v2.1.0: slightly buffed the final loot from crystal path rooms
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@@ -29,11 +29,13 @@ import com.shatteredpixel.shatteredpixeldungeon.items.keys.CrystalKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfExperience;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTransmutation;
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import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfAugmentation;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Starflower;
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import com.sun.tools.javac.jvm.Gen;
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import com.watabou.utils.Point;
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import com.watabou.utils.Random;
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@@ -138,12 +140,12 @@ public class CrystalPathRoom extends SpecialRoom {
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item = Generator.random(Generator.Category.SCROLL);
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break;
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case 3:
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if (Random.Int(2) == 0){
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item = Generator.random(Random.oneOf(Generator.Category.POTION, Generator.Category.SCROLL));
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} else if (Random.Int(2) == 0) {
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item = new PotionOfExperience();
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} else {
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item = new ScrollOfTransmutation();
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switch (Random.Int(4)){
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default:
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case 0: item = new StoneOfAugmentation(); break;
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case 1: item = new ScrollOfTransmutation(); break;
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case 2: item = new Starflower.Seed(); break;
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case 3: item = new PotionOfExperience(); break;
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}
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break;
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}
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