v2.1.0: balance changes based on beta data
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@@ -1590,9 +1590,9 @@ items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ w
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items.weapon.melee.handaxe.desc=A light axe, most commonly used for felling trees. The wide blade works well against foes as well.
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items.weapon.melee.katana.name=katana
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items.weapon.melee.katana.stats_desc=This weapon blocks 0-3 damage.
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items.weapon.melee.katana.stats_desc=This weapon blocks 0-4 damage.
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items.weapon.melee.katana.ability_name=lunge
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items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals +50% damage, and is guaranteed to hit.
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items.weapon.melee.katana.ability_desc=The Duelist can _lunge_ with a katana at an enemy 1 tile away. This moves toward the enemy, deals +35% damage, and is guaranteed to hit.
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items.weapon.melee.katana.desc=A slender sword with a large metal guard above the handle.
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items.weapon.melee.longsword.name=longsword
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@@ -45,7 +45,7 @@ public class Katana extends MeleeWeapon {
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@Override
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public int defenseFactor( Char owner ) {
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return 3; //3 extra defence
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return 4; //4 extra defence
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}
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@Override
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@@ -55,6 +55,6 @@ public class Katana extends MeleeWeapon {
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@Override
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protected void duelistAbility(Hero hero, Integer target) {
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Rapier.lungeAbility(hero, target, 1.5f, 0, this);
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Rapier.lungeAbility(hero, target, 1.35f, 0, this);
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}
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}
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@@ -44,7 +44,7 @@ public class Sickle extends MeleeWeapon {
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hitSoundPitch = 1f;
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tier = 2;
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ACC = 0.76f; //24% penalty to accuracy
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ACC = 0.68f; //32% penalty to accuracy
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}
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@Override
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@@ -35,7 +35,7 @@ public class WarScythe extends MeleeWeapon {
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hitSoundPitch = 0.9f;
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tier = 5;
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ACC = 0.85f; //15% penalty to accuracy
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ACC = 0.8f; //20% penalty to accuracy
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}
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@Override
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