v1.4.0: added an additional check to prevent Tengu paralyses freezes
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+7
-1
@@ -80,7 +80,13 @@ public class TenguSprite extends MobSprite {
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}
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}
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@Override
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public void update() {
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if (paused) isMoving = false;
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super.update();
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}
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@Override
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public void attack( int cell ) {
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if (!Dungeon.level.adjacent( cell, ch.pos )) {
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