v1.4.0: tweaked the balance of enemy stat boosts for ascension
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@@ -41,18 +41,18 @@ public class AscensionChallenge extends Buff {
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private static HashMap<Class<?extends Mob>, Float> modifiers = new HashMap<>();
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static {
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modifiers.put(Rat.class, 10f);
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modifiers.put(Snake.class, 8f);
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modifiers.put(Gnoll.class, 8f);
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modifiers.put(Swarm.class, 7f);
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modifiers.put(Rat.class, 8f);
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modifiers.put(Snake.class, 7f);
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modifiers.put(Gnoll.class, 7f);
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modifiers.put(Swarm.class, 6.5f);
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modifiers.put(Crab.class, 6f);
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modifiers.put(Slime.class, 6f);
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modifiers.put(Skeleton.class, 4.5f);
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modifiers.put(Thief.class, 4.5f);
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modifiers.put(DM100.class, 4f);
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modifiers.put(Guard.class, 3.5f);
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modifiers.put(Necromancer.class, 3.5f);
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modifiers.put(Skeleton.class, 5f);
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modifiers.put(Thief.class, 5f);
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modifiers.put(DM100.class, 4.5f);
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modifiers.put(Guard.class, 4f);
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modifiers.put(Necromancer.class, 4f);
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modifiers.put(Bat.class, 2.5f);
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modifiers.put(Brute.class, 2.25f);
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@@ -60,16 +60,16 @@ public class AscensionChallenge extends Buff {
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modifiers.put(Spinner.class, 2f);
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modifiers.put(DM200.class, 2f);
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modifiers.put(Ghoul.class, 1.67f);
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modifiers.put(Ghoul.class, 1.5f);
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modifiers.put(Elemental.class, 1.5f);
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modifiers.put(Warlock.class, 1.33f);
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modifiers.put(Monk.class, 1.33f);
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modifiers.put(Golem.class, 1.25f);
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modifiers.put(Golem.class, 1.33f);
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modifiers.put(RipperDemon.class, 1.2f);
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modifiers.put(Succubus.class, 1.2f);
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modifiers.put(Eye.class, 1f);
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modifiers.put(Scorpio.class, 1f);
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modifiers.put(Eye.class, 1.1f);
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modifiers.put(Scorpio.class, 1.1f);
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}
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public static float statModifier(Char ch){
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@@ -224,10 +224,7 @@ public class AscensionChallenge extends Buff {
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GLog.n(Messages.get(this, "beckon"));
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}
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if (stacks > 10 || stacks > 5 && Dungeon.depth > 20){
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//english only until the next update
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if (Messages.lang() == Languages.ENGLISH) {
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GLog.h(Messages.get(this, "weaken_info"));
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}
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GLog.h(Messages.get(this, "weaken_info"));
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}
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}
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}
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