v2.5.0: fixed some typos in newest trinket descriptions

This commit is contained in:
Evan Debenham
2024-08-31 09:57:54 -04:00
committed by Evan Debenham
parent 56595fadea
commit b7d419a3ca

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@@ -1321,8 +1321,8 @@ items.stones.stoneofshock.desc=This runestone unleashes a blast of electrical en
###trinkets
items.trinkets.chaoticcenser.name=chaotic censer
items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer in random direction and semi-random intervals. It seems capable of producing all sorts of gasses, but the position they shoot out in seems to be more likely to be in your favour at least.
items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas nearby roughly every _%1$d_ turns. The gas is more likely to appear when enemies are preesnt, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful.
items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas nearby roughly every _%1$d_ turns. The gas is more likely to appear when enemies are preesnt, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful.
items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas nearby roughly every _%d_ turns. The gas is more likely to appear when enemies are present, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful.
items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas nearby roughly every _%d_ turns. The gas is more likely to appear when enemies are present, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful.
items.trinkets.dimensionalsundial.name=dimensional sundial
items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy.
@@ -1372,8 +1372,8 @@ items.trinkets.saltcube.stats_desc=At its current level this trinket will increa
items.trinkets.shardofoblivion.name=shard of oblivion
items.trinkets.shardofoblivion.desc=After stewing in the alchemy pot, this small shard of cursed metal has changed to be made of... nothing? Light seems to bend around it, and it hovers in place when you aren't holding it. The shard seems to be magically drawing power from your ignorance, so it's probably best to not think about it too much.
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _$1%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.stats_desc=Typically this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _$1%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it.
items.trinkets.shardofoblivion.ac_identify=IDENTIFY
items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s.
items.trinkets.shardofoblivion.identify_not_yet=That item isn't ready to be identified yet.