v3.1.0: slightly tweaked text/visuals on trinket creation
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@@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc
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items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade.
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items.trinkets.trinketcatalyst.name=magical catalyst
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items.trinkets.trinketcatalyst.window_title=create a trinket
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items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket.
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items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely.
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items.trinkets.trinketcatalyst$randomtrinket.name=random trinket
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@@ -146,7 +146,7 @@ public class TrinketCatalyst extends Item {
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public static class RandomTrinket extends Item {
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{
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image = ItemSpriteSheet.TRINKET_HOLDER;
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image = ItemSpriteSheet.SOMETHING;
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}
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}
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@@ -164,7 +164,7 @@ public class TrinketCatalyst extends Item {
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IconTitle titlebar = new IconTitle();
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titlebar.icon(new ItemSprite(cata));
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titlebar.label(Messages.titleCase(cata.name()));
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titlebar.label(Messages.titleCase(Messages.get(TrinketCatalyst.class, "window_title")));
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titlebar.setRect(0, 0, WIDTH, 0);
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add( titlebar );
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