v2.5.0: fixed 'see on examine' trying to use catalog instead of bestiary
This commit is contained in:
committed by
Evan Debenham
parent
b7d419a3ca
commit
57ccda1bea
@@ -61,6 +61,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.DimensionalSundial;
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import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.DimensionalSundial;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Bestiary;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Catalog;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Catalog;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Document;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Document;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Journal;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Journal;
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@@ -1574,11 +1575,11 @@ public class GameScene extends PixelScene {
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} else if ( o instanceof Plant ){
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} else if ( o instanceof Plant ){
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GameScene.show( new WndInfoPlant((Plant) o) );
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GameScene.show( new WndInfoPlant((Plant) o) );
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//plants can be harmful to trample, so let the player ID just by examine
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//plants can be harmful to trample, so let the player ID just by examine
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Catalog.setSeen(o.getClass());
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Bestiary.setSeen(o.getClass());
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} else if ( o instanceof Trap ){
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} else if ( o instanceof Trap ){
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GameScene.show( new WndInfoTrap((Trap) o));
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GameScene.show( new WndInfoTrap((Trap) o));
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//traps are often harmful to trigger, so let the player ID just by examine
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//traps are often harmful to trigger, so let the player ID just by examine
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Catalog.setSeen(o.getClass());
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Bestiary.setSeen(o.getClass());
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} else {
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} else {
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GameScene.show( new WndMessage( Messages.get(GameScene.class, "dont_know") ) ) ;
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GameScene.show( new WndMessage( Messages.get(GameScene.class, "dont_know") ) ) ;
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}
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}
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