bölgedeki gnoll avcılarının aksine, geomancer ( = jeomancer, yer büyücüsü veya kahin ) büyüsünde oldukça ustadır ve fırlatılan ya da düşen kayalardan zarar görmez. Yine de yakın dövüşte savaşmak için herhangi bir yolu yok.
|
||||
actors.mobs.gnollgeomancer.desc_armor=Geomancer şu anda bir kaya zırhı tabakasıyla kaplanmış durumda. _Jeomancer'a zarar vermeden önce yaklaşmanız ve kazmanızla onu kırmanız gerekecek._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_Yakındaki bir gnoll istihkamcısı, geomancer'ın kaya zırhını güçlendiren bir cihaz tutuyor. Şu anda ona hiç zarar veremezsin!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=Bu etkileyici uzunluktaki gnoll şamanın etrafı bir kaya tabakasıyla çevrili ve neredeyse bir heykele benziyor. Yakından baktığınızda kayanın sihirli bir şekilde kıdemli gnoll'un nefes alış verişiyle birlikte hareket ettiğini görebilirsiniz. Bu şekilde kaya ile kaplıyken zarar görmez ve gerçek anlamda bir toprak uykusunun tadını çıkarıyor gibi görünür.\n\nMuhtemelen kazmanla kaya katmanlarını kırabilirsin, ama _bunu yaparken savaşa hazır olduğundan emin ol._ Geomancer, buradaki çeşitli toprak hareket ettirme büyüsünün kaynağı ve tüm gnoll faaliyetlerinin organizatörü olmalı. _Onunla savaşmadan önce etrafa dağılmış gnoll'ları yenmek iyi bir fikir olabilir._
|
||||
|
||||
actors.mobs.gnollguard.name=koruyucu gnoll
|
||||
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
|
||||
actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
|
||||
actors.mobs.gnollguard.desc=İri ve sert görünümlü bir gnoll mızrak ve kalkan kullanıyor ama miğferi yok. Bu nöbetçiler büyük ihtimalle eğitimli zalimler ve madeni vahşi yaşamdan korumak için görevlendirilmişler.\n\nGnoll nöbetçisi mızrağı tek elinde tutabilecek kadar güçlüdür, ancak onu çok iyi kullanamaz. _Uzaktan saldırmak için oldukça açık bir alana ihtiyaç duyacaktır ve yaklaşırsanız size önemli ölçüde daha az hasar verecektir._
|
||||
actors.mobs.gnollguard.desc_armor=_Yakındaki bir gnoll istihkâmcısı, bu muhafıza toprak zırhı veren ve aldığı hasarı büyük ölçüde azaltan bir cihaz tutuyor._
|
||||
|
||||
actors.mobs.gnollsapper.name=gnoll sapper
|
||||
actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
|
||||
actors.mobs.gnollsapper.desc=Soluk kürklü ve çeşitli aletlerle dolu bir çantası olan küçük ve zayıf ama zeki bir gnoll. Muhtemelen kara altın arama ve çıkarma işlerine yardımcı olmak için buradalar ve koruma için yakınlarda bir korumaları var. Savaşabilirler ama saldırıları acınacak kadar zayıftır, bir gnoll izcisinden daha güçlü değildir.\n\nMaden avcıları doğrudan savaşmak yerine, kayalık ortamın kendilerine saldırmasını sağlamak için sahip oldukları çeşitli aletleri kullanmayı tercih ederler. Yine de yeryüzü hareket ettirme büyüsünü bilmiyorlar ve bu yüzden aletlerini pervasızca kullanmaları oldukça muhtemel. _Saldırılarını onlara ya da muhafızlarına karşı kullanmanın pek çok yolu olmalı._
|
||||
|
||||
actors.mobs.gnolltrickster.name=düzenbaz gnoll
|
||||
actors.mobs.gnolltrickster.desc=Gnoll standartlarına göre bile garip görünen bir yaratık. Sana doğru korkunç bir sırıtışla yaklaşıyor, omzundaki çanta neredeyse sallanıyor. Gözleri korku ve heyecanın ilginç bir karışımı ile kocaman açık.\n\nOmuz çantası kalitesiz, çeşitli dartlar ile dolu, hepsi zararlı malzemelere daldırılmış gibi görünüyor.
|
||||
@@ -1319,7 +1319,7 @@ actors.mobs.armoredbrute.desc=Gnoll savaşçılarının çoğu mevkilerini göst
|
||||
actors.mobs.skeleton.name=iskelet
|
||||
actors.mobs.skeleton.explo_kill=Kemik patlaması tarafından öldürüldün...
|
||||
actors.mobs.skeleton.def_verb=engellendi
|
||||
actors.mobs.skeleton.desc=Skeletons are composed of the bones of unlucky adventurers and inhabitants of the prison, animated by emanations of evil magic from the depths below. After they have been damaged enough, skeletons will disintegrate in an explosion of bones. The shrapnel from this explosion is harmful to anything nearby, but armor is very effective at mitigating it.
|
||||
actors.mobs.skeleton.desc=İskeletler, şanssız maceracıların ve hapishane sakinlerinin kemiklerinden oluşur ve aşağıdaki derinliklerden gelen şeytani büyü yayılımlarıyla canlandırılır. Yeterince hasar gördükten sonra iskeletler bir kemik patlamasıyla parçalanır. Bu patlamadan çıkan şarapnel yakındaki her şeye zarar verir, ancak zırh bunu hafifletmede çok etkilidir.
|
||||
|
||||
actors.mobs.slime.name=balçık
|
||||
actors.mobs.slime.def_verb=engellendi
|
||||
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=khiên dự phòng
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ Pháp sư có thể dùng chiếc đũa phép tự bắn vào chính mình để chuyển hóa tất cả năng lượng của nó thành khiên với lượng khiên tỉ lệ _4% HP tối đa mỗi mức năng lượng_.\n\n_+2:_ Pháp sư có thể dùng chiếc đũa phép tự bắn vào chính mình để chuyển hóa tất cả năng lượng của nó thành khiên với lượng khiên tỉ lệ _6% HP tối đa mỗi mức năng lượng_.
|
||||
|
||||
actors.hero.talent.desperate_power.title=sức mạnh cuối cùng
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ Đũa phép và gậy phép của Pháp sư tăng _+1 cấp_ vào phát bắn cuối cùng khi chúng chỉ còn một năng lượng cuối.\n\n_+2:_ Đũa phép và gậy phép của Pháp sư tăng _+2 cấp_ vào phát bắn cuối cùng khi chúng chỉ còn một năng lượng cuối.\n\n_+3:_ Đũa phép và gậy phép của Pháp sư tăng _+3 cấp_ vào phát bắn cuối cùng khi chúng chỉ còn một năng lượng cuối.
|
||||
actors.hero.talent.ally_warp.title=dịch chuyển đồng minh
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Pháp sư có thể chọn một đồng minh để lập tức đổi chỗ với chúng, trong _khoảng cách 2 ô_.\n\n_+2:_ Pháp sư có thể chọn một đồng minh để lập tức đổi chỗ với chúng, trong _khoảng cách 4 ô_.\n\n_+3:_ Pháp sư có thể chọn một đồng minh để lập tức đổi chỗ với chúng, trong _khoảng cách 6 ô_.\n\nPháp sư không thể đổi chỗ với những đồng minh bất động.
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_Nếu tài năng này được nhận
|
||||
actors.hero.talent.silent_steps.title=bước chân tĩnh lặng
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ Kẻ cướp sẽ không đánh thức các kẻ địch đang ngủ khi hắn ta đang _cách chúng 3 ô ở lên_.\n\n_+2:_ Kẻ cướp sẽ không đánh thức các kẻ địch đang ngủ khi hắn ta đang _không ở gần kề với chúng_.
|
||||
actors.hero.talent.rogues_foresight.title=trực giác của Kẻ cướp
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ Khi Kẻ cướp đang ở trên một tầng có chứa một phòng bí mật , hắn có _60% khả năng nhận ra_ rằng tầng đó có chứa một bí mật.\n\n_+2:_ Khi Kẻ cướp đang ở trên một tầng có chứa một phòng bí mật , hắn ta có _90% khả năng nhận ra_ rằng tầng đó có chứa một bỉ mật.
|
||||
|
||||
actors.hero.talent.light_cloak.title=áo choàng nhẹ
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ Kẻ cướp có thể sử dụng áo choàng bóng tối của hắn khi nó không được trang bị, nhưng nó sẽ hồi năng lại ở _25% tốc độ_.\n\n_+2:_ Kẻ cướp có thể sử dụng áo choàng bóng tối của hắn khi nó không được trang bị, nhưng nó sẽ hồi năng lại ở _50% tốc độ_.\n\n_+3:_ Kẻ cướp có thể sử dụng áo choàng bóng tối của hắn khi nó không được trang bị, nhưng nó sẽ hồi năng lại ở _75% tốc độ_.
|
||||
@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=trận đấu loại bỏ
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Nếu Kiếm sĩ thách thức một lần nữa trong vòng 3 lượt sau khi một trận đấu tay đôi kết thúc, lần thách thức đó được _giảm 16%_ phí năng lượng.\n\n_+2:_ Nếu Kiếm sĩ thách thức một lần nữa trong vòng 3 lượt sau khi một trận đấu tay đôi kết thúc, lần thách thức đó được _giảm 30%_ phí năng lượng.\n\n_+3:_ Nếu Kiếm sĩ thách thức một lần nữa trong vòng 3 lượt sau khi một trận đấu tay đôi kết thúc, lần thách thức đó được _giảm 40%_ phí năng lượng.\n\n_+4:_ Nếu Kiếm sĩ thách thức một lần nữa trong vòng 3 lượt sau khi một trận đấu tay đôi kết thúc, lần thách thức đó được _giảm 50%_ phí năng lượng.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=tầm với ma thuật
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Tầm tấn công của cú đánh phép thuật được tăng lên từ 4 lên _5 ô_, và độ rộng được tăng từ 65 lên _75 độ_.\n\n_+2:_ Tầm tấn công của cú đánh phép thuật được tăng lên từ 4 lên _6 ô_, và độ rộng được tăng từ 65 lên _85 độ_.\n\n_+3:_ Tầm tấn công của cú đánh phép thuật được tăng lên từ 4 lên _7 ô_, và độ rộng được tăng từ 65 lên _95 độ_.\n\n_+4:_ Tầm tấn công của cú đánh phép thuật được tăng lên từ 4 lên _8 ô_, và độ rộng được tăng từ 65 lên _105 độ_.
|
||||
actors.hero.talent.striking_force.title=lực đáp trả
|
||||
actors.hero.talent.striking_force.desc=_+1:_ Sức mạnh của của cú đánh phép thuật được tăng lên _30%_.\n\n_+2:_ Sức mạnh của của cú đánh phép thuật được tăng lên _60%_.\n\n_+3:_ Sức mạnh của của cú đánh phép thuật được tăng lên _90%_.\n\n_+4:_ Sức mạnh của của cú đánh phép thuật được tăng lên _120%_.
|
||||
actors.hero.talent.directed_power.title=sức mạnh trực tiếp
|
||||
@@ -1208,9 +1208,9 @@ actors.mobs.ghoul.desc=Xã hội người lùn dần sụp đổ, vị vua hiệ
|
||||
actors.mobs.gnoll.name=gnoll trinh sát
|
||||
actors.mobs.gnoll.desc=Gnoll là các sinh vật hình người giống linh cẩu. Chúng trú ngụ trong các cống rãnh và hầm ngục, đôi khi đi lên trên mặt đất để tấn công. Các gnoll trinh sát là những thành viên thông thường trong nhóm của chúng, chúng không mạnh như các chiến binh và không thông minh như các thầy tế.
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.name=thổ thuật sư gnoll
|
||||
actors.mobs.gnollgeomancer.warning=Thổ thuật sư bắt đầu chuyển động. Hãy đảm bảo rằng bạn đã sẵn sàng trước khi bạn tiếp tục!
|
||||
actors.mobs.gnollgeomancer.alert=Thổ thuật sư thức tỉnh! Toàn bộ hang động dường như chuyển dịch khi nó nhảy đi trong khi cười điên loạn!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
|
||||
@@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=储能护盾
|
||||
actors.hero.talent.shield_battery.desc=_+1:_法师能以自身为目标施法,将法杖的每点充能转化为_ 4% 最大生命值_的护盾。\n\n_+2:_法师能以自身为目标施法,将法杖的每点充能转化为_ 6% 最大生命值_的护盾。
|
||||
|
||||
actors.hero.talent.desperate_power.title=绝境迫能
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ The Mage's wands and staff gain _+1 level_ on their final zap when they are down to their last charge.\n\n_+2:_ The Mage's wands and staff gain _+2 levels_ on their final zap when they are down to their last charge.\n\n_+3:_ The Mage's wands and staff gain _+3 levels_ on their final zap when they are down to their last charge.
|
||||
actors.hero.talent.desperate_power.desc=_+1:_ 法师的法杖和老魔杖使用最后一点充能的施法效果获得 _1 额外等级_。\n\n_+2:_ 法师的法杖和老魔杖使用最后一点充能的施法效果获得 _2 额外等级_。\n\n_+3:_ 法师的法杖和老魔杖使用最后一点充能的施法效果获得 _3 额外等级_。
|
||||
actors.hero.talent.ally_warp.title=移形换位
|
||||
actors.hero.talent.ally_warp.desc=_+1: _法师可以选取一名_2格范围内_的友方单位,与其瞬间交换位置。\n\n_+2: _法师可以选取一名_4格范围内_的友方单位,与其瞬间交换位置。\n\n_+3: _法师可以选取一名_6格范围内_的友方单位,与其瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。
|
||||
|
||||
@@ -762,7 +762,7 @@ actors.hero.talent.wide_search.meta_desc=_如果这个天赋被其它英雄获
|
||||
actors.hero.talent.silent_steps.title=无声步伐
|
||||
actors.hero.talent.silent_steps.desc=_+1:_盗贼不会惊醒_距其3格或更远的敌人_。\n\n_+2:_盗贼不会惊醒_未与其相邻的敌人_。
|
||||
actors.hero.talent.rogues_foresight.title=行窃预知
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _60% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _90% chance to notice_ that the level contains a secret.
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_当盗贼进入有隐藏房间的新楼层时,有 _60% 的概率察觉_该层有隐藏房间。\n\n_+2:_当盗贼进入有隐藏房间的新楼层时,有 _90% 的概率察觉_该层有隐藏房间。
|
||||
|
||||
actors.hero.talent.light_cloak.title=轻便斗篷
|
||||
actors.hero.talent.light_cloak.desc=_+1:_盗贼不装备暗影斗篷也能使用其功能,但未装备时斗篷的充能速率会降至_25%_。\n\n_+2:_盗贼不装备暗影斗篷也能使用其功能,但未装备时斗篷的充能速率会降至_50%_。\n\n_+3:_盗贼不装备暗影斗篷也能使用其功能,但未装备时斗篷的充能速率会降至_75%_。
|
||||
@@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=连续淘汰
|
||||
actors.hero.talent.elimination_match.desc=_+1:_如果决斗家在决斗结束之后的 3 回合内再次发起决斗,那么该次决斗消耗的能量_减少 16%_。\n\n_+2:_如果决斗家在决斗结束之后的 3 回合内再次发起决斗,那么该次决斗消耗的能量_减少 30%_。\n\n_+3:_如果决斗家在决斗结束之后的 3 回合内再次发起决斗,那么该次决斗消耗的能量_减少 40%_。\n\n_+4:_如果决斗家在决斗结束之后的 3 回合内再次发起决斗,那么该次决斗消耗的能量_减少 50%_。
|
||||
|
||||
actors.hero.talent.elemental_reach.title=元素延展
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _5 tiles_ from 4, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _6 tiles_ from 4, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _7 tiles_ from 4, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _8 tiles_ from 4, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_元素打击的效果范围从 4 格扩大到_ 5 格_,扩散角度从 65 度展宽到_ 75 度_。\n\n_+2:_元素打击的效果范围从 4 格扩大到_ 6 格_,扩散角度从 65 度展宽到_ 85 度_。\n\n_+3:_元素打击的效果范围从 4 格扩大到_ 7 格_,扩散角度从 65 度展宽到_ 95 度_。\n\n_+4:_元素打击的效果范围从 4 格扩大到_ 8 格_,扩散角度从 65 度展宽到_ 105 度_。
|
||||
actors.hero.talent.striking_force.title=强力打击
|
||||
actors.hero.talent.striking_force.desc=_+1:_元素打击的效果强度提升_30%_。\n\n_+2:_元素打击的效果强度提升_60%_。\n\n_+3:_元素打击的效果强度提升_90%_。\n\n_+4:_元素打击的效果强度提升_120%_。
|
||||
actors.hero.talent.directed_power.title=能量导引
|
||||
@@ -1208,21 +1208,21 @@ actors.mobs.ghoul.desc=在矮人王国逐渐衰亡,现在的矮人国王掌握
|
||||
actors.mobs.gnoll.name=豺狼巡查
|
||||
actors.mobs.gnoll.desc=豺狼是鬣狗状的类人生物。它们在下水道和地牢里游荡,不时向上行动试图向地表发起进攻。豺狼巡查是它们种群里最普通的一员,它们既没有豺狼暴徒强壮,也赶不上萨满聪明。
|
||||
|
||||
actors.mobs.gnollgeomancer.name=gnoll geomancer
|
||||
actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue!
|
||||
actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly!
|
||||
actors.mobs.gnollgeomancer.rock_kill=The flying boulder killed you...
|
||||
actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. Unlike the gnoll sappers in the area, the geomancer is quite adept with its magic, and cannot be damaged by thrown or falling rocks. It doesn't have any way to fight in melee combat though.
|
||||
actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
|
||||
actors.mobs.gnollgeomancer.name=豺狼地卜师
|
||||
actors.mobs.gnollgeomancer.warning=地卜师的身形开始颤动,请确保你已准备万全!
|
||||
actors.mobs.gnollgeomancer.alert=地卜师双目暴睁,拔地而出!其狂笑之声悬绕整个矿层,似是这一方天地的土石结构都要为之改变!
|
||||
actors.mobs.gnollgeomancer.rock_kill=你被飞来的巨岩砸作一团糨糊...
|
||||
actors.mobs.gnollgeomancer.desc=这豺狼人虽老态难掩却身形魁梧,定是此处贼首,亦为此地土石不稳之源。不似其他豺狼采金者,这地卜师精于土石术法,飞石落岩不可伤之。不过观其体态,似是疏于肉搏之技。
|
||||
actors.mobs.gnollgeomancer.desc_armor=地卜师周身皆为金石所化之甲。_若想伤它,须携矿镐近身,碎其金石。_
|
||||
actors.mobs.gnollgeomancer.desc_armor_sapper=_一旁的豺狼探金者正握持着一个看起来能稳固地卜师金石之甲的机巧之物,致使你无法破开地卜师之甲!_
|
||||
actors.mobs.gnollgeomancer.desc_sleeping=这只身形魁梧的豺狼人周身环绕着一层金石,静若塑像。然细看之下这些金石却是随其吐纳游走周身,如此金身似是无懈可击。观其入定之态,似是要归于尘土一般。\n\n手中矿镐或可破其周身金石,然_此战须得做好充足准备_。地卜师定是此处豺狼人之贼首,且为此地土石不稳之源。_分而化之,将其羽翼各个击破或为上策。_
|
||||
|
||||
actors.mobs.gnollguard.name=豺狼守卫
|
||||
actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
|
||||
actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
|
||||
actors.mobs.gnollguard.desc=这个高大健壮的豺狼人操使着长矛和盾牌,但没有戴头盔。这些守卫似乎在为晋升成暴徒而训练,并为保护矿洞不受野兽侵扰在此执勤。\n\n豺狼守卫身强力壮,单手就能挥舞长矛,不过使得不算太好。_它需要相当开阔的施展空间才能进行长距离攻击。一旦被人欺身而上,长矛施展不开便会威力大减。_
|
||||
actors.mobs.gnollguard.desc_armor=_附近的豺狼探金者正持用装置以赋予这个守卫大地护甲,大幅减少它受到的伤害。_
|
||||
|
||||
actors.mobs.gnollsapper.name=gnoll sapper
|
||||
actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
|
||||
actors.mobs.gnollsapper.name=豺狼探金者
|
||||
actors.mobs.gnollsapper.desc=这个豺狼人矮小虚弱但机智。它长有浅色皮毛,携带着装满各种小工具的挎包。它们似乎在此协助勘探和开采暗金矿,并配有豺狼守卫贴身保护。它们虽然能够近战,但是攻击力弱得可怜,不比豺狼巡查强。\n\n相比于直接搏斗,豺狼探金者更喜欢用它们携带的各类装置操纵周遭岩石来攻击。它们只是靠工具之力抛掷岩石而不是掌握有移岩魔法,所以下起手来没轻没重。_应该有很多方式可以利用它们的攻击来反击它们和其余的守卫。_
|
||||
|
||||
actors.mobs.gnolltrickster.name=豺狼诡术师
|
||||
actors.mobs.gnolltrickster.desc=即使以豺狼人的标准来看,这个生物也非常的诡异。它佝偻着腰,鬼鬼祟祟地行进着,大嘴咧开,露出邪恶的笑容,肩上挂着的挎包鼓得同摇篮一般。它的瞳孔中混杂着恐惧与兴奋。\n\n它的挎包里有一大批粗制滥造的飞镖,它们似乎包含着各种有害物质。
|
||||
@@ -1319,7 +1319,7 @@ actors.mobs.armoredbrute.desc=这些顶级的豺狼暴徒通常装备着强力
|
||||
actors.mobs.skeleton.name=骷髅
|
||||
actors.mobs.skeleton.explo_kill=你被骨头的爆炸杀掉了……
|
||||
actors.mobs.skeleton.def_verb=格挡
|
||||
actors.mobs.skeleton.desc=Skeletons are composed of the bones of unlucky adventurers and inhabitants of the prison, animated by emanations of evil magic from the depths below. After they have been damaged enough, skeletons will disintegrate in an explosion of bones. The shrapnel from this explosion is harmful to anything nearby, but armor is very effective at mitigating it.
|
||||
actors.mobs.skeleton.desc=骷髅由悲惨的探险者及地牢原住民的尸骨聚合而成,来自地牢深处的邪恶力量将它们唤起。在吸收了足够的伤害之后,它们就会在骨头的爆炸中解体。爆炸产生的破片会伤害周边的任何角色,而护甲可以显著减轻这种伤害。
|
||||
|
||||
actors.mobs.slime.name=史莱姆
|
||||
actors.mobs.slime.def_verb=格挡
|
||||
|
||||
@@ -575,20 +575,20 @@ items.food.phantommeat.name=Přízračné maso
|
||||
items.food.phantommeat.desc=Velký třpytivý plátek masa ukrojený z přízračné piraně. Toto kouzelné maso není potřeba vařit a poskytuje po snězení řadu defensivních výhod, a navíc tě plně zasytí. Po snězení ti poskytne neviditelnost, zdřevnatění, částečně tě vyléčí a navíc odstraní řadu škodlivých efektů.
|
||||
|
||||
items.food.pasty.name=Piroh
|
||||
items.food.pasty.fish_name=steamed fish
|
||||
items.food.pasty.amulet_name=amulet of yendor?
|
||||
items.food.pasty.egg_name=easter egg
|
||||
items.food.pasty.fish_name=Dušená ryba
|
||||
items.food.pasty.amulet_name=Amulet Yendoru?
|
||||
items.food.pasty.egg_name=Velikonoční vejce
|
||||
items.food.pasty.pie_name=Dýňový koláč
|
||||
items.food.pasty.cane_name=Sladká tyčka
|
||||
items.food.pasty.desc=Nefalšovaný cornwallský piroh s tradiční náplní z hovězího masa a brambor. Vynikající!
|
||||
items.food.pasty.fish_desc=A whole steamed fish, magically preserved on a bed of greens. It's tradition to save some fish for later around this time of year, so you'll keep some leftovers instead of eating it all at once.\n\nHappy Lunar New Year!
|
||||
items.food.pasty.amulet_desc=You've finally found it, the magical amulet of - wait a minute, this is just a foil-wrapped chocolate made to look like the amulet! It won't grant you limitless power, but at least it'll fill you up and give you a little artifact charge.\n\nApril Fools!
|
||||
items.food.pasty.egg_desc=A great big chocolate egg, wrapped in colorful yellow foil. There's easily enough chocolate here to fill you up, and the suger might give your artifacts a tiny bit of extra charge.\n\nHappy Easter!
|
||||
items.food.pasty.pie_desc=A great big slice of pumpkin pie. Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
||||
items.food.pasty.cane_desc=A huge sugary sweet candy cane. It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||
items.food.pasty$fishleftover.name=fish leftovers
|
||||
items.food.pasty.fish_desc=Celá dušená ryba, magicky uchovaná na zeleninovém lůžku. Je tradicí si nechat kousek ryby na později, proto si necháš nějaké zbytky, místo abys ji snědl celou naráz.\n\nŠťastný Lunární Nový rok!
|
||||
items.food.pasty.amulet_desc=Konečně jsi ho našel, opěvovaný Amule - tak moment, tohle je jen kousek šokolády zabalený tak, aby vypadal jako amulet! Sice ti neposkytne neomezenou moc, ale aspoň tě zasytí a trošku doplní tvé artefakty.\n\nApríl!
|
||||
items.food.pasty.egg_desc=Velké čokoládové vejce zabalené v barevné žluté fólii. Je dost velké, aby tě zasytila, a jeho sladká chuť by mohla lehce doplnit tvé artefakty.\n\nVeselé Velikonoce!
|
||||
items.food.pasty.pie_desc=Pořádně velký kousek dýňového koláče. Jeho sladká a kořeněná chuť tě nasytí a také trochu vyléčí.\n\nVeselý Halloween!
|
||||
items.food.pasty.cane_desc=Obrovská cukrová tyč.Dost velká na to, aby tě zasytila, a cukr by navíc mohl o trochu víc dobít tvé hůlky.\n\nVeselé Vánoce!
|
||||
items.food.pasty$fishleftover.name=Zbytky ryby
|
||||
items.food.pasty$fishleftover.eat_msg=Chutnalo to dobře.
|
||||
items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. You can eat it any time you like to restore a little hunger.
|
||||
items.food.pasty$fishleftover.desc=Kousek ryby, která zbyla z tvého předchozího pokrmu. Kdykoliv ji můžeš dojíst a trochu zasytit svůj hlad.
|
||||
|
||||
items.food.smallration.name=Malá porce jídla
|
||||
items.food.smallration.eat_msg=Chutnalo to dobře.
|
||||
@@ -689,7 +689,7 @@ items.potions.potionofhealing.desc=Tento lektvar rychle obnoví tvé zdraví a o
|
||||
|
||||
items.potions.potionofinvisibility.name=Lektvar neviditelnosti
|
||||
items.potions.potionofinvisibility.invisible=Ruce ti zmizely před očima!
|
||||
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.
|
||||
items.potions.potionofinvisibility.desc=Vypití tohoto lektvaru ti dočasně poskytne neviditelnost. Během neviditelnosti tě nepřátelé nebudou schopni vidět. Fyzické útoky a magické efekty (jako svitky nebo hůlky) neviditelnost okamžitě zruší.
|
||||
|
||||
items.potions.potionoflevitation.name=Lektvar levitace
|
||||
items.potions.potionoflevitation.float=Vznášíš se ve vzduchu!
|
||||
@@ -712,7 +712,7 @@ items.potions.potionofpurity.protected=Obklopuje tě jakási ochranná vrstva!
|
||||
items.potions.potionofpurity.desc=Tato magická látka rychle neutralizuje všechny škodlivé efekty v širokém dosahu, které ovlivňují okolní prostředí. Vypití ti vůči takovým efektům poskytne dočasnou imunitu.
|
||||
|
||||
items.potions.potionofstrength.name=Lektvar síly
|
||||
items.potions.potionofstrength.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.potionofstrength.msg=Tvým tělem proudí nově objevená síla. Nyní máš %d síly!
|
||||
items.potions.potionofstrength.desc=Tato mocná tekutina proteče skrze svaly a trvale zvýší tvou fyzickou sílu o jeden bod.
|
||||
|
||||
items.potions.potionoftoxicgas.name=Lektvar toxického plynu
|
||||
@@ -754,7 +754,7 @@ items.potions.elixirs.elixiroficytouch.name=Elixír ledového doteku
|
||||
items.potions.elixirs.elixiroficytouch.desc=Po vypití umožní tento elixír tomu, kdo jej vypije, vysát teplo z nepřátel, na které útočí. Obdržený efekt tě udělá imunní vůči chladu a dovolí ti ochladit nepřítele fyzickým útokem.
|
||||
|
||||
items.potions.elixirs.elixirofmight.name=Elixír moci
|
||||
items.potions.elixirs.elixirofmight.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.elixirs.elixirofmight.msg=Tvým tělem proudí nově objevená síla. Nyní máš %d síly!
|
||||
items.potions.elixirs.elixirofmight.desc=Tato mocná tekutina proteče skrze svaly, trvale zvýší tvou fyzickou sílu o jeden bod a tvé zdraví dočasně o %d b. Velikost zvýšeného zdraví se přizpůsobuje tvému maximálnímu počtu životů, ale pomalu opadá s tím, jak se zvyšuje tvá úroveň.
|
||||
items.potions.elixirs.elixirofmight$htboost.name=Zvýšené maximální zdraví
|
||||
items.potions.elixirs.elixirofmight$htboost.desc=Cítíš, jak je tvé tělo nepřirozeně silné a zdravé.\n\nTvé maximální zdraví je na delší dobu zvýšeno. Tím, jak se bude zvyšovat tvá úroveň, zvýšení zdraví bude postupně slábnout.\n\nAktuální zvýšené množství: %d\nZbývající úrovně: %d
|
||||
@@ -858,7 +858,7 @@ items.quest.pickaxe.ac_mine=TĚŽIT
|
||||
items.quest.pickaxe.no_vein=Nikde poblíž není žádné temné zlato k vytěžení.
|
||||
items.quest.pickaxe.ability_name=Proražení
|
||||
items.quest.pickaxe.ability_desc=Šermířka dokáže nepřítele _prorazit_ krumpáčem. Takový útok je zaručený zásah, způsobí na 3 kola zranitelnost a způsobí dvojnásobné poškození nepřátelům s tuhou kůží.
|
||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
|
||||
items.quest.pickaxe.desc=Jedná se o velký a robustní nástroj na rozbíjení kamenů. Nemusíš se jím vybavit, abys s ním mohl kopat, i když pravděpodobně může být v nouzi použit i jako zbraň.
|
||||
|
||||
items.quest.ratskull.name=Obří krysí lebka
|
||||
items.quest.ratskull.desc=Překvapivě velká krysí lebka. Byla by to skvělá lovecká trofej, kdyby tu někde bylo místo, kam ji vystavit.
|
||||
@@ -867,16 +867,16 @@ items.quest.ratskull.desc=Překvapivě velká krysí lebka. Byla by to skvělá
|
||||
|
||||
###remains
|
||||
items.remains.remainsitem.ac_use=POUŽÍT
|
||||
items.remains.bowfragment.name=bow fragment
|
||||
items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
|
||||
items.remains.brokenhilt.name=broken hilt
|
||||
items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee attacks. Doing this will destroy the hilt however.
|
||||
items.remains.brokenstaff.name=broken staff
|
||||
items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little charge boost. Doing this will destroy the staff however.
|
||||
items.remains.cloakscrap.name=scrap of fabric
|
||||
items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little charge boost. Doing this will destroy the fabric however.
|
||||
items.remains.sealshard.name=seal shards
|
||||
items.remains.sealshard.desc=These tiny shards of red wax looks like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shard however.
|
||||
items.remains.bowfragment.name=Úlomek luku
|
||||
items.remains.bowfragment.desc=Tento dřevěný úlomek byl kdysi částí přízračného luku ztracené lovkyně. Stále z něj cítíš slabou přírodní magii, a dokážeš s jeho pomocí vyvolat kolem sebe několik trsů vysoké trávy. Úlomek se tím bohužel zničí.
|
||||
items.remains.brokenhilt.name=Ulomený jílec
|
||||
items.remains.brokenhilt.desc=Tento uražený jílec pravděpodobně pochází ze zbraně poražené šermířky. Cítíš z něj zbytky bojovného ducha, a dokážeš jej použít k lehkému posílení svých dvou následujících úderů. Jílec tím však bude zničen.
|
||||
items.remains.brokenstaff.name=Zlomená hůl
|
||||
items.remains.brokenstaff.desc=Hůl tohoto mága byla rozlomena vedví, když její majitel nalezl svůj konec. Cítíš v ní zbytky magické moci, kterými dokážeš poskytnout slabé nabití svým hůlkám. Tím však bude hůl zničena.
|
||||
items.remains.cloakscrap.name=Cár látky
|
||||
items.remains.cloakscrap.desc=Tento útržek pooloprůhledné tkaniny vypadá jako zbytek pláště stínů mrtvého zloděje. Cítíš z něj slabou mystickou sílu, kterou dokážeš použít, abys lehce dobil své artefakty. Látka tím však bude nadobro zničena.
|
||||
items.remains.sealshard.name=Úlomky pečetě
|
||||
items.remains.sealshard.desc=Tyto drobné střípky rudého vosku vypadají jako zbytky z pečetě padlého válečníka. Cítíš, jak se v ní drží zbytky jeho vůle, a dokážeš je použít, aby ti poskytly malé množství dodatečné ochrany. Úlomky pečetě se tím bohužel zničí.
|
||||
|
||||
|
||||
|
||||
@@ -934,7 +934,7 @@ items.rings.ringofevasion.desc=Prsten urychluje nositelovy reakce, takže pro ne
|
||||
items.rings.ringofforce.name=Prsten údernosti
|
||||
items.rings.ringofforce.stats=Beze zbraně tento prsten, s tvou současnou sílou, udělí _%1$d-%2$d poškození._ S vybavenou zbraní prsten zvýší tvé poškození o _%3$d._
|
||||
items.rings.ringofforce.typical_stats=Beze zbraně tento prsten, s tvou současnou sílou, běžně udělí _%1$d-%2$d poškození._ S vybavenou zbraní prsten zvýší tvé poškození běžně o _%3$d._
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or increasing damage by _%3$d_ with one.
|
||||
items.rings.ringofforce.combined_stats=Tvé prsteny kombinují svou sílu, čímž ti poskytují celkem _%1$d-%2$d poškození_ beze zbraně, nebo zvyšují poškození o _%3$d_, pokud zbraň máš.
|
||||
items.rings.ringofforce.ability_name=Postoj rváče
|
||||
items.rings.ringofforce.ability_desc=Šermířka může s prstenem údernosti zaujmout _postoj rváče_. V tomto postoji bude útočit svým prstenem namísto své vybavené zbraně, a prsten převezme očarování a rozšíření zbraně. Každý útok v tomto postoji spotřebuje 1/6 použití zbraně.
|
||||
items.rings.ringofforce.desc=Prsten nositeli zvýší sílu jeho úderů na blízko. Tato mimořádná síla se pří držení zbraně příliš neprojeví, ale právě neozbrojený útok bude mnohem silnějším. Prokletý prsten naopak nositelovi údery oslabí.
|
||||
@@ -1167,7 +1167,7 @@ items.spells.beaconofreturning.desc=Tohle složité kouzlo poskytuje uživateli
|
||||
|
||||
items.spells.curseinfusion.name=Prokleté vylepšení
|
||||
items.spells.curseinfusion.inv_title=Proklej předmět
|
||||
items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed.\n\nMultiple curse infusions can also be used to change the curse on a weapon or armor.
|
||||
items.spells.curseinfusion.desc=Toto kouzlo naplní část vybavení stejnou zvrácenou magií, jaká byla přítomna v DM-300. Daný předmět tím bude okamžitě proklet a jeho případná očarování nebo runy tím budou přepsány.\n\nV případě zbraní, zbrojí a hůlek bude předmět navíc ještě vylepšen. Prokletá vylepšení se nesčítají a budou ztracena, pokud bude předmět očištěn.\n\nToto kouzlo je možné na jeden předmět použít vícekrát a změnit tak prokletí na zbroji či zbrani.
|
||||
|
||||
items.spells.featherfall.name=Lehkost pírka
|
||||
items.spells.featherfall.light=Cítíš se lehce jako pírko!
|
||||
@@ -1553,7 +1553,7 @@ items.weapon.melee.assassinsblade.desc=Malá vlnkovitá čepel z obsidiánu. I p
|
||||
items.weapon.melee.battleaxe.name=Bojová sekera
|
||||
items.weapon.melee.battleaxe.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||
items.weapon.melee.battleaxe.ability_name=Těžká rána
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals +35% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.battleaxe.ability_desc=Šermířka může s bojovou sekerou provést _těžkou ránu_. Tento soustředěný útok způsobí +35% poškození a ochromí nepřítele na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%. Tato schopnost stojí 2 použití, pokud není pooužita při překvapivém útoku.
|
||||
items.weapon.melee.battleaxe.desc=Obrovská ocelová hlava této bojové sekery vkládá do každého úderu značnou tíhu.
|
||||
|
||||
items.weapon.melee.crossbow.name=Kuše
|
||||
@@ -1624,7 +1624,7 @@ items.weapon.melee.greatsword.desc=Ohromná čepel, která způsobuje velké po
|
||||
items.weapon.melee.handaxe.name=Ruční sekera
|
||||
items.weapon.melee.handaxe.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||
items.weapon.melee.handaxe.ability_name=Těžká rána
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals +45% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.handaxe.ability_desc=Šermířka může s ruční sekerou provést _těžkou ránu_. Tento soustředěný útok způsobí +45% poškození a ochromí nepřítele na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%. Tato schopnost stojí 2 použití, pokud není pooužita při překvapivém útoku.
|
||||
items.weapon.melee.handaxe.desc=Lehká sekera, nejčastěji používaná pro kácení stromů. Široká čepel funguje dobře i proti nepřátelům.
|
||||
|
||||
items.weapon.melee.katana.name=Katana
|
||||
@@ -1641,7 +1641,7 @@ items.weapon.melee.longsword.desc=Dlouhé ostří tohoto ocelového meče se pov
|
||||
items.weapon.melee.mace.name=Palcát
|
||||
items.weapon.melee.mace.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||
items.weapon.melee.mace.ability_name=Těžká rána
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals +40% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.mace.ability_desc=Šermířka může s palcátem provést _těžkou ránu_. Tento soustředěný útok způsobí +40% poškození a ochromí nepřítele na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%. Tato schopnost stojí 2 použití, pokud není pooužita při překvapivém útoku.
|
||||
items.weapon.melee.mace.desc=Velká železná hlavice této zbraně způsobuje značné škody.
|
||||
|
||||
items.weapon.melee.magesstaff.name=Mágova hůl
|
||||
@@ -1657,7 +1657,7 @@ items.weapon.melee.magesstaff.cursed=Nemůžeš použít prokletou hůlku.
|
||||
items.weapon.melee.magesstaff.imbue_desc=Opravdu si přeješ naplnit svou hůl touto hůlkou?\n\nPokud je hůlka určená k naplnění stejné nebo vyšší úrovně než mágova hůl, získá hůl vylepšení dané hůlky a navíc jedno ze svých vylepšení.\n\nToto naplnění vytvoří hůl _úrovně %d_.
|
||||
items.weapon.melee.magesstaff.imbue_lost=Hůlka, kterou je právě naplněna tvá hůl, bude ztracena.
|
||||
items.weapon.melee.magesstaff.imbue_talent=Hůlka, kterou je právě naplněna tvoje hůl má _%1$d%%_ šanci, že bude zachována na úrovni +0. Zbývá ti _%2$d_ zachování hůlek. Pokud tvoje hůlka nebude zachována, obdržíš namísto ní 1 kouzelnou pryskyřici.
|
||||
items.weapon.melee.magesstaff.yes=Yes, I'm sure
|
||||
items.weapon.melee.magesstaff.yes=Ano, určitě
|
||||
items.weapon.melee.magesstaff.no=Ne, rozmýšlím si to
|
||||
items.weapon.melee.magesstaff.desc=Tato hůl, kterou si Mág sám vyrobil, je unikátní magická zbraň, která může být naplněna kouzelnou hůlkou.
|
||||
items.weapon.melee.magesstaff.no_wand=V současné době v sobě hůl nemá žádnou magii. Než bude moci být použita k sesílání kouzel, musí být _naplněna silou nějaké hůlky._
|
||||
@@ -1752,7 +1752,7 @@ items.weapon.melee.sword$cleavetracker.desc=Šermířka je připravena následov
|
||||
items.weapon.melee.warhammer.name=Válečné kladivo
|
||||
items.weapon.melee.warhammer.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||
items.weapon.melee.warhammer.ability_name=Těžká rána
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals +30% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.warhammer.ability_desc=Šermířka může s válečným kladivem provést _těžkou ránu_. Tento soustředěný útok způsobí +30% poškození a ochromí nepřítele na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%. Tato schopnost stojí 2 použití, pokud není pooužita při překvapivém útoku.
|
||||
items.weapon.melee.warhammer.desc=Jen málo tvorů dokáže odolat drtivé ráně této ohromné masy olova a oceli. Aby se ji dalo ovšem účinně použít, vyžaduje velkou sílu.
|
||||
|
||||
items.weapon.melee.warscythe.name=Válečná kosa
|
||||
|
||||
@@ -580,7 +580,7 @@ items.food.pasty.amulet_name=amulet of yendor?
|
||||
items.food.pasty.egg_name=easter egg
|
||||
items.food.pasty.pie_name=Kürbiskuchen
|
||||
items.food.pasty.cane_name=Zuckerstange
|
||||
items.food.pasty.desc=Eine authentische Cornish-Fleischpastete mit der traditionellen Füllung aus Rindfleisch und Tomaten. Köstlich!
|
||||
items.food.pasty.desc=Eine echte Cornish-Fleischpastete mit traditioneller Füllung aus Rindfleisch und Tomaten. Köstlich!
|
||||
items.food.pasty.fish_desc=A whole steamed fish, magically preserved on a bed of greens. It's tradition to save some fish for later around this time of year, so you'll keep some leftovers instead of eating it all at once.\n\nHappy Lunar New Year!
|
||||
items.food.pasty.amulet_desc=You've finally found it, the magical amulet of - wait a minute, this is just a foil-wrapped chocolate made to look like the amulet! It won't grant you limitless power, but at least it'll fill you up and give you a little artifact charge.\n\nApril Fools!
|
||||
items.food.pasty.egg_desc=A great big chocolate egg, wrapped in colorful yellow foil. There's easily enough chocolate here to fill you up, and the suger might give your artifacts a tiny bit of extra charge.\n\nHappy Easter!
|
||||
|
||||
@@ -575,20 +575,20 @@ items.food.phantommeat.name=φασματικό κρέας
|
||||
items.food.phantommeat.desc=Μια αστραφτερή και ημιδιαφανής μπριζόλα, κομμένη από ένα φασματικό πιράνχας. Αυτό το μαγικό κρέας δεν χρειάζεται μαγείρεμα και, μαζί με τον κορεσμό, προσφέρει μια σειρά από αμυντικά οφέλη. Με την κατανάλωση προσδίδει αορατότητα, φλοιώδες δέρμα, λίγη θεραπεία και αφαιρεί πολλές βλαβερές επιδράσεις.
|
||||
|
||||
items.food.pasty.name=πιτάκι
|
||||
items.food.pasty.fish_name=steamed fish
|
||||
items.food.pasty.amulet_name=amulet of yendor?
|
||||
items.food.pasty.egg_name=easter egg
|
||||
items.food.pasty.fish_name=ψάρι στον ατμό
|
||||
items.food.pasty.amulet_name=Φυλακτό του Γέντορ;
|
||||
items.food.pasty.egg_name=πασχαλινό αυγό
|
||||
items.food.pasty.pie_name=κολοκυθόπιτα
|
||||
items.food.pasty.cane_name=μπαστούνι γλειφιτζούρι
|
||||
items.food.pasty.desc=Μία αυθεντική Κορνουαλική πίτα με παραδοσιακή γέμιση βοδινού και πατάτας. Πεντανόστιμη!
|
||||
items.food.pasty.desc=Μία αυθεντική κορνουαλική πίτα με παραδοσιακή γέμιση βοδινού και πατάτας. Πεντανόστιμη!
|
||||
items.food.pasty.fish_desc=A whole steamed fish, magically preserved on a bed of greens. It's tradition to save some fish for later around this time of year, so you'll keep some leftovers instead of eating it all at once.\n\nHappy Lunar New Year!
|
||||
items.food.pasty.amulet_desc=You've finally found it, the magical amulet of - wait a minute, this is just a foil-wrapped chocolate made to look like the amulet! It won't grant you limitless power, but at least it'll fill you up and give you a little artifact charge.\n\nApril Fools!
|
||||
items.food.pasty.egg_desc=A great big chocolate egg, wrapped in colorful yellow foil. There's easily enough chocolate here to fill you up, and the suger might give your artifacts a tiny bit of extra charge.\n\nHappy Easter!
|
||||
items.food.pasty.pie_desc=A great big slice of pumpkin pie. Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
||||
items.food.pasty.cane_desc=A huge sugary sweet candy cane. It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||
items.food.pasty$fishleftover.name=fish leftovers
|
||||
items.food.pasty.amulet_desc=Επιτέλους το βρήκες· το μαγικό φυλακτό του... μισό λεπτό, αυτό δεν είναι παρά μια τυλιγμένη σοκολάτα που μοιάζει με το φυλακτό! Δεν θα σου προσφέρει απέραντη δύναμη, αλλά τουλάχιστον θα σε γεμίσει και θα σου χαρίσει λίγο φορτίο στα τεχνουργήματα.\n\nΠρωταπριλιά!
|
||||
items.food.pasty.egg_desc=Ένα υπέροχο μεγάλο σοκολατένιο αυγό, τυλιγμένο σε κίτρινη συσκευασία. Έχει αρκετή σοκολάτα για να σε γεμίσει, και η ζάχαρη μπορεί να σου χαρίσει λίγο φορτίο στα τεχνουργήματα.\n\nΚαλό Πάσχα!
|
||||
items.food.pasty.pie_desc=Ένα τεράστιο κομμάτι κολοκυθόπιτας. Η γλυκιά και πικάντικη γεύση του θα σε γεμίσει και θα σου αναπληρώσει λίγη ζωή.\n\nΧαρούμενο Χαλοουίν!
|
||||
items.food.pasty.cane_desc=Ένα τεράστιο ζαχαρωτό μπαστούνι. Είναι αρκετά μεγάλο για να σε χορτάσει, και η ζάχαρη μπορεί να χαρίσει στα ραβδιά σου λίγο φορτίο.\n\nΚαλά Χριστούγεννα!
|
||||
items.food.pasty$fishleftover.name=απομεινάρια ψαριού
|
||||
items.food.pasty$fishleftover.eat_msg=Το φαγητό ήταν εντάξει.
|
||||
items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. You can eat it any time you like to restore a little hunger.
|
||||
items.food.pasty$fishleftover.desc=Λίγο ψάρι που απέμεινε από το προηγούμενό σου γεύμα. Μπορείς να το φας ανά πάσα στιγμή για να κορέσεις λίγη πείνα.
|
||||
|
||||
items.food.smallration.name=μικρή μερίδα φαγητού
|
||||
items.food.smallration.eat_msg=Το φαγητό ήταν εντάξει.
|
||||
@@ -689,7 +689,7 @@ items.potions.potionofhealing.desc=Αυτό το φίλτρο θα επαναφ
|
||||
|
||||
items.potions.potionofinvisibility.name=φίλτρο αορατότητας
|
||||
items.potions.potionofinvisibility.invisible=Βλέπεις τα χέρια σου να γίνονται αόρατα!
|
||||
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.
|
||||
items.potions.potionofinvisibility.desc=Με την κατάποση αυτού του φίλτρου αποκτάς προσωρινή αορατότητα. Οι εχθροί δεν μπορούν να σε δουν όσο έχεις αορατότητα. Οι φυσιολογικές επιθέσεις και οι μαγικές επιδράσεις (όπως από παπύρους ή ραβδιά) θα ακυρώσουν αμέσως την αορατότητα.
|
||||
|
||||
items.potions.potionoflevitation.name=φίλτρο αιώρησης
|
||||
items.potions.potionoflevitation.float=Επιπλέεις στον αέρα!
|
||||
@@ -712,7 +712,7 @@ items.potions.potionofpurity.protected=Μια προστατευτική μεμ
|
||||
items.potions.potionofpurity.desc=Αυτό το μαγικό αντιδραστήριο εξουδετερώνει σε μεγάλη ακτίνα όλες τις επιβλαβείς επιδράσεις που σχετίζονται με το περιβάλλον. Πίνοντάς το θα λάβεις προσωρινή ατρωσία από τέτοιες επιδράσεις.
|
||||
|
||||
items.potions.potionofstrength.name=φίλτρο δύναμης
|
||||
items.potions.potionofstrength.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.potionofstrength.msg=Νεοανακαλυφθείσα δύναμη διαπερνά το σώμα σου. Τώρα έχεις %d δύναμη!
|
||||
items.potions.potionofstrength.desc=Αυτό το ισχυρό υγρό εγχέεται στους μυς σου και αυξάνει μόνιμα τη δύναμή σου κατά έναν πόντο.
|
||||
|
||||
items.potions.potionoftoxicgas.name=φίλτρο τοξικού αερίου
|
||||
@@ -754,7 +754,7 @@ items.potions.elixirs.elixiroficytouch.name=ελιξίριο παγωμένου
|
||||
items.potions.elixirs.elixiroficytouch.desc=Όταν το ελιξίριο καταναλωθεί, θα επιτρέψει στον χρήστη να απορροφά τη θερμότητα των εχθρών που επιτίθεται. Η επίδραση θα κάνει τον χρήστη απρόσβλητο από το κρύο, και οι φυσιολογικές του επιθέσεις θα ψύχουν τους εχθρούς.
|
||||
|
||||
items.potions.elixirs.elixirofmight.name=ελιξίριο ισχύος
|
||||
items.potions.elixirs.elixirofmight.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.elixirs.elixirofmight.msg=Νεοανακαλυφθείσα δύναμη διαπερνά το σώμα σου. Τώρα έχεις %d δύναμη!
|
||||
items.potions.elixirs.elixirofmight.desc=Αυτό το ισχυρό υγρό θα εγχυθεί στους μυς σου και θα αυξήσει μόνιμα τη δύναμή σου κατά 1 και, προσωρινά, τη μέγιστη ζωή σου κατά %d. Η αύξηση ζωής είναι αναλογική της τρέχουσας μέγιστης ζωής σου, αλλά θα εξασθενεί όσο ανεβαίνεις επίπεδα.
|
||||
items.potions.elixirs.elixirofmight$htboost.name=αύξηση μέγιστης ζωής
|
||||
items.potions.elixirs.elixirofmight$htboost.desc=Αισθάνεσαι το σώμα σου αφύσικα δυνατό και υγιές.\n\nΗ μέγιστη ζωή σου αυξάνεται για μια μεγάλη χρονική περίοδο. Όσο ανεβαίνεις επίπεδα, η ενίσχυση θα εξασθενεί σταθερά.\n\nΤρέχον ποσό αύξησης: %d.\nΕπίπεδα που απομένουν: %d.
|
||||
@@ -858,7 +858,7 @@ items.quest.pickaxe.ac_mine=ΕΞΟΡΥΞΕ
|
||||
items.quest.pickaxe.no_vein=Δεν υπάρχει φλέβα σκοτεινού χρυσού κοντά σου για να εξορύξεις.
|
||||
items.quest.pickaxe.ability_name=τρυπημα
|
||||
items.quest.pickaxe.ability_desc=Η Ξιφομάχος μπορεί να _τρυπήσει_ έναν εχθρό με την αξίνα. Αυτό χτυπά εγγυημένα, εφαρμόζει ευαλωτότητα για 3 γύρους και προκαλεί διπλάσια ζημιά σε εχθρούς με σκληρό δέρμα.
|
||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
|
||||
items.quest.pickaxe.desc=Ένα βαρύ και στιβαρό εργαλείο για σπάσιμο βράχων. Δεν χρειάζεται να εξοπλίσεις την αξίνα για να εξορύξεις με αυτήν. Αλλά μπορείς να την εξοπλίσεις ως όπλο στην ανάγκη.
|
||||
|
||||
items.quest.ratskull.name=κρανίο γιγαντιαίου αρουραίου
|
||||
items.quest.ratskull.desc=Ένα εκπληκτικά μεγάλο κρανίο αρουραίου. Θα ήταν εξαιρετικό τρόπαιο κυνηγιού, αν είχες έναν τοίχο να το κρεμάσεις.
|
||||
@@ -869,14 +869,14 @@ items.quest.ratskull.desc=Ένα εκπληκτικά μεγάλο κρανίο
|
||||
items.remains.remainsitem.ac_use=ΧΡΗΣΙΜΟΠΟΙΗΣΕ
|
||||
items.remains.bowfragment.name=bow fragment
|
||||
items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
|
||||
items.remains.brokenhilt.name=broken hilt
|
||||
items.remains.brokenhilt.name=σπασμένη λαβή
|
||||
items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee attacks. Doing this will destroy the hilt however.
|
||||
items.remains.brokenstaff.name=broken staff
|
||||
items.remains.brokenstaff.name=σπασμένο κοντάρι
|
||||
items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little charge boost. Doing this will destroy the staff however.
|
||||
items.remains.cloakscrap.name=scrap of fabric
|
||||
items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little charge boost. Doing this will destroy the fabric however.
|
||||
items.remains.sealshard.name=seal shards
|
||||
items.remains.sealshard.desc=These tiny shards of red wax looks like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shard however.
|
||||
items.remains.sealshard.name=θραύσματα σφραγίδας
|
||||
items.remains.sealshard.desc=Αυτά τα μικρά θραύσματα κόκκινου κεριού μοιάζουν να προέρχονται από τη σφραγίδα ενός πεσμένου Πολεμιστή. Νιώθεις μια κάποια δύναμη θελήσεως πάνω στη σφραγίδα, χάρη στην οποία μπορείς να λάβεις λίγη ασπίδα προστασίας. Ωστόσο, αυτό θα καταστρέψει τα θραύσματα της σφραγίδας.
|
||||
|
||||
|
||||
|
||||
@@ -934,7 +934,7 @@ items.rings.ringofevasion.desc=Αυτό το δαχτυλίδι επιταχύν
|
||||
items.rings.ringofforce.name=δαχτυλίδι της ισχύος
|
||||
items.rings.ringofforce.stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί _%1$d-%2$d ζημιά._ Κρατώντας όπλο, το δαχτυλίδι αυξάνει τη ζημιά κατά _%3$d._
|
||||
items.rings.ringofforce.typical_stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί κανονικά _%1$d-%2$d ζημιά._ Κρατώντας όπλο, κανονικά αυξάνει τη ζημιά κατά _%3$d._
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or increasing damage by _%3$d_ with one.
|
||||
items.rings.ringofforce.combined_stats=Τα εξοπλισμένα δαχτυλίδια συνδυάζουν την ισχύ τους, προκαλώντας συνολικά _%1$d-%2$d ζημιά_ χωρίς όπλο και αυξάνοντας τη ζημιά κατά _%3$d_ με όπλο.
|
||||
items.rings.ringofforce.ability_name=σταση του παλαιστη
|
||||
items.rings.ringofforce.ability_desc=Η Ξιφομάχος μπορεί να υιοθετήσει τη _στάση του παλαιστή_ με αυτό το δαχτυλίδι. Σε αυτή τη στάση, οι κανονικές της επιθέσεις χρησιμοποιούν το δαχτυλίδι ακόμη κι αν έχει όπλο εξοπλισμένο. Το δαχτυλίδι κληρονομεί, επίσης, τη μαγική ενίσχυση και την ενδυνάμωση του όπλου. Κάθε κανονική επίθεση σε αυτή τη στάση καταναλώνει το 1/6 ενός φορτίου του όπλου.
|
||||
items.rings.ringofforce.desc=Αυτό το δαχτυλίδι αυξάνει την ισχύ των χτυπημάτων μάχης σώμα-με-σώμα. Η αύξηση ισχύος είναι αρκετά ασθενής όταν κρατάς όπλο – αλλά μια άοπλη επίθεση θα γίνει εξαιρετικά ισχυρότερη. Αντιθέτως, ένα καταραμένο δαχτυλίδι θα αποδυναμώσει τα χτυπήματα του χρήστη.
|
||||
@@ -1167,7 +1167,7 @@ items.spells.beaconofreturning.desc=Αυτό το περίπλοκο ξόρκι
|
||||
|
||||
items.spells.curseinfusion.name=έγχυση κατάρας
|
||||
items.spells.curseinfusion.inv_title=Καταράσου ένα αντικείμενο
|
||||
items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed.\n\nMultiple curse infusions can also be used to change the curse on a weapon or armor.
|
||||
items.spells.curseinfusion.desc=Αυτό το ξόρκι εγχέει την ισχυρή κακοήθη μαγεία του DM-300 σε ένα κομμάτι εξοπλισμού. Το αντικείμενο θα καταραστεί αμέσως, και οποιαδήποτε μαγική ενίσχυση ή γλύφος πάνω του θα εξαλειφθεί.\n\nΣτην περίπτωση των όπλων, των πανοπλιών και των ραβδιών, το αντικείμενο θα λάβει και αναβαθμίσεις. Οι αναβαθμίσεις από πολλαπλές εφαρμογές της έγχυσης κατάρας δεν προστίθενται. Αν το αντικείμενο χάσει την κατάρα, θα χαθεί και η αναβάθμιση.\n\nΟι πολλαπλές εγχύσεις κατάρας μπορούν να αλλάξουν την κατάρα ενός όπλου ή πανοπλίας.
|
||||
|
||||
items.spells.featherfall.name=φτερωτή πτώση
|
||||
items.spells.featherfall.light=Νιώθεις πως έχεις την ελαφρότητα ενός φτερού!
|
||||
@@ -1553,7 +1553,7 @@ items.weapon.melee.assassinsblade.desc=Ένα μικρό και καμπυλωτ
|
||||
items.weapon.melee.battleaxe.name=πολεμικό τσεκούρι
|
||||
items.weapon.melee.battleaxe.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
|
||||
items.weapon.melee.battleaxe.ability_name=βαρυ χτυπημα
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals +35% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.battleaxe.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το πολεμικό τσεκούρι. Αυτή η συγκεντρωμένη επίθεση προκαλεί +35% ζημιά και σαστίζει για 5 γύρους, μειώνοντας την ακρίβεια και την αποφυγή κατά 50%. Η ικανότητα θα κοστίσει 2 φορτίο αν δεν αιφνιδιάσει τον εχθρό.
|
||||
items.weapon.melee.battleaxe.desc=Η τεράστια ατσάλινη κεφαλή του πολεμικού τσεκουριού δίνει βάρος σε κάθε του χτύπημα.
|
||||
|
||||
items.weapon.melee.crossbow.name=βαλλίστρα
|
||||
@@ -1624,7 +1624,7 @@ items.weapon.melee.greatsword.desc=Αυτή η επιβλητική λεπίδα
|
||||
items.weapon.melee.handaxe.name=τσεκούρι χειρός
|
||||
items.weapon.melee.handaxe.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
|
||||
items.weapon.melee.handaxe.ability_name=βαρυ χτυπημα
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals +45% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.handaxe.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το τσεκούρι χειρός. Αυτή η συγκεντρωμένη επίθεση προκαλεί +45% ζημιά και σαστίζει για 5 γύρους, μειώνοντας την ακρίβεια και την αποφυγή κατά 50%. Η ικανότητα θα κοστίσει 2 φορτίο αν δεν αιφνιδιάσει τον εχθρό.
|
||||
items.weapon.melee.handaxe.desc=Ένα ελαφρύ τσεκούρι που συνήθως χρησιμοποιείται για κόψιμο δέντρων. Η πλατιά του λεπίδα λειτουργεί καλά και εναντίον εχθρών.
|
||||
|
||||
items.weapon.melee.katana.name=κατάνα
|
||||
@@ -1641,7 +1641,7 @@ items.weapon.melee.longsword.desc=Η μακριά και κοφτερή ατσά
|
||||
items.weapon.melee.mace.name=κεφαλοθραύστης
|
||||
items.weapon.melee.mace.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
|
||||
items.weapon.melee.mace.ability_name=βαρυ χτυπημα
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals +40% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.mace.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με τον κεφαλοθραύστη. Αυτή η συγκεντρωμένη επίθεση προκαλεί +40% ζημιά και σαστίζει για 5 γύρους, μειώνοντας την ακρίβεια και την αποφυγή κατά 50%. Η ικανότητα θα κοστίσει 2 φορτίο αν δεν αιφνιδιάσει τον εχθρό.
|
||||
items.weapon.melee.mace.desc=Η μεγάλη σιδερένια κεφαλή αυτού του όπλου προκαλεί ουσιώδη ζημιά.
|
||||
|
||||
items.weapon.melee.magesstaff.name=κοντάρι μάγου
|
||||
@@ -1657,7 +1657,7 @@ items.weapon.melee.magesstaff.cursed=Δεν μπορείς να χρησιμοπ
|
||||
items.weapon.melee.magesstaff.imbue_desc=Θέλεις σίγουρα να εμποτίσεις το κοντάρι σου με αυτό το ραβδί;\n\nΑν το κοντάρι έχει μικρότερο ή ίσο επίπεδο από το ραβδί, θα αποκτήσει το επίπεδο του ραβδιού συν ένα επίπεδο από τις δικές του αναβαθμίσεις.\n\nΟ εμποτισμός θα δημιουργήσει ένα κοντάρι _επιπέδου %d._
|
||||
items.weapon.melee.magesstaff.imbue_lost=Το ραβδί που είναι εμποτισμένο στο κοντάρι σου θα χαθεί.
|
||||
items.weapon.melee.magesstaff.imbue_talent=Το ραβδί που είναι εμποτισμένο στο κοντάρι σου έχει _%1$d%% πιθανότητα_ να επανέλθει στο +0. Διατηρήσεις ραβδιού που απομένουν: _%2$d._ Αν το ραβδί δεν διατηρηθεί, θα λάβεις 1 απόκρυφη ρητίνη στη θέση του.
|
||||
items.weapon.melee.magesstaff.yes=Yes, I'm sure
|
||||
items.weapon.melee.magesstaff.yes=Ναι, σίγουρα
|
||||
items.weapon.melee.magesstaff.no=Όχι, άλλαξα γνώμη
|
||||
items.weapon.melee.magesstaff.desc=Κατασκευασμένο από τον ίδιο τον Μάγο. Αυτό το κοντάρι είναι ένα μοναδικό μαγικό όπλο που μπορεί να εμποτιστεί με ραβδί.
|
||||
items.weapon.melee.magesstaff.no_wand=Το κοντάρι δεν κατέχει κάποια μαγεία αυτήν τη στιγμή. Πρέπει να _εμποτιστεί με τη δύναμη ενός ραβδιού_ για να μπορεί να εξαπολύει ξόρκια.
|
||||
@@ -1752,7 +1752,7 @@ items.weapon.melee.sword$cleavetracker.desc=Η Ξιφομάχος είναι έ
|
||||
items.weapon.melee.warhammer.name=πολεμική σφύρα
|
||||
items.weapon.melee.warhammer.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
|
||||
items.weapon.melee.warhammer.ability_name=βαρυ χτυπημα
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals +30% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.warhammer.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με την πολεμική σφύρα. Αυτή η συγκεντρωμένη επίθεση προκαλεί +30% ζημιά και σαστίζει για 5 γύρους, μειώνοντας την ακρίβεια και την αποφυγή κατά 50%. Η ικανότητα θα κοστίσει 2 φορτίο αν δεν αιφνιδιάσει τον εχθρό.
|
||||
items.weapon.melee.warhammer.desc=Λίγα πλάσματα μπορούν να αντέξουν το συντριπτικό χτύπημα αυτής της τεράστιας μάζας ατσαλιού και μολύβδου. Χρειάζεται, όμως, μεγάλη δύναμη για να χρησιμοποιηθεί αποτελεσματικά.
|
||||
|
||||
items.weapon.melee.warscythe.name=πολεμική δρεπάνη
|
||||
|
||||
@@ -575,20 +575,20 @@ items.food.phantommeat.name=carne fantasma
|
||||
items.food.phantommeat.desc=Un bistec translúcido grande y reluciente, cortado de una piraña fantasma. Esta carne mágica no necesita cocinarse y otorga una serie de beneficios defensivos además de saciarte por completo. Cuando se come, otorga invisibilidad, piel de roble, algo de curación y cura muchos efectos dañinos.
|
||||
|
||||
items.food.pasty.name=empanada
|
||||
items.food.pasty.fish_name=steamed fish
|
||||
items.food.pasty.amulet_name=amulet of yendor?
|
||||
items.food.pasty.egg_name=easter egg
|
||||
items.food.pasty.fish_name=pescado al vapor
|
||||
items.food.pasty.amulet_name=¿amuleto de yendor?
|
||||
items.food.pasty.egg_name=huevo de pascua
|
||||
items.food.pasty.pie_name=tarta de calabaza
|
||||
items.food.pasty.cane_name=bastón de caramelo
|
||||
items.food.pasty.desc=Una auténtica Empanada de Maíz con un relleno tradicional de carne de res y papas. ¡Delicioso!
|
||||
items.food.pasty.fish_desc=A whole steamed fish, magically preserved on a bed of greens. It's tradition to save some fish for later around this time of year, so you'll keep some leftovers instead of eating it all at once.\n\nHappy Lunar New Year!
|
||||
items.food.pasty.amulet_desc=You've finally found it, the magical amulet of - wait a minute, this is just a foil-wrapped chocolate made to look like the amulet! It won't grant you limitless power, but at least it'll fill you up and give you a little artifact charge.\n\nApril Fools!
|
||||
items.food.pasty.egg_desc=A great big chocolate egg, wrapped in colorful yellow foil. There's easily enough chocolate here to fill you up, and the suger might give your artifacts a tiny bit of extra charge.\n\nHappy Easter!
|
||||
items.food.pasty.pie_desc=A great big slice of pumpkin pie. Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
||||
items.food.pasty.cane_desc=A huge sugary sweet candy cane. It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||
items.food.pasty$fishleftover.name=fish leftovers
|
||||
items.food.pasty$fishleftover.eat_msg=Esa comida supo bien.
|
||||
items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. You can eat it any time you like to restore a little hunger.
|
||||
items.food.pasty.fish_desc=Un pescado entero al vapor, mágicamente conservado sobre un lecho de verduras. Es tradición guardar algo de pescado para más tarde en esta época del año, así que conservarás algunas sobras en lugar de comértelo todo de una vez.\n\n¡Feliz Año Nuevo Lunar!
|
||||
items.food.pasty.amulet_desc=Finalmente lo has conseguido, el mágico amuleto de- un momento, ¡esto solo es un chocolate envuelto en papel de aluminio con la forma del amuleto! No te garantizará poder ilimitado, pero al menos te llenará y te dara algo de recarga de artefactos.\n\nApril Fools!
|
||||
items.food.pasty.egg_desc=Un gran huevo de chocolate envuelto en una colorida lámina amarilla. Hay suficiente chocolate para saciarte, y el azúcar puede dar a tus artefactos algo de carga adicional.\n\n¡Felices Pascuas!
|
||||
items.food.pasty.pie_desc=Una gran rebanada de tarta de calabaza. Su sabor dulce y picante te llenará y te dará un poquito de curación.\n\n¡Feliz Halloween!
|
||||
items.food.pasty.cane_desc=Un bastón de caramelo gigante. Es suficientemente grande para saciarte, y el azúcar puede que le dé a tus varitas un poco de carga extra.\n\n¡Felices Fiestas!
|
||||
items.food.pasty$fishleftover.name=sobras de pescado
|
||||
items.food.pasty$fishleftover.eat_msg=Esa comida sabía bien.
|
||||
items.food.pasty$fishleftover.desc=Algunos restos de pescado de tu anterior comida. Puedes comerlo cuando quieras para saciar un poco el hambre.
|
||||
|
||||
items.food.smallration.name=pequeña ración de comida
|
||||
items.food.smallration.eat_msg=Esa comida supo bien.
|
||||
@@ -689,7 +689,7 @@ items.potions.potionofhealing.desc=Este elixir te devolverá la salud con rapide
|
||||
|
||||
items.potions.potionofinvisibility.name=Poción de invisibilidad
|
||||
items.potions.potionofinvisibility.invisible=¡Ves tus manos volverse invisibles!
|
||||
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.
|
||||
items.potions.potionofinvisibility.desc=Beber esta poción te hará temporalmente invisible. Mientras sea invisible, los enemigos no podrán verte. Ataques físicos y efectos mágicos (tales como pergaminos y varitas) cancelarán la invisibilidad inmediatamente.
|
||||
|
||||
items.potions.potionoflevitation.name=Poción de levitación
|
||||
items.potions.potionoflevitation.float=¡Flotas en el aire!
|
||||
@@ -712,7 +712,7 @@ items.potions.potionofpurity.protected=¡Una capa protectora te envuelve!
|
||||
items.potions.potionofpurity.desc=Este reactivo mágico neutralizará rápidamente todos los efectos dañinos en una gran área. Beberlo te dará inmunidad temporal a tales efectos.
|
||||
|
||||
items.potions.potionofstrength.name=Poción de fuerza
|
||||
items.potions.potionofstrength.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.potionofstrength.msg=Un nuevo poder fluye por tu cuerpo, ¡ahora tienes %d de fuerza!
|
||||
items.potions.potionofstrength.desc=Este potente líquido recorrerá tus músculos, incrementando permanentemente tu fuerza en un punto.
|
||||
|
||||
items.potions.potionoftoxicgas.name=Poción de gas tóxico
|
||||
@@ -754,7 +754,7 @@ items.potions.elixirs.elixiroficytouch.name=elixir de toque helado
|
||||
items.potions.elixirs.elixiroficytouch.desc=Cuando es consumido, este elixir permitirá al bebedor absorber el calor de los enemigos que ataca. Este efecto hará que el bebedor sea inmune al frío y le permitirá enfriar a los enemigos con ataques físicos.
|
||||
|
||||
items.potions.elixirs.elixirofmight.name=elixir de poderío
|
||||
items.potions.elixirs.elixirofmight.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.elixirs.elixirofmight.msg=Un nuevo poder fluye por tu cuerpo, ¡ahora tienes %d de fuerza!
|
||||
items.potions.elixirs.elixirofmight.desc=Este líquido poderoso recorrerá tus músculos, aumentando permanentemente tu fuerza en un punto y aumentando temporalmente la salud máxima en %d puntos. El aumento de salud depende de tu salud máxima, pero disminuirá lentamente a medida que subas de nivel.
|
||||
items.potions.elixirs.elixirofmight$htboost.name=impulso de salud máxima
|
||||
items.potions.elixirs.elixirofmight$htboost.desc=Tu cuerpo se siente anormalmente fuerte y saludable. \n\nTu salud máxima se incrementa durante un período prolongado de tiempo. A medida que ganes niveles, el aumento se desvanecerá constantemente.\n\nAumento actual: %d.\nNiveles restantes: %d.
|
||||
@@ -858,7 +858,7 @@ items.quest.pickaxe.ac_mine=MINAR
|
||||
items.quest.pickaxe.no_vein=No hay ninguna veta de oro oscuro cerca que minar.
|
||||
items.quest.pickaxe.ability_name=perforar
|
||||
items.quest.pickaxe.ability_desc=La Duelista puede _perforar_ a un enemigo con un pico. Está garantizado a impactar, aplica vulnerable por 3 turnos y causa el doble de daño contra enemigos de piel dura.
|
||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
|
||||
items.quest.pickaxe.desc=Se trata de una resistente y pesada herramienta para romper rocas. No necesitas equipar el pico para usarlo, pero probablemente puede ser equipado como arma en caso de apuros.
|
||||
|
||||
items.quest.ratskull.name=calavera de rata gigante
|
||||
items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería un trofeo de caza estupendo, si tuvieras un muro en el que colgarla.
|
||||
@@ -867,16 +867,16 @@ items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería
|
||||
|
||||
###remains
|
||||
items.remains.remainsitem.ac_use=USAR
|
||||
items.remains.bowfragment.name=bow fragment
|
||||
items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
|
||||
items.remains.brokenhilt.name=broken hilt
|
||||
items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee attacks. Doing this will destroy the hilt however.
|
||||
items.remains.brokenstaff.name=broken staff
|
||||
items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little charge boost. Doing this will destroy the staff however.
|
||||
items.remains.cloakscrap.name=scrap of fabric
|
||||
items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little charge boost. Doing this will destroy the fabric however.
|
||||
items.remains.sealshard.name=seal shards
|
||||
items.remains.sealshard.desc=These tiny shards of red wax looks like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shard however.
|
||||
items.remains.bowfragment.name=fragmento de arco
|
||||
items.remains.bowfragment.desc=Este roto fragmento de madera fue una vez parte del arco espiritual de una cazadora desaparecida. Puedes sentir que aún queda algo de energía natural en el fragmento. El mismo puede ser usado para hacer crecer hierba alta a tu alrededor. Sin embargo, al hacer esto se destruirá el fragmento.
|
||||
items.remains.brokenhilt.name=empuñadura rota
|
||||
items.remains.brokenhilt.desc=Esta rota empuñadura parece provenir del arma de una Duelista derrotada. Puedes sentir que aún queda algo de poder marcial en la empuñadura. La misma puede ser usada para obtener daño adicional en tus próximos dos ataques cuerpo a cuerpo. Sin embargo, al hacer esto se destruirá la empuñadura.
|
||||
items.remains.brokenstaff.name=bastón roto
|
||||
items.remains.brokenstaff.desc=Este bastón del Mago ha sido partido por la mitad tras el deceso de su dueño. Puedes sentir que aún queda algo de energía mágica en el bastón. El mismo puede ser usado para darle a tus varitas un poco de carga. Sin embargo, al hacer esto se destruirá el bastón.
|
||||
items.remains.cloakscrap.name=trozo de tela
|
||||
items.remains.cloakscrap.desc=Este trozo de tela translúcida parece provenir del manto de sombras de un difunto Pícaro. Puedes sentir que aún queda algo de energía mística en el trozo de tela. El mismo puede ser usado para darle a tus artefactos un poco de carga. Sin embargo, al hacer esto se destruirá el trozo de tela.
|
||||
items.remains.sealshard.name=fragmentos de sello
|
||||
items.remains.sealshard.desc=Estos pequeños fragmentos de cera roja parecen provenir del sello de un Guerrero caído. Puedes sentir que aún queda algo de fuerza de voluntad en el sello. El mismo puede ser usado para obtener un poco de blindaje. Sin embargo, al hacer esto se destruirán los fragmentos de sello.
|
||||
|
||||
|
||||
|
||||
@@ -934,7 +934,7 @@ items.rings.ringofevasion.desc=Este anillo acelera las reacciones del portador,
|
||||
items.rings.ringofforce.name=anillo de fuerza
|
||||
items.rings.ringofforce.stats=Cuando estés desarmado, con tu fuerza actual, este anillo infligirá _%1$d-%2$d de daño._ Con un arma equipada, ese anillo incrementa el daño en _%3$d._
|
||||
items.rings.ringofforce.typical_stats=Cuando estés desarmado, con tu fuerza actual, normalmente este anillo infligiría _%1$d-%2$d de daño._ Con un arma equipada, este anillo incrementaría el daño en _%3$d._
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or increasing damage by _%3$d_ with one.
|
||||
items.rings.ringofforce.combined_stats=Tus anillos equipados están combinando su poder, causando un total de _%1$d-%2$d de daño_ sin arma, o aumentando el daño en _%3$d_ con un arma equipada.
|
||||
items.rings.ringofforce.ability_name=postura de lucha
|
||||
items.rings.ringofforce.ability_desc=La Duelista adopta una _postura de lucha_ con este anillo. Mientras este en esta postura los ataques normales de la Duelista usan su anillo de fuerza incluso con un arma equipada. El anillo hereda el encantamiento y aumento del arma. Cada ataque en esta postura consume 1/6 de carga del arma.
|
||||
items.rings.ringofforce.desc=Este anillo aumenta la fuerza de los golpes cuerpo a cuerpo del usuario. Este poder adicional es bastante débil cuando se empuñan armas, pero un ataque sin armas se hará mucho más fuerte. Un anillo maldito en cambio debilitará los golpes del portador.
|
||||
@@ -1167,7 +1167,7 @@ items.spells.beaconofreturning.desc=Este hechizo intrincado otorga al usuario la
|
||||
|
||||
items.spells.curseinfusion.name=infusión de maldición
|
||||
items.spells.curseinfusion.inv_title=Maldecir un ítem
|
||||
items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed.\n\nMultiple curse infusions can also be used to change the curse on a weapon or armor.
|
||||
items.spells.curseinfusion.desc=Este hechizo infunde una pieza de equipamiento con la misma poderosa magia maligna que se encuentra dentro de DM-300. El ítem en el que es usado será maldecido inmediatamente, y cualquier encantamiento o glifo que pueda tener será anulado.\n\nEn el caso de armas, armaduras, y varitas, el ítem ganará mejoras además de ser maldecido. Las mejoras de Infusión malignas no se acumulan, y la mejora se perderá si la maldición es removida del ítem.\n\nVarias infusiones de maldición pueden ser usadas para cambiar la maldición en un arma o armadura.
|
||||
|
||||
items.spells.featherfall.name=caída de pluma
|
||||
items.spells.featherfall.light=¡Te sientes ligero como una pluma!
|
||||
@@ -1553,7 +1553,7 @@ items.weapon.melee.assassinsblade.desc=Una pequeña cuchilla ondulada hecha de o
|
||||
items.weapon.melee.battleaxe.name=hacha de combate
|
||||
items.weapon.melee.battleaxe.stats_desc=Esta es un arma bastante precisa.
|
||||
items.weapon.melee.battleaxe.ability_name=golpe fuerte
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals +35% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.battleaxe.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de combate. Este concentrado ataque inflige +35% de daño y marea por 5 turnos, reduciendo la precisión y evasión en 50%. Esta habilidad cuesta 2 cargas si no sorprende al enemigo.
|
||||
items.weapon.melee.battleaxe.desc=La enorme cabeza de acero de esta hacha de batalla pone un peso considerable detrás de cada golpe.
|
||||
|
||||
items.weapon.melee.crossbow.name=ballesta
|
||||
@@ -1624,7 +1624,7 @@ items.weapon.melee.greatsword.desc=Esta imponente espada inflige gran daño al e
|
||||
items.weapon.melee.handaxe.name=hacha de mano
|
||||
items.weapon.melee.handaxe.stats_desc=Esta es un arma bastante precisa.
|
||||
items.weapon.melee.handaxe.ability_name=golpe fuerte
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals +45% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.handaxe.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de mano. Este concentrado ataque inflige +45% de daño y marea por 5 turnos, reduciendo la precisión y evasión en 50%. Esta habilidad cuesta 2 cargas si no sorprende al enemigo.
|
||||
items.weapon.melee.handaxe.desc=Un hacha ligera, normalmente usada para talar árboles. Su ancho filo también funciona bien contra enemigos.
|
||||
|
||||
items.weapon.melee.katana.name=katana
|
||||
@@ -1641,7 +1641,7 @@ items.weapon.melee.longsword.desc=La larga y afilada cuchilla de acero de esta e
|
||||
items.weapon.melee.mace.name=maza
|
||||
items.weapon.melee.mace.stats_desc=Esta es un arma bastante precisa.
|
||||
items.weapon.melee.mace.ability_name=golpe fuerte
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals +40% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.mace.ability_desc=La Duelista puede realizar un _golpe fuerte_ con una maza. Este concentrado ataque inflige +40% de daño y marea por 5 turnos, reduciendo la precisión y evasión en 50%. Esta habilidad cuesta 2 cargas si no sorprende al enemigo.
|
||||
items.weapon.melee.mace.desc=La gran cabeza de hierro de esta arma hace un daño sustancial.
|
||||
|
||||
items.weapon.melee.magesstaff.name=bastón del mago
|
||||
@@ -1657,7 +1657,7 @@ items.weapon.melee.magesstaff.cursed=No puedes usar una varita maldita.
|
||||
items.weapon.melee.magesstaff.imbue_desc=¿Estás seguro de que quieres imbuir tu bastón con esta varita?\n\nSi la varita a imbuir es del mismo o mayor nivel que el bastón, este heredará el nivel de la varita más un nivel de sus propias mejoras.\n\nImbuir dará como resultado un bastón de _nivel %d_.
|
||||
items.weapon.melee.magesstaff.imbue_lost=La varita actualmente imbuida en tu bastón se perderá.
|
||||
items.weapon.melee.magesstaff.imbue_talent=La varita actualmente imbuida en tu bastón tiene una _probabilidad del %1$d%%_ de ser devuelta con nivel +0. Devolución de varitas restantes: _%2$d_. Si tu varita no es devuelta obtendrás 1 resina arcana en su lugar.
|
||||
items.weapon.melee.magesstaff.yes=Yes, I'm sure
|
||||
items.weapon.melee.magesstaff.yes=Sí, estoy seguro
|
||||
items.weapon.melee.magesstaff.no=No, he cambiado de idea
|
||||
items.weapon.melee.magesstaff.desc=Creado por el Mago mismo, este bastón es una arma mágica única que puede ser imbuido con una varita.
|
||||
items.weapon.melee.magesstaff.no_wand=El bastón no tiene magia actualmente, debe ser _imbuido con el poder de una varita_ antes de que pueda ser usado para lanzar hechizos.
|
||||
@@ -1752,7 +1752,7 @@ items.weapon.melee.sword$cleavetracker.desc=La Duelista está lista para usar ra
|
||||
items.weapon.melee.warhammer.name=martillo de guerra
|
||||
items.weapon.melee.warhammer.stats_desc=Esta es un arma bastante precisa.
|
||||
items.weapon.melee.warhammer.ability_name=golpe fuerte
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals +30% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.warhammer.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un martillo de guerra. Este concentrado ataque inflige +30% de daño y marea por 5 turnos, reduciendo la precisión y evasión en 50%. Esta habilidad cuesta 2 cargas si no sorprende al enemigo.
|
||||
items.weapon.melee.warhammer.desc=Pocas criaturas pueden soportar el golpe aplastante de esta imponente maza de plomo y acero, pero se necesita una gran fuerza para usarla de manera efectiva.
|
||||
|
||||
items.weapon.melee.warscythe.name=guadaña de guerra
|
||||
|
||||
@@ -575,20 +575,20 @@ items.food.phantommeat.name=fantom hús
|
||||
items.food.phantommeat.desc=Egy nagy, csillogó, áttetsző steak, amelyet egy fantom pirájából vágtak ki. Ezt a varázslatos húst nem kell megfőzni, és számos védekezési előnyt biztosít amellett, hogy teljesen jóllakat. Ha megeszed, láthatatlanságot, kéregbőrt és némi gyógyulást biztosít, valamint számos káros hatást gyógyít.
|
||||
|
||||
items.food.pasty.name=pástétom
|
||||
items.food.pasty.fish_name=steamed fish
|
||||
items.food.pasty.amulet_name=amulet of yendor?
|
||||
items.food.pasty.fish_name=párolt hal
|
||||
items.food.pasty.amulet_name=yendor amulettje?
|
||||
items.food.pasty.egg_name=easter egg
|
||||
items.food.pasty.pie_name=tökpite
|
||||
items.food.pasty.cane_name=kandiscukor
|
||||
items.food.pasty.desc=Ez egy hagyományos kelta pástétom, hagyományos marha- és krumplitöltelékkel. Ízletes!
|
||||
items.food.pasty.fish_desc=A whole steamed fish, magically preserved on a bed of greens. It's tradition to save some fish for later around this time of year, so you'll keep some leftovers instead of eating it all at once.\n\nHappy Lunar New Year!
|
||||
items.food.pasty.amulet_desc=You've finally found it, the magical amulet of - wait a minute, this is just a foil-wrapped chocolate made to look like the amulet! It won't grant you limitless power, but at least it'll fill you up and give you a little artifact charge.\n\nApril Fools!
|
||||
items.food.pasty.egg_desc=A great big chocolate egg, wrapped in colorful yellow foil. There's easily enough chocolate here to fill you up, and the suger might give your artifacts a tiny bit of extra charge.\n\nHappy Easter!
|
||||
items.food.pasty.pie_desc=A great big slice of pumpkin pie. Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
||||
items.food.pasty.cane_desc=A huge sugary sweet candy cane. It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||
items.food.pasty$fishleftover.name=fish leftovers
|
||||
items.food.pasty.fish_desc=Egy egész párolt hal, varázslattal tartósítva, zöldágyon. Az évnek ebben az időszakában hagyomány, hogy egy kis halat félreteszünk későbbre, így ahelyett, hogy az egészet egyszerre fogyasztanánk el, megmarad egy kis maradék.\n\nBoldog Holdújévet!
|
||||
items.food.pasty.amulet_desc=Végre megtaláltad, a varázslatos amulettet - várj egy percet, ez csak egy fóliába csomagolt csokoládé, ami úgy néz ki, mint az amulett! Nem ad határtalan erőt, de legalább feltölt és ad egy kis ereklyetöltést.\n\nÁprilis Bolondja!
|
||||
items.food.pasty.egg_desc=Egy nagy csokoládétojás, színes sárga fóliába csomagolva. Könnyen van itt annyi csokoládé, hogy jóllakj, és a cukortól talán egy icipici plusz töltést kapnak a műtárgyak.\n\nBoldog Húsvéti Ünnepeket!
|
||||
items.food.pasty.pie_desc=Egy nagy szelet tökpite! Édes és fűszeres íze laktat és egy kicsit gyógyít is.\n\nBoldog Halloweent!
|
||||
items.food.pasty.cane_desc=Hatalmas, ragacsos, édes kandiscukor! Laktató, és a benne lévő cukor valamicske energiát még a varázspálcáidnak is ad.\n\nKellemes Ünnepeket!
|
||||
items.food.pasty$fishleftover.name=halmaradékok
|
||||
items.food.pasty$fishleftover.eat_msg=Ez az étel rendben volt.
|
||||
items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. You can eat it any time you like to restore a little hunger.
|
||||
items.food.pasty$fishleftover.desc=Egy kis halmaradék az előző étkezésből. Bármikor megeheted, hogy egy kicsit csillapítsd az éhségedet.
|
||||
|
||||
items.food.smallration.name=kisadag étel
|
||||
items.food.smallration.eat_msg=Ez az étel rendben volt.
|
||||
@@ -689,7 +689,7 @@ items.potions.potionofhealing.desc=Az elixír gyorsan visszaadja a teljes élete
|
||||
|
||||
items.potions.potionofinvisibility.name=láthatatlanság itala
|
||||
items.potions.potionofinvisibility.invisible=Látod, ahogy a kezeid láthatatlanná válnak!
|
||||
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.
|
||||
items.potions.potionofinvisibility.desc=Ha megiszod ezt az italt, átmenetileg láthatatlanná válsz. Amíg láthatatlan vagy, az ellenségek nem láthatnak téged. A fizikai támadások és mágikus hatások (például tekercsek és varázspálcák) azonnal megszüntetik a láthatatlanságot.
|
||||
|
||||
items.potions.potionoflevitation.name=lebegésital
|
||||
items.potions.potionoflevitation.float=A levegőbe emelkedsz!
|
||||
@@ -712,7 +712,7 @@ items.potions.potionofpurity.protected=Egy védőréteg vesz körül!
|
||||
items.potions.potionofpurity.desc=Ez a mágikus reagens nagy területen gyorsan semlegesít minden területhez kötött ártalmas hatást. Ha megiszod, egy ideig immunissá válsz a hasonló hatásokra.
|
||||
|
||||
items.potions.potionofstrength.name=erőital
|
||||
items.potions.potionofstrength.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.potionofstrength.msg=Újult erő járja át a testedet, most már %d erőd van!
|
||||
items.potions.potionofstrength.desc=Ez az erőteljes folyadék szétáramlik az izmaidban, tartósan megnövelve egy ponttal az erődet.
|
||||
|
||||
items.potions.potionoftoxicgas.name=mérgesgáz ital
|
||||
@@ -754,7 +754,7 @@ items.potions.elixirs.elixiroficytouch.name=jeges érintés elixír
|
||||
items.potions.elixirs.elixiroficytouch.desc=Elfogyasztva ez az elixír képessé tesz arra, hogy kiszipolyozd a támadó ellenfél hőjét. A hatása alatt immunis vagy a hidegre, és képes leszel megfagyasztani az ellenfeled fizikai támadással.
|
||||
|
||||
items.potions.elixirs.elixirofmight.name=hatalom elixír
|
||||
items.potions.elixirs.elixirofmight.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.elixirs.elixirofmight.msg=Újult erő járja át a testedet, most már %d erőd van!
|
||||
items.potions.elixirs.elixirofmight.desc=Ez az erőteljes folyadék szétáramlik izmaidban, azonnal megnövelve az erőd egy ponttal és átmenetileg megnövelve az egészséged %d ponttal. Az egészség túltöltése a maximum egészségeddel együtt skálázódik, de lassan elmosódik, ahogyan szinteteket lépsz.
|
||||
items.potions.elixirs.elixirofmight$htboost.name=max egészség túltöltés
|
||||
items.potions.elixirs.elixirofmight$htboost.desc=A tested természetellenesen erősnek és egészségesnek érzed.\n\nA maximális egészséged túltöltődik az idő egy kiterjesztett periódusára. Ahogyan szinteket lépsz, a túltöltés lassacskán elenyészik.\n\nAktuális túltöltési érték: %d.\nHátralévő szintek: %d.
|
||||
@@ -858,7 +858,7 @@ items.quest.pickaxe.ac_mine=BÁNYÁSZOM
|
||||
items.quest.pickaxe.no_vein=Nincs a közeledben kibányászható sötét aranyérc.
|
||||
items.quest.pickaxe.ability_name=átdöf
|
||||
items.quest.pickaxe.ability_desc=A párbajhős képes csákánnyal _átdöfni_ az ellenséget. Ez garantált találat, 3 fordulóig sebezhető, és dupla sebzést okoz a kemény bőrű ellenségeknek.
|
||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
|
||||
items.quest.pickaxe.desc=Ez egy erős és nehéz szerszám a sziklatöréshez. A bányászathoz nem kell felszerelned a csákányt, de szükség esetén valószínűleg fegyverként is használhatod.
|
||||
|
||||
items.quest.ratskull.name=óriás patkánykoponya
|
||||
items.quest.ratskull.desc=Egy meglepően méretes patkánykoponya. Nagyszerű vadásztrófea lehetne, ha lenne falad, ahova kirakhatnád.
|
||||
@@ -867,16 +867,16 @@ items.quest.ratskull.desc=Egy meglepően méretes patkánykoponya. Nagyszerű va
|
||||
|
||||
###remains
|
||||
items.remains.remainsitem.ac_use=HASZNÁLOM
|
||||
items.remains.bowfragment.name=bow fragment
|
||||
items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
|
||||
items.remains.brokenhilt.name=broken hilt
|
||||
items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee attacks. Doing this will destroy the hilt however.
|
||||
items.remains.brokenstaff.name=broken staff
|
||||
items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little charge boost. Doing this will destroy the staff however.
|
||||
items.remains.cloakscrap.name=scrap of fabric
|
||||
items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little charge boost. Doing this will destroy the fabric however.
|
||||
items.remains.sealshard.name=seal shards
|
||||
items.remains.sealshard.desc=These tiny shards of red wax looks like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shard however.
|
||||
items.remains.bowfragment.name=íjszilánk
|
||||
items.remains.bowfragment.desc=Ez a törött fadarab egykor egy elveszett vadászlány szellemíjának része volt. A szilánkban még mindig érzed, hogy maradt benne egy kis természeti energia, a szilánkot arra használhatod, hogy magas füvet növessz magad köré. Ez azonban elpusztítja a szilánkot.
|
||||
items.remains.brokenhilt.name=törött markolat
|
||||
items.remains.brokenhilt.desc=Ez a törött markolat úgy néz ki, mintha egy legyőzött párbajozó fegyveréből származna. A markolatban még érezhető egy kis harci erő, amit arra használhatsz, hogy a következő két közelharci támadásodhoz egy kis bónusz sebzést kapj. Ez azonban elpusztítja a markolatot.
|
||||
items.remains.brokenstaff.name=törött bot
|
||||
items.remains.brokenstaff.desc=Ez a mágusbot kettétört, miután a tulajdonosa meghalt. Még mindig érezhető, hogy maradt némi mágikus energia a botban, amit arra használhatsz, hogy a pálcádnak egy kis töltést adj. Ez azonban elpusztítja a bot maradványait.
|
||||
items.remains.cloakscrap.name=szövetdarabka
|
||||
items.remains.cloakscrap.desc=Ez az áttetsző szövetdarab úgy néz ki, mintha egy néhai Zsivány árnyékköpenyéből származna. Még mindig érezhető benne egy kis misztikus energia, amit arra használhatsz, hogy egy kis töltéslöketet adj az ereklyéidnek. Ez azonban elpusztítja a szövetfarabkát.
|
||||
items.remains.sealshard.name=pecsét szilánkok
|
||||
items.remains.sealshard.desc=Ezek az apró, vörös viaszdarabkák úgy néznek ki, mintha egy elesett Harcos pecsétjéről származnának. Még mindig érzed, hogy egy kis akaraterő tapad a pecséthez, amit arra használhatsz, hogy adj magadnak egy kis védelmet. Ez azonban elpusztítja a pecsét szilánkot.
|
||||
|
||||
|
||||
|
||||
@@ -934,7 +934,7 @@ items.rings.ringofevasion.desc=Ez a gyűrű felgyorsítja a viselője reakcióit
|
||||
items.rings.ringofforce.name=nyerserő-gyűrű
|
||||
items.rings.ringofforce.stats=A jelenlegi erőddel fegyvertelenül ez a gyűrű _%1$d-%2$d sérülést_ okoz. Fegyverrel ez a gyűrű ennyivel növeli a sebzésed: _%3$d._
|
||||
items.rings.ringofforce.typical_stats=Fegyvertelenül a jelenlegi erőddel ez a gyűrű jellemzően _%1$d-%2$d sérülést_ okoz. Fegyverrel jellemzően ennyivel növeli a sebzést: _%3$d._
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or increasing damage by _%3$d_ with one.
|
||||
items.rings.ringofforce.combined_stats=A felszerelt gyűrűid egyesítik erejüket, és összesen _%1$d-%2$d sebzést_ okoznak fegyver nélkül, vagy _%3$d sebzést_ fegyverrel.
|
||||
items.rings.ringofforce.ability_name=ütőállás
|
||||
items.rings.ringofforce.ability_desc=A Párbajhős ezzel a gyűrűvel felveheti a _bunyós testtartást_. Ebben a testtartásban a Párbajhős rendszeres támadásai ezt a gyűrűt használják, még fegyverrel felszerelve is. A gyűrű örökli a fegyver varázslatát és kiterjesztését is. Minden egyes rendszeres támadás ebben az állásban egy fegyvertöltés 1/6-át emészti fel.
|
||||
items.rings.ringofforce.desc=Ez a gyűrű fokozza a viselője pusztakézi ütéseinek erejét. Ez az extra erő elég gyenge ha fegyvert forgatsz, de egy fegyvertelen támadás sokkal erősebbé válik. Egy megátkozott gyűrű ehelyett gyengíti az pusztakézi ütéseid erejét.
|
||||
@@ -1167,7 +1167,7 @@ items.spells.beaconofreturning.desc=Eme bonyolult varázslat képessé tesz arra
|
||||
|
||||
items.spells.curseinfusion.name=átokömlesztés
|
||||
items.spells.curseinfusion.inv_title=Átkozz meg valamit
|
||||
items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed.\n\nMultiple curse infusions can also be used to change the curse on a weapon or armor.
|
||||
items.spells.curseinfusion.desc=Ez a varázslat a DM-300-asban lévő erőteljes rosszindulatú mágiával ruházza fel a felszerelést. A tárgy, amire használják, azonnal elátkozott lesz, és minden varázslat vagy véset, ami rajta volt, felülíródik.\n\nFegyverek, páncélok és varázspálcák esetében a tárgy az átkozódáson kívül fejlesztéseket is kap. Az átok infúziós fejlesztések nem halmozódnak, és a fejlesztések elvesznek, ha a tárgy átok nélkülivé válik.\n\nEgy fegyver vagy páncél átkának megváltoztatásához több átokfúzió is használható.
|
||||
|
||||
items.spells.featherfall.name=pehelysúly
|
||||
items.spells.featherfall.light=Könnyűnek érzed magad, mint egy madártoll!
|
||||
@@ -1553,7 +1553,7 @@ items.weapon.melee.assassinsblade.desc=Az obszidiánból készült kicsi, hullá
|
||||
items.weapon.melee.battleaxe.name=csatabárd
|
||||
items.weapon.melee.battleaxe.stats_desc=Meglehetősen pontos fegyver.
|
||||
items.weapon.melee.battleaxe.ability_name=súlyos csapás
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals +35% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.battleaxe.ability_desc=A Párbajhős képes _nehéz csapást_ mérni a csatabárddal. Ez a koncentrált támadás +35% sebzést okoz, és 5 fordulóra elkábít, 50%-kal csökkentve a pontosságot és a kitérést. Ez a képesség 2 töltésbe kerül, kivéve, ha nem lepi meg az ellenséget.
|
||||
items.weapon.melee.battleaxe.desc=A csatabárd roppant acélfeje minden suhintást jelentős súllyal támogat meg.
|
||||
|
||||
items.weapon.melee.crossbow.name=íjpuska
|
||||
@@ -1624,7 +1624,7 @@ items.weapon.melee.greatsword.desc=A hatalmas penge a súlya miatt minden ütés
|
||||
items.weapon.melee.handaxe.name=kézi fejsze
|
||||
items.weapon.melee.handaxe.stats_desc=Elég pontos fegyver.
|
||||
items.weapon.melee.handaxe.ability_name=súlyos csapás
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals +45% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.handaxe.ability_desc=A Párbajhős képes _nehéz csapást_ mérni a csatabárddal. Ez a koncentrált támadás +45% sebzést okoz, és 5 fordulóra elkábít, 50%-kal csökkentve a pontosságot és a kitérést. Ez a képesség 2 töltésbe kerül, kivéve, ha nem lepi meg az ellenséget.
|
||||
items.weapon.melee.handaxe.desc=Favágáshoz használt könnyű fejsze. A széles pengéje remekül működik az ellenségek ellen is.
|
||||
|
||||
items.weapon.melee.katana.name=katana
|
||||
@@ -1641,7 +1641,7 @@ items.weapon.melee.longsword.desc=A kard hosszú, borotvaéles acélpengéje meg
|
||||
items.weapon.melee.mace.name=buzogány
|
||||
items.weapon.melee.mace.stats_desc=Elég pontos fegyver.
|
||||
items.weapon.melee.mace.ability_name=súlyos csapás
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals +40% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.mace.ability_desc=A Párbajhős képes _nehéz csapást_ mérni a csatabárddal. Ez a koncentrált támadás +40% sebzést okoz, és 5 fordulóra elkábít, 50%-kal csökkentve a pontosságot és a kitérést. Ez a képesség 2 töltésbe kerül, kivéve, ha nem lepi meg az ellenséget.
|
||||
items.weapon.melee.mace.desc=A fegyver hatalmas vasfeje komoly sebet tud ejteni.
|
||||
|
||||
items.weapon.melee.magesstaff.name=mágus varázsbotja
|
||||
@@ -1657,7 +1657,7 @@ items.weapon.melee.magesstaff.cursed=Megátkozott varázspálcát nem tudsz hasz
|
||||
items.weapon.melee.magesstaff.imbue_desc=Biztos vagy benne hogy beoltod a varázsbotod ezzel a varázspálcával?\n\nHa a beoltott varázspálca ugyanolyan, vagy magasabb szintű mint a varázsbot, a varázsbot magába foglalja a varázspálca szintjét és még egyet a saját fejlesztéséből.\n\nEz a beoltás %d szintű varázsbotot fog eredményezni.
|
||||
items.weapon.melee.magesstaff.imbue_lost=A varázsbotba beoltott pálca el fog veszni.
|
||||
items.weapon.melee.magesstaff.imbue_talent=A pálca ami jelenleg a botba van oltva %1$d%% eséllyel nullázódik. A hátralévő varázspálca: %2$d. Ha a pálcádat nem őrzöd meg, kapsz helyette 1 misztikus gyantát.
|
||||
items.weapon.melee.magesstaff.yes=Yes, I'm sure
|
||||
items.weapon.melee.magesstaff.yes=Igen, biztos vagyok benne
|
||||
items.weapon.melee.magesstaff.no=Nem, meggondoltam magam
|
||||
items.weapon.melee.magesstaff.desc=A mágus maga készítette ezt a páratlan, mágikus fegyverként szolgáló varázsbotot, amelybe varázspálcák képességeit lehet átoltani.
|
||||
items.weapon.melee.magesstaff.no_wand=A botban most nincs mágikus erő, előbb bele kell oltani _egy varázspálca erejét,_ hogy aztán varázsolni lehessen vele.
|
||||
@@ -1752,7 +1752,7 @@ items.weapon.melee.sword$cleavetracker.desc=A Párbajhős készen áll, hogy fol
|
||||
items.weapon.melee.warhammer.name=harci kalapács
|
||||
items.weapon.melee.warhammer.stats_desc=Elég pontos fegyver.
|
||||
items.weapon.melee.warhammer.ability_name=súlyos csapás
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals +30% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.warhammer.ability_desc=A Párbajhős képes _nehéz csapást_ mérni a csatabárddal. Ez a koncentrált támadás +30% sebzést okoz, és 5 fordulóra elkábít, 50%-kal csökkentve a pontosságot és a kitérést. Ez a képesség 2 töltésbe kerül, kivéve, ha nem lepi meg az ellenséget.
|
||||
items.weapon.melee.warhammer.desc=Kevés lény bír ellenállni az ólom és acél eme rendkívül erős ötvözetével mért pusztító csapásnak, de a hatékony használata nagy erőt is igényel.
|
||||
|
||||
items.weapon.melee.warscythe.name=háborús kasza
|
||||
|
||||
@@ -575,20 +575,20 @@ items.food.phantommeat.name=幻の肉
|
||||
items.food.phantommeat.desc=霊体ピラニアから切り出した、光り輝く半透明の大きな肉。この魔法の肉は調理する必要がなく、十分に腹を満たすだけでなく、多くの防御的な利点を付与する。食べると、透明化、樹皮の肌、若干の治癒、多くの状態異常の回復を与える。
|
||||
|
||||
items.food.pasty.name=パスティ
|
||||
items.food.pasty.fish_name=steamed fish
|
||||
items.food.pasty.amulet_name=amulet of yendor?
|
||||
items.food.pasty.egg_name=easter egg
|
||||
items.food.pasty.fish_name=蒸し魚
|
||||
items.food.pasty.amulet_name=イェンダーの魔除け?
|
||||
items.food.pasty.egg_name=イースターエッグ
|
||||
items.food.pasty.pie_name=パンプキンパイ
|
||||
items.food.pasty.cane_name=棒キャンディ
|
||||
items.food.pasty.desc=牛肉とじゃがいもの伝統的な具が入った、本格的なコーニッシュパスティだ。おいしい!
|
||||
items.food.pasty.fish_desc=A whole steamed fish, magically preserved on a bed of greens. It's tradition to save some fish for later around this time of year, so you'll keep some leftovers instead of eating it all at once.\n\nHappy Lunar New Year!
|
||||
items.food.pasty.amulet_desc=You've finally found it, the magical amulet of - wait a minute, this is just a foil-wrapped chocolate made to look like the amulet! It won't grant you limitless power, but at least it'll fill you up and give you a little artifact charge.\n\nApril Fools!
|
||||
items.food.pasty.egg_desc=A great big chocolate egg, wrapped in colorful yellow foil. There's easily enough chocolate here to fill you up, and the suger might give your artifacts a tiny bit of extra charge.\n\nHappy Easter!
|
||||
items.food.pasty.pie_desc=A great big slice of pumpkin pie. Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
||||
items.food.pasty.cane_desc=A huge sugary sweet candy cane. It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||
items.food.pasty$fishleftover.name=fish leftovers
|
||||
items.food.pasty.fish_desc=魔法的に保存された、丸ごと一匹の蒸し魚が青菜の上に乗っている。毎年この時期は、魚は一度に全部食べるのではなく、少し残しておく風習がある。\n\n旧正月、あけましておめでとうございます!
|
||||
items.food.pasty.amulet_desc=遂にあなたはイェンダーの魔除けを......おや、ちょっと待てよ......?これは魔除けに似せて作られたただのホイル包みチョコレートだ!無限のパワーは得られないが、少なくともお腹は満たされるし、ちょっとしたアーティファクトの充填もできる。\n\nエイプリルフール!
|
||||
items.food.pasty.egg_desc=カラフルな黄色のホイルに包まれた大きなチョコレートエッグだ。腹を満たすのに十分な量のチョコレートがあり、砂糖があなたのアーティファクトにほんの少し充填を与えてくれるかもしれない。\n\nハッピーイースター!
|
||||
items.food.pasty.pie_desc=パンプキンパイの大きな一切れだ!甘くて香ばしい味で満腹になり、少し体力が回復するだろう。\n\nハッピーハロウィン!
|
||||
items.food.pasty.cane_desc=甘くて美味しい巨大な棒キャンディだ!満腹になるほど大きく、砂糖は杖を少し充填するだろう。\n\nハッピーホリデー!
|
||||
items.food.pasty$fishleftover.name=蒸し魚の残り
|
||||
items.food.pasty$fishleftover.eat_msg=まあまあ美味しい。
|
||||
items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. You can eat it any time you like to restore a little hunger.
|
||||
items.food.pasty$fishleftover.desc=前の食事で残った魚だ。いつでも好きなときに食べられて、少しだけ空腹を満たすことができる。
|
||||
|
||||
items.food.smallration.name=小さい糧食
|
||||
items.food.smallration.eat_msg=まあまあ美味しい。
|
||||
@@ -689,7 +689,7 @@ items.potions.potionofhealing.desc=この霊薬はたちどころに傷を癒す
|
||||
|
||||
items.potions.potionofinvisibility.name=不可視のポーション
|
||||
items.potions.potionofinvisibility.invisible=手が見えなくなってきた!
|
||||
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.
|
||||
items.potions.potionofinvisibility.desc=このポーションを飲むと一時的に不可視状態になる。不可視状態の間、敵はあなたを見ることができなくなる。物理攻撃や魔法効果(巻物や杖など)は即座に不可視状態が解除される。
|
||||
|
||||
items.potions.potionoflevitation.name=浮遊のポーション
|
||||
items.potions.potionoflevitation.float=空中に浮いている!
|
||||
@@ -712,7 +712,7 @@ items.potions.potionofpurity.protected=保護膜があなたを包み込んだ
|
||||
items.potions.potionofpurity.desc=この魔法の薬はエリア内の有害な効果を一瞬にして無効化するだろう。飲む事でそれらの効果に対する耐性を一時的に得ることができる。
|
||||
|
||||
items.potions.potionofstrength.name=筋力のポーション
|
||||
items.potions.potionofstrength.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.potionofstrength.msg=新たな力が全身を駆け巡り、あなたの筋力は%dになった!
|
||||
items.potions.potionofstrength.desc=この強力な液体を飲むと筋肉を駆け巡り、あなたの筋力が1ポイント上昇するだろう。
|
||||
|
||||
items.potions.potionoftoxicgas.name=毒ガスのポーション
|
||||
@@ -754,7 +754,7 @@ items.potions.elixirs.elixiroficytouch.name=氷の触感の霊薬
|
||||
items.potions.elixirs.elixiroficytouch.desc=霊薬を飲み干すと、攻撃した敵から熱を奪うようになる。冷気に対する耐性が付き、物理攻撃をした敵を凍えさせるだろう。
|
||||
|
||||
items.potions.elixirs.elixirofmight.name=力の霊薬
|
||||
items.potions.elixirs.elixirofmight.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.elixirs.elixirofmight.msg=新たな力が全身を駆け巡り、あなたの筋力は%dになった!
|
||||
items.potions.elixirs.elixirofmight.desc=この液体は筋肉を駆け巡り、あなたの筋力を1ポイント上昇させ、追加で一時的に最大体力が%dポイント上昇する。この補正は最大体力に比例するが、レベルが上がるにつれ徐々に少なくなるだろう。
|
||||
items.potions.elixirs.elixirofmight$htboost.name=最大体力への補正
|
||||
items.potions.elixirs.elixirofmight$htboost.desc=体が異常に強く、健康になっている。\n\nあなたの最大体力は長期間に渡り補正がかかるが、レベルが上がるにつれ、補正はだんだん消えていくだろう。\n\n現在の補正量: %d\n最大体力への補正が消えるまで: %d レベル
|
||||
@@ -858,7 +858,7 @@ items.quest.pickaxe.ac_mine=採掘する
|
||||
items.quest.pickaxe.no_vein=近くに採掘できる幽金鉱脈はない。
|
||||
items.quest.pickaxe.ability_name=貫通
|
||||
items.quest.pickaxe.ability_desc=決闘者は、つるはしで敵を_貫通_させることができる。これは確実に命中し、3ターンの間脆弱状態にし、硬質な皮膚を持つ敵には2倍のダメージを与える。
|
||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
|
||||
items.quest.pickaxe.desc=岩を砕くために作られた頑丈で重い道具。装備しなくても採掘はできるが、いざというときには武器として装備することもできるだろう。
|
||||
|
||||
items.quest.ratskull.name=巨大鼠の頭蓋骨
|
||||
items.quest.ratskull.desc=かなり大きな鼠の頭蓋骨。かけるところさえあれば、いい飾り物になりそうだ。
|
||||
@@ -867,16 +867,16 @@ items.quest.ratskull.desc=かなり大きな鼠の頭蓋骨。かけるところ
|
||||
|
||||
###remains
|
||||
items.remains.remainsitem.ac_use=使用する
|
||||
items.remains.bowfragment.name=bow fragment
|
||||
items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
|
||||
items.remains.brokenhilt.name=broken hilt
|
||||
items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee attacks. Doing this will destroy the hilt however.
|
||||
items.remains.brokenstaff.name=broken staff
|
||||
items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little charge boost. Doing this will destroy the staff however.
|
||||
items.remains.cloakscrap.name=scrap of fabric
|
||||
items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little charge boost. Doing this will destroy the fabric however.
|
||||
items.remains.sealshard.name=seal shards
|
||||
items.remains.sealshard.desc=These tiny shards of red wax looks like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shard however.
|
||||
items.remains.bowfragment.name=弓の木片
|
||||
items.remains.bowfragment.desc=この割れた木片は、かつて失われた女猟師の精霊の弓の一部だった。木片にはまだ自然のエネルギーが少し残っている。この木片を使用すると、周りに高い草を生やすことができるが、木片は壊れてしまう。
|
||||
items.remains.brokenhilt.name=折れた柄
|
||||
items.remains.brokenhilt.desc=この折れた柄は、倒されてしまった決闘者の武器のようだ。柄にはまだ少し武力が残っており、この柄を使用すると次の2回の近接攻撃に少しボーナスダメージを得ることができるが、柄は壊れてしまう。
|
||||
items.remains.brokenstaff.name=折れた長杖
|
||||
items.remains.brokenstaff.desc=この魔術師の折れた長杖は、持ち主が亡くなった後、真っ二つに折れてしまったようだ。長杖にはまだ魔法のエネルギーが残っており、使用すると他の杖の充填を少し増やすことができるが、折れた長杖は壊れてしまう。
|
||||
items.remains.cloakscrap.name=布切れ
|
||||
items.remains.cloakscrap.desc=この半透明の布切れは、盗賊亡き後の影の外套の一部のようだ。まだ少し神秘的なエネルギーが残っており、使用するとアーティファクトの充填を少し増やすことができるが、布切れは壊れてしまう。
|
||||
items.remains.sealshard.name=印章の破片
|
||||
items.remains.sealshard.desc=この赤い蝋の小さな破片は、倒れた戦士の印章の一部のようだ。印章の破片にはまだ少し意志の力が残っており、使用すると自分をシールドすることができるが、印章の破片は壊れてしまう。
|
||||
|
||||
|
||||
|
||||
@@ -934,7 +934,7 @@ items.rings.ringofevasion.desc=この指輪は着用者の反射神経を刺激
|
||||
items.rings.ringofforce.name=力の指輪
|
||||
items.rings.ringofforce.stats=この指輪は、武器を装備していない場合、あなたの現在の筋力に従って、 _%1$dから%2$dのダメージ_ を与える。武器を装備している場合、ダメージが _%3$d_ 増加する。
|
||||
items.rings.ringofforce.typical_stats=この指輪は、通常、武器を装備していない場合、あなたの現在の筋力に従って、 _%1$dから%2$dのダメージ_ を与える。武器を装備している場合、ダメージが _%3$d_ 増加する。
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or increasing damage by _%3$d_ with one.
|
||||
items.rings.ringofforce.combined_stats=装備している指輪の力が融合し、武器を装備していない場合、合計で _%1$dから%2$dのダメージ_を与え、武器を装備している場合、ダメージが _%3$d_ 増加する。
|
||||
items.rings.ringofforce.ability_name=喧嘩屋の構え
|
||||
items.rings.ringofforce.ability_desc=決闘者はこの指輪を装備することで、_喧嘩屋の構え_をとることができる。この構えをとっている間は、武器を装備していても通常攻撃はこの指輪を使うことになる。また、武器のエンチャントや補強状態も継承される。この構えでの通常攻撃は1回につき武器の充填の1/6回分を消費する。
|
||||
items.rings.ringofforce.desc=この指輪は着用者の打撃力を上げる。この効果は素手で敵を殴打した場合に発揮されるため、武器を使用した状態ではほぼ効果がない。呪われていた場合は、逆に着用者の打撃力を下げるだろう。
|
||||
@@ -1167,7 +1167,7 @@ items.spells.beaconofreturning.desc=この複雑な呪文はその距離にか
|
||||
|
||||
items.spells.curseinfusion.name=呪詛注入
|
||||
items.spells.curseinfusion.inv_title=どれを呪う?
|
||||
items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed.\n\nMultiple curse infusions can also be used to change the curse on a weapon or armor.
|
||||
items.spells.curseinfusion.desc=この呪文はDM-300に内在していた凶悪な魔法と同じ種類の魔法を装備に注入する。アイテムに使用すると直ちに呪われ、エンチャントや刻印は上書きされるだろう。\n\n武器、鎧、杖の場合は、呪われる際に同時に強化を得る。これによる強化は重複せず、解呪されると強化も解除される。\n\n複数の呪いを注入することで、武器や鎧の呪いを変えることもできる。
|
||||
|
||||
items.spells.featherfall.name=天衣飛翔
|
||||
items.spells.featherfall.light=羽のように軽くなったようだ!
|
||||
@@ -1553,7 +1553,7 @@ items.weapon.melee.assassinsblade.desc=黒曜石で作られた波状の刃は
|
||||
items.weapon.melee.battleaxe.name=戦斧
|
||||
items.weapon.melee.battleaxe.stats_desc=この武器による攻撃はより正確になる。
|
||||
items.weapon.melee.battleaxe.ability_name=強打
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals +35% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.battleaxe.ability_desc=決闘者は戦斧で_強打_を行うことができる。この集中的攻撃はダメージが35%上昇し、5ターンの間、正確性と回避力が50%低下する朦朧状態にさせる。この能力は敵を奇襲攻撃しない限り、2回分の充填量が必要だ。
|
||||
items.weapon.melee.battleaxe.desc=巨大な鋼の斧身によって重量級の横薙ぎが放たれる。
|
||||
|
||||
items.weapon.melee.crossbow.name=弩
|
||||
@@ -1624,7 +1624,7 @@ items.weapon.melee.greatsword.desc=そのそびえ立つ刃による重量をか
|
||||
items.weapon.melee.handaxe.name=手斧
|
||||
items.weapon.melee.handaxe.stats_desc=この武器による攻撃はより正確になる。
|
||||
items.weapon.melee.handaxe.ability_name=強打
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals +45% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.handaxe.ability_desc=決闘者は手斧で_強打_を行うことができる。この集中的攻撃はダメージが45%上昇し、5ターンの間、正確性と回避力が50%低下する朦朧状態にさせる。この能力は敵を奇襲攻撃しない限り、2回分の充填量が必要だ。
|
||||
items.weapon.melee.handaxe.desc=木の伐採に使われることが多い軽い斧だ。幅広い刃は敵に対してもよく効果を発揮するだろう。
|
||||
|
||||
items.weapon.melee.katana.name=刀
|
||||
@@ -1641,7 +1641,7 @@ items.weapon.melee.longsword.desc=長い剃刀のような鋼の刃は燦然と
|
||||
items.weapon.melee.mace.name=メイス
|
||||
items.weapon.melee.mace.stats_desc=この武器による攻撃はより正確になる。
|
||||
items.weapon.melee.mace.ability_name=強打
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals +40% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.mace.ability_desc=決闘者はメイスで_強打_を行うことができる。この集中的攻撃はダメージが40%上昇し、5ターンの間、正確性と回避力が50%低下する朦朧状態にさせる。この能力は敵を奇襲攻撃しない限り、2回分の充填量が必要だ。
|
||||
items.weapon.melee.mace.desc=武器の先端に付いている大きな鉄の塊によって大ダメージが与えられる。
|
||||
|
||||
items.weapon.melee.magesstaff.name=魔術師の長杖
|
||||
@@ -1657,7 +1657,7 @@ items.weapon.melee.magesstaff.cursed=呪われた杖は使用できない。
|
||||
items.weapon.melee.magesstaff.imbue_desc=本当にこの杖の魔力を長杖に込めますか?\n\n力を込める杖の強化レベルが長杖と同じか高い場合、長杖はその杖の強化レベルを引き継ぎ、さらに長杖自身の強化によって+1されます。\n\n力を込めた結果、_レベル%d_の長杖になるでしょう。
|
||||
items.weapon.melee.magesstaff.imbue_lost=現在、あなたの長杖に込められている杖は失われる。
|
||||
items.weapon.melee.magesstaff.imbue_talent=現在長杖に込められている杖は _%1$d%%_の確率で+0として保持される。杖の保持可能回数: _%2$d回_。 杖が保持されなかった場合、代わりに秘儀の樹脂1個が手に入る。
|
||||
items.weapon.melee.magesstaff.yes=Yes, I'm sure
|
||||
items.weapon.melee.magesstaff.yes=本当に実行する
|
||||
items.weapon.melee.magesstaff.no=気が変わった
|
||||
items.weapon.melee.magesstaff.desc=この長杖は、魔術師自身によって作られた、杖を浸透できる特徴的な魔法の武器。
|
||||
items.weapon.melee.magesstaff.no_wand=この長杖は現在魔力が込められておらず、杖を振るう前に _杖の力を込める_ 必要がある。
|
||||
@@ -1752,7 +1752,7 @@ items.weapon.melee.sword$cleavetracker.desc=決闘者は前回の薙ぎ払いか
|
||||
items.weapon.melee.warhammer.name=戦鎚
|
||||
items.weapon.melee.warhammer.stats_desc=この武器による攻撃はより正確になる。
|
||||
items.weapon.melee.warhammer.ability_name=強打
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals +30% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.warhammer.ability_desc=決闘者は戦鎚で_強打_を行うことができる。この集中的攻撃はダメージが30%上昇し、5ターンの間、正確性と回避力が50%低下する朦朧状態にさせる。この能力は敵を奇襲攻撃しない限り、2回分の充填量が必要だ。
|
||||
items.weapon.melee.warhammer.desc=この戦鎚をうまく扱うには桁外れの筋力が必要だが、この鉛と鋼の塊による圧倒的な質量がもたらす痛烈な一撃に耐えられる生物はほとんど存在しない。
|
||||
|
||||
items.weapon.melee.warscythe.name=戦鎌
|
||||
|
||||
@@ -576,13 +576,13 @@ items.food.phantommeat.desc=Um grande e brilhante bife translúcido, cortado de
|
||||
|
||||
items.food.pasty.name=salgado
|
||||
items.food.pasty.fish_name=steamed fish
|
||||
items.food.pasty.amulet_name=amulet of yendor?
|
||||
items.food.pasty.amulet_name=amuleto de yendor?
|
||||
items.food.pasty.egg_name=easter egg
|
||||
items.food.pasty.pie_name=Torta de abóbora
|
||||
items.food.pasty.cane_name=bengala doce
|
||||
items.food.pasty.desc=Um autêntico salgado da Cornualha com um recheio tradicional de carne bovina e batata. Delicioso!
|
||||
items.food.pasty.fish_desc=A whole steamed fish, magically preserved on a bed of greens. It's tradition to save some fish for later around this time of year, so you'll keep some leftovers instead of eating it all at once.\n\nHappy Lunar New Year!
|
||||
items.food.pasty.amulet_desc=You've finally found it, the magical amulet of - wait a minute, this is just a foil-wrapped chocolate made to look like the amulet! It won't grant you limitless power, but at least it'll fill you up and give you a little artifact charge.\n\nApril Fools!
|
||||
items.food.pasty.amulet_desc=Você finalmente o encontrou, o amuleto mágico de - espere um minuto, isso é apenas um chocolate embrulhado em papel alumínio feito para parecer o amuleto! Ele não vai te dar poder ilimitado, mas pelo menos irá te encher e lhe dar uma pequena carga de artefato.\n\n1° de Abril!
|
||||
items.food.pasty.egg_desc=A great big chocolate egg, wrapped in colorful yellow foil. There's easily enough chocolate here to fill you up, and the suger might give your artifacts a tiny bit of extra charge.\n\nHappy Easter!
|
||||
items.food.pasty.pie_desc=A great big slice of pumpkin pie. Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
||||
items.food.pasty.cane_desc=A huge sugary sweet candy cane. It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||
@@ -689,7 +689,7 @@ items.potions.potionofhealing.desc=Este elixir irá restaurar rapidamente sua vi
|
||||
|
||||
items.potions.potionofinvisibility.name=poção de invisibilidade
|
||||
items.potions.potionofinvisibility.invisible=Você vê as suas mãos ficarem invisíveis!
|
||||
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.
|
||||
items.potions.potionofinvisibility.desc=Beber esta poção irá torná-lo temporariamente invisível. Ao ficar invisível, os inimigos não serão capazes de vê-lo. Ataques físicos e efeitos mágicos (como usar um pergaminho e varinhas), irá imediatamente cancelar a invisibilidade.
|
||||
|
||||
items.potions.potionoflevitation.name=poção de levitação
|
||||
items.potions.potionoflevitation.float=Você flutua no ar!
|
||||
@@ -1167,7 +1167,7 @@ items.spells.beaconofreturning.desc=Esta magia intrincada concede ao usuário a
|
||||
|
||||
items.spells.curseinfusion.name=infusão de maldição
|
||||
items.spells.curseinfusion.inv_title=Amaldiçoar um item
|
||||
items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed.\n\nMultiple curse infusions can also be used to change the curse on a weapon or armor.
|
||||
items.spells.curseinfusion.desc=Este feitiço infunde um equipamento com a mesma poderosa magia maligna presente no DM-300. O item em que é usado será imediatamente amaldiçoado e qualquer encantamento ou glifo que possa ter será substituído.\n\nNo caso de armas, armaduras e varinhas, além de ser amaldiçoado, o item será aprimorado.\nAprimoramentos por infusão de maldição não se acumulam e serão perdidos se o item se tornar não-amaldiçoado.\n\nMultiplas infusões de maldição também podem ser utilizadas para alterar a maldição de uma arma ou armadura
|
||||
|
||||
items.spells.featherfall.name=queda suave
|
||||
items.spells.featherfall.light=Você se sente leve como uma pena!
|
||||
@@ -1553,7 +1553,7 @@ items.weapon.melee.assassinsblade.desc=Uma pequena lâmina ondulada feita de obs
|
||||
items.weapon.melee.battleaxe.name=machado de batalha
|
||||
items.weapon.melee.battleaxe.stats_desc=Está é uma arma precisa.
|
||||
items.weapon.melee.battleaxe.ability_name=Golpe pesado
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals +35% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.battleaxe.ability_desc=A Duelista pode realizar um _golpe pesado_ com um machado de batalha. Esse ataque concentrado causa +35% de dano e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%. Esta habilidade custa 2 cargas se não surpreender o inimigo.
|
||||
items.weapon.melee.battleaxe.desc=A cabeça de aço enorme deste machado de combate confere imenso peso a cada golpe amplo.
|
||||
|
||||
items.weapon.melee.crossbow.name=besta
|
||||
|
||||
@@ -575,20 +575,20 @@ items.food.phantommeat.name=призрачное мясо
|
||||
items.food.phantommeat.desc=Большой и блестящий полупрозрачный стейк, вырезанный из призрачной пираньи. Это волшебное мясо не нуждается в приготовлении и обладает рядом защитных свойств в дополнение большой питательности. Одного кусочка хватит, чтобы полностью насытить вас, затянуть раны и излечить от вредных эффектов. Кроме того, мясо сделает вас невидимым и наложит эффект дубовой кожи.
|
||||
|
||||
items.food.pasty.name=пирог
|
||||
items.food.pasty.fish_name=steamed fish
|
||||
items.food.pasty.amulet_name=amulet of yendor?
|
||||
items.food.pasty.egg_name=easter egg
|
||||
items.food.pasty.fish_name=рыба на пару
|
||||
items.food.pasty.amulet_name=Амулет Индора?
|
||||
items.food.pasty.egg_name=пасхальное яйцо
|
||||
items.food.pasty.pie_name=тыквенный пирог
|
||||
items.food.pasty.cane_name=новогодний леденец
|
||||
items.food.pasty.desc=Настоящий корнуэльский пирог с начинкой из говядины и картофеля. Восхитительно!
|
||||
items.food.pasty.fish_desc=A whole steamed fish, magically preserved on a bed of greens. It's tradition to save some fish for later around this time of year, so you'll keep some leftovers instead of eating it all at once.\n\nHappy Lunar New Year!
|
||||
items.food.pasty.amulet_desc=You've finally found it, the magical amulet of - wait a minute, this is just a foil-wrapped chocolate made to look like the amulet! It won't grant you limitless power, but at least it'll fill you up and give you a little artifact charge.\n\nApril Fools!
|
||||
items.food.pasty.egg_desc=A great big chocolate egg, wrapped in colorful yellow foil. There's easily enough chocolate here to fill you up, and the suger might give your artifacts a tiny bit of extra charge.\n\nHappy Easter!
|
||||
items.food.pasty.pie_desc=A great big slice of pumpkin pie. Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
||||
items.food.pasty.cane_desc=A huge sugary sweet candy cane. It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||
items.food.pasty$fishleftover.name=fish leftovers
|
||||
items.food.pasty.fish_desc=Рыба на пару, волшебно поданная на зелени. В это время года есть традиция сохранять кусочек рыбы на потом, поэтому вы оставите немного объедков, вместо того, чтобы съесть всё сразу.\n\nСчастливого Лунного Нового Года!
|
||||
items.food.pasty.amulet_desc=Вы наконец-то нашли его, великий Амулет Инд- погодите-ка, это ведь обычная шоколадная медаль в фольге, которая просто выглядит, как амулет! Она не наделит вас безграничной силой, но хотя бы поможет насытиться и немного зарядить ваши артефакты.\n\nС Днём Дураков! ;)
|
||||
items.food.pasty.egg_desc=Огромное шоколадное яйцо, завёрнутое в яркую жёлтую фольгу. В нём достаточно шоколада, чтобы насытить вас, а сахар даст вашим артефактам немного дополнительного заряда.\n\nС Пасхой!
|
||||
items.food.pasty.pie_desc=Здоровенный кусок тыквенного пирога. Его сладкий и пряный вкус способен не только полностью утолить голод, но и восстановить немного здоровья.\n\nСчастливого Дня Всех Святых!
|
||||
items.food.pasty.cane_desc=Огромная сладкая карамельная трость. Она достаточно большая для того, чтобы полностью утолить голод, а избыток сахара может ещё и добавить энергии для ваших волшебных палочек.\n\nС праздником!
|
||||
items.food.pasty$fishleftover.name=рыбные объедки
|
||||
items.food.pasty$fishleftover.eat_msg=На вкус так себе.
|
||||
items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. You can eat it any time you like to restore a little hunger.
|
||||
items.food.pasty$fishleftover.desc=Немного остатков рыбы после вашего предыдущего приёма пищи. Вы в любой момент можете съесть их, чтобы слегка восполнить сытость.
|
||||
|
||||
items.food.smallration.name=урезанный рацион
|
||||
items.food.smallration.eat_msg=На вкус так себе.
|
||||
@@ -689,7 +689,7 @@ items.potions.potionofhealing.desc=Этот эликсир стремитель
|
||||
|
||||
items.potions.potionofinvisibility.name=зелье Невидимости
|
||||
items.potions.potionofinvisibility.invisible=Вы видите, как ваши руки становятся невидимыми!
|
||||
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.
|
||||
items.potions.potionofinvisibility.desc=Выпив это зелье, вы станете совершенно невидимы для противников на какое-то время. Впрочем, физические атаки и магические эффекты (такие как свитки и палочки), моментально рассеют невидимость.
|
||||
|
||||
items.potions.potionoflevitation.name=зелье Левитации
|
||||
items.potions.potionoflevitation.float=Вы взмываете в воздух!
|
||||
@@ -712,7 +712,7 @@ items.potions.potionofpurity.protected=Некое подобие защитно
|
||||
items.potions.potionofpurity.desc=Этот магический реагент способен моментально нейтрализовать все вредоносные газы в большой зоне. Выпив его, вы получите временный иммунитет к газам любого рода.
|
||||
|
||||
items.potions.potionofstrength.name=зелье Силы
|
||||
items.potions.potionofstrength.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.potionofstrength.msg=По вашему телу распространяется новоприобретённая сила, теперь у вас %d силы!
|
||||
items.potions.potionofstrength.desc=Это редкое зелье влияет на мускулатуру всего вашего тела, навсегда увеличивая вашу силу на единицу.
|
||||
|
||||
items.potions.potionoftoxicgas.name=зелье Токсического газа
|
||||
@@ -754,7 +754,7 @@ items.potions.elixirs.elixiroficytouch.name=эликсир Ледяного ка
|
||||
items.potions.elixirs.elixiroficytouch.desc=Тот, кто выпьет такой эликсир, сможет высасывать тепло из врагов одним своим прикосновением. Это даст полный иммунитет к холоду, а также позволит накладывать окоченение своими физическими атаками.
|
||||
|
||||
items.potions.elixirs.elixirofmight.name=эликсир Могущества
|
||||
items.potions.elixirs.elixirofmight.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.elixirs.elixirofmight.msg=По вашему телу распространяется новоприобретённая сила, теперь у вас %d силы!
|
||||
items.potions.elixirs.elixirofmight.desc=Это мощное зелье растечётся по вашим мышцам, навсегда увеличив вашу силу на одно очко и здоровье на %d очков. Бонус к здоровью зависит зависит от вашего максимального здоровья, но при получении уровней будет постепенно спадать.
|
||||
items.potions.elixirs.elixirofmight$htboost.name=увеличение запаса здоровья
|
||||
items.potions.elixirs.elixirofmight$htboost.desc=Вы чувствуете непривычную силу и живучесть.\n\nВаше максимальное здоровье увеличено на долгое время. Когда вы получаете уровни, этот бонус будет понемногу снижаться.\n\nУвеличение жизни на данный момент: %d.\nУровней осталось: %d.
|
||||
@@ -858,7 +858,7 @@ items.quest.pickaxe.ac_mine=ДОБЫТЬ
|
||||
items.quest.pickaxe.no_vein=Рядом нет жил тёмного золота.
|
||||
items.quest.pickaxe.ability_name=пробить
|
||||
items.quest.pickaxe.ability_desc=Дуэлянт может _пробить_ врага киркой. Это гарантирует попадание, добавляет уязвимость на 3 хода и наносит в 2 раза больше урона врагам с жёсткой кожей.
|
||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
|
||||
items.quest.pickaxe.desc=Это прочный и тяжелый инструмент для дробления камней. Вам не нужно экипировать кирку, чтобы добывать при помощи неё, а в крайнем случае её можно использовать как оружие.
|
||||
|
||||
items.quest.ratskull.name=череп гигантской крысы
|
||||
items.quest.ratskull.desc=Удивительно огромный крысиный череп. Из него вышел бы неплохой трофей, если бы вам было куда его вешать.
|
||||
@@ -867,13 +867,13 @@ items.quest.ratskull.desc=Удивительно огромный крысины
|
||||
|
||||
###remains
|
||||
items.remains.remainsitem.ac_use=ПРИМЕНИТЬ
|
||||
items.remains.bowfragment.name=bow fragment
|
||||
items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
|
||||
items.remains.brokenhilt.name=broken hilt
|
||||
items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee attacks. Doing this will destroy the hilt however.
|
||||
items.remains.brokenstaff.name=broken staff
|
||||
items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little charge boost. Doing this will destroy the staff however.
|
||||
items.remains.cloakscrap.name=scrap of fabric
|
||||
items.remains.bowfragment.name=частичка лука
|
||||
items.remains.bowfragment.desc=Этот сломанный кусок древесины когда-то был частью Лука Духов, принадлежащего заблудшей охотнице. Вы всё ещё чувствуете еле сохранившуюся крупицу энергии природы, которую вы можете использовать, чтобы вырастить вокруг вас высокую траву. Однако, это разрушит частичку лука.
|
||||
items.remains.brokenhilt.name=сломанная рукоять
|
||||
items.remains.brokenhilt.desc=Это сломанная рукоять, видимо, часть оружия, которое принадлежало побеждённой Дуэлянту. Вы всё ещё чувствуете частичку боевой энергии, которая осталась в этом эфесе, которую вы можете использовать, чтобы получить небольшой бонус к урону для следующих двух рукопашных атак. Однако, это уничтожит сломанную рукоять.
|
||||
items.remains.brokenstaff.name=разломанный посох
|
||||
items.remains.brokenstaff.desc=Этот Посох Мага был сломан пополам после того, как его владелец встретил свою кончину. Вы всё ещё чувствуете оставшиеся потоки магической энергии в этом посохе, которые вы можете использовать, чтобы дать вашим палочкам небольшой бонус к зарядке. Однако, это уничтожит разломанный посох.
|
||||
items.remains.cloakscrap.name=обрывок ткани
|
||||
items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little charge boost. Doing this will destroy the fabric however.
|
||||
items.remains.sealshard.name=seal shards
|
||||
items.remains.sealshard.desc=These tiny shards of red wax looks like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shard however.
|
||||
@@ -934,7 +934,7 @@ items.rings.ringofevasion.desc=Это кольцо ускоряет реакци
|
||||
items.rings.ringofforce.name=кольцо урона
|
||||
items.rings.ringofforce.stats=При вашей текущей силе, если вы безоружны, это кольцо будет наносить _%1$d-%2$d урона,_ а если вы вооружены, урон вашого оружия увеличится на _%3$d._
|
||||
items.rings.ringofforce.typical_stats=При вашей текущей силе, если вы безоружны, это кольцо должно будет наносить _%1$d-%2$d урона,_ а если вы вооружены, урон вашого оружия должен увеличится на _%3$d._
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or increasing damage by _%3$d_ with one.
|
||||
items.rings.ringofforce.combined_stats=Ваши надетые кольца объединили свою силу и теперь вместе будут наносить _%1$d-%2$d урона_ если вы безоружны или увеличат урон на _%3$d_ у одного экипированного оружия.
|
||||
items.rings.ringofforce.ability_name=боевая стойка
|
||||
items.rings.ringofforce.ability_desc=Дуэлянт может встать в _боевую стойку_ при помощи кольца урона. Пока Дуэлянт находится в стойке, её атаки будут использовать кольцо урона, даже с экипированным оружием. Кольцо переймёт эффект камня баланса и зачарование оружия. Каждая атака в стойке использует 1/6 заряда оружия.
|
||||
items.rings.ringofforce.desc=Это кольцо увеличивает силу ударов владельца. Эффект не так значителен при использовании оружия, но при атаке голыми руками вы будете наносить значительно больший урон. Проклятое же кольцо, напротив, ослабит удары.
|
||||
@@ -1167,7 +1167,7 @@ items.spells.beaconofreturning.desc=Это сложное заклинание
|
||||
|
||||
items.spells.curseinfusion.name=Проклятие
|
||||
items.spells.curseinfusion.inv_title=Проклясть предмет
|
||||
items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed.\n\nMultiple curse infusions can also be used to change the curse on a weapon or armor.
|
||||
items.spells.curseinfusion.desc=Это заклинание наделит предмет вашей экипировки той же тёмной магией, что когда-то жила в DM-300. Любые зачарования или руны будут развеяны, а предмет станет проклят.\n\nОружия, доспехи и палочки при этом получат бонусы к уровню улучшения, но этот бонус исчезнет, если снять проклятие с предмета. Этот бонус нельзя применить повторно.\n\nЕго также можно использовать для изменения самого типа проклятия на оружии или доспехе.
|
||||
|
||||
items.spells.featherfall.name=Антигравитация
|
||||
items.spells.featherfall.light=Вы чувствуете себя легким, как пёрышко!
|
||||
@@ -1657,7 +1657,7 @@ items.weapon.melee.magesstaff.cursed=Вы не можете использова
|
||||
items.weapon.melee.magesstaff.imbue_desc=Вы уверены, что хотите наделить свой посох силой этой палочки?\n\nЕсли наделяемая палочка имеет тот же или более высокий уровень, что и посох, посох унаследует уровень этой палочки плюс одно из его собственных улучшений.\n\nТаким образом, получится посох _%d уровня_.
|
||||
items.weapon.melee.magesstaff.imbue_lost=Палочка, силой которой в данный момент наполнен ваш посох, будет потеряна.
|
||||
items.weapon.melee.magesstaff.imbue_talent=Палочка, сила которой в данный момент наполняет ваш посох, имеет _шанс в %1$d %%_ быть возвращенной при +0. Возвращений палочки осталось: %2$d. Если палочка не была возвращена, вы получите 1 магическую смолу.
|
||||
items.weapon.melee.magesstaff.yes=Yes, I'm sure
|
||||
items.weapon.melee.magesstaff.yes=Да, я уверен
|
||||
items.weapon.melee.magesstaff.no=Нет, я передумал
|
||||
items.weapon.melee.magesstaff.desc=Созданный самим Магом, этот посох является уникальным волшебным оружием, которое может быть наделено силой любой палочки.
|
||||
items.weapon.melee.magesstaff.no_wand=Сейчас посох не имеет особой магии, его нужно _наделить силой палочки,_ чтобы получить возможность использовать заклинания.
|
||||
|
||||
@@ -575,20 +575,20 @@ items.food.phantommeat.name=hayalet eti
|
||||
items.food.phantommeat.desc=Büyük pırıl pırıl yarı saydam et, hayalet piranadan kesilip çıkartılmış. Bu büyülü etin pişirilmesine gerek yok ve seni tamamen doyurmanın yanı sıra birtakım yararlar sağlar. Yenildiğinde görünmezlik, kabukderi ve biraz iyileşme sağlayıp birçok zararlı etkiyi temizler.
|
||||
|
||||
items.food.pasty.name=etli börek
|
||||
items.food.pasty.fish_name=steamed fish
|
||||
items.food.pasty.amulet_name=amulet of yendor?
|
||||
items.food.pasty.egg_name=easter egg
|
||||
items.food.pasty.fish_name=buğulama balık
|
||||
items.food.pasty.amulet_name=Yendor'un tılsımı mı?
|
||||
items.food.pasty.egg_name=paskalya yumurtası
|
||||
items.food.pasty.pie_name=bal kabağı turtası
|
||||
items.food.pasty.cane_name=şeker kamışı
|
||||
items.food.pasty.desc=Geleneksel et ve patates harcıyla yapılmış hakiki bir börek. Nefis!
|
||||
items.food.pasty.fish_desc=A whole steamed fish, magically preserved on a bed of greens. It's tradition to save some fish for later around this time of year, so you'll keep some leftovers instead of eating it all at once.\n\nHappy Lunar New Year!
|
||||
items.food.pasty.amulet_desc=You've finally found it, the magical amulet of - wait a minute, this is just a foil-wrapped chocolate made to look like the amulet! It won't grant you limitless power, but at least it'll fill you up and give you a little artifact charge.\n\nApril Fools!
|
||||
items.food.pasty.egg_desc=A great big chocolate egg, wrapped in colorful yellow foil. There's easily enough chocolate here to fill you up, and the suger might give your artifacts a tiny bit of extra charge.\n\nHappy Easter!
|
||||
items.food.pasty.pie_desc=A great big slice of pumpkin pie. Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
||||
items.food.pasty.cane_desc=A huge sugary sweet candy cane. It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||
items.food.pasty$fishleftover.name=fish leftovers
|
||||
items.food.pasty.fish_desc=Yeşillik yatağında sihirli bir şekilde korunmuş, buharda pişirilmiş bütün bir balık. Yılın bu zamanlarında bir miktar balığı daha sonrası için saklamak bir gelenektir, böylece hepsini bir kerede yemek yerine bir miktar artığı saklamış olursunuz.\n\nAy Yeni Yılınız Kutlu Olsun!
|
||||
items.food.pasty.amulet_desc=Sonunda onu buldunuz, büyülü tılsımı - bir dakika, bu sadece tılsım gibi görünmesi için folyoya sarılmış bir çikolata! Size sınırsız güç vermeyecek ama en azından içinizi dolduracak ve size küçük bir eser şarjı sağlayacak.\n\n1 Nisan Şakası!
|
||||
items.food.pasty.egg_desc=Renkli sarı folyoya sarılmış kocaman bir çikolatalı yumurta. Burada sizi doyurmaya yetecek kadar çikolata var ve şeker, eserlerinize biraz daha fazla şarj sağlayabilir.\n\nMutlu Paskalyalar!
|
||||
items.food.pasty.pie_desc=Kocaman bir dilim balkabağı turtası. Tatlı ve baharatlı lezzeti sizi doyuracak ve bir parça şifa verecektir.\n\nMutlu Cadılar Bayramı!
|
||||
items.food.pasty.cane_desc=Kocaman şekerli bir şeker kamışı. Sizi doyuracak kadar büyüktür ve şekeri de asalarınıza biraz ekstra güç verebilir.\n\nİyi tatiller!
|
||||
items.food.pasty$fishleftover.name=balık artıkları
|
||||
items.food.pasty$fishleftover.eat_msg=Bu yemeğin tadı fena değildi.
|
||||
items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. You can eat it any time you like to restore a little hunger.
|
||||
items.food.pasty$fishleftover.desc=Önceki öğününüzden kalan biraz balık. Biraz açlığı gidermek için istediğiniz zaman yiyebilirsiniz.
|
||||
|
||||
items.food.smallration.name=küçük yemek paketi
|
||||
items.food.smallration.eat_msg=Bu yemeğin tadı fena değildi.
|
||||
@@ -689,7 +689,7 @@ items.potions.potionofhealing.desc=Bu iksir canını hızla yenileyecek ve birç
|
||||
|
||||
items.potions.potionofinvisibility.name=görünmezlik iksiri
|
||||
items.potions.potionofinvisibility.invisible=Ellerinin görünmez olduğunu görüyorsun!
|
||||
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.
|
||||
items.potions.potionofinvisibility.desc=Bu iksiri içtiğinizde geçici olarak görünmez olursunuz. Görünmezken düşmanlar sizi göremez. Fiziksel saldırılar ve büyülü etkiler (parşömenler ve asalar gibi) görünmezliği derhal iptal eder.
|
||||
|
||||
items.potions.potionoflevitation.name=uçma iksiri
|
||||
items.potions.potionoflevitation.float=Havada süzülüyorsun!
|
||||
@@ -712,7 +712,7 @@ items.potions.potionofpurity.protected=Koruyucu bir tabaka seni örtüyor!
|
||||
items.potions.potionofpurity.desc=Bu büyülü reaktif, geniş bir alandaki tüm zararlı alana bağlı etkileri hızla etkisiz hale getirecektir. Bunu içmek size bu tür etkilere karşı geçici bağışıklık kazandıracaktır.
|
||||
|
||||
items.potions.potionofstrength.name=güç iksiri
|
||||
items.potions.potionofstrength.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.potionofstrength.msg=Yeni keşfedilen güç vücudunuzda dalgalanıyor, artık %d gücüne sahipsiniz!
|
||||
items.potions.potionofstrength.desc=Bu güçlü sıvı kasların boyunca ilerleyip kalıcı olarak gücünü bir puan arttıracaktır.
|
||||
|
||||
items.potions.potionoftoxicgas.name=zehirli gaz iksiri
|
||||
@@ -754,7 +754,7 @@ items.potions.elixirs.elixiroficytouch.name=buz dokunuşu özütü
|
||||
items.potions.elixirs.elixiroficytouch.desc=Kullanıldığında, bu özüt içen kişinin saldırdığı düşmanlardan ısı çekmesini sağlar. Bu etki, içen kişiye soğuğa karşı bağışıklılık kazandırır, ve içen kişinin fiziksel saldırılarla saldırdığı düşmanları üşütür.
|
||||
|
||||
items.potions.elixirs.elixirofmight.name=güç özütü
|
||||
items.potions.elixirs.elixirofmight.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.elixirs.elixirofmight.msg=Yeni keşfedilen güç vücudunuzda dalgalanıyor, artık %d gücüne sahipsiniz!
|
||||
items.potions.elixirs.elixirofmight.desc=Bu kuvvetli sıvı kaslarından geçerek kahramanın gücünü kalıcı olarak bir puan artırır ve geçici olarak azami canı %d artırır. Can güçlendirmesi azami can ile orantılı olarak artar ama kahramanın seviyesi arttıkça etkisi geçer.
|
||||
items.potions.elixirs.elixirofmight$htboost.name=maks. sağlık artışı
|
||||
items.potions.elixirs.elixirofmight$htboost.desc=Vücudun doğal olmayan bir biçimde güçlü ve sağlıklı hissediyor.\nAzami canın belirli bir süre için arttı. Seviyeniz arttıkça güçlendirme sabit bir biçimde geçecek.\nŞuanki güçlendirme: %d\nKalan seviye: %d
|
||||
@@ -858,7 +858,7 @@ items.quest.pickaxe.ac_mine=KAZ
|
||||
items.quest.pickaxe.no_vein=Yakınlarda kazabileceğin kara altın cevheri yok.
|
||||
items.quest.pickaxe.ability_name=delmek
|
||||
items.quest.pickaxe.ability_desc=Düellocu, bir düşmanı kazmayla _delebilir_. Bunun isabet etmesi garantidir, 3 tur boyunca savunmasız kalır ve sert derili düşmanlara iki kat hasar verir.
|
||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
|
||||
items.quest.pickaxe.desc=Bu, kayaları kırmak için sağlam ve ağır bir alettir. Bununla madencilik yapmak için kazmayı kuşanmanıza gerek yoktur, ancak muhtemelen bir silah olarak kuşanılabilir.
|
||||
|
||||
items.quest.ratskull.name=geniş fare kafatası
|
||||
items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğer asacak bir duvarın olsaydı harika bir zafer hatırası olabilirdi.
|
||||
@@ -867,16 +867,16 @@ items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğ
|
||||
|
||||
###remains
|
||||
items.remains.remainsitem.ac_use=KULLAN
|
||||
items.remains.bowfragment.name=bow fragment
|
||||
items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
|
||||
items.remains.brokenhilt.name=broken hilt
|
||||
items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee attacks. Doing this will destroy the hilt however.
|
||||
items.remains.brokenstaff.name=broken staff
|
||||
items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little charge boost. Doing this will destroy the staff however.
|
||||
items.remains.cloakscrap.name=scrap of fabric
|
||||
items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little charge boost. Doing this will destroy the fabric however.
|
||||
items.remains.sealshard.name=seal shards
|
||||
items.remains.sealshard.desc=These tiny shards of red wax looks like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shard however.
|
||||
items.remains.bowfragment.name=yay parçası
|
||||
items.remains.bowfragment.desc=Bu kırık tahta parçası bir zamanlar kayıp bir avcının ruh yayının bir parçasıydı. Parçada hâlâ biraz doğa enerjisi kaldığını hissedebilirsiniz, parçayı etrafınızda biraz yüksek ot yetiştirmek için kullanabilirsiniz. Ancak bunu yapmak parçayı yok edecektir.
|
||||
items.remains.brokenhilt.name=kırık kabza
|
||||
items.remains.brokenhilt.desc=Bu kırık kabza, yenilmiş bir Düellocunun silahından gelmiş gibi görünüyor. Kabzada hala biraz dövüş gücü kaldığını hissedebilirsin, bunu sonraki iki yakın dövüş saldırında biraz bonus hasar almak için kullanabilirsin. Ancak bunu yapmak kabzayı yok edecektir.
|
||||
items.remains.brokenstaff.name=kırık asa
|
||||
items.remains.brokenstaff.desc=Bu büyücü asası, sahibi öldükten sonra ikiye bölünmüş. Asada hâlâ biraz sihirli enerji kaldığını hissedebilirsiniz, bunu asalarınıza biraz şarj desteği vermek için kullanabilirsiniz. Ancak bunu yapmak asayı yok edecektir.
|
||||
items.remains.cloakscrap.name=kumaş artığı
|
||||
items.remains.cloakscrap.desc=Bu yarı saydam kumaş parçası, geç dönem bir Düzenbazın gölgeler pelerininden kalmış gibi görünüyor. İçinde hala biraz mistik enerji kaldığını hissedebilirsiniz, bunu eserlerinize biraz şarj desteği vermek için kullanabilirsiniz. Ancak bunu yapmak kumaşı yok edecektir.
|
||||
items.remains.sealshard.name=mühür kırıkları
|
||||
items.remains.sealshard.desc=Bu küçük kırmızı balmumu parçaları, ölmüş bir Savaşçının mühründen gelmiş gibi görünüyor. Mühre hala biraz irade gücü yapıştığını hissedebilirsiniz, bunu kendinize biraz kalkan sağlamak için kullanabilirsiniz. Ancak bunu yapmak mühür parçasını yok edecektir.
|
||||
|
||||
|
||||
|
||||
@@ -934,7 +934,7 @@ items.rings.ringofevasion.desc=Bu yüzük giyen kişinin reaksiyonlarını hızl
|
||||
items.rings.ringofforce.name=güç yüzüğü
|
||||
items.rings.ringofforce.stats=Mevcut gücünüz ile yumruk atarken bu yüzük _%1$d-%2$d_ hasar verir. Bir silah kullanıyorsanız bu yüzük hasarınızı _%3$d_ artırır.
|
||||
items.rings.ringofforce.typical_stats=Yumruklarınız ve mevcut gücünüz ile bu yüzük normalde _%1$d-%2$d_ hasar verir. Bir silah kullanıyorsanız normalde hasarınızı _%3$d_ artırır.
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or increasing damage by _%3$d_ with one.
|
||||
items.rings.ringofforce.combined_stats=Takılı yüzükleriniz güçlerini birleştirerek silahsız olarak toplam _%1$d-%2$d hasar_ verir veya bir tanesiyle hasarı _%3$d_ artırır.
|
||||
items.rings.ringofforce.ability_name=kavgacı duruşu
|
||||
items.rings.ringofforce.ability_desc=Düellocu bu yüzük ile bir _kavgacı duruşu_ benimseyebilir. Bu duruştayken, Düellocu'nun normal saldırıları, bir silah takılı olsa bile bu yüzüğü kullanacaktır. Yüzük ayrıca silahın büyüsünü ve güçlendirmesini de devralır. Bu duruştaki her normal saldırı, bir silah şarjının 1/6'sını tüketir.
|
||||
items.rings.ringofforce.desc=Bu yüzük kuşananın yakın dövüş saldırılarını geliştirecektir. Bu fazladan güç silah kullanırken çok daha azdır ama yumruklarınızı çok daha fazla güçlendirir. Lanetli bir yüzük ise kuşananın darbelerinin etkisini düşürecektir
|
||||
@@ -1167,7 +1167,7 @@ items.spells.beaconofreturning.desc=Bu karışık büyü kullanana seçilen bir
|
||||
|
||||
items.spells.curseinfusion.name=Lanet füzyonu
|
||||
items.spells.curseinfusion.inv_title=Bir eşyayı lanetle
|
||||
items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed.\n\nMultiple curse infusions can also be used to change the curse on a weapon or armor.
|
||||
items.spells.curseinfusion.desc=Bu büyü, bir ekipman parçasına DM-300'de bulunan aynı güçlü kötücül büyüyü aşılar. Üzerinde kullanıldığı eşya derhal lanetlenir ve sahip olabileceği her türlü büyü veya glif geçersiz kılınır.\n\nSilahlar, zırhlar ve asalar söz konusu olduğunda, eşya lanetlenmenin yanı sıra yükseltmeler de kazanacaktır. Lanet infüzyonu yükseltmeleri birikmez ve eşya lanetsiz hale gelirse yükseltmeler kaybolur.\n\nBir silah veya zırhın üzerindeki laneti değiştirmek için birden fazla lanet infüzyonu da kullanılabilir.
|
||||
|
||||
items.spells.featherfall.name=tüy düşüşü
|
||||
items.spells.featherfall.light=Bir tüy gibi hafif hissediyorsun!
|
||||
@@ -1657,7 +1657,7 @@ items.weapon.melee.magesstaff.cursed=Lanetli bir asa kullanamazsın.
|
||||
items.weapon.melee.magesstaff.imbue_desc=Asanızı bu değnekle doldurmak istediğinizden emin misiniz?\n\nEğer aşılanan değnek, değnek ile aynı veya daha yüksek seviyedeyse, değnek o değnek seviyesini ve ayrıca kendi yükseltmelerinden bir tanesini alır.\n\nBu işlem seviye %d asa ile sonuçlanacaktır.
|
||||
items.weapon.melee.magesstaff.imbue_lost=Şu anda asanıza yerleştirilmiş olan asa kaybolacaktır.
|
||||
items.weapon.melee.magesstaff.imbue_talent=Değneğine işlenmiş asanın şu anda +0'da iade edilmek için _%1$d%%_ şansa sahip. Kalan asa iadesi: _%2$d_. Eğer asa korunmazsa 1 gizemli reçine alacaksın.
|
||||
items.weapon.melee.magesstaff.yes=Yes, I'm sure
|
||||
items.weapon.melee.magesstaff.yes=Evet, eminim.
|
||||
items.weapon.melee.magesstaff.no=Hayır, fikrimi değiştirdim
|
||||
items.weapon.melee.magesstaff.desc=Büyücünün kendisi tarafından üretilen bu asa, bir asa ile aşılanabilen eşsiz bir büyülü silahtır.
|
||||
items.weapon.melee.magesstaff.no_wand=Bu değneğin içinde şu anda büyü yok, onunla büyü kullanmadan önce ona _bir asanın gücünün işlenmesi_ gerekiyor.
|
||||
|
||||
@@ -575,20 +575,20 @@ items.food.phantommeat.name=幻影鱼肉
|
||||
items.food.phantommeat.desc=这块从幻影食人鱼身上切下的大块鱼肉呈半透明状,闪烁着奇光。这块充满魔力的肉无须烹饪即可食用,不但能完全填饱你的肚子,而且能赋予多种防御性增益。食用后,它会为你提供隐身、树肤和少量治疗,并治愈大部分有害效果。
|
||||
|
||||
items.food.pasty.name=肉馅饼
|
||||
items.food.pasty.fish_name=steamed fish
|
||||
items.food.pasty.amulet_name=amulet of yendor?
|
||||
items.food.pasty.egg_name=easter egg
|
||||
items.food.pasty.fish_name=年年有鱼
|
||||
items.food.pasty.amulet_name=Yendor 护符?
|
||||
items.food.pasty.egg_name=复活节彩蛋
|
||||
items.food.pasty.pie_name=南瓜派
|
||||
items.food.pasty.cane_name=拐杖糖
|
||||
items.food.pasty.desc=这是份正宗康郡肉烘饼,内含土豆加牛肉的传统馅料。美味十足!
|
||||
items.food.pasty.fish_desc=A whole steamed fish, magically preserved on a bed of greens. It's tradition to save some fish for later around this time of year, so you'll keep some leftovers instead of eating it all at once.\n\nHappy Lunar New Year!
|
||||
items.food.pasty.amulet_desc=You've finally found it, the magical amulet of - wait a minute, this is just a foil-wrapped chocolate made to look like the amulet! It won't grant you limitless power, but at least it'll fill you up and give you a little artifact charge.\n\nApril Fools!
|
||||
items.food.pasty.egg_desc=A great big chocolate egg, wrapped in colorful yellow foil. There's easily enough chocolate here to fill you up, and the suger might give your artifacts a tiny bit of extra charge.\n\nHappy Easter!
|
||||
items.food.pasty.pie_desc=A great big slice of pumpkin pie. Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
||||
items.food.pasty.cane_desc=A huge sugary sweet candy cane. It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||
items.food.pasty$fishleftover.name=fish leftovers
|
||||
items.food.pasty.fish_desc=一碟以法术贮藏的清蒸鲈鱼,鱼身上点缀着些许葱丝。逢此年月,有将鱼剩下的习俗,取年年有余之意,于是你也决定不将这条蒸鱼一次吃完。\n\n新年快乐!
|
||||
items.food.pasty.amulet_desc=你终于找到它了,神奇的护...... 噢不,这只是一块以箔纸包装的巧克力而已,它只是看起来像护符!它带不来无限的力量,但却能让你完全吃饱,还能提供一点点神器充能效果。\n\n愚人节快乐!
|
||||
items.food.pasty.egg_desc=一个硕大的巧克力蛋,被五彩斑斓的箔纸包装着。这种体量的巧克力可以轻松将你填饱,其中的糖分还能为神器提供一丢丢额外的充能。\n\n复活节快乐!
|
||||
items.food.pasty.pie_desc=好大的一块南瓜派!甘甜又微辣,它会填饱你的肚子并让你恢复少量生命。\n\n万圣节快乐!
|
||||
items.food.pasty.cane_desc=甜度爆表的巨型拐杖糖!大到够你一次吃饱,其中的糖分或许还能让你的法杖获得一点点额外充能。\n\n节日快乐!
|
||||
items.food.pasty$fishleftover.name=余下的鱼
|
||||
items.food.pasty$fishleftover.eat_msg=吃起来还行。
|
||||
items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. You can eat it any time you like to restore a little hunger.
|
||||
items.food.pasty$fishleftover.desc=你上一顿吃剩的鱼。你可以随时把它吃完,这能恢复你少量的饱食度。
|
||||
|
||||
items.food.smallration.name=小包口粮
|
||||
items.food.smallration.eat_msg=吃起来还行。
|
||||
@@ -689,7 +689,7 @@ items.potions.potionofhealing.desc=一支让你快速回满生命值并清除毒
|
||||
|
||||
items.potions.potionofinvisibility.name=隐形药剂
|
||||
items.potions.potionofinvisibility.invisible=你看到你的手隐形了!
|
||||
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.
|
||||
items.potions.potionofinvisibility.desc=饮用这种药剂会使你暂时隐形。隐身期间,敌人将无法看见你。使用物理攻击或魔法效果(例如使用卷轴或法杖),会让药剂效果立即消失。
|
||||
|
||||
items.potions.potionoflevitation.name=浮空药剂
|
||||
items.potions.potionoflevitation.float=你漂浮到了空中!
|
||||
@@ -712,7 +712,7 @@ items.potions.potionofpurity.protected=你被一层薄薄的魔法屏障包裹
|
||||
items.potions.potionofpurity.desc=这种魔法试剂能迅速中和掉大范围内的各种有害环境。饮用它将使你暂时免疫这种环境。
|
||||
|
||||
items.potions.potionofstrength.name=力量药剂
|
||||
items.potions.potionofstrength.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.potionofstrength.msg=新生的力量在你体内喷薄而出,你现在拥有 %d 点力量!
|
||||
items.potions.potionofstrength.desc=这种强力的液体会洗刷你的肌肉,永久性增加1点力量值。
|
||||
|
||||
items.potions.potionoftoxicgas.name=毒气药剂
|
||||
@@ -754,7 +754,7 @@ items.potions.elixirs.elixiroficytouch.name=晶触秘药
|
||||
items.potions.elixirs.elixiroficytouch.desc=饮用后,这瓶秘药会使饮用者获得从敌人身上抽取热量的能力。这样的效果让使用者能够在药效持续期间免疫冻伤,同时他的物理攻击也能对敌人造成冻伤效果。
|
||||
|
||||
items.potions.elixirs.elixirofmight.name=根骨秘药
|
||||
items.potions.elixirs.elixirofmight.msg=Newfound strength surges through your body, you now have %d strength!
|
||||
items.potions.elixirs.elixirofmight.msg=新生的力量在你体内喷薄而出,你现在拥有 %d 点力量!
|
||||
items.potions.elixirs.elixirofmight.desc=这种强力的液体会冲刷你的根骨,永久性增加1点力量值并在一段时间内增加%d点生命上限。增强的生命上限值取决于你当前的最大生命值,不过增强值会随着等级提升而逐渐消失。
|
||||
items.potions.elixirs.elixirofmight$htboost.name=生命力强化
|
||||
items.potions.elixirs.elixirofmight$htboost.desc=你觉得自己不同寻常的强壮与健康。\n\n你的最大生命在一段时间内会有所提升。生命提升会随着你的升级缓慢而稳定地消失。\n\n当前生命提升量: %d。\n剩余生效等级: %d。
|
||||
@@ -858,7 +858,7 @@ items.quest.pickaxe.ac_mine=采掘
|
||||
items.quest.pickaxe.no_vein=附近没有可供采掘的暗金矿脉。
|
||||
items.quest.pickaxe.ability_name=穿刺
|
||||
items.quest.pickaxe.ability_desc=决斗家可使用镐子_穿刺_一个敌人。穿刺必定命中,同时施加 3 回合的易伤,且会对有硬质表皮的敌人造成双倍伤害。
|
||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
|
||||
items.quest.pickaxe.desc=这是一件笨重但十分耐用的凿岩工具。不需要装备上就能作为挖掘工具使用,但在紧要关头也能作为武器装备。
|
||||
|
||||
items.quest.ratskull.name=巨鼠头骨
|
||||
items.quest.ratskull.desc=一颗大得吓人的老鼠头骨。如果你能找到一面合适的墙来挂,它会是件不错的狩猎纪念品。
|
||||
@@ -867,16 +867,16 @@ items.quest.ratskull.desc=一颗大得吓人的老鼠头骨。如果你能找到
|
||||
|
||||
###remains
|
||||
items.remains.remainsitem.ac_use=使用
|
||||
items.remains.bowfragment.name=bow fragment
|
||||
items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
|
||||
items.remains.brokenhilt.name=broken hilt
|
||||
items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee attacks. Doing this will destroy the hilt however.
|
||||
items.remains.brokenstaff.name=broken staff
|
||||
items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little charge boost. Doing this will destroy the staff however.
|
||||
items.remains.cloakscrap.name=scrap of fabric
|
||||
items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little charge boost. Doing this will destroy the fabric however.
|
||||
items.remains.sealshard.name=seal shards
|
||||
items.remains.sealshard.desc=These tiny shards of red wax looks like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shard however.
|
||||
items.remains.bowfragment.name=灵弓残件
|
||||
items.remains.bowfragment.desc=这块枯木曾经是一位殒落于此的女猎手所持灵能弓的一部分。你仍可以感受到枯木中残留的一点自然能量,你可以激发这最后的能量,令周身长出一片高草。但是当你这样做之后,这块枯木会由于自然能量耗尽而烟消云散。
|
||||
items.remains.brokenhilt.name=断折剑柄
|
||||
items.remains.brokenhilt.desc=这把断折剑柄曾经应是一名败于此地的决斗者随身武器。即使如今你仍可感受到剑柄其上残留的武道气息,你可以运起这股气息,小幅增强后续两次近战攻击造成的伤害。但是当你这样做之后,剑柄会随着武道气息的流失而烟消云散。
|
||||
items.remains.brokenstaff.name=横断魔杖
|
||||
items.remains.brokenstaff.desc=这把法师老魔杖在其主死后也断做两截。你仍可以感受到老魔杖中残余的魔力波动,你可以用它来给你的法杖提供一些充能。但是,这样也会使得老魔杖随着魔力的流失而烟消云散。
|
||||
items.remains.cloakscrap.name=残破织物
|
||||
items.remains.cloakscrap.desc=这块半透明的织物残片似是源于一位盗贼同行的暗影斗篷。你可以感受到一丝神秘的能量仍残留其中,你可以用它来给你的神器提供一些充能。但是如此残片也会随着神秘能量耗尽而烟消云散。
|
||||
items.remains.sealshard.name=纹章残蜡
|
||||
items.remains.sealshard.desc=这些细碎的红色蜡块似是源于一名葬身于此的战士纹章。你可以感受到其上仍残留的一缕执念,你可以用它来给自己提供一些护盾。但是,伴随着这缕执念转化为护盾,这些蜡块也会烟消云散。
|
||||
|
||||
|
||||
|
||||
@@ -934,7 +934,7 @@ items.rings.ringofevasion.desc=这枚戒指会加快配戴者的反应速度,
|
||||
items.rings.ringofforce.name=武力之戒
|
||||
items.rings.ringofforce.stats=赤手空拳时,以你目前的力量,佩戴这枚戒指能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指会为其增加_%3$d_点伤害。
|
||||
items.rings.ringofforce.typical_stats=赤手空拳时,以你目前的力量,佩戴这枚戒指通常能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指通常会为其增加_%3$d_点伤害。
|
||||
items.rings.ringofforce.combined_stats=Your equipped rings are combining their power, dealing a total of _%1$d-%2$d damage_ without a weapon, or increasing damage by _%3$d_ with one.
|
||||
items.rings.ringofforce.combined_stats=你已装备的戒指正联结它们的力量,在不使用武器时一共造成_ %1$d - %2$d _点伤害,在使用武器时则可提升_ %3$d _点伤害。
|
||||
items.rings.ringofforce.ability_name=拳击架势
|
||||
items.rings.ringofforce.ability_desc=决斗家可通过这枚戒指进入_拳击架势_。在这种架势中决斗家将会用这枚戒指发动普通攻击,哪怕她已经装备了其它武器。戒指也会继承武器的附魔与打磨效果。在这种架势下的每次攻击会消耗 1/6 的武器充能。
|
||||
items.rings.ringofforce.desc=这枚戒指能够增强配戴者的打击力度。这份额外的力量在挥舞武器时相当有限,而徒手攻击则会被大幅增强。负等级的戒指会导致配戴者的攻击变得软弱无力。
|
||||
@@ -1167,7 +1167,7 @@ items.spells.beaconofreturning.desc=这个复杂的菱晶给予了使用者无
|
||||
|
||||
items.spells.curseinfusion.name=诅咒菱晶
|
||||
items.spells.curseinfusion.inv_title=诅咒一件物品
|
||||
items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed.\n\nMultiple curse infusions can also be used to change the curse on a weapon or armor.
|
||||
items.spells.curseinfusion.desc=这个菱晶可以向一件装备注入和 DM-300 内部相同的的邪恶魔法。目标物品会立刻被诅咒,且原有的附魔与刻印会被覆盖。\n\n对武器、护甲和法杖使用时,诅咒菱晶在诅咒的基础上还会升级目标物品。诅咒菱晶造成的升级不会叠加,而且去除诅咒后升级也随之消失。\n\n对武器护甲的重复诅咒可以更换其上的诅咒类型。
|
||||
|
||||
items.spells.featherfall.name=羽落晶核
|
||||
items.spells.featherfall.light=你觉得自己身轻如燕!
|
||||
@@ -1553,7 +1553,7 @@ items.weapon.melee.assassinsblade.desc=黑曜石制的波浪形短刃,虽轻
|
||||
items.weapon.melee.battleaxe.name=战斧
|
||||
items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。
|
||||
items.weapon.melee.battleaxe.ability_name=重击
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This concentrated attack deals +35% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.battleaxe.ability_desc=决斗家可以用战斧使出_重击_。这用尽全力的一击造成 +35% 伤害并施加 5 回合的恍惚,使其精准和闪避均减半。若非偷袭则该武技消耗 2 点充能。
|
||||
items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。
|
||||
|
||||
items.weapon.melee.crossbow.name=十字弩
|
||||
@@ -1624,7 +1624,7 @@ items.weapon.melee.greatsword.desc=这把大剑进行的每次沉重挥舞都能
|
||||
items.weapon.melee.handaxe.name=手斧
|
||||
items.weapon.melee.handaxe.stats_desc=这是一把比较精准的武器。
|
||||
items.weapon.melee.handaxe.ability_name=重击
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This concentrated attack deals +45% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.handaxe.ability_desc=决斗家可以用手斧使出_重击_。这用尽全力的一击造成 +45% 伤害并施加 5 回合的恍惚,使其精准和闪避均减半。若非偷袭则该武技消耗 2 点充能。
|
||||
items.weapon.melee.handaxe.desc=一把轻斧头,通常用来砍树。当然,它的宽刃对敌人来说同样有效。
|
||||
|
||||
items.weapon.melee.katana.name=武士刀
|
||||
@@ -1641,7 +1641,7 @@ items.weapon.melee.longsword.desc=这柄剑的厚长利刃闪烁着令人宽心
|
||||
items.weapon.melee.mace.name=硬头锤
|
||||
items.weapon.melee.mace.stats_desc=这是一个比较精准的武器。
|
||||
items.weapon.melee.mace.ability_name=重击
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This concentrated attack deals +40% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.mace.ability_desc=决斗家可以用硬头锤使出_重击_。这用尽全力的一击造成 +40% 伤害并施加 5 回合的恍惚,使其精准和闪避均减半。若非偷袭则该武技消耗 2 点充能。
|
||||
items.weapon.melee.mace.desc=这把武器前端的大型铁头能够造成可观的伤害。
|
||||
|
||||
items.weapon.melee.magesstaff.name=法师魔杖
|
||||
@@ -1657,7 +1657,7 @@ items.weapon.melee.magesstaff.cursed=你不能注入一根受诅咒的法杖。
|
||||
items.weapon.melee.magesstaff.imbue_desc=你确定要将这根法杖注入老魔杖?\n\n如果被吸收法杖的等级大于等于老魔杖的等级,老魔杖会在继承这根法杖的等级后再加上自身的一级。\n\n在这次灌注后,老魔杖会变为_ %d _级。
|
||||
items.weapon.melee.magesstaff.imbue_lost=魔杖之前吸收的魔力都会消散。
|
||||
items.weapon.melee.magesstaff.imbue_talent=最近用于灌注的法杖有_ %1$d%% _的概率回收为0级法杖。\n你还能回收_ %2$d _根法杖。\n如果没能成功回收为法杖,你将获得一个奥术聚酯。
|
||||
items.weapon.melee.magesstaff.yes=Yes, I'm sure
|
||||
items.weapon.melee.magesstaff.yes=是的,我确定
|
||||
items.weapon.melee.magesstaff.no=不,我改主意了
|
||||
items.weapon.melee.magesstaff.desc=这支老魔杖是件独一无二的魔法武器,由法师亲自雕琢而成,能注入其它法杖的魔力以获取新的力量。
|
||||
items.weapon.melee.magesstaff.no_wand=这支法杖并没有任何魔力, 它必须先被_注入进另一支法杖的魔力_才能用于施放法术。
|
||||
@@ -1752,7 +1752,7 @@ items.weapon.melee.sword$cleavetracker.desc=决斗家已经准备好进行连续
|
||||
items.weapon.melee.warhammer.name=战锤
|
||||
items.weapon.melee.warhammer.stats_desc=这是一把比较精准的武器。
|
||||
items.weapon.melee.warhammer.ability_name=重击
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals +30% damage and dazes for 5 turns, reducing accuracy and evasion by 50%. This ability costs 2 charges if it does not surprise the enemy.
|
||||
items.weapon.melee.warhammer.ability_desc=决斗家可以用战锤使出_重击_。这用尽全力的一击造成 +30% 伤害并施加 5 回合的恍惚,使其精准和闪避均减半。若非偷袭则该武技消耗 2 点充能。
|
||||
items.weapon.melee.warhammer.desc=很少有生物能抵挡这铅铁巨块的辗压,但也只有最强壮的冒险者才能有效使用它。
|
||||
|
||||
items.weapon.melee.warscythe.name=战镰
|
||||
|
||||
@@ -84,6 +84,9 @@ levels.traps.gatewaytrap.desc=Speciálně upravená teleportační past, která
|
||||
levels.traps.geysertrap.name=Gejzírová past
|
||||
levels.traps.geysertrap.desc=Po spuštění z této pasti vyšlehne prudký gejzír vody, který odhodí všechny blízké postavy, zraní ohnivé nepřátele, uhasí ohně a zaplaví okolní terén vodou.
|
||||
|
||||
levels.traps.gnollrockfalltrap.name=Gnollí zasypávající past
|
||||
levels.traps.gnollrockfalltrap.desc=Tato past byla vytvořena s lehkou pomocí magie. Po spuštění způsobí, že se ze stropu v oblasti 5x5 políček uvolní kameny a spadnou na zem. Není nastražena tak obezřetně jako jiné pasti, tudíž není tolik nebezpečná. Kameny navíc nebudou padat poblíž barikád, neboť ty slouží jako vzpěry stropu.\n\n_Tato past nerozlišuje spojence od nepřítele a bude nebezpečná jak tobě, tak gnollům._
|
||||
|
||||
levels.traps.grimtrap.name=Smrtící past
|
||||
levels.traps.grimtrap.ondeath=Zabila tě magie ze smrtící pasti...
|
||||
levels.traps.grimtrap.desc=V této pasti je uložena extrémně silná destruktivní magie. Dost silná na to aby okamžitě zabila vše, kromě těch nejzdravějších hrdinů. Spuštění vyšle k nejbližšímu cíli proud smrtící magie.\n\nSpouštěcí mechanismus není naštěstí skrytý.
|
||||
@@ -232,7 +235,8 @@ levels.mininglevel.gold_extra_desc=Nejspíše to dokážeš vykopat svým krump
|
||||
levels.mininglevel.crystal_name=Krystalický osten
|
||||
levels.mininglevel.boulder_name=Balvan
|
||||
levels.mininglevel.crystal_desc=Rostou zde výrůstky neobvykle velkých barevných krystalů. Tyto krystaly jsou křehké a lze je snadno rozbít krumpáčem, případně se rozbijí, pokud je něco vykopáno přímo vedle nich.
|
||||
levels.mininglevel.boulder_desc=Velký balvan blokuje cestu. Mělo by být celkem snadné ho znničit krumpáčem.
|
||||
levels.mininglevel.boulder_desc=Velký balvan blokuje cestu. Mělo by být celkem snadné ho zničit krumpáčem.
|
||||
levels.mininglevel.barricade_desc=Tato dřevěná barikáda stojí pevně na svém místě a podpírá strop.\n\nPravděpodobně ji postavili gnollové jako ochranu proti závalům. _Sousední políčka budou chráněna před zasypávajícími pastmi a padajícími kameny._\n\nZdá se, že bude hořet stejně dobře jako jakákoliv jiná dřevěná barikáda.
|
||||
|
||||
levels.prisonlevel.water_name=Temná chladná voda
|
||||
levels.prisonlevel.empty_deco_desc=Na podlaze jsou staré krvavé skvrny.
|
||||
|
||||
@@ -84,6 +84,9 @@ levels.traps.gatewaytrap.desc=Esta trampa de teletransportación especial puede
|
||||
levels.traps.geysertrap.name=trampa géiser
|
||||
levels.traps.geysertrap.desc=Cuando se activa, esta trampa disparará un géiser de agua, dañando a los enemigos ardientes, empujando a todos los personajes cercanos, apagando incendios y convirtiendo el terreno circundante en agua.
|
||||
|
||||
levels.traps.gnollrockfalltrap.name=trampa de avalancha gnoll
|
||||
levels.traps.gnollrockfalltrap.desc=Esta trampa de avalancha está hecha con algún tipo de ayuda mágica. Cuando se activa, hará que las rocas se desprendan y caigan inmediatamente desde arriba en un área de 5x5 a su alrededor. No se ha instalado tan metódicamente como otras trampas de avalancha, por lo que no es tan peligrosa. Las rocas tampoco caerán en lugares adyacentes a una barricada, ya que estas ayudan a sostener el techo.\n\n_Esta trampa no distingue entre amigo o enemigo, por lo que es tan dañina para los gnolls como lo es para ti._
|
||||
|
||||
levels.traps.grimtrap.name=trampa siniestra
|
||||
levels.traps.grimtrap.ondeath=Fuiste matado por la explosión de una trampa siniestra...
|
||||
levels.traps.grimtrap.desc=Una magia destructiva extremadamente poderosa se almacena dentro de esta trampa, lo suficiente como para matar instantáneamente a cualquier cosa, excepto a los héroes más saludables. Al activarse, enviará una ráfaga de magia letal hacia el personaje más cercano.\n\nAfortunadamente, el mecanismo de activación no está oculto.
|
||||
@@ -233,6 +236,7 @@ levels.mininglevel.crystal_name=Trozo de cristal
|
||||
levels.mininglevel.boulder_name=Roca
|
||||
levels.mininglevel.crystal_desc=Aquí hay un afloramiento de cristal grande y colorido. Estos cristales son frágiles y pueden romperse fácilmente con un pico, o se romperán si algo a su lado es minado.
|
||||
levels.mininglevel.boulder_desc=Hay una gran roca bloqueando el camino. Debería ser bastante fácil de romper con un pico.
|
||||
levels.mininglevel.barricade_desc=La barricada de madera está firmemente asentada y actúa como soporte para el techo.\n\nProbablemente fue construido por los gnolls para brindar protección contra el desprendimiento de rocas. _Cualquier casilla adyacente estará protegida contra ataques y trampas de avalancha._\n\nParece que ardería tan bien como cualquier otra barricada.
|
||||
|
||||
levels.prisonlevel.water_name=Agua fría oscura
|
||||
levels.prisonlevel.empty_deco_desc=Hay viejas manchas de sangre en el suelo.
|
||||
|
||||
@@ -84,6 +84,9 @@ levels.traps.gatewaytrap.desc=Ez a különleges teleportációs csapda végtelen
|
||||
levels.traps.geysertrap.name=gejzír csapda
|
||||
levels.traps.geysertrap.desc=Amikor ez a csapda működésbe lép, egy vízgejzír tör elő, amely a tüzes ellenségeket sebzi, minden közeli karaktert hátra lök, eloltja a tüzet, és a környező terepet vízzé változtatja.
|
||||
|
||||
levels.traps.gnollrockfalltrap.name=gnoll kőomlás csapda
|
||||
levels.traps.gnollrockfalltrap.desc=Ez a kőomlás csapda valamilyen mágikus behatással készült. Amikor működésbe lép, a sziklák fellazulnak, és fentről azonnal lezuhannak egy 5x5-ös területre. Nem olyan módszeresen állították fel, mint más kőomlás csapdákat, ezért nem is olyan veszélyes. A sziklák nem fognak leesni olyan helyeken sem, ahol egy szomszédos barikád van, mivel azok segítenek a mennyezetet fent tartani.\n\n_Ez a csapda nem tudja megkülönböztetni a barátot az ellenségtől, így a gnollokra ugyanolyan káros, mint rád._
|
||||
|
||||
levels.traps.grimtrap.name=zord csapda
|
||||
levels.traps.grimtrap.ondeath=Meghaltál a zord csapda robbanásától...
|
||||
levels.traps.grimtrap.desc=Különösen erős, pusztító mágia tölti be ezt a csapdát, amely a legegészségesebb hősök kivételével képes bárkit azonnal megölni. Aktiváláskor halálos mágiát ömleszt a legközelebbi karakter felé.
|
||||
@@ -233,6 +236,7 @@ levels.mininglevel.crystal_name=Kristály tüske
|
||||
levels.mininglevel.boulder_name=Szikla
|
||||
levels.mininglevel.crystal_desc=Van itt egy nagy és színes kristálykitörés. Ezek a kristályok törékenyek, és könnyen összetörhetők egy csákánnyal, vagy eltörnek, ha valamit bányásznak mellette.
|
||||
levels.mininglevel.boulder_desc=Egy nagy szikla állja el az utat. Elég könnyű lesz széttörni egy csákánnyal.
|
||||
levels.mininglevel.barricade_desc=A fából készült barikád szilárdan áll, és a mennyezet támasztékaként szolgál.\n\nEzt valószínűleg a gnollok építették, hogy némi védelmet nyújtson a lezuhanó sziklák ellen. _A szomszédos csempék védve lesznek a kőomlás csapdáktól és a támadásoktól._\n\nÚgy néz ki, hogy ugyanolyan jól ég, mint bármely más barikád.
|
||||
|
||||
levels.prisonlevel.water_name=Sötét, hideg víz
|
||||
levels.prisonlevel.empty_deco_desc=Régi vérfoltok vannak a földön.
|
||||
|
||||
@@ -84,6 +84,9 @@ levels.traps.gatewaytrap.desc=無限に発動し、常に同じ場所に瞬間
|
||||
levels.traps.geysertrap.name=間欠泉の罠
|
||||
levels.traps.geysertrap.desc=このトラップが発動すると、水が外に噴出し、炎を纏う敵はダメージを受け、近くのキャラクターを全て押し出し、火を消し、周囲の地形を水に変える。
|
||||
|
||||
levels.traps.gnollrockfalltrap.name=ノールの落石の罠
|
||||
levels.traps.gnollrockfalltrap.desc=この落石の罠は、何らかの魔法の力を借りて作られている。発動すると岩が緩み、すぐさま周囲5x5タイルの範囲に上から落下してくる。他の落石の罠ほど理路整然と設置されていないため、それほど危険ではない。また、木製の障害物が隣接している場所では、天井を支えるために岩は落ちてこない。\n\n_この罠は敵味方の区別がつかないので、あなたにとって有害であるのと同様に、ノールにとっても有害である。_
|
||||
|
||||
levels.traps.grimtrap.name=致死の罠
|
||||
levels.traps.grimtrap.ondeath=罠の衝撃に耐えられずに死んだ…
|
||||
levels.traps.grimtrap.desc=全快しているプレイヤー以外を即座に殺してしまうほどの極めて強力な破壊魔法が罠に内蔵されている。作動すると即死魔法の衝撃が最も近い生物に襲いかかるだろう。\n\nありがたいことに、この罠の機構はむき出しになっている。
|
||||
@@ -233,6 +236,7 @@ levels.mininglevel.crystal_name=結晶の棘
|
||||
levels.mininglevel.boulder_name=大きな岩
|
||||
levels.mininglevel.crystal_desc=ここには大きくて色鮮やかな結晶が露出している。この結晶はもろく、つるはしで簡単に壊れ、隣で何かを採掘しても壊れてしまう。
|
||||
levels.mininglevel.boulder_desc=大きな岩が道をふさいでいる。つるはしで簡単に壊せそうだ。
|
||||
levels.mininglevel.barricade_desc=木製の障害物はしっかりと設置され、天井を支える役割を果たしている。\n\nこれはおそらく、落石から身を守るためにノールたちが作ったものだろう。_隣接する場所は落石の罠や攻撃から守られる。_\n\n他の障害物と同じように燃えそうだ。
|
||||
|
||||
levels.prisonlevel.water_name=暗く冷たい水
|
||||
levels.prisonlevel.empty_deco_desc=古い血痕が染み付いている。
|
||||
|
||||
@@ -84,6 +84,9 @@ levels.traps.gatewaytrap.desc=Esta armadilha especial de teletransportação pod
|
||||
levels.traps.geysertrap.name=armadilha de gêiser
|
||||
levels.traps.geysertrap.desc=Quando acionada, esta armadilha fará com que um gêiser de água seja expelido, causando dano a inimigos de fogo, lançando para longe todos os personagens próximos, apagando incêndios e convertendo o terreno ao redor em água.
|
||||
|
||||
levels.traps.gnollrockfalltrap.name=armadilha de desmoronamento dos gnolls
|
||||
levels.traps.gnollrockfalltrap.desc=Esta armadilha de desmoronamento é feita com alguma tipo de assistência mágica. Quando ativada, fará com que as pedras se soltem e caiam imediatamente de cima em uma área de 5x5 ao redor dela. Não foi montada como as outras armadilhas de desmoronamento, portanto não é tão perigosa. As pedras também não cairão em locais com uma barricada adjacente, pois elas ajudam a sustentar o teto.\n\n_Esta armadilha não consegue distinguir amigo de inimigo, portanto é tão prejudicial para os gnolls quanto para você._
|
||||
|
||||
levels.traps.grimtrap.name=armadilha sombria
|
||||
levels.traps.grimtrap.ondeath=Você foi morto pelas energias de uma armadilha sombria...
|
||||
levels.traps.grimtrap.desc=Uma mágica destrutiva extremamente poderosa está guardada nesta armadilha, o bastante para matar instantaneamente a maioria dos heróis. Ativá-la irá liberar uma rajada de magia letal no personagem mais próximo.\n\nFelizmente, o mecanismo de ativação não está escondido.
|
||||
@@ -233,6 +236,7 @@ levels.mininglevel.crystal_name=Pináculo de cristal
|
||||
levels.mininglevel.boulder_name=Rocha
|
||||
levels.mininglevel.crystal_desc=Há um grande e colorido aglomerado de cristais aqui. Esses cristais são frágeis e podem ser facilmente quebrados com uma picareta, ou quebrarão se algo for extraído próximo a eles.
|
||||
levels.mininglevel.boulder_desc=Há uma enorme rocha bloqueando o caminho. Deve ser bastante fácil quebrar com uma picareta.
|
||||
levels.mininglevel.barricade_desc=The wooden barricade is firmly set and acts as a support for the ceiling.\n\nThis was probably constructed by the gnolls to give some protection against falling rocks. _Any adjacent cells will be protected from rockfall traps and attacks._\n\nIt looks like it would burn just as well as any other barricade.
|
||||
|
||||
levels.prisonlevel.water_name=Água fria escura
|
||||
levels.prisonlevel.empty_deco_desc=Há manchas de sangue seco no chão.
|
||||
|
||||
@@ -84,6 +84,9 @@ levels.traps.gatewaytrap.desc=Bu özel ışınlanma tuzağı, sonsuz sayıda etk
|
||||
levels.traps.geysertrap.name=gayzer tuzağı
|
||||
levels.traps.geysertrap.desc=Tuzak aktifleştiğinde, bir gayzer ileriye doğru su fışkırtır, ateşli düşmanlara zarar verir, yakınındaki karakterleri uzağa iter, ateşleri söndürür ve çevredeki araziyi suya döndürür.
|
||||
|
||||
levels.traps.gnollrockfalltrap.name=gnoll kaya tuzağı
|
||||
levels.traps.gnollrockfalltrap.desc=Bu kaya düşmesi tuzağı bir çeşit büyülü yardımla yapılmıştır. Tetiklendiğinde kayaların gevşemesine ve hemen etrafındaki 5x5'lik bir alana yukarıdan düşmesine neden olur. Diğer kaya düşmesi tuzakları kadar sistematik bir şekilde kurulmamıştır ve bu yüzden o kadar tehlikeli değildir. Kayalar ayrıca tavanı yukarıda tutmaya yardımcı oldukları için bitişik barikatın olduğu yerlere düşmez.\n\n_Bu tuzak dostu düşmandan ayırt edemez ve bu yüzden gnoll'lar için de sizin için olduğu kadar zararlıdır._
|
||||
|
||||
levels.traps.grimtrap.name=ölüm tuzağı
|
||||
levels.traps.grimtrap.ondeath=Ölüm tuzağındaki büyü seni öldürdü...
|
||||
levels.traps.grimtrap.desc=Bu silahta aşırı derecede güçlü bir büyü depolanmış, bu büyü en sağlıklı kahramanlar hariç herkesi öldürmek için yeterli. Bunu tetiklemek bir alandaki en yakın karaktere ölümcül bir büyü patlaması gönderecek.\n\nEn azından tetiklenme mekanizması saklı değil.
|
||||
@@ -233,6 +236,7 @@ levels.mininglevel.crystal_name=Sivri kristal
|
||||
levels.mininglevel.boulder_name=Kaya
|
||||
levels.mininglevel.crystal_desc=Burada büyük ve renkli bir kristal çıkıntısı vardır. Bu kristaller kırılgandır ve bir kazmayla kolayca kırılabilir veya yanında bir şey çıkarılırsa kırılır.
|
||||
levels.mininglevel.boulder_desc=Yolu kapatan büyük bir kaya var. Kazmayla kırmak oldukça kolay görünüyor
|
||||
levels.mininglevel.barricade_desc=Ahşap barikat sağlam bir şekilde yerleştirilmiştir ve tavan için bir destek görevi görür.\n\nBu muhtemelen gnoll'lar tarafından düşen kayalara karşı bir miktar koruma sağlamak için inşa edilmiştir. Bitişik hücreler kaya düşmesi tuzaklarından ve saldırılarından korunacaktır.\n\nDiğer barikatlar kadar iyi yanacak gibi görünüyor.
|
||||
|
||||
levels.prisonlevel.water_name=Soğuk kara su
|
||||
levels.prisonlevel.empty_deco_desc=Zeminde eski kan lekeleri var.
|
||||
|
||||
@@ -84,6 +84,9 @@ levels.traps.gatewaytrap.desc=这种特殊的传送陷阱可以被反复激活
|
||||
levels.traps.geysertrap.name=激流陷阱
|
||||
levels.traps.geysertrap.desc=被触发时,大量的水会从中喷涌而出,对火属性敌人造成伤害,击退周围所有角色,熄灭火焰并覆盖周遭的地形。
|
||||
|
||||
levels.traps.gnollrockfalltrap.name=豺狼人落石陷阱
|
||||
levels.traps.gnollrockfalltrap.desc=这个落石陷阱在制作过程中注入了土石术法。触发时,该陷阱会导致在其周围 5x5 区域内的岩石松动并立即崩塌掉落。该陷阱与寻常落石陷阱相比做工粗劣,因此相较之下危险程度不高。落石同样不会出现在支撑矿层结构的支架周边。\n\n_此物无法辨别敌友,因此对豺狼人和你都同样有效。_
|
||||
|
||||
levels.traps.grimtrap.name=即死陷阱
|
||||
levels.traps.grimtrap.ondeath=你被即死陷阱的冲击彻底击杀…
|
||||
levels.traps.grimtrap.desc=非常强大的破坏魔法储存在这个陷阱里,足以瞬间杀死除了状态最佳的英雄外的所有生物。触发它将向最近的生物发送一个致命的远程冲击魔法。\n\n幸好的是,触发机关并没有被隐藏起来。
|
||||
@@ -221,7 +224,7 @@ levels.level.high_grass_desc=茂密的植被遮挡了你的视线。
|
||||
levels.level.locked_door_desc=这扇门锁着,而你需要匹配的钥匙才能打开它。
|
||||
levels.level.crystal_door_desc=这扇锁着的门由魔力水晶铸造而成。你的视线可以穿过它,但你的身体不能,还是找找对应的水晶钥匙吧。
|
||||
levels.level.locked_exit_desc=沉重的铁栏杆封锁住了通往下一层的楼梯。
|
||||
levels.level.barricade_desc=木栅栏依然坚固,但早已风干多年。烧了怎么样?
|
||||
levels.level.barricade_desc=木栅栏依然坚固,但早已风干多年。或许可以点燃烧掉?
|
||||
levels.level.inactive_trap_desc=这个陷阱已经被触发过了,现在一点也不危险。
|
||||
levels.level.statue_desc=有人想装饰一下这里,很显然,它没能成功…
|
||||
levels.level.alchemy_desc=这口炼金釜中充满了魔力之水。物品可以在里面共炼以制造新的物品。
|
||||
@@ -233,6 +236,7 @@ levels.mininglevel.crystal_name=水晶尖刺
|
||||
levels.mininglevel.boulder_name=岩砾
|
||||
levels.mininglevel.crystal_desc=这里冒出了一个硕大的彩水晶。这种水晶很脆弱,可以使用十字镐轻易地破坏掉。挖掘其临近位置也可以将其破坏。
|
||||
levels.mininglevel.boulder_desc=这里有一块巨大的岩砾阻挡了去路。用十字镐应当可以轻易地破坏掉它。
|
||||
levels.mininglevel.barricade_desc=此处的木栅栏稳当地嵌入了矿层中,充当着矿层顶部的支撑。\n\n这些设施大概是豺狼人为了防止落岩做制的临时设施。_所有临近地格都不会受到落岩攻击与陷阱的影响。_\n\n不过看起来和地城各处见到的木栅栏一样,也该是能烧起来的。
|
||||
|
||||
levels.prisonlevel.water_name=黯冷水潭
|
||||
levels.prisonlevel.empty_deco_desc=其上仍残留着干涸的血迹。
|
||||
|
||||
@@ -80,6 +80,8 @@ badges$badge.boss_slain_1_all_classes.title=Skoro-Všeuměl
|
||||
badges$badge.boss_slain_1_all_classes.desc=Poraž prvního bosse s každou třídou hrdiny
|
||||
badges$badge.boss_slain_3_all_subclasses.title=Všeuměl
|
||||
badges$badge.boss_slain_3_all_subclasses.desc=Poraž třetího bosse s každou třídou hrdiny
|
||||
badges$badge.boss_slain_remains.title=Okus pomstu!
|
||||
badges$badge.boss_slain_remains.desc=Poraž bosse, zatímco máš u sebe předmět hrdiny, který v boji s ním padl
|
||||
badges$badge.strength_attained_1.title=Kulturista - Začátečník
|
||||
badges$badge.strength_attained_1.desc= Získej 12 bodů síly v základu
|
||||
badges$badge.strength_attained_2.title=Kulturista - Pokročilý
|
||||
@@ -164,6 +166,8 @@ badges$badge.high_score_5.title=Střelec Skóre - Velmistr
|
||||
badges$badge.high_score_5.desc=Dokonči hru se skóre 1,000,000 nebo více
|
||||
badges$badge.happy_end.title=Šťastný Konec
|
||||
badges$badge.happy_end.desc=Vezmi Amulet Yendoru na povrch
|
||||
badges$badge.happy_end_remains.title=Také jsi to dokázal
|
||||
badges$badge.happy_end_remains.desc=Vynes předmět padlého hrdiny na povrch
|
||||
badges$badge.champion_1.title=Bronzový Šampión
|
||||
badges$badge.champion_1.desc=Dokonči hru s 1 nebo více výzvami
|
||||
badges$badge.champion_2.title=Stříbrný Šampión
|
||||
|
||||
@@ -80,6 +80,8 @@ badges$badge.boss_slain_1_all_classes.title=Ταλαντούχος
|
||||
badges$badge.boss_slain_1_all_classes.desc=Εξοντώθηκε το 1ο αφεντικό από κάθε κλάση ήρωα
|
||||
badges$badge.boss_slain_3_all_subclasses.title=Πολυτάλαντος
|
||||
badges$badge.boss_slain_3_all_subclasses.desc=Εξοντώθηκε το 3ο αφεντικό από κάθε εξειδίκευση ήρωα
|
||||
badges$badge.boss_slain_remains.title=Γεύσου την εκδίκηση!
|
||||
badges$badge.boss_slain_remains.desc=Εξόντωσε ένα αφεντικό κρατώντας το ειδικό αντικείμενο ενός ήρωα που πέθανε από αυτό το αφεντικό.
|
||||
badges$badge.strength_attained_1.title=Αρχάριος αρσιβαρίστας
|
||||
badges$badge.strength_attained_1.desc=Αποκτήθηκαν 12 βασικοί πόντοι δύναμης
|
||||
badges$badge.strength_attained_2.title=Έμπειρος αρσιβαρίστας
|
||||
@@ -164,6 +166,8 @@ badges$badge.high_score_5.title=Κυρίαρχος κυνηγός βαθμολο
|
||||
badges$badge.high_score_5.desc=Ολοκληρώθηκε παιχνίδι με βαθμολογία 1.000.000 και άνω
|
||||
badges$badge.happy_end.title=Ευτυχισμένο τέλος
|
||||
badges$badge.happy_end.desc=Ανακτήθηκε το Φυλακτό του Γέντορ στην επιφάνεια
|
||||
badges$badge.happy_end_remains.title=Τα κατάφερες κιόλας
|
||||
badges$badge.happy_end_remains.desc=Φέρε το ειδικό αντικείμενο ενός πεσμένου ήρωα στην επιφάνεια.
|
||||
badges$badge.champion_1.title=Αργυρός μαχητής
|
||||
badges$badge.champion_1.desc=Νικήθηκε το παιχνίδι με 1 ή περισσότερες προκλήσεις
|
||||
badges$badge.champion_2.title=Ασημής μαχητής
|
||||
|
||||
@@ -80,6 +80,8 @@ badges$badge.boss_slain_1_all_classes.title=Maestro de nada, aprendiz de mucho
|
||||
badges$badge.boss_slain_1_all_classes.desc=Derrota al primer jefe con todas las clases de héroes
|
||||
badges$badge.boss_slain_3_all_subclasses.title=Maestro de nada, aprendiz de todo
|
||||
badges$badge.boss_slain_3_all_subclasses.desc=Derrota al tercer jefe con todas las subclases de héroes
|
||||
badges$badge.boss_slain_remains.title=¡Sabor a Venganza!
|
||||
badges$badge.boss_slain_remains.desc=Derrota a un jefe mientras llevas el ítem distintivo de un héroe que murió ante ese jefe
|
||||
badges$badge.strength_attained_1.title=Fisicoculturista Novato
|
||||
badges$badge.strength_attained_1.desc=Consigue 12 puntos de fuerza base
|
||||
badges$badge.strength_attained_2.title=Fisicoculturista Adepto
|
||||
@@ -164,6 +166,8 @@ badges$badge.high_score_5.title=Rompe Récords Gran Maestro
|
||||
badges$badge.high_score_5.desc=Termina una partida con una puntuación de 1.000.000 o más
|
||||
badges$badge.happy_end.title=Final Feliz
|
||||
badges$badge.happy_end.desc=Lleva el Amuleto de Yendor a la superficie
|
||||
badges$badge.happy_end_remains.title=Tú Tambien Lo Has Logrado
|
||||
badges$badge.happy_end_remains.desc=Trae el ítem distintivo de un héroe caído a la superficie
|
||||
badges$badge.champion_1.title=Campeón de Bronce
|
||||
badges$badge.champion_1.desc=Gana la partida con 1 o más desafíos activos
|
||||
badges$badge.champion_2.title=Campeón de Plata
|
||||
|
||||
@@ -80,6 +80,8 @@ badges$badge.boss_slain_1_all_classes.title=Ügyeskezű
|
||||
badges$badge.boss_slain_1_all_classes.desc=Győzd le az első főellenséget minden hős osztállyal
|
||||
badges$badge.boss_slain_3_all_subclasses.title=Találékony
|
||||
badges$badge.boss_slain_3_all_subclasses.desc=Győzd le a harmadik főellenséget minden hős alosztállyal
|
||||
badges$badge.boss_slain_remains.title=Ízleld meg a bosszút!
|
||||
badges$badge.boss_slain_remains.desc=Győzz le egy főnököt, miközben egy olyan hős jellegzetes tárgyát tartod a kezedben, aki meghalt az adott főnök ellen.
|
||||
badges$badge.strength_attained_1.title=Kezdő testépítő
|
||||
badges$badge.strength_attained_1.desc=Érj el 12 erő bázispontot
|
||||
badges$badge.strength_attained_2.title=Ügyes testépítő
|
||||
@@ -164,6 +166,8 @@ badges$badge.high_score_5.title=Pontvadász Nagymester
|
||||
badges$badge.high_score_5.desc=Fejezz be egy futamot 1,000,000 vagy magasabb pontszámmal
|
||||
badges$badge.happy_end.title=Boldog befejezés
|
||||
badges$badge.happy_end.desc=Vidd fel Yendor Amulettjét a felszínre
|
||||
badges$badge.happy_end_remains.title=Te is megcsináltad
|
||||
badges$badge.happy_end_remains.desc=Hozd a felszínre egy elesett hős jellegzetes tárgyát.
|
||||
badges$badge.champion_1.title=Bronz bajnok
|
||||
badges$badge.champion_1.desc=Nyerd meg a játékot 1 vagy több kihívással
|
||||
badges$badge.champion_2.title=Ezüst bajnok
|
||||
|
||||
@@ -80,6 +80,8 @@ badges$badge.boss_slain_1_all_classes.title=種々雑多
|
||||
badges$badge.boss_slain_1_all_classes.desc=全ての勇士の部類で最初のボスを倒す
|
||||
badges$badge.boss_slain_3_all_subclasses.title=千姿万態
|
||||
badges$badge.boss_slain_3_all_subclasses.desc=全ての勇士のサブクラスで三番目のボスを倒す
|
||||
badges$badge.boss_slain_remains.title=復讐を味わえ!
|
||||
badges$badge.boss_slain_remains.desc=ボスに殺された勇士の固有の遺品を持った状態でボスを倒す
|
||||
badges$badge.strength_attained_1.title=駆け出しボディビルダー
|
||||
badges$badge.strength_attained_1.desc=筋力の基本値が12ポイントに到達する
|
||||
badges$badge.strength_attained_2.title=中級ボディビルダー
|
||||
@@ -164,6 +166,8 @@ badges$badge.high_score_5.title=究極の得点を追う者
|
||||
badges$badge.high_score_5.desc=1,000,000以上の得点で冒険を終える
|
||||
badges$badge.happy_end.title=ハッピーエンド
|
||||
badges$badge.happy_end.desc=地上にイェンダーの魔除けを持ち帰る
|
||||
badges$badge.happy_end_remains.title=君も成し遂げた
|
||||
badges$badge.happy_end_remains.desc=勇士の固有の遺品を持ったまま、地上に帰還する
|
||||
badges$badge.champion_1.title=銅の猛者
|
||||
badges$badge.champion_1.desc=挑戦を1項目以上有効にしたゲームをクリアする
|
||||
badges$badge.champion_2.title=銀の猛者
|
||||
|
||||
@@ -80,6 +80,8 @@ badges$badge.boss_slain_1_all_classes.title=On Parmağında Beş Marifet
|
||||
badges$badge.boss_slain_1_all_classes.desc=İlk patronu her kahraman sınıfıyla yen
|
||||
badges$badge.boss_slain_3_all_subclasses.title=On Parmağında On Marifet
|
||||
badges$badge.boss_slain_3_all_subclasses.desc=Üçüncü patronu her kahraman alt sınıfıyla yen
|
||||
badges$badge.boss_slain_remains.title=İntikamın Tadına Bak!
|
||||
badges$badge.boss_slain_remains.desc=Bir boss'u, o boss'a karşı ölen bir kahramanın imza eşyasını tutarken yenmek
|
||||
badges$badge.strength_attained_1.title=Çaylak Badici
|
||||
badges$badge.strength_attained_1.desc=Net 12 güç puanına ulaş
|
||||
badges$badge.strength_attained_2.title=Hünerli Badici
|
||||
@@ -164,6 +166,8 @@ badges$badge.high_score_5.title=Büyük Usta Puan Avcısı
|
||||
badges$badge.high_score_5.desc=Bir oyunu 1,000,000 veya daha yüksek puanla bitir
|
||||
badges$badge.happy_end.title=Mutlu Son
|
||||
badges$badge.happy_end.desc=Yendor'un Muskası'nı yüzeye çıkar
|
||||
badges$badge.happy_end_remains.title=Sen de Başardın
|
||||
badges$badge.happy_end_remains.desc=Ölen bir kahramanın imzasını taşıyan eşyayı gün yüzüne çıkarmak
|
||||
badges$badge.champion_1.title=Bronz Şampiyon
|
||||
badges$badge.champion_1.desc=Etkinleştirilmiş 1 veya daha fazla mücadeleyle oyunu bitir
|
||||
badges$badge.champion_2.title=Gümüş Şampiyon
|
||||
|
||||
@@ -80,6 +80,8 @@ badges$badge.boss_slain_1_all_classes.title=千面手
|
||||
badges$badge.boss_slain_1_all_classes.desc=以所有职业击败第一个Boss
|
||||
badges$badge.boss_slain_3_all_subclasses.title=万事通
|
||||
badges$badge.boss_slain_3_all_subclasses.desc=以所有专精后的职业击败第三个Boss
|
||||
badges$badge.boss_slain_remains.title=复仇的滋味!
|
||||
badges$badge.boss_slain_remains.desc=携带折戟于此的英雄的信物战胜Boss
|
||||
badges$badge.strength_attained_1.title=健身菜鸟
|
||||
badges$badge.strength_attained_1.desc=基础力量达到 12 点
|
||||
badges$badge.strength_attained_2.title=健身学徒
|
||||
@@ -133,7 +135,7 @@ badges$badge.grim_weapon.desc=使用死神附魔击败一个敌人
|
||||
badges$badge.piranhas.title=非主流垂钓
|
||||
badges$badge.piranhas.desc=在一场游戏中杀死 6 只食人鱼
|
||||
badges$badge.boss_challenge_1.title=完杀无瑕
|
||||
badges$badge.boss_challenge_1.desc=在未触发蓄力攻击或水面治疗的情况下,击败下水道区域Boss
|
||||
badges$badge.boss_challenge_1.desc=在未触发蓄力攻击与水面治疗的情况下,击败下水道区域Boss
|
||||
badges$badge.boss_challenge_2.title=机巧无用
|
||||
badges$badge.boss_challenge_2.desc=在不被任何机关暗器命中的情况下,击败监牢区域Boss
|
||||
badges$badge.boss_challenge_3.title=疾行无影
|
||||
@@ -164,6 +166,8 @@ badges$badge.high_score_5.title=宗师角逐者
|
||||
badges$badge.high_score_5.desc=在结束游戏时达到 100,0000 分或更高
|
||||
badges$badge.happy_end.title=幸福结局
|
||||
badges$badge.happy_end.desc=将 Yendor 护符带出地牢
|
||||
badges$badge.happy_end_remains.title=现在...你也...
|
||||
badges$badge.happy_end_remains.desc=将一位折戟英雄的信物带回地表
|
||||
badges$badge.champion_1.title=青铜斗士
|
||||
badges$badge.champion_1.desc=在启用一个或更多挑战的情况下通关
|
||||
badges$badge.champion_2.title=白银斗士
|
||||
|
||||
@@ -49,12 +49,12 @@ scenes.gamescene.purchase=Koupit
|
||||
scenes.gamescene.trample=Pošlapat
|
||||
scenes.gamescene.examine=Prozkoumat
|
||||
scenes.gamescene.tutorial_move_mobile=Poklepej na lokaci pro pohyb a interakci.
|
||||
scenes.gamescene.tutorial_move_desktop=Use the mouse, WASD, or arrow keys to move and interact.
|
||||
scenes.gamescene.tutorial_move_desktop=Použij myš, klávesy WASD nebo šipky k pohybu.
|
||||
scenes.gamescene.tutorial_move_controller=Vyber lokaci nebo použij levou páčku pro pohyb nebo interakci.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Tap the blinking journal button to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Select the blinking journal button (%s) to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Poklepej na blikající tlačítko příručky pro přečtení knihy, kterou jsi právě sebral.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Vyber blikající tlačítko příručky (%s) pro přečtení knihy, kterou jsi právě sebral.
|
||||
scenes.gamescene.tutorial_ui_mobile=Informace o hrdinovi jsou nalevo. Inventář, rychlé sloty a herní akce jsou dole. Hodně štěstí!
|
||||
scenes.gamescene.tutorial_ui_desktop=Hero info (%1$s) is below. Inventory (%2$s), quickslots, and game actions are to the right. Good luck!
|
||||
scenes.gamescene.tutorial_ui_desktop=Informace o hrdinovi (%1$s) jsou dole. Inventář (%2$s), rychlé sloty a herní akce jsou napravo. Hodně štěstí!
|
||||
|
||||
scenes.heroselectscene.title=Vyber si svého hrdinu
|
||||
scenes.heroselectscene.start=Start
|
||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon je hra zcela zdarma, což
|
||||
scenes.titlescene.patreon_button=Patreon stránka
|
||||
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován!
|
||||
scenes.welcomescene.update_msg=v2.2.0 includes a brand new quest in the caves, almost 20 minutes of new music, and substantial improvements to the prison and sewers quests! There's also the usual bunch of big and small tweaks and bugfixes.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=v2.2.0 obsahuje zcela nový quest v jeskyních, téměř 20 minut nové hudby a podstatná vylepšení úkolů ve vězení a kanálech! Je tu také obvyklá hromada velkých a malých vylepšení a oprav chyb.\n\nNezapomeňte se podívat na obrazovku změn pro úplné podrobnosti.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován!
|
||||
scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb.
|
||||
scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů.
|
||||
|
||||
@@ -49,12 +49,12 @@ scenes.gamescene.purchase=Αγορά
|
||||
scenes.gamescene.trample=Ποδοπάτημα
|
||||
scenes.gamescene.examine=Εξέταση
|
||||
scenes.gamescene.tutorial_move_mobile=Πάτα σε ένα σημείο για να κινηθείς και να αλληλεπιδράσεις.
|
||||
scenes.gamescene.tutorial_move_desktop=Use the mouse, WASD, or arrow keys to move and interact.
|
||||
scenes.gamescene.tutorial_move_desktop=Χρησιμοποίησε το ποντίκι, τα κουμπιά με τα βέλη ή τα κουμπιά WASD, για να κινηθείς και να αλληλεπιδράσεις.
|
||||
scenes.gamescene.tutorial_move_controller=Επίλεξε ένα σημείο ή χρησιμοποίησε τον δεξιό μοχλό για να κινηθείς ή να αλληλεπιδράσεις.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Tap the blinking journal button to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Select the blinking journal button (%s) to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Επίλεξε το κουμπί ημερολογίου που αναβοσβήνει για να διαβάσεις το βιβλίο που μάζεψες.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Επίλεξε το κουμπί ημερολογίου (%s) που αναβοσβήνει για να διαβάσεις το βιβλίο που μάζεψες.
|
||||
scenes.gamescene.tutorial_ui_mobile=Οι πληροφορίες του ήρωα είναι στην κορυφή αριστερά. Αντικείμενα, ταχείες θέσεις και ενέργειες παιχνιδιού είναι κάτω. Καλή τύχη!
|
||||
scenes.gamescene.tutorial_ui_desktop=Hero info (%1$s) is below. Inventory (%2$s), quickslots, and game actions are to the right. Good luck!
|
||||
scenes.gamescene.tutorial_ui_desktop=Οι πληροφορίες του ήρωα (%1$s) είναι κάτω. Εφόδια (%2$s), ταχείες θέσεις και ενέργειες παιχνιδιού είναι στα δεξιά. Καλή τύχη!
|
||||
|
||||
scenes.heroselectscene.title=Επίλεξε τον Ήρωα
|
||||
scenes.heroselectscene.start=Έναρξη
|
||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Το Shattered Pixel Dungeon είναι ένα π
|
||||
scenes.titlescene.patreon_button=Σελίδα Patreon
|
||||
|
||||
scenes.welcomescene.update_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
|
||||
scenes.welcomescene.update_msg=v2.2.0 includes a brand new quest in the caves, almost 20 minutes of new music, and substantial improvements to the prison and sewers quests! There's also the usual bunch of big and small tweaks and bugfixes.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=Η v2.2.0 περιλαμβάνει μια νέα αποστολή στα σπήλαια, σχεδόν 20' νέας μουσικής και σημαντικές βελτιώσεις στις αποστολές της φυλακής και των υπονόμων! Καθώς και τις συνήθεις μικρές και μεγάλες τροποποιήσεις και διορθώσεις σφαλμάτων.\n\nΈλεγξε την οθόνη αλλαγών για περισσότερες λεπτομέρειες.
|
||||
scenes.welcomescene.patch_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
|
||||
scenes.welcomescene.patch_bugfixes=Αυτή η ενημέρωση περιέχει διορθώσεις σφαλμάτων.
|
||||
scenes.welcomescene.patch_translations=Αυτή η ενημέρωση περιέχει ενημερώσεις μεταφράσεων.
|
||||
|
||||
@@ -49,12 +49,12 @@ scenes.gamescene.purchase=Comprar
|
||||
scenes.gamescene.trample=Pisotear
|
||||
scenes.gamescene.examine=Examinar
|
||||
scenes.gamescene.tutorial_move_mobile=Toca una ubicación para moverte e interactuar.
|
||||
scenes.gamescene.tutorial_move_desktop=Use the mouse, WASD, or arrow keys to move and interact.
|
||||
scenes.gamescene.tutorial_move_desktop=Usa el ratón, WASD o las flechas del teclado para moverte e interactuar.
|
||||
scenes.gamescene.tutorial_move_controller=Selecciona una ubicación o usa el análogo izquierdo para moverte e interactuar.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Tap the blinking journal button to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Select the blinking journal button (%s) to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Toca el botón del diario parpadeante para leer el libro que acabas de recoger.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Selecciona el botón del diario parpadeante (%s) para leer el libro que acabas de recoger.
|
||||
scenes.gamescene.tutorial_ui_mobile=La información sobre el héroe están arriba a la izquierda, atajos y acciones de juego están en la parte baja. ¡Buena suerte!
|
||||
scenes.gamescene.tutorial_ui_desktop=Hero info (%1$s) is below. Inventory (%2$s), quickslots, and game actions are to the right. Good luck!
|
||||
scenes.gamescene.tutorial_ui_desktop=La información del héroe (%1$s) está en la parte baja. El inventario (%2$s), atajos y acciones de juego están a la derecha. ¡Buena suerte!
|
||||
|
||||
scenes.heroselectscene.title=Elige a tu Héroe
|
||||
scenes.heroselectscene.start=Empezar
|
||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon es un juego completamente
|
||||
scenes.titlescene.patreon_button=Pagina de Patreon
|
||||
|
||||
scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado!
|
||||
scenes.welcomescene.update_msg=v2.2.0 includes a brand new quest in the caves, almost 20 minutes of new music, and substantial improvements to the prison and sewers quests! There's also the usual bunch of big and small tweaks and bugfixes.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=v2.2.0 incluye una nueva misión en las cuevas, casi 20 minutos de música nueva y mejoras a las misiones de la prisión y las alcantarillas! Además de la habitual cantidad de ajustes y corrección de errores.\n\nAsegúrate de consultar la pantalla de cambios para obtener todos los detalles.
|
||||
scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado!
|
||||
scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores.
|
||||
scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción.
|
||||
|
||||
@@ -49,12 +49,12 @@ scenes.gamescene.purchase=Vásárol
|
||||
scenes.gamescene.trample=Letapos
|
||||
scenes.gamescene.examine=Vizsgálat
|
||||
scenes.gamescene.tutorial_move_mobile=Érints meg egy helyet a mozgáshoz és az interakcióhoz.
|
||||
scenes.gamescene.tutorial_move_desktop=Use the mouse, WASD, or arrow keys to move and interact.
|
||||
scenes.gamescene.tutorial_move_desktop=Használd az egeret, a WASD vagy a nyílbillentyűket a mozgáshoz és az interakcióhoz.
|
||||
scenes.gamescene.tutorial_move_controller=Válassz ki egy helyet, vagy használd a bal botkormányt a mozgáshoz vagy az interakcióhoz.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Tap the blinking journal button to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Select the blinking journal button (%s) to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Koppints a villogó napló gombra, hogy elolvasd az éppen felvett könyvet.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Válaszd a villogó napló gombot (%s), hogy elolvasd az éppen felvett könyvet.
|
||||
scenes.gamescene.tutorial_ui_mobile=A hősre vonatkozó információk a bal felső sarokban találhatók. A leltár, a gyorsrekeszek és a játék akciók alul vannak. Sok szerencsét!
|
||||
scenes.gamescene.tutorial_ui_desktop=Hero info (%1$s) is below. Inventory (%2$s), quickslots, and game actions are to the right. Good luck!
|
||||
scenes.gamescene.tutorial_ui_desktop=A hősről alább találsz információt (%1$s). A leltár (%2$s), a gyorsrekeszek és a játék akciók jobbra vannak. Sok szerencsét!
|
||||
|
||||
scenes.heroselectscene.title=Válassz hőst
|
||||
scenes.heroselectscene.start=Indulás
|
||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=A Shattered Pixel Dungeon egy teljesen ingyenes j
|
||||
scenes.titlescene.patreon_button=Patrónus oldal
|
||||
|
||||
scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon!
|
||||
scenes.welcomescene.update_msg=v2.2.0 includes a brand new quest in the caves, almost 20 minutes of new music, and substantial improvements to the prison and sewers quests! There's also the usual bunch of big and small tweaks and bugfixes.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=A v2.2.0 tartalmaz egy vadonatúj küldetést a barlangokban, majdnem 20 perc új zenét, és jelentős fejlesztéseket a börtönök és a csatornák küldetéseiben! Továbbá, ahogyan már megszoktátok, egy rakás kisebb-nagyobb finomítást és hibajavítást is tartalmaz.\n\nMindenképpen nézzétek meg a változások képernyőjét a további részletekért.
|
||||
scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott!
|
||||
scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol.
|
||||
scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít.
|
||||
|
||||
@@ -49,12 +49,12 @@ scenes.gamescene.purchase=購入
|
||||
scenes.gamescene.trample=踏む
|
||||
scenes.gamescene.examine=調べる
|
||||
scenes.gamescene.tutorial_move_mobile=場所をタップすると、移動したり、やり取りすることができます。
|
||||
scenes.gamescene.tutorial_move_desktop=Use the mouse, WASD, or arrow keys to move and interact.
|
||||
scenes.gamescene.tutorial_move_desktop=マウス、WASDキー、または矢印キーを使用して移動し、対話します。
|
||||
scenes.gamescene.tutorial_move_controller=場所を選択するか左スティックで、移動またはやり取りを行います。
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Tap the blinking journal button to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Select the blinking journal button (%s) to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=点滅している日誌ボタンをタップすると、手に取ったばかりの本を読むことができます。
|
||||
scenes.gamescene.tutorial_guidebook_desktop=点滅している日誌ボタン(%s)を選択すると、手に取ったばかりの本を読むことができます。
|
||||
scenes.gamescene.tutorial_ui_mobile=画面左上に勇士の情報があり、荷物、クイックスロット、各種行動ボタンは画面下部にあります。幸運を祈ります!
|
||||
scenes.gamescene.tutorial_ui_desktop=Hero info (%1$s) is below. Inventory (%2$s), quickslots, and game actions are to the right. Good luck!
|
||||
scenes.gamescene.tutorial_ui_desktop=画面下部に勇士の情報(%1$s)があり、荷物(%2$s)、クイックスロット、各種行動ボタンは画面右側にあります。幸運を祈ります!
|
||||
|
||||
scenes.heroselectscene.title=勇士を選択
|
||||
scenes.heroselectscene.start=開始
|
||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeonは完全に無料のゲ
|
||||
scenes.titlescene.patreon_button=Patreon ページ
|
||||
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeonが更新されました!
|
||||
scenes.welcomescene.update_msg=v2.2.0 includes a brand new quest in the caves, almost 20 minutes of new music, and substantial improvements to the prison and sewers quests! There's also the usual bunch of big and small tweaks and bugfixes.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=v2.2.0では、洞窟エリアでの全く新しいクエスト、約20分にわたる新曲の数々、監獄エリアと下水道エリアのクエストの大幅な変更が含まれています!そして、大小さまざまな調整とバグ修正があります。\n\n詳細については、ゲーム内での変更点の画面を必ずご確認ください。
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeonにパッチが当たりました!
|
||||
scenes.welcomescene.patch_bugfixes=このパッチにはバグ修正が含まれます。
|
||||
scenes.welcomescene.patch_translations=このパッチには翻訳の更新が含まれます。
|
||||
|
||||
@@ -49,12 +49,12 @@ scenes.gamescene.purchase=Купить
|
||||
scenes.gamescene.trample=Растоптать
|
||||
scenes.gamescene.examine=Исследовать
|
||||
scenes.gamescene.tutorial_move_mobile=Нажмите на определенное место, чтобы двинуться туда и взаимодействовать.
|
||||
scenes.gamescene.tutorial_move_desktop=Use the mouse, WASD, or arrow keys to move and interact.
|
||||
scenes.gamescene.tutorial_move_desktop=Используйте мышь, WASD или стрелки, чтобы двигаться и взаимодействовать.
|
||||
scenes.gamescene.tutorial_move_controller=Выберите место или используйте левый стик, чтобы двигаться или взаимодействовать.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Tap the blinking journal button to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Select the blinking journal button (%s) to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Нажмите на мигающую иконку журнала, чтобы прочитать книгу, которую вы только что подняли.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Нажмите кнопку (%s) для открытия журнала, чтобы прочитать книгу, которую вы только что подняли.
|
||||
scenes.gamescene.tutorial_ui_mobile=Информация о герое находится наверху слева. Инвентарь, быстрые слоты и игровые действия имеются снизу. Удачи!
|
||||
scenes.gamescene.tutorial_ui_desktop=Hero info (%1$s) is below. Inventory (%2$s), quickslots, and game actions are to the right. Good luck!
|
||||
scenes.gamescene.tutorial_ui_desktop=Информация о герое (%1$s) находится снизу. Инвентарь (%2$s), быстрые слоты и игровые действия имеются справа. Удачи!
|
||||
|
||||
scenes.heroselectscene.title=Выберите героя
|
||||
scenes.heroselectscene.start=Начать
|
||||
|
||||
@@ -49,12 +49,12 @@ scenes.gamescene.purchase=Satın al
|
||||
scenes.gamescene.trample=Ezmek
|
||||
scenes.gamescene.examine=İncele
|
||||
scenes.gamescene.tutorial_move_mobile=Hareket etmek ve etkileşim kurmak için bir konuma dokun.
|
||||
scenes.gamescene.tutorial_move_desktop=Use the mouse, WASD, or arrow keys to move and interact.
|
||||
scenes.gamescene.tutorial_move_desktop=Hareket etmek ve etkileşimde bulunmak için fare, WASD veya ok tuşlarını kullanın.
|
||||
scenes.gamescene.tutorial_move_controller=Hareket etmek veya etkileşim kurmak için bir konum seç veya sol çubuğu kullan.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Tap the blinking journal button to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Select the blinking journal button (%s) to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Yeni aldığınız kitabı okumak için yanıp sönen günlük düğmesine dokunun.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Yeni aldığınız kitabı okumak için yanıp sönen günlük düğmesini (%s) seçin.
|
||||
scenes.gamescene.tutorial_ui_mobile=Kahraman bilgileri sol üsttedir. Envanter, hızlı yuvalar ve oyun eylemleri aşağıdadır. İyi şanslar!
|
||||
scenes.gamescene.tutorial_ui_desktop=Hero info (%1$s) is below. Inventory (%2$s), quickslots, and game actions are to the right. Good luck!
|
||||
scenes.gamescene.tutorial_ui_desktop=Kahraman bilgisi (%1$s) aşağıdadır. Envanter (%2$s), hızlı yuvalar ve oyun eylemleri sağda. İyi şanslar!
|
||||
|
||||
scenes.heroselectscene.title=Kahramanını Seç
|
||||
scenes.heroselectscene.start=Başla
|
||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon tamamen ücretsiz bir oyu
|
||||
scenes.titlescene.patreon_button=Patreon Sayfası
|
||||
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon güncellendi!
|
||||
scenes.welcomescene.update_msg=v2.2.0 includes a brand new quest in the caves, almost 20 minutes of new music, and substantial improvements to the prison and sewers quests! There's also the usual bunch of big and small tweaks and bugfixes.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=v2.2.0 mağaralarda yepyeni bir görev, neredeyse 20 dakikalık yeni müzik ve hapishane ve kanalizasyon görevlerinde önemli iyileştirmeler içeriyor! Ayrıca her zamanki gibi irili ufaklı bir sürü ince ayar ve hata düzeltmesi de var.\n\nTüm ayrıntılar için değişiklikler ekranını kontrol ettiğinizden emin olun.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon yama aldı!
|
||||
scenes.welcomescene.patch_bugfixes=Bu yama hata düzeltmeleri içerir.
|
||||
scenes.welcomescene.patch_translations=Bu yama çeviri güncellemeleri içerir.
|
||||
|
||||
@@ -49,12 +49,12 @@ scenes.gamescene.purchase=购买
|
||||
scenes.gamescene.trample=践踏
|
||||
scenes.gamescene.examine=检视
|
||||
scenes.gamescene.tutorial_move_mobile=点击一个位置以进行移动或互动。
|
||||
scenes.gamescene.tutorial_move_desktop=Use the mouse, WASD, or arrow keys to move and interact.
|
||||
scenes.gamescene.tutorial_move_desktop=使用鼠标或方向键进行移动与互动。
|
||||
scenes.gamescene.tutorial_move_controller=选择一个位置或使用左摇杆进行移动与互动。
|
||||
scenes.gamescene.tutorial_guidebook_mobile=Tap the blinking journal button to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_desktop=Select the blinking journal button (%s) to read the book you just picked up.
|
||||
scenes.gamescene.tutorial_guidebook_mobile=点击闪光的日志按钮以阅读你刚刚拾起的书页。
|
||||
scenes.gamescene.tutorial_guidebook_desktop=选取闪光的日志按钮(%s)以阅读你刚刚拾起的书页。
|
||||
scenes.gamescene.tutorial_ui_mobile=英雄的信息显示于界面的左上角。而物品栏、快捷栏以及一些行动按钮则位于界面下方。开始你的探索吧!
|
||||
scenes.gamescene.tutorial_ui_desktop=Hero info (%1$s) is below. Inventory (%2$s), quickslots, and game actions are to the right. Good luck!
|
||||
scenes.gamescene.tutorial_ui_desktop=英雄信息(%1$s)显示于界面的下方。而物品栏(%2$s)、快捷栏以及一些交互按钮则位于界面右侧。开始你的探索吧!
|
||||
|
||||
scenes.heroselectscene.title=选择一位英雄
|
||||
scenes.heroselectscene.start=开始
|
||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=《破碎像素地牢》是一款完全免费的
|
||||
scenes.titlescene.patreon_button=Patreon 赞助页面
|
||||
|
||||
scenes.welcomescene.update_intro=破碎的像素地牢已经更新!
|
||||
scenes.welcomescene.update_msg=v2.2.0 includes a brand new quest in the caves, almost 20 minutes of new music, and substantial improvements to the prison and sewers quests! There's also the usual bunch of big and small tweaks and bugfixes.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=v2.2.0 包括了一类全新的洞窟任务,近 20 分钟的全新音乐,并对下水道和监狱任务做了重要改进!当然,还有些同往常更新一样大大小小的调整与bug修复。\n\n请务必查看改动界面以获得完整的更新详情。
|
||||
scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装!
|
||||
scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。
|
||||
scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you. I only work with identified and uncursed items.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.prompt=Dobrá, dohoda je dohoda. Tohle pro tebe můžu udělat. Pracuju ale jen s identifikovanejma a neprokletejma věcma.\n\n_Momentální přízeň: %d_
|
||||
windows.wndblacksmith.pickaxe=_Krumpáč (%d přízně):_ Jo, asi bych ti moh' nechat ten krumpáč. Mám tu pár náhradních.
|
||||
windows.wndblacksmith.pickaxe_verify=Fakt chceš tuhle starou věcičku? Šutry tady nejsou tak měkký jako v dole, takže s tím stejně nezvládneš nic vykopat.
|
||||
windows.wndblacksmith.pickaxe_free=Eh, odvedl jsi slušnou práci. Dám ti ho zadara.
|
||||
windows.wndblacksmith.pickaxe_yes=Ano, chci ho.
|
||||
windows.wndblacksmith.pickaxe_no=Zatím ne.
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden a weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an item below +2 I can upgrade it for you.
|
||||
windows.wndblacksmith.reforge=_Skutí (%d přízně):_ Můžu skout dva stejný předměty do jednoho s vyšší kvalitou.
|
||||
windows.wndblacksmith.harden=_Vytvrzení (%d přízně):_ Můžu ti vytvrdit zbroj nebo zbraň, takže se na ní snáz udrží runa nebo okouzlení.
|
||||
windows.wndblacksmith.upgrade=_Vylepšení (%d přízně):_ Jestli máš nějakej předmět pod úrovní +2, můžu ti ho vylepšit.
|
||||
windows.wndblacksmith.smith=_Vykování (%d přízně):_ Můžu ti zkusit vykovat zbrusu novou zbroj nebo zbraň. Bude vyššího stupně a nejspíš vylepšená, a budeš si moct trochu vybrat, co dostaneš.
|
||||
windows.wndblacksmith.smith_verify=Dobrá, roztopím výheň a pak si budeš moct vybrat, co chceš.
|
||||
windows.wndblacksmith.smith_yes=Dobře, roztop výheň.
|
||||
@@ -315,8 +315,8 @@ windows.wndsupportprompt.close=Zavřít
|
||||
|
||||
windows.wndtradeitem.buy=Koupit za %d zl.
|
||||
windows.wndtradeitem.steal=Ukrást s %1$d%% šancí\nPoužito nabití: %2$d
|
||||
windows.wndtradeitem.steal_warn=Your armband does not have enough charge to guarantee stealing this item. If it fails, the shop will close. Are you sure you want to attempt to steal?
|
||||
windows.wndtradeitem.steal_warn_yes=Yes, I'm sure
|
||||
windows.wndtradeitem.steal_warn=Tvůj náramek není dost nabitý, aby zajistil ukradení tohoto předmětu. Pokud selže, obchod se uzavře. Jsi si jistý, že se chceš pokusit o krádež?
|
||||
windows.wndtradeitem.steal_warn_yes=Ano, určitě
|
||||
windows.wndtradeitem.steal_warn_no=Ne, rozmýšlím si to
|
||||
windows.wndtradeitem.sell=Prodat za %d zl.
|
||||
windows.wndtradeitem.sell_1=Prodat 1 za %d zl.
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you. I only work with identified and uncursed items.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.prompt=Καλά, η συμφωνία είναι συμφωνία. Να τι μπορώ να κάνω. Δουλεύω μόνο με αναγνωρισμένα και μη καταραμένα εφόδια.\n\n_Τρέχουσα εύνοια: %d_
|
||||
windows.wndblacksmith.pickaxe=_Αξίνα (%d εύνοια):_ Δε βαριέσαι, σ' τη δίνω πίσω την αξίνα αν τη θες. Έχω κι άλλες εγώ.
|
||||
windows.wndblacksmith.pickaxe_verify=Σίγουρα θες τούτο το παλιόπραγμα; Η πέτρα εδώ γύρω δεν είναι μαλακή όπως αυτή του ορυχείου, οπότε δε θα μπορείς να σκάψεις άλλο με αυτό.
|
||||
windows.wndblacksmith.pickaxe_free=Άντε, μια χαρά δουλίτσα έκανες, θα σ' τη δώσω τζάμπα.
|
||||
windows.wndblacksmith.pickaxe_yes=Ναι, τη θέλω.
|
||||
windows.wndblacksmith.pickaxe_no=Άκυρο.
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden a weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an item below +2 I can upgrade it for you.
|
||||
windows.wndblacksmith.reforge=_Επανασφυρηλάτηση (%d εύνοια):_ Θα ξανασφυρηλατήσω δυο εφόδια του ίδιου τύπου σε ένα, καλύτερης ποιότητας.
|
||||
windows.wndblacksmith.harden=_Σκλήρυνση (%d εύνοια):_ Θα σκληρύνω ένα όπλο ή πανοπλία, για να διατηρεί πιο εύκολα τη μαγική ενίσχυση ή τον γλύφο.
|
||||
windows.wndblacksmith.upgrade=_Αναβάθμιση (%d εύνοια):_ Άμα έχεις εφόδιο κάτω από το +2, θα σ' το αναβαθμίσω.
|
||||
windows.wndblacksmith.smith=_Σιδηρουργική (%d εύνοια):_ Θα σου φτιάξω ένα νέο όπλο ή πανοπλία από το τίποτα. Θα είναι μεγαλύτερης βαθμίδας, ίσως αναβαθμισμένο και θα έχεις και κάποια επιλογή στο τι παίρνεις.
|
||||
windows.wndblacksmith.smith_verify=Καλά, θα βάλω τον κλίβανο να ζεστάνει και μετά διάλεξε ό,τι θες.
|
||||
windows.wndblacksmith.smith_yes=Εντάξει, άναψε τον κλίβανο.
|
||||
@@ -315,8 +315,8 @@ windows.wndsupportprompt.close=Κλείσιμο
|
||||
|
||||
windows.wndtradeitem.buy=Αγορά για %dχρ.
|
||||
windows.wndtradeitem.steal=Κλοπή με %1$d%% πιθανότητα\nΧρήση φορτίου: %2$d
|
||||
windows.wndtradeitem.steal_warn=Your armband does not have enough charge to guarantee stealing this item. If it fails, the shop will close. Are you sure you want to attempt to steal?
|
||||
windows.wndtradeitem.steal_warn_yes=Yes, I'm sure
|
||||
windows.wndtradeitem.steal_warn=Το περιβραχιόνιο δεν έχει αρκετό φορτίο για να είναι εγγυημένη η κλοπή του αντικειμένου. Εάν αποτύχει, το κατάστημα θα κλείσει. Θέλεις σίγουρα να αποπειραθείς να το κλέψεις;
|
||||
windows.wndtradeitem.steal_warn_yes=Ναι, σίγουρα
|
||||
windows.wndtradeitem.steal_warn_no=Όχι, άλλαξα γνώμη
|
||||
windows.wndtradeitem.sell=Πώληση για %dχρ.
|
||||
windows.wndtradeitem.sell_1=Πώληση ενός για %dχρ.
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you. I only work with identified and uncursed items.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.prompt=Bien, un trato es un trato. Esto es lo que puedo hacer por ti. Solo trabajo con ítems identificados y no maldecidos.\n\n_Favor actual: %d_
|
||||
windows.wndblacksmith.pickaxe=_Pico (%d favor):_ Supongo que puedo entregarte el pico si quieres. Tengo picos de sobra.
|
||||
windows.wndblacksmith.pickaxe_verify=¿Estás seguro que quieres este viejo pico? La roca de por aquí no es tan blanda como en la mina, así que no podrás excavar nada con él.
|
||||
windows.wndblacksmith.pickaxe_free=Eh, has hecho un gran trabajo, te lo daré gratis.
|
||||
windows.wndblacksmith.pickaxe_yes=Sí, lo quiero.
|
||||
windows.wndblacksmith.pickaxe_no=Olvídalo.
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden a weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an item below +2 I can upgrade it for you.
|
||||
windows.wndblacksmith.reforge=_Forjar (%d favor):_ Puedo forjar dos ítems del mismo tipo en uno de mayor calidad.
|
||||
windows.wndblacksmith.harden=_Fortalecer (%d favor):_ Puedo fortalecer un arma o armadura para que le sea más fácil mantener su encantamiento o glifo.
|
||||
windows.wndblacksmith.upgrade=_Mejorar (%d favor):_ Si tienes un ítem por debajo de +2 puedo mejorarlo por ti.
|
||||
windows.wndblacksmith.smith=_Fabricar (%d favor):_ Puedo intentar forjarte un arma o una armadura desde cero. Será de mayor tier y probablemente mejorada, y tendrás alguna elección sobre lo que obtendrás.
|
||||
windows.wndblacksmith.smith_verify=De acuerdo, encenderé la forja así puedes elegir lo que quieres.
|
||||
windows.wndblacksmith.smith_yes=Muy bien, házlo.
|
||||
@@ -315,8 +315,8 @@ windows.wndsupportprompt.close=Cerrar
|
||||
|
||||
windows.wndtradeitem.buy=Comprar por %dg
|
||||
windows.wndtradeitem.steal=Robar con %1$d%% de éxito\nCargas usadas: %2$d
|
||||
windows.wndtradeitem.steal_warn=Your armband does not have enough charge to guarantee stealing this item. If it fails, the shop will close. Are you sure you want to attempt to steal?
|
||||
windows.wndtradeitem.steal_warn_yes=Yes, I'm sure
|
||||
windows.wndtradeitem.steal_warn=Tu brazalete no tiene suficiente carga para garantizar que robes este ítem. En caso de fallar, la tienda cerrará. ¿Estás seguro que quieres intentar robarlo?
|
||||
windows.wndtradeitem.steal_warn_yes=Sí, estoy seguro
|
||||
windows.wndtradeitem.steal_warn_no=No, he cambiado de idea
|
||||
windows.wndtradeitem.sell=Vender por %dg
|
||||
windows.wndtradeitem.sell_1=Vender 1 por %dg
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you. I only work with identified and uncursed items.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.prompt=Oké, az alku az alku. Megmondom, mit tehetek érted. Csak azonosított és átok nélküli tárgyakkal dolgozom.\n\n_Jelenlegi szívesség: %d_
|
||||
windows.wndblacksmith.pickaxe=_Csákány (%d szívesség):_ Azt hiszem, visszaadhatom a csákányt, ha akarod. Nekem van még bőven.
|
||||
windows.wndblacksmith.pickaxe_verify=Biztos, hogy ezt a régi dolgot akarod? A kőzet itt nem olyan puha, mint a bányában, így nem tudsz majd többet ásni vele.
|
||||
windows.wndblacksmith.pickaxe_free=Eh, elég jó munkát végeztél, ingyen odaadom neked.
|
||||
windows.wndblacksmith.pickaxe_yes=Igen, akarom.
|
||||
windows.wndblacksmith.pickaxe_no=Nem érdekes.
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden a weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an item below +2 I can upgrade it for you.
|
||||
windows.wndblacksmith.reforge=_Újrakovácsolás (%d szívesség):_ Két azonos típusú azonosított tárgyat tudok újrakovácsolni egy magasabb minőségűvé.
|
||||
windows.wndblacksmith.harden=_Keményítés (%d szívesség):_ Egy azonosított fegyvert vagy páncélt meg tudok keményíteni, így könnyebben megtartja a varázslatot vagy vésetet.
|
||||
windows.wndblacksmith.upgrade=_Erősítés (%d szívesség):_ Ha van egy azonosított tárgyad +2 szint alatt, akkor feltudom erősíteni a számodra.
|
||||
windows.wndblacksmith.smith=_Kovácsolás (%d szívesség):_ Megpróbálhatok neked fegyvert, vagy páncélt kovácsolni a semmiből. Magasabb szintű lesz, és valószínűleg felerősített, és te választhatod ki, hogy mit kapsz.
|
||||
windows.wndblacksmith.smith_verify=Rendben, bemelegítem a kovácsműhelyt, aztán kiválaszthatod, amit akarsz.
|
||||
windows.wndblacksmith.smith_yes=Oké, melegítsd fel a kovácsműhelyt.
|
||||
@@ -315,8 +315,8 @@ windows.wndsupportprompt.close=Bezár
|
||||
|
||||
windows.wndtradeitem.buy=Megveszem %d aranyért
|
||||
windows.wndtradeitem.steal=Lopás %1$d%%eséllyel.\nFelhasznált töltet: %2$d
|
||||
windows.wndtradeitem.steal_warn=Your armband does not have enough charge to guarantee stealing this item. If it fails, the shop will close. Are you sure you want to attempt to steal?
|
||||
windows.wndtradeitem.steal_warn_yes=Yes, I'm sure
|
||||
windows.wndtradeitem.steal_warn=A karszalagodban nincs elég töltés ahhoz, hogy garantálja a tárgy ellopását. Ha nem sikerül, a bolt bezár. Biztos vagy benne, hogy meg akarod próbálni ellopni?
|
||||
windows.wndtradeitem.steal_warn_yes=Igen, biztos vagyok benne
|
||||
windows.wndtradeitem.steal_warn_no=Nem, meggondoltam
|
||||
windows.wndtradeitem.sell=Eladom %d aranyért
|
||||
windows.wndtradeitem.sell_1=1 db-ot adok %d aranyért
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you. I only work with identified and uncursed items.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.prompt=よぉし、約束は約束だ、俺ができることはコレだ。ただ俺は識別されてて、呪われてねぇモノしか扱わねぇ。\n\n_現在の好意度: %d_
|
||||
windows.wndblacksmith.pickaxe=_つるはし (好意度 %d):_ 何ならつるはしをお前にやるぜ。他にもまだ沢山あるからな。
|
||||
windows.wndblacksmith.pickaxe_verify=こんなオンボロだがいいのか?この辺りの岩盤は鉱山のように柔らかくねぇから、これ以上掘り進めることはできねぇぞ。
|
||||
windows.wndblacksmith.pickaxe_free=よし、かなりいい働きだったし、タダでやるよ。
|
||||
windows.wndblacksmith.pickaxe_yes=はい、欲しいです。
|
||||
windows.wndblacksmith.pickaxe_no=なんでもないです。
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden a weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an item below +2 I can upgrade it for you.
|
||||
windows.wndblacksmith.reforge=_再鍛造 (好意度 %d):_ 2つの同じアイテムを、より質の高いアイテム1つに鍛え直すぜ。
|
||||
windows.wndblacksmith.harden=_硬化 (好意度 %d):_ 武器や鎧を硬化させて、エンチャントや刻印を維持しやすくするぜ。
|
||||
windows.wndblacksmith.upgrade=_強化 (好意度 %d):_ +2未満の識別済みのアイテムを持っているなら、強化してやるぜ。
|
||||
windows.wndblacksmith.smith=_鍛冶 (好意度 %d):_ お前のために武器や鎧を一から鍛造したい。より高いランクで、おそらく強化されたものになるだろうし、何ができるかもある程度選べるだろう。
|
||||
windows.wndblacksmith.smith_verify=わかった、炉を温めてくるから、好きなものを選んでくれ。
|
||||
windows.wndblacksmith.smith_yes=では、炉を温めてください。
|
||||
@@ -315,8 +315,8 @@ windows.wndsupportprompt.close=閉じる
|
||||
|
||||
windows.wndtradeitem.buy=%dgで購入する
|
||||
windows.wndtradeitem.steal=%1$d%%の確率で盗む\n使用されるチャージ: %2$d
|
||||
windows.wndtradeitem.steal_warn=Your armband does not have enough charge to guarantee stealing this item. If it fails, the shop will close. Are you sure you want to attempt to steal?
|
||||
windows.wndtradeitem.steal_warn_yes=Yes, I'm sure
|
||||
windows.wndtradeitem.steal_warn=あなたの腕章は、このアイテムを盗むことを保証するのに十分な充填量を持っていない。もし失敗すれば、店は閉店する。本当に盗むつもりか?
|
||||
windows.wndtradeitem.steal_warn_yes=本当に実行する
|
||||
windows.wndtradeitem.steal_warn_no=気が変わった
|
||||
windows.wndtradeitem.sell=%dgで売る
|
||||
windows.wndtradeitem.sell_1=%dgで1つ売る
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you. I only work with identified and uncursed items.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.prompt=Certo, trato é trato. Eis o que posso fazer por você. Eu só trabalho com itens identificados e não amaldiçoados\n\n_Favor atual: %d_
|
||||
windows.wndblacksmith.pickaxe=_Picareta (%d de favor):_ Acho que posso te dar a picareta se quiser. Eu tenho várias.
|
||||
windows.wndblacksmith.pickaxe_verify=Tem certeza de que quer essa coisa velha? As rochas por aqui não são macias como na mina, então você não será capaz de escavá-las.
|
||||
windows.wndblacksmith.pickaxe_free=É, você fez um ótimo trabalho, eu vou te dar esta picareta de graça.
|
||||
@@ -315,7 +315,7 @@ windows.wndsupportprompt.close=Fechar
|
||||
|
||||
windows.wndtradeitem.buy=Comprar por %dg
|
||||
windows.wndtradeitem.steal=Roubar com %1$d%% de chance\nCargas usadas: %2$d
|
||||
windows.wndtradeitem.steal_warn=Your armband does not have enough charge to guarantee stealing this item. If it fails, the shop will close. Are you sure you want to attempt to steal?
|
||||
windows.wndtradeitem.steal_warn=Sua braçadeira não tem carga o suficiente para garantir o roubo deste item. Se falhar, a loja irá fechar. Você tem certeza que quer tentar roubar este item?
|
||||
windows.wndtradeitem.steal_warn_yes=Yes, I'm sure
|
||||
windows.wndtradeitem.steal_warn_no=Não, eu mudei de ideia
|
||||
windows.wndtradeitem.sell=Vender por %dg
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you. I only work with identified and uncursed items.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.prompt=Лады, сделка есть сделка, и вот что я тебе предлагаю. Но имей ввиду, я работаю только с осознанными и не проклятыми предметами.\n\n_Текущее уважение: %d._
|
||||
windows.wndblacksmith.pickaxe=_Кирка (%d уважения):_ Думаю, я могу вернуть тебе кирку, если хочешь. У меня еще много таких валяется.
|
||||
windows.wndblacksmith.pickaxe_verify=Уверен, что тебе понадобилась эта рухлядь? Порода тут не такая мягкая как в шахте, так что тут ты не сможешь рыть себе свои ходы.
|
||||
windows.wndblacksmith.pickaxe_free=Ну, ты хорошо поработал, давай я тебе ее подарю.
|
||||
windows.wndblacksmith.pickaxe_yes=Давай.
|
||||
windows.wndblacksmith.pickaxe_no=Не надо.
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden a weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an item below +2 I can upgrade it for you.
|
||||
windows.wndblacksmith.reforge=_Перековка (%d уважения):_ Я могу перековать два предмета одного типа, сделав один с высочайшим качеством.
|
||||
windows.wndblacksmith.harden=_Закалка (%d уважения):_ Я могу укрепить закалкой оружие или броню, чтобы они могли дольше удерживать зачарования или руны.
|
||||
windows.wndblacksmith.upgrade=_Улучшение (%d уважения):_ Если у тебя имеется предмет ниже +2, я могу улучшить его.
|
||||
windows.wndblacksmith.smith=_Ковка (%d уважения):_ Я могу попробовать с нуля выковать для тебя оружие или броню. Такой предмет будет высокого уровня и, скорее всего, улучшенным, а также у тебя будет некий выбор того, что именно хочешь получить.
|
||||
windows.wndblacksmith.smith_verify=Хорошо, я растоплю кузницу, а там выберешь, что тебе хочется.
|
||||
windows.wndblacksmith.smith_yes=Растапливай.
|
||||
@@ -316,7 +316,7 @@ windows.wndsupportprompt.close=Закрыть
|
||||
windows.wndtradeitem.buy=Купить за %d з.
|
||||
windows.wndtradeitem.steal=Попытка украсть с шансом в %1$d%%\nИспользовано зарядов: %2$d
|
||||
windows.wndtradeitem.steal_warn=Your armband does not have enough charge to guarantee stealing this item. If it fails, the shop will close. Are you sure you want to attempt to steal?
|
||||
windows.wndtradeitem.steal_warn_yes=Yes, I'm sure
|
||||
windows.wndtradeitem.steal_warn_yes=Да, я уверен
|
||||
windows.wndtradeitem.steal_warn_no=Нет, я передумал
|
||||
windows.wndtradeitem.sell=Продать за %d з.
|
||||
windows.wndtradeitem.sell_1=Продать 1 за %d з.
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you. I only work with identified and uncursed items.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.prompt=Tamam, anlaşma anlaşmadır. İşte sizin için yapabileceklerim. Sadece tanımlanmış ve lanetlenmemiş eşyalarla çalışırım.\n\n\n_Şu anki iyilik: %d_
|
||||
windows.wndblacksmith.pickaxe=_Kazma (%d iyiliği):_ Sanırım istersen kazmayı sana geri verebilirim. Bende daha çok var.
|
||||
windows.wndblacksmith.pickaxe_verify=Eski şeyi istediğine emin misin? Buradaki kaya madendeki gibi yumuşak değil, bu yüzden onunla daha fazla kazı yapamazsın.
|
||||
windows.wndblacksmith.pickaxe_free=Oldukça iyi bir iş çıkardın, sana bedavaya vereceğim.
|
||||
windows.wndblacksmith.pickaxe_yes=Evet, istiyorum.
|
||||
windows.wndblacksmith.pickaxe_no=Boş ver.
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden a weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an item below +2 I can upgrade it for you.
|
||||
windows.wndblacksmith.reforge=_Yeniden Birleştirme (%d iyilik):_ Aynı türden iki eşyayı daha yüksek kalitede bir eşyaya dönüştürebilirim.
|
||||
windows.wndblacksmith.harden=_Sertleştirme (%d iyilik):_ Bir silahı veya zırhı sertleştirebilirim, böylece bir büyüyü veya glifi tutmak daha kolay olur.
|
||||
windows.wndblacksmith.upgrade=_Yükseltme (%d iyilik):_ Eğer +2'nin altında bir eşyaya sahipseniz onu sizin için yükseltebilirim.
|
||||
windows.wndblacksmith.smith=Demirci (%d iyiliği): Senin için sıfırdan bir silah veya zırh dövmeyi deneyebilirim. Daha yüksek seviyeli ve muhtemelen yükseltilmiş olacak ve ne alacağın konusunda biraz seçme şansın olacak.
|
||||
windows.wndblacksmith.smith_verify=Pekala, ocağı ısıtayım, sonra istediğinizi seçersiniz.
|
||||
windows.wndblacksmith.smith_yes=Tamam, ocağı ısıt.
|
||||
@@ -315,8 +315,8 @@ windows.wndsupportprompt.close=Kapat
|
||||
|
||||
windows.wndtradeitem.buy=%dg karşılığında al
|
||||
windows.wndtradeitem.steal=%1$d %% şans ile çal\nKullanılacak şarj:%2$d
|
||||
windows.wndtradeitem.steal_warn=Your armband does not have enough charge to guarantee stealing this item. If it fails, the shop will close. Are you sure you want to attempt to steal?
|
||||
windows.wndtradeitem.steal_warn_yes=Yes, I'm sure
|
||||
windows.wndtradeitem.steal_warn=Kol bandınızda bu eşyayı çalmayı garanti edecek kadar şarj yok. Eğer başarısız olursa, dükkan kapanacaktır. Çalmayı denemek istediğine emin misin?
|
||||
windows.wndtradeitem.steal_warn_yes=Evet, eminim.
|
||||
windows.wndtradeitem.steal_warn_no=Hayır, fikrimi değiştirdim
|
||||
windows.wndtradeitem.sell=%dg karşılığında sat
|
||||
windows.wndtradeitem.sell_1=1 tanesini %dg karşılığında sat
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
windows.wndblacksmith.prompt=Okay, a deal's a deal. Here's what I can do for you. I only work with identified and uncursed items.\n\n_Current Favor: %d_
|
||||
windows.wndblacksmith.prompt=成,按之前讲好的,俺可以给你点报酬。不过事先讲好,俺这干活只收鉴定过且不沾诅咒的物什。\n\n_当前可用人情:%d_
|
||||
windows.wndblacksmith.pickaxe=_十字镐(需%d人情):_俺寻思手头这镐子可以给你,毕竟俺这还多的是。
|
||||
windows.wndblacksmith.pickaxe_verify=你当真要这个破烂玩意?这嘎达的石头可不像矿址下头,你可没法拿这玩意挖窟窿了。
|
||||
windows.wndblacksmith.pickaxe_free=行,你整的不错,这玩意俺白送你了。
|
||||
windows.wndblacksmith.pickaxe_yes=是的,我想要它。
|
||||
windows.wndblacksmith.pickaxe_no=算了。
|
||||
windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of item into one of a higher quality.
|
||||
windows.wndblacksmith.harden=_Harden (%d favor):_ I can harden a weapon or armor, so it's easier to keep an enchantment or glyph.
|
||||
windows.wndblacksmith.upgrade=_Upgrade (%d favor):_ If you've got an item below +2 I can upgrade it for you.
|
||||
windows.wndblacksmith.reforge=_重铸(需%d人情):_俺可以把俩一样的物件给你打成一件品相好些的。
|
||||
windows.wndblacksmith.harden=_硬化(需%d人情):_俺可以给你手头的武器护甲搞结实点,上面留着的附魔刻印会更耐用。
|
||||
windows.wndblacksmith.upgrade=_升级(需%d人情):_拿个你手头低于+2等级的玩意过来,俺可以给它强化一下。
|
||||
windows.wndblacksmith.smith=_锻造(需%d人情):_俺可以给你定制一件武器或者护甲,定制出来的可都是好货色,不仅阶别高而且多半能带点强化,俺这一炉子能出来不止一件,所以你可以好好挑拣挑拣。
|
||||
windows.wndblacksmith.smith_verify=成,那俺先把炉子点起来,过会你可以挑拣挑拣。
|
||||
windows.wndblacksmith.smith_yes=好的,预热锻炉吧。
|
||||
@@ -315,8 +315,8 @@ windows.wndsupportprompt.close=关闭
|
||||
|
||||
windows.wndtradeitem.buy=花%d金币购买
|
||||
windows.wndtradeitem.steal=以 %1$d%% 成功率偷窃\n消耗%2$d充能
|
||||
windows.wndtradeitem.steal_warn=Your armband does not have enough charge to guarantee stealing this item. If it fails, the shop will close. Are you sure you want to attempt to steal?
|
||||
windows.wndtradeitem.steal_warn_yes=Yes, I'm sure
|
||||
windows.wndtradeitem.steal_warn=你的袖章充能不足以稳定地偷取这件道具。你仍然可以尝试偷取,但有概率失败,进而导致老板关店跑路。你确定你要尝试偷取吗?
|
||||
windows.wndtradeitem.steal_warn_yes=是的,我确定
|
||||
windows.wndtradeitem.steal_warn_no=不,我改变主意了
|
||||
windows.wndtradeitem.sell=卖出以获得%d金币
|
||||
windows.wndtradeitem.sell_1=卖出1个以获得%d金币
|
||||
|
||||
Reference in New Issue
Block a user