v2.5.0: renamed badges scene to journal scene
This commit is contained in:
@@ -15,7 +15,7 @@ scenes.amuletscene.exit=Let's call it a day
|
||||
scenes.amuletscene.stay=I'm not done yet
|
||||
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor! With the power of this amulet nothing will be able to stand in your way! You have conquered the dungeon and succeeded in your quest!\n\nOr, perhaps you're not ready yet? You can also decide to just hold onto the amulet, stay a mere mortal a little longer, and perhaps leave the dungeon the old fashioned way...
|
||||
|
||||
scenes.badgesscene.title=Your Badges
|
||||
scenes.badgesscene.title=Journal
|
||||
|
||||
scenes.changesscene.title=Change History
|
||||
scenes.changesscene.new=New Content
|
||||
|
||||
@@ -40,7 +40,7 @@ import com.watabou.noosa.Camera;
|
||||
import com.watabou.noosa.NinePatch;
|
||||
import com.watabou.noosa.audio.Music;
|
||||
|
||||
public class BadgesScene extends PixelScene {
|
||||
public class JournalScene extends PixelScene {
|
||||
|
||||
public static final int WIDTH_P = 126;
|
||||
public static final int WIDTH_L = 216;
|
||||
@@ -148,13 +148,13 @@ public class TitleScene extends PixelScene {
|
||||
add(btnRankings);
|
||||
Dungeon.daily = Dungeon.dailyReplay = false;
|
||||
|
||||
StyledButton btnBadges = new StyledButton(GREY_TR, Messages.get(this, "badges")){
|
||||
StyledButton btnBadges = new StyledButton(GREY_TR, "Journal"){
|
||||
@Override
|
||||
protected void onClick() {
|
||||
ShatteredPixelDungeon.switchNoFade( BadgesScene.class );
|
||||
ShatteredPixelDungeon.switchNoFade( JournalScene.class );
|
||||
}
|
||||
};
|
||||
btnBadges.icon(Icons.get(Icons.BADGES));
|
||||
btnBadges.icon(Icons.get(Icons.JOURNAL));
|
||||
add(btnBadges);
|
||||
|
||||
StyledButton btnNews = new NewsButton(GREY_TR, Messages.get(this, "news"));
|
||||
@@ -187,11 +187,11 @@ public class TitleScene extends PixelScene {
|
||||
align(btnPlay);
|
||||
btnSupport.setRect(btnPlay.right()+2, btnPlay.top(), btnPlay.width(), BTN_HEIGHT);
|
||||
btnRankings.setRect(btnPlay.left(), btnPlay.bottom()+ GAP, (btnPlay.width()*.67f)-1, BTN_HEIGHT);
|
||||
btnBadges.setRect(btnRankings.left(), btnRankings.bottom()+GAP, btnRankings.width(), BTN_HEIGHT);
|
||||
btnNews.setRect(btnRankings.right()+2, btnRankings.top(), btnRankings.width(), BTN_HEIGHT);
|
||||
btnChanges.setRect(btnNews.left(), btnNews.bottom() + GAP, btnRankings.width(), BTN_HEIGHT);
|
||||
btnSettings.setRect(btnNews.right()+2, btnNews.top(), btnRankings.width(), BTN_HEIGHT);
|
||||
btnAbout.setRect(btnSettings.left(), btnSettings.bottom() + GAP, btnRankings.width(), BTN_HEIGHT);
|
||||
btnBadges.setRect(btnRankings.right()+2, btnRankings.top(), btnRankings.width(), BTN_HEIGHT);
|
||||
btnNews.setRect(btnBadges.right()+2, btnBadges.top(), btnRankings.width(), BTN_HEIGHT);
|
||||
btnSettings.setRect(btnRankings.left(), btnRankings.bottom() + GAP, btnRankings.width(), BTN_HEIGHT);
|
||||
btnChanges.setRect(btnSettings.right()+2, btnSettings.top(), btnRankings.width(), BTN_HEIGHT);
|
||||
btnAbout.setRect(btnChanges.right()+2, btnSettings.top(), btnRankings.width(), BTN_HEIGHT);
|
||||
} else {
|
||||
btnPlay.setRect(title.x, topRegion+GAP, title.width(), BTN_HEIGHT);
|
||||
align(btnPlay);
|
||||
@@ -219,7 +219,7 @@ public class TitleScene extends PixelScene {
|
||||
|
||||
fadeIn();
|
||||
}
|
||||
|
||||
|
||||
private void placeTorch( float x, float y ) {
|
||||
Fireball fb = new Fireball();
|
||||
fb.setPos( x, y );
|
||||
|
||||
Reference in New Issue
Block a user