v3.1.0: finished discovery hints in the catalog
This commit is contained in:
@@ -484,6 +484,7 @@ actors.hero.abilities.rogue.smokebomb.fov=You can only jump to an empty location
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actors.hero.abilities.rogue.smokebomb.prompt=Choose a location to jump to
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actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
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actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
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actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability.
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actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
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actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
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actors.hero.abilities.rogue.deathmark.name=death mark
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@@ -500,6 +501,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Your clone move
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actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you.
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actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack!
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actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents.
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actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability.
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actors.hero.abilities.huntress.spectralblades.name=spectral blades
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actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
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@@ -520,6 +522,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves
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actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.
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actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turns remaining: %d.
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actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
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actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability.
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actors.hero.abilities.duelist.challenge.name=challenge
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actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
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@@ -592,6 +595,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves
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actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
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actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
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actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
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actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability.
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actors.hero.abilities.ratmogrify.name=ratmogrify
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@@ -1359,9 +1363,13 @@ actors.mobs.npcs.impshopkeeper.desc=The imp has set up a little shop on the bord
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actors.mobs.npcs.mirrorimage.name=mirror image
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actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
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actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll.
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actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon.
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actors.mobs.npcs.prismaticimage.name=prismatic image
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actors.mobs.npcs.prismaticimage.desc=This shimmering illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nPrismatic images will attempt to seek and draw focus from enemies, using their enhanced defense and health to protect you. While they do not have the same offensive power as mirror images, they have enhanced durability, including receiving benefits from your armor.\n\nWhen reduced to 0 hp, prismatic images will fade over several turns, and can still be healed during this time. When no enemies are present, prismatic images will fade and rejoin their master.
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actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll.
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actors.mobs.npcs.ratking.name=rat king
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actors.mobs.npcs.ratking.not_sleeping=I'm not sleeping!
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@@ -1379,6 +1387,7 @@ actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular m
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actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King!
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actors.mobs.npcs.ratking.desc_winter=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny festive hat instead of its usual crown. Happy Holidays!
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actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head.
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actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon.
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actors.mobs.npcs.sheep.name=sheep
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actors.mobs.npcs.sheep.baa!=Baa!
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@@ -1387,6 +1396,7 @@ actors.mobs.npcs.sheep.baa.=Baa.
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actors.mobs.npcs.sheep.baa...=Baa...
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actors.mobs.npcs.sheep.def_verb=blocked
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actors.mobs.npcs.sheep.desc=This is a magic sheep. What's so magical about it? You can't kill it. It will stand there until it magically fades away, all the while chewing cud with a blank stare.
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actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap.
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actors.mobs.npcs.shopkeeper.name=shopkeeper
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actors.mobs.npcs.shopkeeper.thief=Thief, Thief!
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@@ -1434,6 +1444,7 @@ actors.mobs.acidic.desc=These huge arachnid-like demonic creatures avoid close c
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actors.mobs.albino.name=albino rat
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actors.mobs.albino.desc=This is a rare breed of marsupial rat, with pure white fur and jagged teeth.
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actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon.
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actors.mobs.armoredstatue.name=armored statue
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actors.mobs.armoredstatue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nIt seems to be in great condition because of the armor it's wearing, it might be very hard to kill.
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@@ -1448,6 +1459,7 @@ actors.mobs.bat.desc=These brisk and tenacious inhabitants of the caves are much
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actors.mobs.bee.name=golden bee
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actors.mobs.bee.desc_honey=Despite their small size, golden bees tend to protect their home fiercely. This one has been placated, and seems to want to follow you.
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actors.mobs.bee.desc=Despite their small size, golden bees tend to protect their home fiercely. This one is very mad, better keep your distance.
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actors.mobs.bee.discover_hint=You can find this character with a specific item.
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actors.mobs.brute.name=gnoll brute
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actors.mobs.brute.enraged=enraged
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@@ -1458,6 +1470,7 @@ actors.mobs.brute$bruterage.desc=This gnoll brute is dying, but wants to take yo
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actors.mobs.causticslime.name=caustic slime
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actors.mobs.causticslime.desc=This slime seems to have been tainted by the dark magic emanating from below. It has lost its usual green color, and drips with caustic ooze.
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actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon.
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actors.mobs.crab.name=sewer crab
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actors.mobs.crab.desc=These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows.
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@@ -1465,6 +1478,7 @@ actors.mobs.crab.desc=These huge crabs are at the top of the food chain in the s
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actors.mobs.crystalguardian.name=crystal guardian
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actors.mobs.crystalguardian.def_verb=blocked
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actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while.
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actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.crystalmimic.name=crystal mimic
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actors.mobs.crystalmimic.ate=The mimic ate your %s!
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@@ -1475,10 +1489,12 @@ actors.mobs.crystalspire.name=crystal spire
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actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you...
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actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave!
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actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._
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actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.crystalwisp.name=crystal wisp
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actors.mobs.crystalwisp.beam_kill=The beam of light killed you...
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actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them.
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actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.demonspawner.name=demon spawner
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actors.mobs.demonspawner.on_death=The demonic energy here seems to lessen as the spawner dies.
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@@ -1534,6 +1550,7 @@ actors.mobs.ebonymimic.reveal=There was a mimic there!
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actors.mobs.ebonymimic.hidden_name=suspicious outline
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actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent.
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actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating.
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actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket.
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actors.mobs.elemental$fireelemental.name=fire elemental
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actors.mobs.elemental$fireelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nFire elementals are a common type of elemental which deals damage with fiery magic. They will set their target ablaze with melee attacks, and can occasionally shoot bolts of fire as well.
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@@ -1542,6 +1559,7 @@ actors.mobs.elemental$newbornfireelemental.charging=The elemental is charging up
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actors.mobs.elemental$newbornfireelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nThis fire elemental is freshly summoned, but still quite dangerous!
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actors.mobs.elemental$newbornfireelemental.desc_boss=Because of the chaotic nature of its summoning, this elemental can only spread fire in inaccurate blasts after charging for a turn.
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actors.mobs.elemental$newbornfireelemental.desc_ally=Because this elemental was summoned by a spell, it has a little more control over its flame. It's incapable of making ranged attacks, but will ignite enemies it attacks in melee.
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actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.elemental$frostelemental.name=frost elemental
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actors.mobs.elemental$frostelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nFrost elementals are a common type of elemental which weakens enemies with chilling magic. They will chill their target with melee and occasional ranged attacks. Their magic is much more effective in water.
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actors.mobs.elemental$shockelemental.name=shock elemental
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@@ -1555,6 +1573,7 @@ actors.mobs.eye.desc=Evil Eyes are floating balls of pent up demonic energy. Whi
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actors.mobs.fetidrat.name=fetid rat
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actors.mobs.fetidrat.desc=Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. Its pale green eyes make it seem especially menacing.\n\nThe rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\nDark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.
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actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.fungalcore.name=fungal core
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actors.mobs.fungalcore.desc=This gigantic mushroom must be the source of all the fungal activity in this cave.
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@@ -1580,18 +1599,22 @@ actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the
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actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._
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actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_
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actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
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actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.gnollguard.name=gnoll guard
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actors.mobs.gnollguard.def_verb=blocked
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actors.mobs.gnollguard.spear_warn=The gnoll lands a vicious blow with the tip of its spear!
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actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._
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actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._
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actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.gnollsapper.name=gnoll sapper
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actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._
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actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.gnolltrickster.name=gnoll trickster
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actors.mobs.gnolltrickster.desc=A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of fear and excitement.\n\nThere is a large collection of poorly made darts in its satchel, they all seem to be tipped with various harmful substances.
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actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.goldenmimic.name=golden mimic
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actors.mobs.goldenmimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nGolden mimics are tougher mimics which try to attract the strongest adventurers. They have better loot, but are also much stronger than regular mimics.
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@@ -1614,6 +1637,7 @@ actors.mobs.greatcrab.name=great crab
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actors.mobs.greatcrab.noticed=The crab blocks with its massive claw.
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actors.mobs.greatcrab.def_verb=blocked
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actors.mobs.greatcrab.desc=This crab is gigantic, even compared to other sewer crabs. Its blue shell is covered in cracks and barnacles, showing great age. It lumbers around slowly, barely keeping balance with its massive claw.\n\nWhile the crab only has one claw, its size easily compensates. The crab holds the claw in front of any threat, shielding itself behind an impenetrable wall of carapace. However, the crab cannot block attacks it doesn't see coming, or attacks from multiple enemies at once.
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actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.guard.name=prison guard
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actors.mobs.guard.scorpion=Get over here!
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@@ -1624,6 +1648,7 @@ actors.mobs.mimic.name=mimic
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actors.mobs.mimic.reveal=That chest is a mimic!
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actors.mobs.mimic.hidden_hint=Something about this chest feels off... Walking up and trying to open it might be a bad idea.
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actors.mobs.mimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nMimics have a nasty bite, but often hold more treasure than a regular chest.
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actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon.
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actors.mobs.necromancer.name=necromancer
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actors.mobs.necromancer.desc=These apprentice dark mages have flocked to the prison, as it is the perfect place to practise their evil craft.\n\nNecromancers will summon and empower skeletons to fight for them. Killing the necromancer will also kill the skeleton it summons.
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@@ -1633,6 +1658,7 @@ actors.mobs.necromancer$necroskeleton.desc=This skeleton has been summoned by a
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actors.mobs.mob.died=You hear something die in the distance.
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actors.mobs.mob.rage=#$%^
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actors.mobs.mob.rankings_desc=Slain by: %s
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actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon.
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actors.mobs.monk.name=dwarf monk
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actors.mobs.monk.def_verb=blocked
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@@ -1647,6 +1673,7 @@ actors.mobs.phantompiranha.desc=Phantom piranhas are a rare breed of piranha wit
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actors.mobs.piranha.name=giant piranha
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actors.mobs.piranha.desc=These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.
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actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon.
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actors.mobs.pylon.name=power pylon
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actors.mobs.pylon.desc_inactive=A power pylon, meant to help regulate the electricity which powers the machinery in this area.\n\nThe pylon is currently inactive and immune to damage.
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@@ -1661,9 +1688,11 @@ actors.mobs.ripperdemon.desc=These horrific creatures are the result of the many
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actors.mobs.rotheart.name=rot heart
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actors.mobs.rotheart.desc=A Rotberry's fruit is very unique. Instead of rotting away and providing nutrients, the fruit grows, hardens, and encompasses the seed. It provides protection for the internal organs which grow inside the fruit. This giant orb is referred to as the heart of an adult rotberry plant.
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actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.rotlasher.name=rot lasher
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actors.mobs.rotlasher.desc=The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defense. Lashers are blind and stuck into the ground, but will violently assault any nearby threat after taking a moment to detect them. When there is no nearby enemies, they stand motionless, attempting to blend in with surrounding vegetation.
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actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest.
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actors.mobs.scorpio.name=scorpio
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actors.mobs.scorpio.desc=These huge arachnid-like demonic creatures avoid close combat, preferring to fire crippling serrated spikes from long distances.
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@@ -1704,6 +1733,7 @@ actors.mobs.statue.name=animated statue
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actors.mobs.statue.def_verb=blocked
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actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.
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actors.mobs.statue.desc_weapon=While the statue itself is made of stone, the _%s_ it's wielding looks real.
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actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon.
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actors.mobs.succubus.name=succubus
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actors.mobs.succubus.desc=Succubi are shapeshifting demons that manipulate the minds of their prey. This one has taken the form of a pale gothic humanoid, perhaps to attract dwarven warlocks?\n\nSuccubi may temporarily charm their enemy when they attack, making their enemy unable to directly attack them. When succubi attack a charmed enemy, they will steal some of their life essence.
|
||||
@@ -1747,6 +1777,7 @@ actors.mobs.warlock.desc=As the dwarves' interests shifted from engineering to a
|
||||
|
||||
actors.mobs.wraith.name=wraith
|
||||
actors.mobs.wraith.desc=A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon.
|
||||
actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon.
|
||||
|
||||
actors.mobs.yogdzewa.name=Yog-Dzewa
|
||||
actors.mobs.yogdzewa.notice=I. SEE. YOU.
|
||||
|
||||
@@ -238,6 +238,7 @@ items.artifacts.driedrose$wndghosthero.cant_strength=The ghost is not strong eno
|
||||
##ghost hero
|
||||
items.artifacts.driedrose$ghosthero.name=sad ghost
|
||||
items.artifacts.driedrose$ghosthero.def_verb=evaded
|
||||
items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact.
|
||||
|
||||
items.artifacts.driedrose$ghosthero.hello=Hello again %s.
|
||||
items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nAs long as you have the rose I can hear your voice, so you can use it to direct me from afar.\n\nHopefully you may succeed where I failed...
|
||||
@@ -484,6 +485,7 @@ items.bags.scrollholder.desc=This tubular container looks like it would hold an
|
||||
|
||||
items.bags.velvetpouch.name=velvet pouch
|
||||
items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds, runestones, and some alchemy ingredients.
|
||||
items.bags.velvetpouch.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.bags.magicalholster.name=magical holster
|
||||
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
|
||||
@@ -573,7 +575,7 @@ items.food.blandfruit$chunks.desc=The blandfruit has exploded on impact, leaving
|
||||
|
||||
items.food.chargrilledmeat.name=chargrilled meat
|
||||
items.food.chargrilledmeat.desc=It looks like a decent steak.
|
||||
items.food.chargrilledmeat.discover_hint=You can craft this item using another item.
|
||||
items.food.chargrilledmeat.discover_hint=You can create this using another food item.
|
||||
|
||||
items.food.food.name=ration of food
|
||||
items.food.food.ac_eat=EAT
|
||||
@@ -586,7 +588,7 @@ items.food.frozencarpaccio.hard=You feel your skin harden!
|
||||
items.food.frozencarpaccio.refresh=Refreshing!
|
||||
items.food.frozencarpaccio.better=You feel better!
|
||||
items.food.frozencarpaccio.desc=It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's surprisingly good.
|
||||
items.food.frozencarpaccio.discover_hint=You can craft this item using another item.
|
||||
items.food.frozencarpaccio.discover_hint=You can create this using another food item.
|
||||
|
||||
items.food.meatpie.name=meat pie
|
||||
items.food.meatpie.eat_msg=That food was incredible!
|
||||
@@ -716,7 +718,7 @@ items.potions.potion.no=No, I changed my mind
|
||||
items.potions.potion.sure_drink=Are you sure you want to drink it? In most cases you should throw such potions at your enemies.
|
||||
items.potions.potion.sure_throw=Are you sure you want to throw it? In most cases it makes sense to drink it.
|
||||
items.potions.potion.shatter=The flask shatters and the liquid splashes harmlessly.
|
||||
items.potions.potion.discover_hint=You can find this item randomly in the Dungeon, or craft it via alchemy.
|
||||
items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy.
|
||||
items.potions.potion$placeholder.name=potion
|
||||
items.potions.potion$seedtopotion.name=Random Potion
|
||||
|
||||
@@ -894,25 +896,25 @@ items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a
|
||||
###quest items
|
||||
items.quest.ceremonialcandle.name=ceremonial candle
|
||||
items.quest.ceremonialcandle.desc=A set of candles, melted down and fused together through use.\n\nAlone they are worthless, but used with other candles in a pattern, they can focus the energy for a summoning ritual.
|
||||
items.quest.ceremonialcandle.discover_hint=You can find this item during a quest.
|
||||
items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest.
|
||||
|
||||
items.quest.corpsedust.name=corpse dust
|
||||
items.quest.corpsedust.chill=A chill runs down your spine.
|
||||
items.quest.corpsedust.desc=The ball of corpse dust doesn't differ outwardly from a regular dust ball. But you can feel a malevolent energy lurking within it.\n\nGetting rid of it as soon as possible would be a good idea.
|
||||
items.quest.corpsedust.discover_hint=You can find this item during a quest.
|
||||
items.quest.corpsedust.discover_hint=You can find this item during a specific quest.
|
||||
|
||||
items.quest.darkgold.name=dark gold ore
|
||||
items.quest.darkgold.you_now_have=You now have %d dark gold ore.
|
||||
items.quest.darkgold.desc=This metal is called dark not because of its color (it doesn't differ from the normal gold), but because it melts under the daylight, making it useless on the surface.
|
||||
items.quest.darkgold.discover_hint=You can find this item during a quest.
|
||||
items.quest.darkgold.discover_hint=You can find this item during a specific quest.
|
||||
|
||||
items.quest.dwarftoken.name=dwarf token
|
||||
items.quest.dwarftoken.desc=Many dwarves and some of their larger creations carry these small pieces of metal of unknown purpose. Maybe they are jewelry or maybe some kind of ID. Dwarves are strange folk.
|
||||
items.quest.dwarftoken.discover_hint=You can find this item during a quest.
|
||||
items.quest.dwarftoken.discover_hint=You can find this item during a specific quest.
|
||||
|
||||
items.quest.embers.name=elemental embers
|
||||
items.quest.embers.desc=Special embers which can only be harvested from young fire elementals. They radiate thermal energy.
|
||||
items.quest.embers.discover_hint=You can find this item during a quest.
|
||||
items.quest.embers.discover_hint=You can find this item during a specific quest.
|
||||
|
||||
items.quest.gooblob.name=blob of goo
|
||||
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
|
||||
@@ -927,7 +929,7 @@ items.quest.pickaxe.ability_name=pierce
|
||||
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin.
|
||||
items.quest.pickaxe.upgrade_ability_stat_name=Ability Damage
|
||||
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
|
||||
items.quest.pickaxe.discover_hint=You can find this item during a quest.
|
||||
items.quest.pickaxe.discover_hint=You can find this item during a specific quest.
|
||||
|
||||
items.quest.ratskull.name=giant rat skull
|
||||
items.quest.ratskull.desc=A surprisingly large rat skull. It would make a great hunting trophy, if you had a wall to mount it on.
|
||||
@@ -1319,7 +1321,7 @@ items.spells.wildenergy.desc=This spell contains some of the cursed energy which
|
||||
items.stones.inventorystone.ac_use=USE
|
||||
|
||||
items.stones.runestone$placeholder.name=runestone
|
||||
items.stones.runestone.discover_hint=You can find this item randomly in the Dungeon, or craft it via alchemy.
|
||||
items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy.
|
||||
|
||||
items.stones.stoneofaggression.name=stone of aggression
|
||||
items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
|
||||
@@ -1329,6 +1331,7 @@ items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all
|
||||
items.stones.stoneofaugmentation.name=stone of augmentation
|
||||
items.stones.stoneofaugmentation.inv_title=Augment an item
|
||||
items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion.
|
||||
items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy.
|
||||
items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance?
|
||||
items.stones.stoneofaugmentation$wndaugment.speed=Speed
|
||||
items.stones.stoneofaugmentation$wndaugment.damage=Damage
|
||||
@@ -1592,6 +1595,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=This earthen guardian is also
|
||||
items.wands.wandoflivingearth$earthguardian.name=earthen guardian
|
||||
items.wands.wandoflivingearth$earthguardian.desc=The rocks from your wand of living earth have formed into a protective earthen guardian! This rocky protector will attack nearby enemies, which will force them to attack the guardian instead of you. When all nearby threats are gone, the guardian will re-form around you, and will return when you next use your wand.
|
||||
items.wands.wandoflivingearth$earthguardian.wand_info=The guardian's defensive power is tied to the level of your wand. It currently blocks _%1$d-%2$d damage._
|
||||
items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand.
|
||||
|
||||
items.wands.wandofmagicmissile.name=wand of magic missile
|
||||
items.wands.wandofmagicmissile.staff_name=staff of magic missile
|
||||
@@ -1623,11 +1627,14 @@ items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy wit
|
||||
items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area.
|
||||
items.wands.wandofregrowth$dewcatcher.name=Dewcatcher
|
||||
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
|
||||
items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand.
|
||||
items.wands.wandofregrowth$seedpod.name=Seed Pod
|
||||
items.wands.wandofregrowth$seedpod.desc=Seed Pods are magical plants that produce seeds from other plant types, rather than any seeds of their own. They somehow manage to spread despite having no seed of their own.
|
||||
items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand.
|
||||
items.wands.wandofregrowth$lotus.name=Golden Lotus
|
||||
items.wands.wandofregrowth$lotus.desc=The golden lotus is a mystical plant that can only be conjured by a powerful wand of regrowth. Its aura enhances all plants and plant effects, but it burns through its energy and dies after a short time.
|
||||
items.wands.wandofregrowth$lotus.wand_info=This lotus was produced by a _+%1$d_ wand of regrowth. All plants in its effect will _instantly trigger_ if they are planted on a character. Plants will also have a _%2$d%% chance_ to drop their seed, and tipped darts will use _%3$d%% less durability_.
|
||||
items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times.
|
||||
|
||||
items.wands.wandoftransfusion.name=wand of transfusion
|
||||
items.wands.wandoftransfusion.staff_name=staff of transfusion
|
||||
@@ -1665,6 +1672,7 @@ items.wands.wandofwarding$ward.name_5=sentry
|
||||
items.wands.wandofwarding$ward.desc_5=This upgraded sentry is larger and more durable than a lesser sentry. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
|
||||
items.wands.wandofwarding$ward.name_6=greater sentry
|
||||
items.wands.wandofwarding$ward.desc_6=This fully upgraded sentry is significantly more durable than its predecessors. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
|
||||
items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand.
|
||||
items.wands.wandofwarding$ward.dismiss_title=Dismiss this ward?
|
||||
items.wands.wandofwarding$ward.dismiss_body=You can dispel this ward if you no longer want your wand to maintain it. Doing so immediately destroys the ward.\n\nDismiss this ward?
|
||||
items.wands.wandofwarding$ward.dismiss_confirm=yes
|
||||
@@ -2110,6 +2118,7 @@ items.weapon.missiles.darts.poisondart.desc=These darts are tipped with a sorrow
|
||||
|
||||
items.weapon.missiles.darts.rotdart.name=rot dart
|
||||
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. These last longer than other tipped darts, but their durability cannot be boosted.
|
||||
items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest.
|
||||
|
||||
items.weapon.missiles.darts.shockingdart.name=shocking dart
|
||||
items.weapon.missiles.darts.shockingdart.desc=These darts are tipped with a stormvine-based compound which will deliver a nasty shock to their target.
|
||||
@@ -2125,7 +2134,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_
|
||||
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
|
||||
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire.
|
||||
items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired.
|
||||
items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using another item.
|
||||
items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed.
|
||||
|
||||
|
||||
items.weapon.missiles.bolas.name=bolas
|
||||
@@ -2175,10 +2184,10 @@ items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with
|
||||
|
||||
items.weapon.missiles.throwingspear.name=throwing spear
|
||||
items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted.
|
||||
items.weapon.missiles.throwingspear.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.missiles.throwingspike.name=throwing spike
|
||||
items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable.
|
||||
items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=throwing stone
|
||||
items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship they still aren't a very reliable weapon, but at least they won't stick to enemies.
|
||||
@@ -2301,7 +2310,7 @@ items.item.ac_throw=THROW
|
||||
items.item.rankings_desc=Killed by: %s
|
||||
items.item.curse=curse
|
||||
items.item.custom_note=This item has a custom note: "_%s_"
|
||||
items.item.discover_hint=You can find this item randomly in the Dungeon.
|
||||
items.item.discover_hint=You can find this item randomly in the dungeon.
|
||||
|
||||
items.kindofmisc.unequip_title=Unequip one item
|
||||
items.kindofmisc.unequip_message=You must unequip one of these items first. Select an item to swap with.
|
||||
|
||||
@@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Spells
|
||||
journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses.
|
||||
|
||||
journal.document.intros.title=Region Introductions
|
||||
journal.document.intros.discover_hint=You can find this text when entering a specific region for the first time.
|
||||
journal.document.intros.dungeon.title=Dungeon
|
||||
journal.document.intros.dungeon.body=Many heroes have ventured into the dungeon before you from the city above, most have never been heard from again.\n\nIt is said that an ancient evil lurks in the depths, guarding the almighty Amulet of Yendor. Even now dark energy radiates from below, making its way up into the city.\n\nWill you conquer the dungeon and claim the amulet? It's time to start your own adventure!
|
||||
journal.document.intros.sewers.title=Sewers
|
||||
@@ -96,8 +97,10 @@ journal.document.intros.city.title=Dwarven Metropolis
|
||||
journal.document.intros.city.body=The Dwarven Metropolis was once the greatest of all dwarven city-states. In its heyday the dwarves built wondrous machines of metal and magic that allowed their city to expand rapidly.\n\nThen, one day, the city gates were barred and nobody heard from the dwarves again. The few who escaped the city as it closed told stories of a mad warlock who stole the throne, and the terrible magic he had learned to harness.
|
||||
journal.document.intros.halls.title=Demon Halls
|
||||
journal.document.intros.halls.body=These deep halls of the Dwarven Metropolis have been twisted by dark magic. In the past these regions played host to the Dwarf King's court of elite warlocks, but now they seem to have been taken over by something even more sinister...\n\nAll sorts of horrific demonic creatures inhabit these halls, being led by some terrible dark power. If the King of Dwarves wasn't the source of the spreading corruption, whatever is down here must be.\n\nTread carefully, very few adventurers have ever descended this far...
|
||||
journal.document.intros.halls.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set.
|
||||
|
||||
journal.document.sewers_guard.title=Guard's Letters
|
||||
journal.document.sewers_guard.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set.
|
||||
journal.document.sewers_guard.new_position.title=My New Position!
|
||||
journal.document.sewers_guard.new_position.body=85th of Autumn, 375\nDear Mom and Dad,\n\nI told you all the hard work at the city guard would pay off. I just got promoted!\n\nI've been invited to join a specialist team that works in the sewers. Apparently there are problems with vermin and outlaws down there, and it's our job to clear them out. It's messy work, but the sewers are warm in the winter and it pays three times as much as regular guard duty!\n\nIt's all a bit secretive though, so I can't actually send this letter. It feels weird to not write to you, so I'm going to keep writing them anyway. Maybe I can show them to you one day.\n\nBest,\n- Sonya
|
||||
journal.document.sewers_guard.dangerous.title=A Dangerous Position...
|
||||
@@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=We're Lost
|
||||
journal.document.sewers_guard.lost.body=40th of Winter, 376\n\nThomas and I are lost. We got driven away from the rest of the team while fighting some gnolls. Neither of us are hurt, but the lower sewers are like a maze.\n\nThomas says he knows a route out, but it starts at the old prison entrance at the bottom of the sewers. I really don't like going deeper, but we don't have any rations and going down is much faster than wandering around looking for our patrol route.\n\nIt'll be alright. Thomas knows what he's doing.
|
||||
journal.document.sewers_guard.not_worth.title=It's Not Worth It
|
||||
journal.document.sewers_guard.not_worth.body=Thomas and I ran into some sort of massive ooze monster at the prison entrance. Before we could react it blasted us with magic. Thomas took most of it. He's gone.\n\nNo amount of money is worth this. I'm going to leave through the route Thomas told me about. Then I'll take what I've earned as a guard and use it to move my parents and I away from this cursed city. Part of me wants to hope that the King has a plan for all this, but I doubt it.\n\nI'm leaving these letters behind as a warning to others. It's more than just giant rats and crabs, something is very wrong down here.
|
||||
|
||||
journal.document.prison_warden.title=Warden's Journal
|
||||
journal.document.prison_warden.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set.
|
||||
journal.document.prison_warden.journal.title=Keeping a Journal
|
||||
journal.document.prison_warden.journal.body=1st of Spring, 362\n\nThis is the first entry in the work journal of prison warden Kiana Smith. With all that's been going on lately, I've decided to start a journal to keep my thoughts in order.\n\nManaging a prison half a mile underground was never going to be easy, but lately it seems like some sort of organized disruption is happening. Inmates have been acting out for no reason and then refusing to explain why.\n\nSome of the guards are starting to say the place is haunted. I can't let my own people spread rumours, but I can't exactly blame them for being uneasy.\n- Smith
|
||||
journal.document.prison_warden.recruits.title=New Recruits
|
||||
@@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=No Support
|
||||
journal.document.prison_warden.no_support.body=11th of Spring, 364\n\nWhat the hell is the city thinking? After urgently requesting help I've heard nothing, not even an empty apology like they usually send when my requests are denied.\n\nMeanwhile the inmates continue to get worse, and some of the guards have even started to cause trouble. Do they plan to just let this keep getting worse until we're dealing with a riot!?\n\nThomas has stayed reliable as ever at least. His organizational help has been invaluable, and his idea to activate those old DM-100 units was regrettable but necessary. I'm confident I can get back on top of this situation, I just need some damned support!\n-Smith
|
||||
journal.document.prison_warden.letter.title=Letter to Thomas
|
||||
journal.document.prison_warden.letter.body=Thomas,\n\nYou've been a great friend, so I'm doing you a favour.\n\nWhen you start your shift tonight, lock and reinforce Tengu's cell, throw the key into some alcove, and get out. It doesn't matter if the other prisoners are unattended, pretty soon nobody will be able to leave this place. That freak has to stay secured though, if he escapes there's no telling what he'll do.\n\nTell nobody of this, and don't bother looking for me. A captain must go down with her ship.\n- Kiana
|
||||
|
||||
journal.document.caves_explorer.title=Explorer's Log
|
||||
journal.document.caves_explorer.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set.
|
||||
journal.document.caves_explorer.expedition.title=Expedition Start!
|
||||
journal.document.caves_explorer.expedition.body=1st of Summer, 308\n\nToday begins our four week expedition into the abandoned dwarven mines! I have been commissioned by the king himself to explore the region. My chief goals are to find any untapped natural resources and to survey the caves for a potential prison construction project.\n\nWhile I am capable of defending myself, I have accepted an escort from the city guard at the king's insistence. They're a bunch of simpletons, but as long as they don't slow me down their presence is tolerable.\n\nWe are expected to clear the sewers and reach the mines by evening.\n- Archibald Drummond. Archmage, southern wizarding institute.
|
||||
journal.document.caves_explorer.gold.title=So Much Gold!
|
||||
@@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=It's Alive!
|
||||
journal.document.caves_explorer.alive.body=23rd of Summer, 308\n\nOne of the dwarven machines came to life somehow! We were merely passing by when it charged and almost crushed two of our group with its huge metal fists. Luckily, I was carrying my wand of disintegration with me. A few well-aimed blasts from that and the beastly thing was reduced to scrap metal.\n\nWhat troubles me is that we did absolutely nothing to provoke the machine. The dwarves couldn't possibly have designed the machines to be so aggressive, it's as if it was trying to ambush us!\n\nAt least I was able to offer some help to my companions for once.\n- Archibald
|
||||
journal.document.caves_explorer.report.title=Final Report
|
||||
journal.document.caves_explorer.report.body=28th of Summer, 308\n\nToday we will finish packing up our belongings and prepare to leave. Just in time as well, several of our group have begun having terrible nightmares following the incident with the aggressive machine. It's probably just fatigue, but their nightmares are all worryingly similar.\n\nIn summary, the upper areas of the mine are quite safe. If a use could be found for dark gold then mining it may be quite lucrative. The large open spaces would work very well for the city's construction plans as well. The lower mines are more dangerous however, and should be avoided.\n\nI'll write all this into my final report over the next few days.\n- Archibald
|
||||
|
||||
journal.document.city_warlock.title=Warlock's Journal
|
||||
journal.document.city_warlock.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set.
|
||||
journal.document.city_warlock.old_king.title=The King is Dead
|
||||
journal.document.city_warlock.old_king.body=It is the 5th day of the 2nd month of the 33rd year of the age of magic. If an overworlder is reading this, it is sometime in Winter 264. My name is Thymor Zahir, and to the best of my knowledge I am the last surviving member of the dwarven court.\n\nOur King is dead, replaced by one of my former colleagues who has gone mad with power. The rest of the court submitted to him, like the fools they are, and lost their free will in the process. I alone saw this coming and fled before his ritual could be completed.\n\nThe inner circle has fallen, but the New King's power has not yet reached everyone. I must mount a resistance as quickly as possible. I refuse to let our glorious civilization fall to this megalomaniac!
|
||||
journal.document.city_warlock.resistance.title=A Resistance
|
||||
@@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=A New Power
|
||||
journal.document.city_warlock.new_power.body=What is happening here? The power emanating from the New King is indeed different than at first, but there is something else too. This new power seems to radiate from the innermost halls of our city.\n\nEven more puzzling is that activity in the upper metropolis has decreased as well. I do not know what is happening down there, but it is attracting almost all of the New King's attention.\n\nReturning to the deep halls will be dangerous, but I must discover what is causing this change. Perhaps the New King has a weakness after all?
|
||||
journal.document.city_warlock.seen_it.title=I've Seen It
|
||||
journal.document.city_warlock.seen_it.body=I have seen what lies below, but I cannot describe it. My hands shake uncontrollably as I try to put my thoughts into writing.\n\nWhy is this happening? Did the New King do this? It makes no sense. Perhaps his wanton use of power attracted it? I had hoped to save our civilization, but now I see that the entire world is at stake.\n\nSomehow, the king is the lesser evil. I have no other choice, for the greater good I will surrender myself. Please guide me my king, use me as an instrument to hold Yog-Dzewa at bay!
|
||||
|
||||
journal.document.halls_king.title=???'s Journal
|
||||
journal.document.halls_king.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set.
|
||||
journal.document.halls_king.rejection.title=Rejection
|
||||
journal.document.halls_king.rejection.body=IMBECILES!\n\nOver the last 33 years our kingdom has flourished with our new magical technology. We've learned how to summon elemental spirits and bend them to our will, but somehow now further experimentation is 'too dangerous'.\n\nI know what's really going on. The rejection of my theories has nothing to do with their merit and everything to do with the person who suggests them. They're probably all laughing at me behind my back.\n\nWell no more! I don't care what they say, I will explore the furthest reaches of our universe alone, and keep everything I discover for myself!\n- R.
|
||||
journal.document.halls_king.amulet.title=The Amulet
|
||||
|
||||
@@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright gre
|
||||
|
||||
levels.rooms.special.sentryroom$sentry.name=red sentry
|
||||
levels.rooms.special.sentryroom$sentry.desc=This blood-red sentry seems to be positioned here to guard the treasure at the other end of this room. It will fire beams of disintegration magic at you if you step in the area it defends.\n\nIt's immune to all harmful effects and can see through invisibility, but seems to take a while to charge up before it starts firing.\n\nSomehow the sentry only wants to fire on you, as if it knows that the denizens of the dungeon are no threat to the treasure.
|
||||
levels.rooms.special.sentryroom$sentry.discover_hint=You can find this enemy anywhere in the dungeon.
|
||||
|
||||
levels.rooms.special.toxicgasroom$toxicvent.name=toxic vent
|
||||
levels.rooms.special.toxicgasroom$toxicvent.desc=A careless adventurer must have triggered this trap ages ago. Despite its inactive state, it's still spewing toxic gas into the room and shows no signs of stopping. You'll need some way to prevent damage from the gas if you want to explore this room.
|
||||
@@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism,
|
||||
levels.traps.guardiantrap$guardian.name=summoned guardian
|
||||
levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.
|
||||
levels.traps.guardiantrap$guardian.desc_weapon=While the statue itself is almost incorporeal, the _%s_ it's wielding looks real.
|
||||
levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap.
|
||||
|
||||
levels.traps.oozetrap.name=ooze trap
|
||||
levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away.
|
||||
@@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu has clearly been preparing for a fight. Th
|
||||
levels.traps.toxictrap.name=toxic gas trap
|
||||
levels.traps.toxictrap.desc=Triggering this trap will set a cloud of toxic gas loose within the surrounding area.
|
||||
|
||||
levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear.
|
||||
levels.traps.trap.rankings_desc=Killed by: %s
|
||||
|
||||
levels.traps.corrosiontrap.name=corrosive gas trap
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
plants.blandfruitbush.name=blandfruit
|
||||
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
|
||||
plants.blandfruitbush.discover_hint=You can find this plant randomly in the dungeon.
|
||||
plants.blandfruitbush$seed.name=seed of blandfruit
|
||||
|
||||
plants.blindweed.name=blindweed
|
||||
@@ -36,6 +37,7 @@ plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be brie
|
||||
plants.icecap$seed.name=seed of icecap
|
||||
|
||||
plants.plant.warden_desc=This plant has no special effect when used by the Warden.
|
||||
plants.plant.discover_hint=You can find this plant randomly in the dungeon, or grow it from its associated seed.
|
||||
plants.plant$seed.seed_of=seed of %s
|
||||
plants.plant$seed.ac_plant=PLANT
|
||||
plants.plant$seed.info=Throw this seed to the place where you want to grow a plant.\n\n%s
|
||||
@@ -44,6 +46,7 @@ plants.plant$seed$placeholder.name=seed
|
||||
plants.rotberry.name=rotberry
|
||||
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart. When trampled, a young rotberry will produce a small puff of toxic gas.
|
||||
plants.rotberry.warden_desc=Normally a rotberry bush only produces a little gas when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
|
||||
plants.rotberry.discover_hint=You can grow this plant from its associated seed during a specific quest.
|
||||
plants.rotberry$seed.name=seed of rotberry
|
||||
plants.rotberry$seed.discover_hint=You can find this item during a quest.
|
||||
|
||||
|
||||
@@ -222,6 +222,10 @@ public enum Document {
|
||||
public String title(){
|
||||
return Messages.get( this, name() + ".title");
|
||||
}
|
||||
|
||||
public String discoverHint(){
|
||||
return Messages.get( this, name() + ".discover_hint");
|
||||
}
|
||||
|
||||
public String pageTitle( String page ){
|
||||
return Messages.get( this, name() + "." + page + ".title");
|
||||
|
||||
@@ -42,6 +42,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.Trinket;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfRegrowth;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfWarding;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
||||
@@ -909,7 +910,14 @@ public class WndJournal extends WndTabbed {
|
||||
} else {
|
||||
icon.lightness(0f);
|
||||
title = "???";
|
||||
desc = mob.alignment == Char.Alignment.ENEMY ? Messages.get(CatalogTab.class, "not_seen_enemy") : Messages.get(CatalogTab.class, "not_seen_ally");
|
||||
if (mob instanceof WandOfRegrowth.Lotus){
|
||||
desc = Messages.get(CatalogTab.class, "not_seen_plant");
|
||||
} else if (mob.alignment == Char.Alignment.ENEMY){
|
||||
desc = Messages.get(CatalogTab.class, "not_seen_enemy");
|
||||
} else {
|
||||
desc = Messages.get(CatalogTab.class, "not_seen_ally");
|
||||
}
|
||||
desc += "\n\n" + Messages.get(mob, "discover_hint");
|
||||
}
|
||||
|
||||
//we have to clip the bounds of the sprite if it's too large
|
||||
@@ -943,6 +951,7 @@ public class WndJournal extends WndTabbed {
|
||||
icon.lightness(0f);
|
||||
title = "???";
|
||||
desc = Messages.get(CatalogTab.class, "not_seen_trap");
|
||||
desc += "\n\n" + Messages.get(trap, "discover_hint");
|
||||
}
|
||||
|
||||
} else if (Plant.class.isAssignableFrom(entityCls)){
|
||||
@@ -960,6 +969,7 @@ public class WndJournal extends WndTabbed {
|
||||
icon.lightness(0f);
|
||||
title = "???";
|
||||
desc = Messages.get(CatalogTab.class, "not_seen_plant");
|
||||
desc += "\n\n" + Messages.get(plant, "discover_hint");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1025,9 +1035,11 @@ public class WndJournal extends WndTabbed {
|
||||
hardLightBG(1, 1, 1);
|
||||
} else {
|
||||
if (ShatteredPixelDungeon.scene() instanceof GameScene){
|
||||
GameScene.show(new WndJournalItem(sprite, "???", Messages.get(CatalogTab.class, "not_seen_lore")));
|
||||
GameScene.show(new WndJournalItem(sprite, "???",
|
||||
Messages.get(CatalogTab.class, "not_seen_lore") + "\n\n" + doc.discoverHint()));
|
||||
} else {
|
||||
ShatteredPixelDungeon.scene().addToFront(new WndJournalItem(sprite, "???", Messages.get(CatalogTab.class, "not_seen_lore")));
|
||||
ShatteredPixelDungeon.scene().addToFront(new WndJournalItem(sprite, "???",
|
||||
Messages.get(CatalogTab.class, "not_seen_lore") + "\n\n" + doc.discoverHint()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user