v1.3.1: wards/sentries are now immune to sleep, vertigo & fear

This commit is contained in:
Evan Debenham
2022-07-07 17:01:45 -04:00
parent d98e360841
commit 52cc341c69

View File

@@ -29,6 +29,10 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AllyBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Corruption;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Dread;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Sleep;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
@@ -424,6 +428,10 @@ public class WandOfWarding extends Wand {
}
{
immunities.add( Sleep.class );
immunities.add( Terror.class );
immunities.add( Dread.class );
immunities.add( Vertigo.class );
immunities.add( AllyBuff.class );
}
@@ -447,9 +455,5 @@ public class WandOfWarding extends Wand {
wandLevel = bundle.getInt(WAND_LEVEL);
totalZaps = bundle.getInt(TOTAL_ZAPS);
}
{
properties.add(Property.IMMOVABLE);
}
}
}