v2.3.0: fixed frost dmg icon using enchant instead of debuff

This commit is contained in:
Evan Debenham
2023-12-14 15:13:42 -05:00
parent 34e192af7d
commit 5e075d80ab

View File

@@ -107,7 +107,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfLightning;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfLivingEarth;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blazing;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Chilling;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Grim;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Kinetic;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Shocking;
@@ -813,7 +812,7 @@ public abstract class Char extends Actor {
if (src instanceof Hunger) icon = FloatingText.HUNGER;
if (src instanceof Burning) icon = FloatingText.BURNING;
if (src instanceof Chilling || src instanceof Frost) icon = FloatingText.FROST;
if (src instanceof Chill || src instanceof Frost) icon = FloatingText.FROST;
if (src instanceof GeyserTrap || src instanceof StormCloud) icon = FloatingText.WATER;
if (src instanceof Burning) icon = FloatingText.BURNING;
if (src instanceof Electricity) icon = FloatingText.SHOCKING;