v2.0.0: a bit of quickslot refactoring
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@@ -33,7 +33,7 @@ public class QuickSlot {
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/**
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* Slots contain objects which are also in a player's inventory. The one exception to this is when quantity is 0,
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* which can happen for a stackable item that has been 'used up', these are refered to a placeholders.
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* which can happen for a stackable item that has been 'used up', these are referred to as placeholders.
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*/
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//note that the current max size is coded at 6, due to UI constraints, but it could be much much bigger with no issue.
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@@ -59,12 +59,13 @@ public class QuickSlot {
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return slots[slot];
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}
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//utility methods, for easier use of the internal array.
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public int getSlot(Item item) {
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for (int i = 0; i < SIZE; i++)
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if (getItem(i) == item)
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for (int i = 0; i < SIZE; i++) {
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if (getItem(i) == item) {
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return i;
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}
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}
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return -1;
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}
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@@ -77,18 +78,21 @@ public class QuickSlot {
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}
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public void clearItem(Item item){
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if (contains(item))
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if (contains(item)) {
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clearSlot(getSlot(item));
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}
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}
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public boolean contains(Item item){
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return getSlot(item) != -1;
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}
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public void replacePlaceholder(Item item){
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for (int i = 0; i < SIZE; i++)
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if (isPlaceholder(i) && item.isSimilar(getItem(i)))
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setSlot( i , item );
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public void replacePlaceholder(Item item) {
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for (int i = 0; i < SIZE; i++) {
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if (isPlaceholder(i) && item.isSimilar(getItem(i))) {
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setSlot(i, item);
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}
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}
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}
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public void convertToPlaceholder(Item item){
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@@ -106,10 +110,11 @@ public class QuickSlot {
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public Item randomNonePlaceholder(){
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ArrayList<Item> result = new ArrayList<>();
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for (int i = 0; i < SIZE; i ++)
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if (getItem(i) != null && !isPlaceholder(i))
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for (int i = 0; i < SIZE; i ++) {
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if (getItem(i) != null && !isPlaceholder(i)) {
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result.add(getItem(i));
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}
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}
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return Random.element(result);
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}
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@@ -126,11 +131,12 @@ public class QuickSlot {
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ArrayList<Item> placeholders = new ArrayList<>(SIZE);
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boolean[] placements = new boolean[SIZE];
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for (int i = 0; i < SIZE; i++)
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for (int i = 0; i < SIZE; i++) {
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if (isPlaceholder(i)) {
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placeholders.add(getItem(i));
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placements[i] = true;
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}
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}
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bundle.put( PLACEHOLDERS, placeholders );
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bundle.put( PLACEMENTS, placements );
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}
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@@ -141,7 +147,9 @@ public class QuickSlot {
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int i = 0;
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for (Bundlable item : placeholders){
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while (!placements[i]) i++;
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while (!placements[i]){
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i++;
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}
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setSlot( i, (Item)item );
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i++;
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}
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@@ -250,12 +250,26 @@ public class QuickSlotButton extends Button {
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@Override
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public void onSelect(Item item) {
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if (item != null) {
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Dungeon.quickslot.setSlot( slotNum , item );
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refresh();
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set( slotNum , item );
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}
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}
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};
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public static void set(Item item){
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for (int i = 0; i < instance.length; i++) {
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if (select(i) == null || select(i) == item) {
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set(i, item);
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return;
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}
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}
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set(0, item);
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}
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public static void set(int slotNum, Item item){
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Dungeon.quickslot.setSlot( slotNum , item );
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refresh();
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}
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private static Item select(int slotNum){
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return Dungeon.quickslot.getItem( slotNum );
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}
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@@ -172,8 +172,7 @@ public class Toolbar extends Component {
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@Override
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public void onSelect(Item item) {
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if (item != null) {
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Dungeon.quickslot.setSlot( idx , item );
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QuickSlotButton.refresh();
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QuickSlotButton.set(idx, item);
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}
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}
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});
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@@ -329,8 +329,7 @@ public class WndBag extends WndTabbed {
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protected boolean onLongClick() {
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if (selector == null && item.defaultAction != null) {
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hide();
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Dungeon.quickslot.setSlot( 0 , item );
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QuickSlotButton.refresh();
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QuickSlotButton.set( item );
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return true;
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} else if (selector != null) {
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Game.scene().addToFront(new WndInfoItem(item));
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