v2.4.0: fixed the chilling enchant possibly reducing chill duration
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committed by
Evan Debenham
parent
2466974a71
commit
55ba5757da
@@ -52,8 +52,10 @@ public class Chilling extends Weapon.Enchantment {
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if (existing != null){
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durationToAdd = Math.min(durationToAdd, (6f*powerMulti)-existing.cooldown());
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}
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Buff.affect( defender, Chill.class, durationToAdd );
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if (durationToAdd > 0) {
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Buff.affect(defender, Chill.class, durationToAdd);
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}
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Splash.at( defender.sprite.center(), 0xFFB2D6FF, 5);
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}
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