v2.5.0: fixed cases where Yog wouldn't immediately move to final phase
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@@ -183,24 +183,6 @@ public class YogDzewa extends Mob {
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}
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}
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if (phase == 4 && findFist() == null){
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yell(Messages.get(this, "hope"));
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summonCooldown = -15; //summon a burst of minions!
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phase = 5;
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BossHealthBar.bleed(true);
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.fadeOut(0.5f, new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.play(Assets.Music.HALLS_BOSS_FINALE, true);
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}
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});
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}
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});
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}
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if (phase == 0){
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spend(TICK);
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return true;
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@@ -368,6 +350,28 @@ public class YogDzewa extends Mob {
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return true;
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}
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public void processFistDeath(){
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//normally Yog has no logic when a fist dies specifically
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//but the very last fist to die does trigger the final phase
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if (phase == 4 && findFist() == null){
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yell(Messages.get(this, "hope"));
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summonCooldown = -15; //summon a burst of minions!
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phase = 5;
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BossHealthBar.bleed(true);
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.fadeOut(0.5f, new Callback() {
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@Override
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public void call() {
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Music.INSTANCE.play(Assets.Music.HALLS_BOSS_FINALE, true);
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}
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});
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}
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});
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}
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}
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@Override
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public boolean isAlive() {
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return super.isAlive() || phase != 5;
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@@ -158,6 +158,16 @@ public abstract class YogFist extends Mob {
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}
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}
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@Override
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public void die(Object cause) {
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super.die(cause);
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for ( Char c : Actor.chars() ){
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if (c instanceof YogDzewa){
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((YogDzewa) c).processFistDeath();
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}
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}
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}
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protected abstract void zap();
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public void onZapComplete(){
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