v3.0.0: updated version, changelog, and translations for BETA-3.0!

This commit is contained in:
Evan Debenham
2025-02-18 16:07:03 -05:00
parent 9f3a31a21a
commit 57d3b3039b
29 changed files with 1159 additions and 478 deletions

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@@ -17,8 +17,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 827
appVersionName = '3.0.0-BETA-2.8'
appVersionCode = 828
appVersionName = '3.0.0-BETA-3.0'
appJavaCompatibility = JavaVersion.VERSION_1_8

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@@ -275,7 +275,7 @@ actors.buffs.levitation.name=лунае
actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nLevitating characters move silently and ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss, and pits will be hovered over. Be careful, as all these things can come into effect the second the levitation ends!\n\nTurns of levitation remaining: %s.
actors.buffs.lifelink.name=жыццёвая сувязь
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s, or until the linked character dies.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=асветлены
actors.buffs.light.desc=Як святло набірае сілу, так мацнее адвагу ў душах і становяцца яснымі маючыя адбыцца мэты. Нават у глыбіні найцямнейшага падзямелля крыніца святла здольна усяліць упэўненасць у ваша сэрца.\n\nСвятло разганяе цемру і дазваляе бачыць досыць далёка, нягледзячы на навакольны вас змрок.\n\nХадоў засталося: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=забіт
actors.buffs.prismaticguard.name=вясёлкавы вартавы
actors.buffs.prismaticguard.desc=Вас ахоўвае вясёлкавая копія. У дадзены момант яна знаходзіцца ў пасіўным рэжыме, але пры сустрэчы з ворагамі яна вернецца да жыцця, каб абараніць вас!\n\nВясёлкавая копія паступова аднаўляе сваё здароўе, пакуль бяздзейнічае.\n\nБягучае здароўе: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=перазарадка
actors.buffs.recharging.desc=Энергія цячэ скрозь вас, павялічваючы хуткасць перазарадкі палачак і посахаў.\n\nЗ кожным ходам бягучы зарад будзе павялічвацца на чвэрць, у дадатак да звычайнага аднаўлення.\n\nХадоў засталося: %s.
@@ -547,11 +548,50 @@ actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy f
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells.
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects.
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=power of many
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=пацукамарфоз
@@ -564,13 +604,29 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Гэты вораг быў п
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Загінуў ад пацукамарфіраванага ворага
##Cleric Spells
actors.hero.spells.auraofprotection.name=aura of protection
actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies.
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
actors.hero.spells.auraofprotection$aurabuff.name=aura of protection
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Гэта месца па-за дасяжнасцю.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=bless
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
actors.hero.spells.bodyform.name=body form
actors.hero.spells.bodyform.short_desc=TODO
actors.hero.spells.bodyform.desc=TODO
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=cleanse
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
@@ -586,7 +642,7 @@ actors.hero.spells.divinesense.name=divine sense
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=divine intervention
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
@@ -600,9 +656,12 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb
actors.hero.spells.guidinglight.name=guiding light
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
actors.hero.spells.guidinglight$illuminated.name=Illuminated
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage.
actors.hero.spells.hallowedground.name=hallowed ground
actors.hero.spells.hallowedground.prompt=Choose a location
@@ -651,9 +710,15 @@ actors.hero.spells.layonhands.name=lay on hands
actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin.
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
actors.hero.spells.lifelinkspell.name=жыццёвая сувязь
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=mind form
actors.hero.spells.mindform.short_desc=TODO
actors.hero.spells.mindform.desc=TODO
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
@@ -673,20 +738,35 @@ actors.hero.spells.shieldoflight.name=shield of light
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=spirit form
actors.hero.spells.spiritform.short_desc=TODO
actors.hero.spells.spiritform.desc=TODO
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=smite
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=sunray
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
actors.hero.spells.walloflight.name=wall of light
actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
actors.hero.spells.walloflight.early_end=You dispel the wall of light.
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here.
##main hero
actors.hero.hero.name=вы
actors.hero.hero.leave=Яшчэ рана сыходзіць, што падзямелле чакае наперадзе!
@@ -769,10 +849,10 @@ actors.hero.herosubclass.monk_short_desc=_Асвечаная_ збірае эн
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge
actors.hero.herosubclass.priest=priest
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.paladin=paladin
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
##talents
actors.hero.talent$provokedangertracker.name=справакаваны гнеў
@@ -1158,10 +1238,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray
actors.hero.talent.lay_on_hands.title=lay on hands
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
actors.hero.talent.paladint3b.title=Unknown
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.paladint3c.title=Unknown
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.aura_of_protection.title=aura of protection
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
actors.hero.talent.wall_of_light.title=wall of light
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
actors.hero.talent.divine_intervention.title=divine intervention
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
@@ -1171,18 +1251,18 @@ actors.hero.talent.flash.title=flash
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
actors.hero.talent.body_form.title=body form
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.mind_form.title=mind form
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.spirit_form.title=spirit form
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity.
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=жыццёвая сувязь
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=Levitace
actors.buffs.levitation.desc=Nad zemí tě udržuje magická síla, díky které se cítíš jako ve stavu beztíže.\n\nPostavy ve stavu levitace se pohybují potichu a ignorují přitom všechny pozemní efekty. Pasti se nespustí, voda neuhasí oheň, rostliny nebudou zašlápnuty, kořeny minou a dokonce se lze vznášet nad propastmi. Buď opatrný, protože všechny tyto věci mohou začít působit okamžitě po skončení levitace!\n\nZbývající tahy levitace: %s.
actors.buffs.lifelink.name=Životní pouto
actors.buffs.lifelink.desc=Životní síla této postavy je propojena s jinou blízkou postavou. Jakékoli utrpěné zranění se mezi nimi sdílí.\n\nKdykoli tato postava utrpí zranění, polovina z něj bude udělena druhé postavě.\n\nZbývající tahy propojení životů: %s, nebo dokud propojená postava nezemře.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=Osvětlení
actors.buffs.light.desc=Dokonce i v těch nejtemnějších kobkách je stabilní světlo po boku vždy povzbudivé.\n\nSvětlo pomáhá držet temnotu dál, což ti umožňuje vidět na větší vzdálenost, navzdory okolnímu prostředí.\n\nZbývající tahy osvětlení: %s
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=zavraždění
actors.buffs.prismaticguard.name=Průzračný strážce
actors.buffs.prismaticguard.desc=Ochraňuje tě tvůj průzračný odraz, který je teď ovšem neaktivní. Pokud jsou poblíž přítomni nepřátelé, vrhne se průzračný odraz do akce a bude tě bránit!\n\nKdyž je neaktivní, průzračný odraz se postupně zotavuje ze všech zranění, které utrpěl.\n\nAktuální zdraví: %d/%d
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=Nabíjení
actors.buffs.recharging.desc=Proudí skrze tebe energie, což zvyšuje rychlost dobíjení tvých hůlek, popřípadě holí.\n\nKromě běžného dobíjení, zvýší každý tah s tímto efektem současné nabití ještě o čtvrtinu.\n\nZbývající tahy nabíjení: %s
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Přidělit podobě Těl
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Přidělit podobě Mysli
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Přidělit podobě Ducha
actors.hero.abilities.cleric.powerofmany.name=Síla mnoha
actors.hero.abilities.cleric.powerofmany.short_desc=_(NEDOKONČENO)_ Klerik vyvolá _Sílu mnoha_, kterou posílí existujícího spojence nebo vytvoří zcela nového.
actors.hero.abilities.cleric.powerofmany.desc=_Síla mnoha ještě nebyla do hry přidána, a proto si ji nemůžeš zvolit._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=Síla mnoha
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=Krysomorfóza
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=Paladin začne okolo sebe vyzařovat oc
actors.hero.spells.auraofprotection$aurabuff.name=Aura ochrany
actors.hero.spells.auraofprotection$aurabuff.desc=Paladin kolem sebe vyžaduje ochrannou energii.\n\nKaždý spojenec v blízkém okolí (včetně Paladina samotného) bude utržovat snížené poškození a získá efekt runy na Paladinově zbroji se zvýšenou silou.\n\nZbývá tahů: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Tato lokace je mimo dosah.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=Požehnání
actors.hero.spells.blessspell.short_desc=Požehná & ochrání Klerika, požehná & vyléčí ostatní.
actors.hero.spells.blessspell.desc=Klerik požehná svatou silou sobě nebo jiné postavě, kterou vidí.\n\nPři seslání na sebe je účinek kouzla slabší, poskytne %1$d tahů požehnání a %2$d bodů bariéry.\n\nPři seslání na jinou postavu je účinek silnější, poskytne %3$d tahů požehnání a vyléčí %4$d životů. Přebytečné léčení je převedeno do bariéry.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=Nadpozemský smysl
actors.hero.spells.divinesense.short_desc=Poskytne dočasný efekt vidění mysli v širokém okruhu.
actors.hero.spells.divinesense.desc=Klerik soustředí své smysly na své okolí, díky čemuž získá efekt vidění mysli v okruhu %d políček na 30 tahů.
actors.hero.spells.divinesense$divinesensetracker.name=Nadpozemský smysl
actors.hero.spells.divinesense$divinesensetracker.desc=Klerik dokáže dočasně vidět okolní stvoření svou myslí!\n\nZbývá tahů: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=Božský zásah
actors.hero.spells.divineintervention.short_desc=Obrovský přísun ochrany Klerikovi a jeho spojencům.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=Léčivé ruce
actors.hero.spells.layonhands.short_desc=Okamžitě vyléčí sousedící postavu nebo poskytne ochranu Paladinovi.
actors.hero.spells.layonhands.desc=Paladin nechá proudit svatou moc skrze své ruce a vyléčí nebo ochrání cokoliv, čeho se dotkne.\n\nPaladin může toto kouzlo seslat na libovolnou sousedící postavu a vyléčit jí %1$d životů, nebo na sebe a získat tím %1$d bodů dodatečné ochrany. Přebytečné léčení z tohoto kouzla je převedeno na dodatečnou ochranu.\n\nToto kouzlo se sesílá okamžitě a lze jej seslat opakovaně, ale nemůže poskytnout více dodatečné ochrany než ekvivalent tří seslání.
actors.hero.spells.lifelinkspell.name=Životní pouto
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=Podoba Mysli
actors.hero.spells.mindform.short_desc=Přidělí Trojici hůlku nebo vrhací zbraň.
actors.hero.spells.mindform.desc=Klerik si zvolí hůlku nebo vrhací zbraň, kterou tuto hru identifikoval, a přidělí Trojici její efekt.\n\nPoužitím Trojice může Klerik provést jeden útok pomocí zvoleného předmětu, který se bude chovat, jako by byl na úrovni +%d. Tento útok využije všechny efekty, jako by byl předmět použit běžným způsobem.\n\nToto kouzlo nahradí jiný efekt podoby Mysli, který byl Trojici přidělen.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=Štít světla
actors.hero.spells.shieldoflight.short_desc=Získá dočasně zvýšenou zbroj proti cíli.
actors.hero.spells.shieldoflight.desc=Klerik vyvolá tenkou bariéru mezi sebou a nepřítelem, čímž zvýší hodnotu své zbroje proti tomuto cíli o %1$d-%2$d bodů blokování na 4 tahy.\n\nToto kouzlo lze seslat okamžitě, ovšem nelze se jím chránit proti více protivníkům naráz.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=Štít světla
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořený světlem stojí mezi Klerikem a jeho nepřítelem. Není dost silný k dokonalému blokování ran, ale dokáže je utlumit.\n\nZbývá tahů: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=Podoba Ducha
actors.hero.spells.spiritform.short_desc=Přidělí Trojici prsten nebo artefakt.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=Božský úder
actors.hero.spells.smite.short_desc=Zaručený zásah s bonusovým poškozením a silou očarování.
actors.hero.spells.smite.desc=Paladin naplní svůj úder ničivou silou spravedlnosti.\n\nNavíc k běžnému poškození zblízka Božský úder s jistotou zasáhne, získává +300%% sílu očarování a způsobí %1$d - %2$d bonusového magického poškození.\n\nBonusovvé poškození božského úderu se zvyšuje s úrovní Paladina, a vždy způsobí nejvyšší možné poškození nemrtvým a démonům.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=Sluneční paprsek
actors.hero.spells.sunray.short_desc=Způsobí magické poškození na dálku a jednou cíl oslepí.
actors.hero.spells.sunray.desc=Klerik sešle na svůj cíl paprsek oslepujícího světla, kterým způsobí %1$d-%2$d poškození a na %3$d tahů je oslepí. Sluneční paprsek způsobí vždy nejvyšší možné poškození nemrtvým a démonům.\n\nPo zasažení tímto kouzlem se oči protivníka přizpůsobí a nenechá se jím oslepit znovu. Pokud je jím však zasažen podruhé během oslepení, zdrcující světlo ho namísto toho paralyzuje.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=Klerik může seslat _Podobu Mysli_, kterou na
actors.hero.talent.spirit_form.title=Podoba Ducha
actors.hero.talent.spirit_form.desc=Klerik může seslat _Podobu Ducha_, čímž na sebe Trojice převezme moc prstenu nebo artefaktu (vyjma svaté knihy), který Klerik tuto hru identifikoval, za cenu 4 nabití.\n\n_+1:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+1_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+4_.\n\n_+2:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+2_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+6_.\n\n_+3:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+3_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+8_.\n\n_+4:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+4_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+10_.\n\nTrojice může mít naráz jen jeden efekt podoby Ducha. Některé artefakty mají jiné efekty nebo cenu energie, pokud jsou použity skrze Trojici.
actors.hero.talent.cleric_a3_1.title=Neznámé
actors.hero.talent.cleric_a3_1.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá.
actors.hero.talent.cleric_a3_2.title=Neznámé
actors.hero.talent.cleric_a3_2.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá.
actors.hero.talent.cleric_a3_3.title=Neznámé
actors.hero.talent.cleric_a3_3.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=Životní pouto
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=schwebend
actors.buffs.levitation.desc=Eine magische Kraft lässt dich schwerelos über dem Boden schweben.\n\nSchwebende Charaktere bewegen sich lautlos und ignorieren alle bodenbasierten Effekte. Fallen lösen nicht aus, brennende Charaktere können sich nicht im Wasser löschen, Pflanzen werden nicht zertrampelt, Wurzeln verfehlen und Gruben werden überflogen. Sei vorsichtig, denn all diese Dinge können in der Sekunde in Kraft treten, in der die Levitation endet!\n\nVerbleibende Züge mit Schweben: %s
actors.buffs.lifelink.name=Lebensverbindung
actors.buffs.lifelink.desc=Die Lebenskraft dieses Charakters ist mit einem anderen Charakter in der Nähe verbunden. Jeglicher Schaden wird von diesen beiden geteilt.\n\nSobald diesem Charakter Schaden zugefügt wird, wird die Hälfte davon stattdessen an den Charakter am Ende der Lebensverbindung weitergegeben.\n\nVerbleibende Züge mit Lebensverbindung: %s, oder bis der verbundene Charakter stirbt.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=beleuchtet
actors.buffs.light.desc=Selbst im dunkelsten Dungeon ist ein ruhiges Licht an deiner Seite tröstlich.\n\nLicht hält Dunkelheit in Schach und erlaubt es dir, die umliegende Gegend angemessen zu erhellen.\n\nVerbleibende Züge mit Illumination: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=gemeuchelt
actors.buffs.prismaticguard.name=Spektralschild
actors.buffs.prismaticguard.desc=Du wirst von einem spektralen Abbild geschützt, das derzeit nicht aktiv ist. Wenn Feinde zugegen sind, wird das Abbild zu deinem Schutze aktiv!\n\nSolange es inaktiv ist, wird das Abbild sich stetig von Schaden erholen, den es erlitten hat.\n\nDerzeitige Lebenspunkte: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=aufladend
actors.buffs.recharging.desc=Energie fließt durch deinen Körper, was die Aufladerate deiner Zauberstäbe verbessert.\n\nDie Aufladung wird jeden Zug um ein Viertel erhöht, zusätzlich zur Standardaufladung. \n\nVerbleibende Züge mit Aufladung: %s.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.powerofmany.name=die Macht der Vielen
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNVOLLENDET)_ Der Kleriker kanalisiert die _Macht der Vielen_ und verleiht so einem Verbündeten Macht, oder erschafft einen neuen.
actors.hero.abilities.cleric.powerofmany.desc=_Macht der Vielen wurde noch nicht implementiert und kann deshalb derzeit noch nicht ausgewählt werden._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=die Macht der Vielen
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=rattifizieren
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=Der Paladin strahlt für 20 Züge schü
actors.hero.spells.auraofprotection$aurabuff.name=Aura des Schutzes
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Dieser Ort ist außer Reichweite.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=segnen
actors.hero.spells.blessspell.short_desc=Segnet und schirmt den Kleriker ab, segnet und heilt andere.
actors.hero.spells.blessspell.desc=Der Kleriker spricht einen heiligen Segen auf sich selbst oder einen anderen Charakter aus, den er sehen kann.\n\nWenn der Segen auf sich selbst gewirkt wird, ist der Effekt schwächer und gewährt %1$d Züge Segen und %2$d Barriere.\n\nWenn er auf andere Charaktere gewirkt wird, ist der Zauber mächtiger und gewährt %3$d Züge Segen und %4$d Heilung. Überschüssige Heilung wird in Barriere umgewandelt.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=göttlicher Sinn
actors.hero.spells.divinesense.short_desc=Erhalte zeitweilig übersinnliche Wahrnehmung in einem weiten Umkreis.
actors.hero.spells.divinesense.desc=Der Kleriker fokussiert seine Sinne auf seiner Umgebung und erhält für 30 Züge übersinnliche Wahrnehmung in einem Umkreis von %d Feldern.
actors.hero.spells.divinesense$divinesensetracker.name=göttlicher Sinn
actors.hero.spells.divinesense$divinesensetracker.desc=Der Kleriker kann in seinem Geist zeitweilig andere, in der Nähe befindliche Kreaturen wahrnehmen!\n\nVerbleibende Züge: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=göttlicher Eingriff
actors.hero.spells.divineintervention.short_desc=Eine massive Verstärkung der Abschirmung für den Kleriker und seine Verbündeten.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=Handauflegung
actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin.
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
actors.hero.spells.lifelinkspell.name=Lebensverbindung
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=mind form
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=Lichtschild
actors.hero.spells.shieldoflight.short_desc=Gewährt zeitweilig Rüstungsschutz gegen ein Ziel.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=Lichtschild
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ein feiner Lichtschild steht zwischen dem Kleriker und einem Feind. Er ist nicht stark genug, um Angriffe vollständig abzublocken, wird sie aber abschwächen.\n\nVerbleibende Züge: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=spirit form
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=zerschlagen
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=Sonnenstrahl
actors.hero.spells.sunray.short_desc=Fügt auf Entfernung magischen Schaden zu und blendet das Ziel einmal.
actors.hero.spells.sunray.desc=Der Kleriker feuert einen blendenden Lichtstrahl auf ein Ziel, fügt ihm damit %1$d-%2$d Schaden zu und blendet es für %3$d Züge. Sonnenstrahl fügt untoten und dämonischen Zielen maximalen Schaden zu.\n\nNachdem ein Feind durch diesen Spruch getroffen wurde, passt sich sein Gesichtssinn an, so dass er nicht nochmals geblendet werden kann. Wenn er jedoch nochmals von diesem Spruch getroffen wird, während er geblendet ist, wird er durch das Licht überwältigt und wird stattdessen gelähmt.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues
actors.hero.talent.spirit_form.title=spirit form
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.cleric_a3_1.title=unbekannt
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=unbekannt
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=unbekannt
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=Lebensverbindung
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=αιώρηση
actors.buffs.levitation.desc=Μια μαγική δύναμη που σε ανυψώνει από το έδαφος· νιώθεις σαν να μην έχεις καθόλου βάρος.\n\nΟι χαρακτήρες που αιωρούνται κινούνται αθόρυβα και παρακάμπτουν όλες τις επιδράσεις που προέρχονται από το έδαφος. Οι παγίδες δεν ενεργοποιούνται, το νερό δεν σβήνει τη φωτιά τους, τα φυτά δεν ποδοπατιούνται, οι ρίζες δεν τους αγγίζουν, ίπτανται πάνω από τα χάσματα. Προσοχή, όμως, γιατί όλες αυτές οι επιδράσεις μπορεί να συμβούν όταν τελειώσει η επίδραση και πέσει ο χαρακτήρας στο έδαφος!\n\nΓύροι αιώρησης που απομένουν: %s.
actors.buffs.lifelink.name=σύνδεσμος ζωής
actors.buffs.lifelink.desc=Η ισχύς ζωής αυτού του χαρακτήρα είναι συνδεδεμένη με έναν άλλον κοντινό στόχο. Κάθε ληφθείσα ζημιά μοιράζεται μεταξύ τους.\n\nΌποτε αυτός ο χαρακτήρας λαμβάνει ζημιά, η μισή θα προκληθεί στον σύνδεσμο ζωής του αντί για τον ίδιο.\n\nΓύροι συνδέσμου ζωής που απομένουν: %s (ή μέχρι ο συνδεδεμένος χαρακτήρας να πεθάνει).
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=φωτισμός
actors.buffs.light.desc=Ακόμα και στην σκοτεινότερη κατακόμβη, ένα σταθερό φως στο πλάι σου είναι πάντα μια καλή συντροφιά.\n\nΟ φωτισμός σού επιτρέπει να βλέπεις σε μια αξιοπρεπή ακτίνα γύρω σου παρά το σκοτεινό περιβάλλον.\n\nΓύροι φωτισμού που απομένουν: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=Εκτελέστηκε
actors.buffs.prismaticguard.name=πρισματικός φρουρός
actors.buffs.prismaticguard.desc=Προστατεύεσαι από μία πρισματική εικόνα που είναι προς το παρόν ανενεργή. Όταν υπάρχουν κοντινοί εχθροί, η πρισματική εικόνα ξεχύνεται να σε προστατεύσει!\n\nΌσο είναι ανενεργή, θα θεραπεύεται σταθερά από όση ζημιά έχει υποστεί.\n\nΤρέχουσα ζωή: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=επαναφόρτιση
actors.buffs.recharging.desc=Μέσα σου κυλά μια ενέργεια που αυξάνει τον ρυθμό φόρτισης των ραβδιών και της μαγικής ράβδου.\n\nΗ επίδραση αυξάνει το φορτίο κατά ένα τέταρτο ανά γύρο, προσθετικά με τον κανονικό ρυθμό φόρτισης.\n\nΓύροι επαναφόρτισης που απομένουν: %s.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Ανάθεση στη
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.powerofmany.name=ισχύς των πολλών
actors.hero.abilities.cleric.powerofmany.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_
actors.hero.abilities.cleric.powerofmany.desc=_Η ικανότητα αυτή δεν έχει υλοποιηθεί ακόμα κι έτσι δεν μπορεί να επιλεχθεί._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=ισχύς των πολλών
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=αρουραιοποίηση
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=Ο Σταυροφόρος ξεκινά
actors.hero.spells.auraofprotection$aurabuff.name=αύρα προστασίας
actors.hero.spells.auraofprotection$aurabuff.desc=Ο Σταυροφόρος εκπέμπει προστατευτική ενέργεια γύρω του.\n\nΚάθε κοντινός σύμμαχος (συμπεριλαμβανομένου του ίδιου του Σταυροφόρου) δέχεται μειωμένη ζημιά και αποκτά την επίδραση του γλύφου πανοπλίας του Σταυροφόρου με ενισχυμένη δύναμη.\n\nΓύροι που απομένουν: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Αυτή η περιοχή είναι εκτός εύρους.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=ευλογία
actors.hero.spells.blessspell.short_desc=Ευλογεί & προστατεύει τον Κληρικό. Ευλογεί & θεραπεύει τους άλλους.
actors.hero.spells.blessspell.desc=Ο Κληρικός θέτει μια ιερή ευλογία στον εαυτό του ή σε άλλον χαρακτήρα που του είναι ορατός.\n\nΌταν το κάνει στον εαυτό του, η επίδραση είναι πιο ανίσχυρη. Λαμβάνει %1$d γύρους ευλογίας και %2$d προστασία.\n\nΌταν το κάνει σε άλλον χαρακτήρα, το ξόρκι γίνεται πιο ισχυρό. Δίνει %3$d γύρους ευλογίας και %4$d πόντους θεραπείας. Η πλεονάζουσα θεραπεία μετατρέπεται σε ασπίδα προστασίας
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=θεϊκή αίσθηση
actors.hero.spells.divinesense.short_desc=Λαμβάνεις προσωρινά ενόραση σε ευρεία έκταση.
actors.hero.spells.divinesense.desc=Ο Κληρικός συγκεντρώνεται στο περιβάλλον γύρω του. Αποκτά ενόραση σε εμβέλεια %d τετραγώνων για 30 γύρους.
actors.hero.spells.divinesense$divinesensetracker.name=θεϊκή αίσθηση
actors.hero.spells.divinesense$divinesensetracker.desc=Ο Κληρικός βλέπει προσωρινά τα άλλα κοντινά πλάσματα με το μυαλό του!\n\nΓύροι που απομένουν: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=θεϊκή παρέμβαση
actors.hero.spells.divineintervention.short_desc=Μεγάλη αύξηση της άμυνας του Κληρικού και των συμμάχων.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=ιερό άγγιγμα
actors.hero.spells.layonhands.short_desc=Θεραπεύει αμέσως έναν διπλανό χαρακτήρα ή δίνει προστασία στον Σταυροφόρο.
actors.hero.spells.layonhands.desc=Ο Σταυροφόρος διοχετεύει ιερή ενέργεια μέσω των χεριών του, θεραπεύοντας ή προστατεύοντας οτιδήποτε αγγίξει.\n\nΟ Σταυροφόρος μπορεί να εκτελεί αυτό το ξόρκι σε οποιονδήποτε γειτονικό χαρακτήρα για να του δώσει %1$d θεραπεία ή στον εαυτό του για να αποκτήσει %1$d προστασία. Η περίσσια θεραπεία από αυτό το ξόρκι μετατρέπεται σε προστασία.\n\nΑυτό το ξόρκι εκτελείται ακαριαία και μπορεί να εκτελεστεί επανειλημμένα, αλλά δεν μπορεί να παρέχει προστασία μεγαλύτερη των τριών ρίψεων κάθε φορά.
actors.hero.spells.lifelinkspell.name=σύνδεσμος ζωής
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=νοητική μορφή
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=ασπίδα φωτός
actors.hero.spells.shieldoflight.short_desc=Παρέχει προσωρινή πανοπλία εναντίον ενός στόχου.
actors.hero.spells.shieldoflight.desc=Ο Κληρικός δημιουργεί ένα λεπτό φράγμα φωτός ανάμεσα σε αυτόν και έναν επιλεγμένο εχθρό. Αυτό αυξάνει την αμυντική ισχύ της πανοπλίας του εναντίον του συγκεκριμένου εχθρού κατά %1$d-%2$d για 4 γύρους.\n\nΤο ξόρκι δεν απαιτεί γύρους για να εκτελεστεί, αλλά δεν μπορεί να χρησιμοποιηθεί εναντίον πολλαπλών στόχων ταυτοχρόνως.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=ασπίδα φωτός
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Μια λεπτή ασπίδα φωτός υψώνεται ανάμεσα στον Κληρικό και έναν από τους εχθρούς του. Δεν είναι αρκετά ισχυρή να αποκρούει εντελώς τις επιθέσεις, αλλά τις ελαφραίνει.\n\nΓύροι που απομένουν: %s.
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=πνευματική μορφή
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=πλήγμα
actors.hero.spells.smite.short_desc=Εγγυάται ένα χτύπημα με μπόνους στη ζημιά και στη μαγική ενίσχυση.
actors.hero.spells.smite.desc=Ο Σταυροφόρος ενδυναμώνει ένα χτύπημα μάχης σώμα-με-σώμα με μια καταστροφική ισχύ.\n\nΕκτός από το να προκαλεί ζημιά μάχης σώμα-με-σώμα, το Πλήγμα χτυπά εγγυημένα (εφόσον δεν έχεις ποινή δύναμης), έχει +300%% ισχύ στη μαγική ενίσχυση του όπλου και προκαλεί %1$d-%2$d επιπλέον μαγική ζημιά.\n\nΗ πρόσθετη μαγική ζημιά του Πλήγματος κλιμακώνεται με το επίπεδο του Σταυροφόρου και θα είναι πάντοτε η μέγιστη εναντίον απέθαντων ή δαιμονικών εχθρών.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=ακτίνα ηλίου
actors.hero.spells.sunray.short_desc=Προκαλεί μαγική ζημιά απόστασης και τυφλώνει τον στόχο μία φορά.
actors.hero.spells.sunray.desc=Ο Κληρικός εκτοξεύει μια ακτίνα εκτυφλωτικού φωτός στον στόχο, προκαλώντας %1$d-%2$d ζημιά και τυφλώνοντάς τον για %3$d γύρους. Η ηλιακή ακτίνα προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους και δαιμονικούς στόχους.\n\nΑφού χτυπηθεί από το ξόρκι, η όραση του εχθρού θα προσαρμοστεί κι έτσι δεν θα μπορεί να τυφλωθεί ξανά από αυτό. Ωστόσο, αν χτυπηθεί ξανά ενώ είναι ήδη τυφλωμένος από το ξόρκι, το φως θα γίνει συντριπτικό και θα τον παραλύσει.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues
actors.hero.talent.spirit_form.title=πνευματική μορφή
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.cleric_a3_1.title=Άγνωστο
actors.hero.talent.cleric_a3_1.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.cleric_a3_2.title=Άγνωστο
actors.hero.talent.cleric_a3_2.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.cleric_a3_3.title=Άγνωστο
actors.hero.talent.cleric_a3_3.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=σύνδεσμος ζωής
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=aerportiĝado
actors.buffs.levitation.desc=Magia forto igas vin portiĝi super la tero sentigante vin senpeza.\n\nAeroportiĝantaj uloj silente moviĝas kaj ignoras ĉiujn terajn efikojn. Kaptiloj ne aktiviĝos, akvo ne estingos fajron, plantoj ne estos piedpremitaj, radikoj ne kaptos kaj ne eblos fali abismon. Estu singarda, ĉar la menciitaj efikoj finiĝos senprokraste kun la ĉeso de aerportiĝado!\n\nPluaj temperoj da aerportiĝado: %s.
actors.buffs.lifelink.name=vivligilo
actors.buffs.lifelink.desc=Vivenergio de tiu ĉi estaĵo estas ligita al alia proksima ulo. Tuta ricevata damaĝo dividiĝas inter ili.\n\nKiam tiu ĉi vivaĵo ricevos damaĝon, duono de ĝi transiĝos al la ligita viktimo.\n\nPluaj temperoj da vivligilo: %s aŭ ĝis la ligita vivaĵo mortos.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=prilumata
actors.buffs.light.desc=Eĉ en la plej malluma labirinto senhalta lumo ĉe via flanko ĉiam oportunas.\n\nLumo helpas al vi vidi je la konforma distanco malgraŭ la ĉirkaŭaĵo.\n\nPluaj temperoj da prilumado: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=kaśmortigita
actors.buffs.prismaticguard.name=prisma gardisto
actors.buffs.prismaticguard.desc=Via estas gardata de prisma figuro, kiu nuntempe estas malaktiva. Kiam malamikoj alproksimigos vin, la prisma gardisto plenumos sian ŝuldon!\n\nKiam malaktiva, la prisma figuro iom post iom resaniĝos de akirita damaĝo.\n\nNuna sano: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=ŝargiĝado
actors.buffs.recharging.desc=Energio trafluas vin pliigante la rapidon kiel viaj vergoj kaj bastonegoj ŝargiĝas.\n\nJe ĉiu tempero tiu ĉi sorĉo pliigos vian aktualan ŝargon je kvarono aldone al norma ŝargiĝado.\n\nPluaj temperoj da ŝargiĝado: %s.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Asigni al korpa formo
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Asigni al mensa formo
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Asigni al spirita formo
actors.hero.abilities.cleric.powerofmany.name=plurforto
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=plurforto
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=rattransformo
@@ -593,13 +606,21 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Murdita de rattransfo
##Cleric Spells
actors.hero.spells.auraofprotection.name=aŭreolo de protekto
actors.hero.spells.auraofprotection.short_desc=Pliigas defendpovon de Paladino kaj proksimaj amikoj.
actors.hero.spells.auraofprotection.desc=Paladino komencas radii protektan energion en la formo de brila aŭreolo ĉirkaŭ ri por 20 temperoj. Ĉiu amiko ene la radio de 2 kaheloj de la Paladino ricevas je %1$d%% malpli da damaĝo kaj akiras efikon de skribaĵo de la paladina defendaĵo plifortigitan je +%2$d%%.\n\nTiu ĉi redukto kalkuliĝas antaŭ aliaj damaĝ-reduktaj efikoj (ekz. defendaĵo). Plipovigo de skribaĵo ĉiam okazos, tamen tiu ĉi sorĉo ne povas aktivigi skribaĵon plurfoje se ulo jam profitas de skribaĵo (ekz. Paladino mem aŭ prisma figuro).
actors.hero.spells.auraofprotection.desc=Paladino komencas radii protektan energion en la formo de brila aŭreolo ĉirkaŭ ri por 20 temperoj. Ĉiu amiko ene la radio de 2 kaheloj de Paladino ricevas je %1$d%% malpli da damaĝo kaj akiras efikon de skribaĵo de la paladina defendaĵo plifortigitan je +%2$d%%.\n\nTiu ĉi redukto kalkuliĝas antaŭ aliaj damaĝ-reduktaj efikoj (ekz. defendaĵo). Plipovigo de skribaĵo ĉiam okazos, tamen tiu ĉi sorĉo ne povas aktivigi skribaĵon plurfoje se ulo jam profitas de skribaĵo (ekz. Paladino mem aŭ prisma figuro).
actors.hero.spells.auraofprotection$aurabuff.name=aŭreolo de protekto
actors.hero.spells.auraofprotection$aurabuff.desc=Paladino elradias protektan energion ĉirkaŭ ri.\n\nĈiu proksima amiko (inkluzivante Paladinon mem) ricevas reduktitan damaĝon kaj akiras plifortigitan efikon de skribaĵo de la paladina defendaĵo.\n\nPluaj temperoj: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Tiu loko estas ekster atingo.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=beno
actors.hero.spells.blessspell.short_desc=Benas kaj ŝirmas Klerikon aŭ benas kaj sanigas aliulojn.
actors.hero.spells.blessspell.desc=Kleriko donas sanktan benon al si mem aŭ al alia vidata ulo.\n\nKiam uzita sur si mem la efiko estas malpli forta, liverante %1$d temperojn da beno kaj %2$d poentojn da ŝirmo.\n\nKiam uzita sur alia ulo la efiko estas pli forta, liverante %3$d temperojn da beno kaj %4$d poentojn da sanigado. Superflua sanigado ŝanĝiĝos al ŝirmo.
actors.hero.spells.blessspell.desc=Kleriko donas sanktan benon al si mem aŭ al alia vidata ulo.\n\nKiam uzita sur si mem la efiko estas malpli forta, liverante %1$d temperojn de beno kaj %2$d poentojn da ŝirmo.\n\nKiam uzita sur alia ulo la efiko estas pli forta, liverante %3$d temperojn de beno kaj %4$d poentojn da sanigado. Superflua sanigado ŝanĝiĝos al ŝirmo.
actors.hero.spells.bodyform.name=korpa formo
actors.hero.spells.bodyform.short_desc=Asignas triunuon al ensorĉo aŭ skribaĵo.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=dia senco
actors.hero.spells.divinesense.short_desc=Liveras portempan ampleksan mensvidon.
actors.hero.spells.divinesense.desc=Kleriko streĉas siajn sencojn sur la ĉirkaŭaĵo, akirante %d-kahelan mensvidon por 30 temperoj.
actors.hero.spells.divinesense$divinesensetracker.name=dia senco
actors.hero.spells.divinesense$divinesensetracker.desc=Kleriko povas portempe vidi aliajn proksimajn estaĵojn per sia menso!\n\n\nPluaj temperoj: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=dia interveno
actors.hero.spells.divineintervention.short_desc=Signifa pliigo de ŝirmo al Kleriko kaj riaj amikoj.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=mansurmeto
actors.hero.spells.layonhands.short_desc=Senprokraste sanigas apudan ulon aŭ ŝirmas Paladinon.
actors.hero.spells.layonhands.desc=Paladino alidirektas sanktan energion tra siaj manoj, sanigante aŭ ŝirmante ĉion, kion ri tuŝas.\n\nPaladino povas ĵeti tiun ĉi sorĉon al ĉiu apuda ulo por sanigi lin per %1$d sanpoentoj aŭ al si mem por akiri %1$d poentojn da ŝirmo. Troa sanigo de tiu ĉi sorĉo ŝanĝiĝos al ŝirmo.\n\nTiu ĉi sorĉo ĵetiĝas senprokraste kaj oni povas ĵeti ĝin pluroble, sed ne povas ĵeti ĝin akirante pli ol tri ŝirmoj samtempe.
actors.hero.spells.lifelinkspell.name=vivligilo
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=mensa formo
actors.hero.spells.mindform.short_desc=Asignas triunuon al vergo aŭ ĵetarmilo.
actors.hero.spells.mindform.desc=Kleriko elektas vergon aŭ jetarmilojn, kiun ri identigis dum tiu ĉi ludo kaj plenigas la triunuon per ĝia efiko.\n\nKiam Kleriko uzas la triunuon, ri povas fari unuoblan atakon per la elektita ĵetarmilo/sorĉbastono samkiel ĝi estus je la nivelo +%d. La sorĉo aktivigos ĉiujn efikojn de la elektita objekto.\n\nTiu ĉi sorĉo anstataŭigas ĉiun alian mensan efikon, kiu nuntempe plenigas la triunuon.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=ŝildo de lumo
actors.hero.spells.shieldoflight.short_desc=Liveras portempan ŝirmon kontraŭ malamiko.
actors.hero.spells.shieldoflight.desc=Kleriko kreas maldikan luman muron inter si kaj kontraŭulo, pliigante defendpovon kontraŭ tiu kontraŭulo je %1$d-%2$d poentoj por 4 temperoj.\n\nTiu ĉi sorĉo ĵetiĝas senprokraste kaj ne povas esti ĵetita kontraŭ pluraj malamikoj samtempe.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=ŝildo de lumo
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Maldika luma muro apartiganta Klerikon kaj rian malamikon. Ĝi ne estas sufiĉe forta por tute bloki atakojn, sed malfortigos ilin\n\nPliaj temperoj: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=spirita formo
actors.hero.spells.spiritform.short_desc=Asignas triunuon al ringo aŭ antikvaĵo.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=venkfrapo
actors.hero.spells.smite.short_desc=Garantiata frapo kun ekstra damaĝo kaj plipovigita ensorĉo.
actors.hero.spells.smite.desc=Paladino strebas por plenumi detruantan frapon.\n\nKrom kaŭzi norman damaĝon, venkfrapo neuzante tro pezan armilon ĉiam trafos, ĝia ensorĉo plipoviĝos je +300%% kaj kaŭzos %1$d-%2$d poentojn da magia damaĝo.\n\nEkstra magia damaĝo pro venkfrapo pliiĝas kun nivelo de Paladino, kaj nemortaj aŭ demonaj malamikoj ĉiam ricevos la maksimuman valoron.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=sunradio
actors.hero.spells.sunray.short_desc=Kaŭzas foran magian damaĝon kaj unufoje blindumas viktimon.
actors.hero.spells.sunray.desc=Kleriko elpafas radion de blinduma lumo kontraŭ viktimo, kaŭzante %1$d-%2$d da damaĝo kaj blindumante lin por %3$d temperoj. Sunradio ĉiam kaŭzos maksimuman damaĝon kontraŭ nemortaj kaj demonaj bestaĉoj.\n\nPost esti trafita de tiu ĉi sorĉo, vidsenso de la viktimo alkutimiĝos, do li ne blinumiĝos denove. Se kontraŭulo estos trafita denove dum esti blindumita de la sunradio, la troa lumo paralizigos lin.
@@ -817,8 +851,8 @@ actors.hero.herosubclass.priest=pastro
actors.hero.herosubclass.priest_short_desc=_Pastro_ akiras novajn forajn sorĉojn kaj plipovigitan version de la gvida lumo.
actors.hero.herosubclass.priest_desc=Pastro akiras diversajn novajn kaj plibonigitajn sorĉojn, kiuj koncentriĝas sur batalo je distanco kaj sur kunlaboro kun magiaj aĵoj.\n\nPastro povas ĵeti la _gvidan lumon_ sen uzi ŝargon unufoje je 100 temperoj kaj povas sorbi la efikon “lumiĝanta” per amikoj, vergopafoj aŭ per iuj antikvaĵoj kaŭzante damaĝon egalan al sia nivelo.\n\nPastro ankaŭ akiras la sorĉon _glorbrilo,_ kiu disigas mallumon, lumigas kaj provizore surdigas ĉiujn videblajn kontraŭulojn uzante 2 ŝargojn.
actors.hero.herosubclass.paladin=paladino
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
actors.hero.herosubclass.paladin_short_desc=_Paladino_ akiras novajn malforajn sorĉojn kaj plipovigitajn versiojn de sanktaj armilo kaj defendaĵo.
actors.hero.herosubclass.paladin_desc=Paladino akiras diversajn novajn kaj plibonigitajn sorĉojn, kiuj koncentriĝas sur permana batalo kaj sur kunlaboro kun armiloj kaj defendaĵoj.\n\nLa sorĉoj _sankta armilo_ kaj _sankta defendaĵo_ estas plifortigitaj, ne plu superskribas la ekzistajn ensorĉojn/skribaĵojn kaj povas esti plivastigitaj per ĵeti aliajn sorĉojn.\n\nPaladino ankaŭ akiras la sorĉon _venkfrapo,_ ebligante al ri plenumi frapon, kiu certe trafas kun kaŭzante ekstran damaĝon kaj plipovigitan ensorĉon.
##talents
actors.hero.talent$provokedangertracker.name=provokita kolereto
@@ -848,8 +882,8 @@ actors.hero.talent$preciseassaulttracker.desc=La sekva permana atako de Duelisti
actors.hero.talent$deadlyfollowuptracker.name=mortiga sinsekvo
actors.hero.talent$deadlyfollowuptracker.desc=Duelistino antaŭe atakis malamikon per ĵetarmilo, ŝiaj sekvaj permanaj atakoj kontraŭ la sama malamiko estos plifortigitaj.\n\nPluaj temperoj: %s.
actors.hero.talent$combinedlethalityabilitytracker.executed=preparita ekzekuto
actors.hero.talent$satiatedspellstracker.name=Shielding Spell
actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding.
actors.hero.talent$satiatedspellstracker.name=Sorĉo de ŝirmo
actors.hero.talent$satiatedspellstracker.desc=La sekva sorĉo ĵetita de Kleriko liveros al ri iom da ŝirmo.
#warrior
actors.hero.talent.hearty_meal.title=nutranta manĝaĵo
@@ -931,7 +965,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ manĝado daŭras 1 temperon kaj do
actors.hero.talent.inscribed_power.title=skribita potenco
actors.hero.talent.inscribed_power.desc=_+1:_ kiam Magiisto legas skribrulaĵon aŭ uzas sorĉkristalon, liaj _2 sekvaj vergopafoj_ estos je +2 niveloj pli fortaj.\n\n_+2:_ kiam Magiisto legas skribrulaĵon aŭ uzas sorĉkristalon, liaj _3 sekvaj vergopafoj_ estos je +2 niveloj pli fortaj.\n\nNombro de plifortigitaj vergopafoj duobliĝas post uzi skribrulaĵojn de plibonigo, transformo kaj aĵojn akiritajn per alĥemio uzante tiujn skribrulaĵojn.\n\nRilate al alĥemiaĵoj akirataj plurope (ekzemple plejparto da sorĉkristaloj), ŝanco por aktivigi tiun ĉi talenton dependas de kvanto de akiritaj alĥemiaĵoj.
actors.hero.talent.wand_preservation.title=konservo de vergo
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._
actors.hero.talent.wand_preservation.desc=_+1:_ kiam Magiisto plenigas sian bastonegon per nova vergo, la malnova vergo revenos al lia dorsosako sen plibonigoj (+0), sed li _povas fari tion nur unufoje_.\n\n_+2:_ kiam Magiisto plenigas sian bastonegon per nova vergo, la malnova vergo revenos al lia dorsosako sen plibonigoj (+0), li _povas refari tion kiam la heroo promociiĝos al sekva nivelo._
actors.hero.talent.wand_preservation.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi pliigos kvanton da mistera rezino akirata dum detrui vergon en alĥemia kuirpoto je 1 (je talent-nivelo +1) kaj je 2 (je talent-nivelo +2).
actors.hero.talent.arcane_vision.title=mistera vido
actors.hero.talent.arcane_vision.desc=_+1:_ kiam Magiisto pafas al kontraŭulo, li gajnas mensvidon por _10 temperoj._\n\n_+2:_ kiam Magiisto pafas al kontraŭulo, li gajnas mensvidon por _15 temperoj._
@@ -991,7 +1025,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Fripono gajnas po unu poento da
actors.hero.talent.mystical_meal.title=mistera manĝaĵo
actors.hero.talent.mystical_meal.desc=_+1:_ manĝado daŭras 1 temperon (manĝaj provizoj estas manĝataj tuj) kaj donas al Fripono _3 temperojn de ŝargado de antikvaĵoj_.\n\n_+2:_ manĝado daŭras 1 temperon (manĝaj provizoj estas manĝataj tuj) kaj donas al Fripono _5 temperojn de ŝargado de antikvaĵoj_.\n\nTiu ĉi talento ne povas esti uzita por igi la kornon de abundo ŝargi sin mem.
actors.hero.talent.inscribed_stealth.title=skribita nevideblo
actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced.
actors.hero.talent.inscribed_stealth.desc=_+1:_Fripono akiras _3 temperojn_ da nevideblo post legi skribrulaĵon aŭ uzi sorĉkristalon.\n\n_+2:_Fripono akiras _5 temperojn_ da nevideblo post legi skribrulaĵon aŭ uzi sorĉkristalon.\n\nDaŭro de nevideblo duobliĝas post uzi skribrulaĵon de plibonigo, skribrulaĵon de transformo aŭ alĥemiaĵojn bazitajn sur la menciitaj skribrulaĵoj.\n\nRilate al alĥemiaĵoj akirataj plurope (ekzemple plejparto da sorĉkristaloj), ŝanco por aktivigi tiun talenton dependas de kvanto de akiritaj alĥemiaĵoj.
actors.hero.talent.wide_search.title=vasta serĉo
actors.hero.talent.wide_search.desc=_+1:_ pliigas serĉan radiuson de Fripono el kvadrato 5×5 al _cirklo 7×7_.\n\n_+2:_ pliigas serĉan radiuson de Fripono el kvadrato 5×5 al _kvadrato 7×7_.
actors.hero.talent.wide_search.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi pliigos lian serĉan radiuson (implicite kvadrato 3×3) al cirklo 5×5 je nivelo +1, aŭ al kvadrato 5×5 je nivelo +2.
@@ -1001,7 +1035,7 @@ actors.hero.talent.rogues_foresight.title=fripona antaŭscio
actors.hero.talent.rogues_foresight.desc=_+1:_ kiam Fripono estas en keletaĝo kun kaŝita ĉambro, li havas _75% ŝancon por rimarki_, ke tiu keletaĝo enhavas kaŝitan ĉambron.\n\n_+2:_ kiam Fripono estas en keletaĝo kun kaŝita ĉambro, li havas _100% ŝancon por rimarki_, ke tiu keletaĝo enhavas kaŝitan ĉambron.
actors.hero.talent.light_cloak.title=malpeza mantelo
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.light_cloak.desc=_+1:_ Fripono povas uzi sian mantelon de ombroj sen surmeti ĝin, sed dum tiu tempo la mantelo ŝargiĝas je _25% rapido_.\n\n_+2:_ Fripono povas uzi sian mantelon de ombroj sen surmeti ĝin, sed dum tiu tempo la mantelo ŝargiĝas je _50% rapido_.\n\n_+3:_ Fripono povas uzi sian mantelon de ombroj sen surmeti ĝin, sed dum tiu tempo la mantelo ŝargiĝas je _75% rapido_.
actors.hero.talent.light_cloak.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, la rapido de ŝargado de ĉiuj antikvaĵoj pliiĝos je 7% (nivelo +1), 13% (nivelo +2) aŭ 20% (nivelo +3).
actors.hero.talent.enhanced_rings.title=plibonigitaj ringoj
actors.hero.talent.enhanced_rings.desc=_+1:_ kiam Fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _3 temperoj_.\n\n_+2:_ kiam Fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _6 temperoj_.\n\n_+3:_ kiam Fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _9 temperoj_.
@@ -1058,7 +1092,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ kiam Ĉasistino trinkas aŭ ĵetas e
actors.hero.talent.rejuvenating_steps.title=refreŝigaj paŝoj
actors.hero.talent.rejuvenating_steps.desc=_+1:_ kiam Ĉasistino enpaŝas malaltan herbon aŭ ardaĵon, el ili kreskas alta herbo, kiun la ĉasistino tuj disŝoviĝas. Necesas atendi _10 temperojn antaŭ tiu ĉi efiko reokazos_.\n\n_+2:_ kiam Ĉasistino enpaŝas malaltan herbon aŭ ardaĵon, el ili kreskas alta herbo, kiun la ĉasistino tuj disŝoviĝas. Necesas atendi _5 temperojn antaŭ tiu ĉi efiko reokazos_.\n\nTiu ĉi talento kreskigos disŝovitan herbon kiam pasivaj regeneraj estas malaktivaj aŭ kiam la heroo ne akiris sperton por longa tempo.
actors.hero.talent.heightened_senses.title=akrigitaj sensoj
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_.
actors.hero.talent.heightened_senses.desc=_+1:_ Ĉasistino sentas mensojn de estaĵoj, kiuj estas _2 kaheloj for de ŝia pozicio_.\n\n_+2:_ Ĉasistino sentas mensojn de estaĵoj, kiuj estas _3 kaheloj for de ŝia pozicio_.
actors.hero.talent.durable_projectiles.title=firmaj ĵetarmiloj
actors.hero.talent.durable_projectiles.desc=_+1:_ ĵetarmiloj uzataj de Ĉasistino estas je _+50% pli firmaj_.\n\n_+2:_ ĵetarmiloj uzataj de Ĉasistino estas je _+75% pli firmaj_.
@@ -1073,7 +1107,7 @@ actors.hero.talent.farsight.desc=_+1:_ vidatingo de Celpafistino estas _pliigita
actors.hero.talent.shared_enchantment.title=komuna ensorĉo
actors.hero.talent.shared_enchantment.desc=_+1:_ estas _33% ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\n_+2:_ estas _67% ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\n_+3:_ estas _100% ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\nTiu ĉi talento ne aplikos al sagetoj pafitaj per ensorĉita pafarko, ĉar ili heredos ensorĉon post la pafarko.
actors.hero.talent.shared_upgrades.title=komunaj plibonigoj
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon.
actors.hero.talent.shared_upgrades.desc=_+1:_ kiam Celpafistino atakas per plibonigita ĵetarmilo, ĉiu poento da plibonigo pliigas daŭron de la efiko “celpafista marko” je 1 tempero kaj damaĝon de ŝia speciala atako je _2,5% oble supernivelo de ĵetarmilo_\n\n_+2:_ kiam Celpafistino atakas per plibonigita ĵetarmilo, ĉiu poento da plibonigo pliigas daŭron de la efiko “celpafista marko” je 1 tempero kaj damaĝon de ŝia speciala atako je _5% oble supernivelo de ĵetarmilo_\n\n_+3:_ kiam Celpafistino atakas per plibonigita ĵetarmilo, ĉiu poento da plibonigo pliigas daŭron de la efiko “celpafista marko” je 1 tempero kaj damaĝon de ŝia speciala atako je je _7,5% oble supernivelo de ĵetarmilo_
actors.hero.talent.durable_tips.title=firmaj sagopintoj
actors.hero.talent.durable_tips.desc=_+1:_ trempitaj sagetoj distingiĝas per _2-obla firmeco_, kiam Gardistino ilin uzas.\n\n_+2:_ trempitaj sagetoj distingiĝas per _3-obla firmeco_, kiam Gardistino ilin uzas.\n\n_+3:_ trempitaj sagetoj distingiĝas per _4-obla firmeco_, kiam Gardistino ilin uzas.
@@ -1170,49 +1204,49 @@ actors.hero.talent.counter_ability.title=forkuro kaj atako
actors.hero.talent.counter_ability.desc=_+1:_ se Duelistino plenumos specialan armilan atakon en la daŭro de 3 temperoj post kiam ŝia postresta figuro estos atakita, ŝi akiros _0,38 ŝargojn_.\n\n_+2:_ se Duelistino plenumos specialan armilan atakon en la daŭro de 3 temperoj post kiam ŝia postresta figuro estos atakita, ŝi akiros _0,77 ŝargojn_.\n\n_+3:_ se Duelistino plenumos specialan armilan atakon en la daŭro de 3 temperoj post kiam ŝia postresta figuro estos atakita, ŝi akiros _1,13 ŝargojn_.\n\n_+4:_ se Duelistino plenumos specialan armilan atakon en la daŭro de 3 temperoj post kiam ŝia postresta figuro estos atakita, ŝi akiros _1,5 ŝargojn_.
#cleric
actors.hero.talent.satiated_spells.title=Satiated Spells
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
actors.hero.talent.satiated_spells.title=Satigaj sorĉoj
actors.hero.talent.satiated_spells.desc=_+1:_ manĝado akirigas al Kleriko _3 poentojn da ŝirmo_ je la sekva fojo, kiam ri ĵetas sorĉon.\n\n_+2:_ manĝado akirigas al Kleriko _5 poentojn da ŝirmo_ je la sekva fojo, kiam ri ĵetas sorĉon.
actors.hero.talent.holy_intuition.title=dieca intuicio
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
actors.hero.talent.searing_light.title=searing light
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
actors.hero.talent.holy_intuition.desc=_+1:_ Kleriko povas ĵeti la sorĉon _dieca intuicio,_ kiu malkaŝas ĉu aĵo estas malbenita, la sorĉo uzas _3 ŝargojn._\n\n_+2:_ Kleriko povas ĵeti la sorĉon _dieca intuicio,_ kiu malkaŝas ĉu aĵo estas malbenita, la sorĉo uzas _2 ŝargojn._
actors.hero.talent.searing_light.title=brulanta lumo
actors.hero.talent.searing_light.desc=_1:_ permanaj atakoj de Kleriko kontraŭ malamikoj lumiĝantaj pro la _gvida lumo_ kaŭzos _+4 da damaĝo._\n\n_2:_ permanaj atakoj de Kleriko kontraŭ malamikoj lumiĝantaj pro la _gvida lumo_ kaŭzos _+6 da damaĝo._
actors.hero.talent.shield_of_light.title=ŝildo de lumo
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
actors.hero.talent.shield_of_light.desc=_+1:_ Kleriko povas ĵeti la sorĉon _ŝildo de lumo,_ kiu senprokraste donos al ri _2-4 poentojn da ŝirmo_ kontraŭ elektita celo por 4 temperoj, la sorĉo uzas 1 ŝargon.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _ŝildo de lumo,_ kiu senprokraste donos al ri _3-6 poentojn da ŝirmo_ kontraŭ elektita celo por 4 temperoj, la sorĉo uzas 1 ŝargon.
actors.hero.talent.enlightening_meal.title=Enlightening Meal
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
actors.hero.talent.recall_inscription.title=Recall Inscription
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
actors.hero.talent.sunray.title=Sunray
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
actors.hero.talent.divine_sense.title=Divine Sense
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
actors.hero.talent.bless.title=Bless
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
actors.hero.talent.enlightening_meal.title=Kleriga manĝaĵo
actors.hero.talent.enlightening_meal.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al Kleriko _1 ŝargon_ por ria sankta librego.\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al Kleriko _1 ŝargon_ por ria sankta librego.
actors.hero.talent.recall_inscription.title=Relego de runoj
actors.hero.talent.recall_inscription.desc=_+1:_ Kleriko povas ĵeti la sorĉon _relego de runoj,_ kiu ebligas al ri refari efikon de la laste uzita runŝtono aŭ skribrulaĵo, kiun ri uzis dum la antaŭaj _10 temperoj._\n\n_+2:_ Kleriko povas ĵeti la sorĉon _relego de runoj,_ kiu ebligas al ri refari efikon de la laste uzita runŝtono aŭ skribrulaĵo, kiun ri uzis dum la antaŭaj _300 temperoj._\n\nLa sorĉon oni ne povas uzi por refari skribrulaĵon de plibonigo. Necesaj ŝargoj dependas de antaŭe uzita aĵo: 2 por runŝtono, 3 por skribrulaĵo kaj 4 por ekzota skribrulaĵo. La ŝargkosto ankaŭ duobliĝas por refari skribrulaĵon de transformo aŭ allĥemiaĵojn, kiuj devas esti kuiritaj per transformo aŭ plibonigo.
actors.hero.talent.sunray.title=sunradio
actors.hero.talent.sunray.desc=_+1:_ Kleriko povas ĵeti la sorĉon _sunradio,_ kiu kaŭzas _4-8 da damaĝo_ kaj blindumas la viktimon por _4 temperoj_, la sorĉo uzas 1 ŝargon.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _sunradio,_ kiu kaŭzas _6-12 da damaĝo_ kaj blindumas la viktimon por _6 temperoj_, la sorĉo uzas 1 ŝargon.\n\nSunradio povas blindumi ĉiun kontraŭulon nur unufoje, je la sekva pafo viktimo blindumita de sunradio estos paralizigita. La sorĉo ĉiam kaŭzas maksimuman damaĝon kontraŭ demonaj kaj nemortaj malamikoj.
actors.hero.talent.divine_sense.title=Dia senco
actors.hero.talent.divine_sense.desc=_+1:_ Kleriko povas ĵeti la sorĉon _dia senco,_ kiu donas al ri _8-kahelan_ mensvidon por 30 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _dia senco,_ kiu donas al ri _12-kahelan_ mensvidon por 30 temperoj, la sorĉo uzas 2 ŝargojn.
actors.hero.talent.bless.title=Beno
actors.hero.talent.bless.desc=_+1:_ Kleriko povas ĵeti la sorĉon _beno,_ kiu liveras _6 temperojn de beno kaj 10 poentojn da ŝirmo_ kiam ĵetita al si mem aŭ _10 temperojn de beno kaj 10 poentojn da sano_ kiam ĵetita al alia ulo, la sorĉo uzas 1 ŝargon.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _beno,_ kiu liveras _10 temperojn de beno kaj 15 poentojn da ŝirmo_ kiam ĵetita al si mem aŭ _15 temperojn de beno kaj 15 poentojn da sano_ kiam ĵetita al alia ulo, la sorĉo uzas 1 ŝargon.\n\nTroa sanigo de tiu sorĉo ŝanĝiĝas al ŝirmo.
actors.hero.talent.cleanse.title=Cleanse
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
actors.hero.talent.light_reading.title=Light Reading
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
actors.hero.talent.cleanse.title=Puriĝo
actors.hero.talent.cleanse.desc=_+1:_ Kleriko povas ĵeti la sorĉon _puriĝo,_ kiu senprokraste _forigas minacajn efikojn_ de Kleriko kaj de ĉiuj videblaj amikoj kaj donas al ili _10 poentojn da ŝirmo_, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _puriĝo,_ kiu senprokraste _liveras 3 temperojn de rezisto kontraŭ minacaj efikoj_ al Kleriko kaj al ĉiuj videblaj amikoj, kaj _20 poentojn da ŝirmo,_ la sorĉo uzas 2 ŝargojn.\n\n_+3:_ Kleriko povas ĵeti la sorĉon _puriĝo,_ kiu senprokraste _liveras 5 temperojn de rezisto kontraŭ minacaj efikoj_ al Kleriko kaj al ĉiuj videblaj amikoj, kaj _30 poentojn da ŝirmo,_ la sorĉo uzas 2 ŝargojn.
actors.hero.talent.light_reading.title=Malpeza librego
actors.hero.talent.light_reading.desc=_+1:_ Kleriko povas uzi sian sanktan libregon sen surmeti ĝin, sed dum tiu tempo ĝi ŝargiĝas je _25% rapido._\n\n_+2:_ Kleriko povas uzi sian sanktan libregon sen surmeti ĝin, sed dum tiu tempo ĝi ŝargiĝas je _50% rapido._\n\n_+3:_ Kleriko povas uzi sian sanktan libregon sen surmeti ĝin, sed dum tiu tempo ĝi ŝargiĝas je _75% rapido._
actors.hero.talent.holy_lance.title=Holy Lance
actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again.
actors.hero.talent.hallowed_ground.title=Hallowed Ground
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
actors.hero.talent.holy_lance.title=Sankta ĵetlanco
actors.hero.talent.holy_lance.desc=_+1:_ Pastro povas ĵeti la sorĉon _sankta ĵetlanco,_ kiu kaŭzas _30-55 da damaĝo_ kaj uzas 4 ŝargojn.\n\n_+2:_ Pastro povas ĵeti la sorĉon _sankta ĵetlanco,_ kiu kaŭzas _45-83 da damaĝo_ kaj uzas 4 ŝargojn.\n\n_+3:_ Pastro povas ĵeti la sorĉon _sankta ĵetlanco,_ kiu kaŭzas _60-110 da damaĝo_ kaj uzas 4 ŝargojn.\n\nLa sorĉo ĉiam kaŭzas maksimuman damaĝon kontraŭ demonaj kaj nemortaj malamikoj. Pastro devas atendi 50 temperoj antaŭ povi ĵeti la sorĉon denove.
actors.hero.talent.hallowed_ground.title=Benita tero
actors.hero.talent.hallowed_ground.desc=_+1:_ Pastro povas ĵeti la sorĉon _benita tero,_ kiu benos la _kvadraton 3×3_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Pastro povas ĵeti la sorĉon _benita tero,_ kiu benos la _kvadraton 5×5_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+3:_ Pastro povas ĵeti la sorĉon _benita tero,_ kiu benos la _kvadraton 7×7_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\nEn la momento de ĵeto tiu ĉi sorĉo sanigas amikojn je 10 sanpoentoj, provizore enradikigas malamikojn kaj disvastigas malaltan herbon. Sekve ĝi malrapide sanigas amikojn, kripligas malamikojn kaj hazarde kreskigas altan herbon. Por Pastro benita tero liveras ŝirmon anstataŭ sanigi. Fajro detruas benitan teron.
actors.hero.talent.mnemonic_prayer.title=Parkerigita preĝo
actors.hero.talent.mnemonic_prayer.desc=_+1:_ Pastro povas ĵeti la sorĉon _parkerigita preĝo,_ kiu plidaŭrigas utilajn/minacajn efikojn sur _amiko/malamiko_ por _3 temperoj,_ la sorĉo uzas 1 ŝargon.\n\n_+2:_ Pastro povas ĵeti la sorĉon _parkerigita preĝo,_ kiu plidaŭrigas utilajn/minacajn efikojn sur _amiko/malamiko_ por _4 temperoj,_ la sorĉo uzas 1 ŝargon.\n\n_+3:_ Pastro povas ĵeti la sorĉon _parkerigita preĝo,_ kiu plidaŭrigas utilajn/minacajn efikojn sur _amiko/malamiko_ por _5 temperoj,_ la sorĉo uzas 1 ŝargon.\n\nParkerigita preĝo ankaŭ reaktivigas lumiĝon sur malamiko, kiu antaŭe lumiĝis. La sorĉo povas plidaŭrigi specifan efikon nur unufoje kaj ne povas plidaŭrigi efikojn de defendaĵaj kapabloj.
actors.hero.talent.lay_on_hands.title=mansurmeto
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
actors.hero.talent.lay_on_hands.desc=_+1:_ Paladino povas ĵeti la sorĉon _mansurmeto,_ kiu senprokraste sanigas proksiman ulon je _10 sanpoentoj_ kaj liveras al ri _10 poentojn da ŝirmo,_ la sorĉo uzas 1 ŝargon.\n\n_+2:_ Paladino povas ĵeti la sorĉon _mansurmeto,_ kiu senprokraste sanigas proksiman ulon je _15 sanpoentoj_ kaj liveras al ri _15 poentojn da ŝirmo,_ la sorĉo uzas 1 ŝargon.\n\n_+3:_ Paladino povas ĵeti la sorĉon _mansurmeto,_ kiu senprokraste sanigas proksiman ulon je _20 sanpoentoj_ kaj liveras al ri _20 poentojn da ŝirmo,_ la sorĉo uzas 1 ŝargon.\n\nTroa sanigo de tiu sorĉo ŝanĝiĝas al ŝirmo. La sorĉon oni povas ĵeti pluroble, sed ne povas ĵeti ĝin akirante pli ol tri ŝirmoj samtempe.
actors.hero.talent.aura_of_protection.title=aŭreolo de protekto
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
actors.hero.talent.aura_of_protection.desc=_+1:_ Paladino povas ĵeti la sorĉon _aŭreolo de protekto,_ kiu donas al ri kaj al ĉiuj amikoj ene 2 kaheloj _15% reziston kontraŭ damaĝo_ kaj efikon de skribaĵo de la paladina defendaĵo _plifortigitan je +50%_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Paladino povas ĵeti la sorĉon _aŭreolo de protekto,_ kiu donas al ri kaj al ĉiuj amikoj ene 2 kaheloj _23% reziston kontraŭ damaĝo_ kaj efikon de skribaĵo de la paladina defendaĵo _plifortigitan je +75%_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+3:_ Paladino povas ĵeti la sorĉon _aŭreolo de protekto,_ kiu donas al ri kaj al ĉiuj amikoj ene 2 kaheloj _30% reziston kontraŭ damaĝo_ kaj efikon de skribaĵo de la paladina defendaĵo _plifortigitan je +100%_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.
actors.hero.talent.wall_of_light.title=muro de lumo
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
actors.hero.talent.wall_of_light.desc=_+1:_ Paladino povas ĵeti la sorĉon _muro de lumo,_ kiu starigas solidan muron _longan je 3 kaheloj_ tuj antaŭ Paladino, kiu repuŝas malamikojn kaj daŭras por 20 temperoj, la sorĉo uzas 3 ŝargojn.\n\n_+2:_ Paladino povas ĵeti la sorĉon _muro de lumo,_ kiu starigas solidan muron _longan je 5 kaheloj_ tuj antaŭ Paladino, kiu repuŝas malamikojn kaj daŭras por 20 temperoj, la sorĉo uzas 3 ŝargojn.\n\n_+3:_ Paladino povas ĵeti la sorĉon _muro de lumo,_ kiu starigas solidan muron _longan je 7 kaheloj_ tuj antaŭ Paladino, kiu repuŝas malamikojn kaj daŭras por 20 temperoj, la sorĉo uzas 3 ŝargojn.\n\nLa muron oni povas starigi vertikale, horizontale aŭ diagonale; nur unu muro povas ekzisti samtempe.
actors.hero.talent.divine_intervention.title=dia interveno
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
actors.hero.talent.divine_intervention.desc=_+1:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _150 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _1 tempero._\n\n_+2:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _200 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _2 temperoj._\n\n_+3:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _250 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _3 temperoj._\n\n_+4:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _300 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _4 temperoj._\n\nDia interveno uzas eĉ 5 ŝargojn de la sankta librego kaj povas esti uzita nur unufoje dum la sama ascendita formo.
actors.hero.talent.judgement.title=juĝo
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
actors.hero.talent.judgement.desc=_+1:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _10-20 poentojn da damaĝo_ al ĉiuj videblaj malamikoj.\n\n_+2:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _15-30 poentojn da damaĝo_ al ĉiuj videblaj malamikoj.\n\n_+3:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _20-40 poentojn da damaĝo_ al ĉiuj videblaj malamikoj.\n\n_+4:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _25-50 poentojn da damaĝo_ al ĉiuj videblaj malamikoj.\n\nJuĝo uzas 3 ŝargojn de la sankta librego. La sorĉo kaŭzas kromajn po 5-10 da damaĝo por ĉiu sorĉo ĵetita de Kleriko ekde alpreni ascenditan formon aŭ ekde antaŭe sorĉi la juĝon.
actors.hero.talent.flash.title=fulmo
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues
actors.hero.talent.spirit_form.title=spirita formo
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.cleric_a3_1.title=Unknown
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Unknown
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Unknown
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=vivligilo
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=levitando
actors.buffs.levitation.desc=Una fuerza mágica te está haciendo levitar por encima del suelo, haciéndote sentir ligero.\n\nPersonajes que levitan se mueven silenciosamente e ignoran todos los efectos relacionados a estar en contacto con el suelo. Las trampas no se activarán, el agua no apagará el fuego, las plantas no serán pisoteadas, los enraizamientos fallarán, y flotarán sobre las fosas. Ten cuidado, ¡ya que todas estas cosas pueden entrar en efecto en cuanto la levitación termine!\n\nTurnos de levitación restantes: %s.
actors.buffs.lifelink.name=vinculo vital
actors.buffs.lifelink.desc=La fuerza vital de este personaje se encuentra vinculada a otro personaje cercano. Cualquier daño recibido se reparte entre ellos.\n\nSiempre que este personaje reciba daño, la mitad será redirigida al objetivo del vinculo vital en su lugar.\n\nTurnos de vínculo vital restantes: %s, o hasta que el personaje vinculado muera.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=iluminado
actors.buffs.light.desc=Incluso en la Mazmorra más oscura, una luz estable a tu lado es siempre alentadora.\n\nLa luz ayuda a mantener la oscuridad a raya, permiténdote ver una razonable distancia, a pesar del ambiente.\n\nTurnos de iluminación restantes: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=asesinado
actors.buffs.prismaticguard.name=guardia prismático
actors.buffs.prismaticguard.desc=Estás siendo protegido por una imagen prismática que está actualmente inactiva. Cuando hay enemigos, ¡la imagen prismática se activará y te protegerá!\n\nMientras está inactiva, la imagen prismática se recuperará de cualquier daño que haya sufrido.\n\nPS actual: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=recargando
actors.buffs.recharging.desc=La energía recorre tu cuerpo, incrementando la velocidad a la que se cargan tus varitas y bastones.\n\nEste efecto incrementará la carga actual en un cuarto durante cada turno, además de la recarga regular.\n\nTurnos de recarga restantes: %s.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Asignar a forma física
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Asignar a forma mental
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Asignar a forma espiritual
actors.hero.abilities.cleric.powerofmany.name=poder colectivo
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ El Clérigo canaliza el _Poder Colectivo_, potenciando aliados existentes o creando nuevos.
actors.hero.abilities.cleric.powerofmany.desc=_Poder Colectivo aún no se ha implementado, por lo que no es posible seleccionarla._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=poder colectivo
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=enratuzar
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=El Paladín comienza a irradiar una ene
actors.hero.spells.auraofprotection$aurabuff.name=aura de protección
actors.hero.spells.auraofprotection$aurabuff.desc=El Paladín está irradiando energía protectora alrededor de si mismo.\n\nCualquier aliado cercano (incluido el propio Paladín) recibe daño reducido y gana el efecto del glifo de la armadura del Paladín con poder aumentado.\n\nTurnos restantes: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Esa ubicación esta fuera de rango.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=bendecir
actors.hero.spells.blessspell.short_desc=Bendice y blinda al Clérigo, bendice y cura a otros.
actors.hero.spells.blessspell.desc=El clérigo se bendice a sí mismo o a otro personaje en su campo de visión.\n\nAl usarse en sí mismo el efecto es menor, otorgando %1$d turnos de bendición y %2$d de barrera.\n\nAl usarse en otros personajes el hechizo es más fuerte, otorgando %3$d turnos de bendición y %4$d de curación. Cualquier exceso de curación es convertido en barrera.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=sentido divino
actors.hero.spells.divinesense.short_desc=Gana visión mental temporal en un amplio rango.
actors.hero.spells.divinesense.desc=El Clérigo enfoca sus sentidos en su entorno, obteniendo visión mental con un rango de %d casillas durante 30 turnos.
actors.hero.spells.divinesense$divinesensetracker.name=sentido divino
actors.hero.spells.divinesense$divinesensetracker.desc=¡El Clérigo puede ver temporalmente a otras criaturas cercanas con su mente!\n\nTurnos restantes: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=intervención divina
actors.hero.spells.divineintervention.short_desc=Gran aumento de blindaje para el Clérigo y sus aliados.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=caricia protectora
actors.hero.spells.layonhands.short_desc=Cura instantáneamente a un personaje adyacente o blinda al Paladín.
actors.hero.spells.layonhands.desc=El Paladín canaliza energía sagrada a través de sus manos, curando o protegiendo lo que sea que toque.\n\nEl Paladín puede usar este hechizo en cualquier personaje adyacente para otorgarle %1$d de curación, o sobre sí mismo para obtener %1$d de blindaje. La curación excedente de este hechizo se convierte en blindaje.\n\nEste hechizo se usa instantáneamente y puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez.
actors.hero.spells.lifelinkspell.name=vinculo vital
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=forma mental
actors.hero.spells.mindform.short_desc=Asigna Trinidad a una varita o arma arrojadiza.
actors.hero.spells.mindform.desc=El Clérigo elije una varita o arma arrojadiza que haya identificado en esta partida e imbuye Trinidad con su efecto.\n\nCuando usa Trinidad, el Clérigo puede realizar un solo ataque como si estuviera usando el ítem elegido a +%d. Esto activará todos los efectos que normalmente lo harían al usarse dicho tipo de ítem.\n\nEste hechizo remplaza cualquier otro efecto mental que esté imbuido en Trinidad.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=escudo de luz
actors.hero.spells.shieldoflight.short_desc=Otorga armadura temporal contra un objetivo.
actors.hero.spells.shieldoflight.desc=El Clérigo crea una delgada barrera de luz entre sí mismo y un enemigo, aumentando el poder de bloqueo de su armadura contra ese enemigo en %1$d-%2$d durante 4 turnos.\n\nEste hechizo no requiere tiempo para usarse, pero no puede ser usado contra múltiples objetivos simultáneamente.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudo de luz
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre el Clérigo y un enemigo. No es lo suficientemente fuerte como para bloquear ataques completamente, pero los mitiga.\n\nTurnos restantes: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=forma espiritual
actors.hero.spells.spiritform.short_desc=Asigna Trinidad a un anillo o artefacto.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=castigo
actors.hero.spells.smite.short_desc=Garantiza un golpe con daño y poder de encantamiento adicional.
actors.hero.spells.smite.desc=El paladín infunde un golpe cuerpo a cuerpo con auténtico poder destructivo.\n\nAdemás de causar daño cuerpo a cuerpo normal, Castigo garantiza que los ataques sin penalización de fuerza siempre acierten, tiene +300%% de poder de encantamiento e inflige %1$d-%2$d de daño mágico adicional.\n\nEl daño mágico adicional de Castigo escala con el nivel del Paladín, y siempre causa el daño mágico adicional máximo a enemigos no muertos y demoníacos.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=rayo solar
actors.hero.spells.sunray.short_desc=Inflige daño mágico a distancia y ciega a un objetivo una vez.
actors.hero.spells.sunray.desc=El Clérigo dispara un rayo de luz cegadora hacia un objetivo, causando %1$d-%2$d de daño y cegándolo por %3$d turnos. Rayo Solar siempre causa el daño máximo a objetivos no muertos y demoníacos.\n\nDespués de ser afectados por este hechizo, la visión de un enemigo se adapta, impidiendo que vuelva a ser cegado por él. Sin embargo, si es alcanzado nuevamente mientras está cegado por este hechizo, la luz será abrumadora y lo paralizará en su lugar.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=El Clérigo puede usar _Forma Mental_, la cual
actors.hero.talent.spirit_form.title=forma espiritual
actors.hero.talent.spirit_form.desc=El Clérigo puede usar _Forma Espiritual_, la cual imbuye a Trinidad con el poder de un anillo o artefacto que el Clérigo haya identificado esta partida (excepto el tomo sagrado), a costa de 4 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+1_ por 20 turnos, o activa el efecto de un artefacto a _+4._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+2_ por 20 turnos, o activa el efecto de un artefacto a _+6._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+3_ por 20 turnos, o activa el efecto de un artefacto a _+8._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+4_ por 20 turnos, o activa el efecto de un artefacto a _+10._\n\nTrinidad solo puede ser imbuida con un solo efecto espiritual a la vez. Los artefactos tienen efectos y costes de cargas variados cuando se activan por Trinidad.
actors.hero.talent.cleric_a3_1.title=Desconocido
actors.hero.talent.cleric_a3_1.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada.
actors.hero.talent.cleric_a3_2.title=Desconocido
actors.hero.talent.cleric_a3_2.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada.
actors.hero.talent.cleric_a3_3.title=Desconocido
actors.hero.talent.cleric_a3_3.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=vinculo vital
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=en lévitation
actors.buffs.levitation.desc=Une force magique vous fait léviter au dessus du sol, vous faisant sentir léger comme une plume \n\nLes personnages en lévitation bougent silencieusement et ignorent tous les effets liés au sol. Les pièges ne seront pas activés, l'eau ne va pas éteindre le feu, les plantes ne vont pas être piétinées, les racines ne pourront vous atteindre et les gouffres seront survolés. Faites attention, tous les effets reviendront à la seconde où la lévitation s'achève !\n\nTours de lévitation restants: %s.
actors.buffs.lifelink.name=lien vital
actors.buffs.lifelink.desc=La vitalité de cet individu est reliée à un autre individu proche. Tout dégât qu'il subira sera partagé entre les deux individus.\n\nSi cette créature subit des dégâts, la moitié des dégâts sera infligée à la créature reliée à la cible.\n\nTours de lien de vie restants : %s, ou jusqu'à ce qu'une des créatures meure.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=illuminé
actors.buffs.light.desc=Même dans le donjon le plus sombre, une source de lumière fiable est d'un grand réconfort.\n\nLa lumière repousse les limites de l'obscurité, vous permettant de voir à une distance plus raisonnable.\n\nTours de lumière restants : %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=assassiné
actors.buffs.prismaticguard.name=Gardien prismatique
actors.buffs.prismaticguard.desc=Vous êtes gardé par une image prismatique actuellement inactive. Quand des ennemis sont présents, l'image prismatique va se jeter au combat et vous protéger !\n\nQuand elle est inactive, l'image prismatique va progressivement récupérer des dégâts qu'elle a reçus.\n\nPoints de vie : %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=recharger
actors.buffs.recharging.desc=L'énergie se répand en vous, augmentant la vitesse à laquelle vos baguettes et bâtons se rechargent.\n\nÀ chaque tour, cet effet augmente la charge actuelle d'un quart, en plus de la recharge normale.\n\nTours de recharge restants : %s.
@@ -573,12 +574,24 @@ actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Forme Corporelle : %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Forme Mentale : %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Forme Spirituelle : %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Choisissez un effet à assigner à la Trinité. Des informations supplémentaires seront fournies avant confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assigner à la forme corporelle.
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assigner à la forme mentale.
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assigner à la forme spirituelle.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assigner à la forme corporelle
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assigner à la forme mentale
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assigner à la forme spirituelle
actors.hero.abilities.cleric.powerofmany.name=pouvoir du nombre
actors.hero.abilities.cleric.powerofmany.short_desc=_(INCOMPLET)_ Le Clerc canalise le _Pouvoir du Nombre_, renforçant un allié existant ou en en créant un nouveau.
actors.hero.abilities.cleric.powerofmany.desc=_Le Pouvoir du Nombre n'est pas encore implémenté, vous ne pouvez malheureusement pas le choisir._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=pouvoir du nombre
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=rat-morphoser
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=Le Paladin commence à émettre de l'é
actors.hero.spells.auraofprotection$aurabuff.name=aura de protection
actors.hero.spells.auraofprotection$aurabuff.desc=Le Paladin émet de l'énergie protectrice autour d'iel.\n\nTout allié proche (y compris le Paladin) subit moins de dégâts et gagne l'effet du glyphe du Paladin avec une puissance améliorée.\n\nTours restants : %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Cet endroit est hors de portée.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=bénédiction
actors.hero.spells.blessspell.short_desc=Bénit et protège le Clerc, bénit et soigne les autres.
actors.hero.spells.blessspell.desc=Le Clerc accorde une bénédiction sacrée à ellui ou à un autre personnage qu'iel peut voir.\n\nUtilisé sur ellui cet effet est plus faible, lui donnant %1$d tours de bénédiction et %2$d points de barrière.\n\nUtilisé sur un autre personnage cet effet est plus puissant, lui donnant %3$d tours de bénédiction et %4$d soins. L'excès de santé est converti en barrière.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=sens divin
actors.hero.spells.divinesense.short_desc=Donne temporairement une vision spirituelle dans un large rayon.
actors.hero.spells.divinesense.desc=Le Clerc concentre ses sens sur son environnement, lui donnant 30 tours de vision spirituelle dans un rayon de %d cases.
actors.hero.spells.divinesense$divinesensetracker.name=sens divin
actors.hero.spells.divinesense$divinesensetracker.desc=Le Clerc est momentanément capable de voir les autres créatures avec son esprit !\n\nTours restants : %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=intervention divine
actors.hero.spells.divineintervention.short_desc=Bouclier massif pour le Clerc et ses alliés.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=imposition des mains
actors.hero.spells.layonhands.short_desc=Soigne instantanément un allié adjacent ou protège le Paladin.
actors.hero.spells.layonhands.desc=Le Paladin canalise l'énergie sacrée à travers ses mains, guérissant ou protégeant tout ce qu'iel touche.\n\nLe Paladin peut lancer ce sort sur n'importe quel personnage adjacent pour lui donner %1$d soins ou sur ellui-même pour obtenir %1$d boucliers. L'excédent de soins obtenu grâce à ce sort est converti en bouclier.\n\nCe sort est lancé instantanément et peut être lancé à plusieurs reprises, mais ne peut pas accorder plus de trois jets de bouclier à la fois.
actors.hero.spells.lifelinkspell.name=lien vital
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=forme mentale
actors.hero.spells.mindform.short_desc=Assigne la Trinité à une baguette ou une arme de jet.
actors.hero.spells.mindform.desc=Le Clerc choisit une baguette ou une arme de jet qu'iel a identifié cette partie et donne à la Trinité son effet.\n\nQuand Trinité est utilisée, le Clerc peut attaquer une fois comme s'iel utilisait l'objet choisi à +%d. Cela déclenchera tout effet que ce type d'objet déclenche normalement. \n\nCe sort remplacera tout autre effet mental que possède déjà la Trinité.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=bouclier de lumière
actors.hero.spells.shieldoflight.short_desc=Donne une armure temporaire contre un ennemi.
actors.hero.spells.shieldoflight.desc=Le Clerc crée une fine barrière de lumière entre ellui et un ennemi, ce qui augmente le blocage de son armure de %1$d-%2$d contre cet ennemi pendant 4 tours.\n\nCe sort se lance instantanément, mais ne peut pas être utilisé contre plusieurs ennemis à la fois.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=bouclier de lumière
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un mince bouclier de lumière se tient entre le Clerc et un ennemi. Il n'est assez puissant pour complètement arrêter les attaques, mais peut les ralentir.\n\nTours restants : %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=forme spirituelle
actors.hero.spells.spiritform.short_desc=Assigne la Trinité à un anneau ou artéfact.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=châtiment
actors.hero.spells.smite.short_desc=Garantit une attaque avec un bonus de dégâts et de puissance d'enchantement.
actors.hero.spells.smite.desc=Le Paladin insuffle une attaque de mêlée avec une puissance destructrice et juste.\n\nEn plus d'infliger des dégâts de mêlée normaux, Châtiment est garanti de toucher, a +300%% de puissance d'enchantement et inflige %1$d-%2$d dégâts magiques bonus. Cela ne fonctionne que pour les attaques que vous faites sans être encombré.\n\nLes dégâts magiques du Châtiment augmentent avec le niveau du Paladin, et seront toujours au maximum pour ennemis morts-vivants et démoniaques.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=rayon de soleil
actors.hero.spells.sunray.short_desc=Inflige des dégâts magiques à distance et aveugle une seule fois une cible.
actors.hero.spells.sunray.desc=Le Clerc lance un rayon de lumière aveuglante sur une cible, lui infligeant %1$d-%2$d dégâts et l'aveuglant pour %3$d tours. Le Rayon de Soleil inflige toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nAprès qu'un ennemi ait été touché par ce sort, sa vision s'ajustera, lui permettant de ne plus être aveuglé par les futures utilisations du sort. Cependant, s'il est touché par ce sort pendant sa période d'aveuglement, alors la lumière sera trop intense et la cible sera paralysée.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=Le Clerc peut lancer _Forme Mentale_, qui fait
actors.hero.talent.spirit_form.title=forme spirituelle
actors.hero.talent.spirit_form.desc=Le Clerc peut lancer _Forme Spirituelle_, qui fait prendre à la Trinité le pouvoir d'un anneau ou d'un artéfact que le Clerc a identifié cette partie (à l'exception du tome sacré), au prix de 4 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+1_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+4_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+2_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+6_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+3_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+8_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+4_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+10_.\n\nLa Trinité ne peut posséder qu'un seul effet spirituel à la fois. Les artéfacts ont différents effets et coûts en charges d'armure quand ils sont utilisés via Trinité.
actors.hero.talent.cleric_a3_1.title=Inconnu
actors.hero.talent.cleric_a3_1.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment.
actors.hero.talent.cleric_a3_2.title=Inconnu
actors.hero.talent.cleric_a3_2.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment.
actors.hero.talent.cleric_a3_3.title=Inconnu
actors.hero.talent.cleric_a3_3.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=lien vital
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=lebegés
actors.buffs.levitation.desc=Mágikus erő emel a föld fölé, súlytalannak érzed magad.\n\nA lebegő karakterek hangtalanul mozognak és elkerüli őket minden, talajon érvényesülő hatás. A csapdák nem lépnek működésbe, a víz nem olt el, ha égsz, a növényeket nem taposod le, a gyökerek nem kapnak el, és átszállsz a szakadékok fölött. Vigyázz azonban, mert minden hatás, ami alól mentesültél, azonnal újra érvényesül rád, amint a lebegés véget ér!\n\nA lebegés még %s körig tart.
actors.buffs.lifelink.name=életerőkapocs
actors.buffs.lifelink.desc=Ennek a karakternek az életereje egy közelben lévő másik karakterrel van összekapcsolva. Az okozott sérülések megoszlanak kettejük között.\n\nAmikor ezt a karaktert sérülés éri, a felét az életerőkapocs célpontja szenvedi el.\n\nAz életerőkapocs még %s körig él, vagy amíg az összekapcsolt karakter el nem pusztul.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=megvilágított
actors.buffs.light.desc=Még a legsötétebb kazamatában is jó, ha van az embernél egy megbízható fényforrás.\n\nA fény segít távol tartani a sötétséget, így még rossz látási körülmények között is elég messzire ellátsz.\n\nA megvilágítás még %s körig tart.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=megmerényelt
actors.buffs.prismaticguard.name=prizmaképőr
actors.buffs.prismaticguard.desc=Egy prizmakép védelmez téged, mely jelenleg tétlen. Ha ellenségek jelennek meg, a prizmakép akcióba lendül és megvéd téged!\n\nAmíg tétlen, a prizmakép fokozatosan gyógyul az elszenvedett sérüléseiből.\n\nJelenlegi életerő: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=feltöltődik
actors.buffs.recharging.desc=Energia áramlik át rajtad, amitől a varázspálcáid és varázsbotjaid gyorsabban töltődnek fel.\n\nEz a pozitív hatás a normál újratöltődésen felül minden körben negyednyivel növeli az éppen meglévő töltésszintet.\n\nA feltöltődés még %s körig tart.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Hozzárendelés a testi
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Hozzárendelés a tudati alakhoz
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Hozzárendelés a lelki alakhoz
actors.hero.abilities.cleric.powerofmany.name=közösség ereje
actors.hero.abilities.cleric.powerofmany.short_desc=_(HIÁNYOS KÓD)_ A térítő a _közösség erejét_ felhasználva erőt ad egy meglévő szövetségesnek, vagy teremt egy újat.
actors.hero.abilities.cleric.powerofmany.desc=_A közösség ereje programkódja még nem teljes, így egyelőre nem választható ki._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=közösség ereje
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=patkányosítás
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=A rendlovag körül védelmező energi
actors.hero.spells.auraofprotection$aurabuff.name=védelemaura
actors.hero.spells.auraofprotection$aurabuff.desc=A rendlovag védelmező energiát sugároz maga köré.\n\nA közeli szövetségesek (beleértve magát a rendlovagot is) kevesebb sérülést szenvednek el, és részesülnek a rendlovag páncélján lévő varázsjel fokozott erejű hatásából.\n\nHátralévő körök: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Ez a hely hatótávolságon kívül van.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=áldás
actors.hero.spells.blessspell.short_desc=Megáldja és védőburkot ad a térítőnek, vagy megáld és gyógyít másokat.
actors.hero.spells.blessspell.desc=A térítő szent áldásban részesíti magát vagy egy másik karaktert, amelyet lát.\n\nAmikor önmagára mondja az áldást, a hatása gyengébb lesz, így %1$d körig tartó áldást és %2$d védőburkot kap.\n\nAmikor másik karakterre mondja a varázsigét, a hatása erősebb lesz, így az %3$d körig tartó áldást és %4$d életerőpontot kap. A hiányzó életerőn felüli pontok védőburokká alakulnak.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=isteni sugallat
actors.hero.spells.divinesense.short_desc=Átmenetileg nagy hatósugarú belső látásod lesz.
actors.hero.spells.divinesense.desc=A térítő a környezetére összpontosítja az érzékeit, amitől 30 körig %d mező hatósugarú belső látása lesz.
actors.hero.spells.divinesense$divinesensetracker.name=isteni sugallat
actors.hero.spells.divinesense$divinesensetracker.desc=A térítő átmenetileg képes lett a közelében lévő lényeket érzékelni az elméjével!\n\nHátralévő körök: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=isteni közbenjárás
actors.hero.spells.divineintervention.short_desc=Jelentős védőburoktöltet a térítőnek és a szövetségeseinek.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=kézrátétel
actors.hero.spells.layonhands.short_desc=Időveszteség nélkül gyógyítja az egyik szomszédos karaktert, vagy védőburkot ad a rendlovagnak.
actors.hero.spells.layonhands.desc=A rendlovag szent energiát küld a kezén keresztül, amely meggyógyít vagy védelmez bármit, amihez hozzáér.\n\nA rendlovag ezt a varázsigét bármelyik szomszédos karakterre irányíthatja, hogy %1$d ponttal gyógyítsa, vagy irányíthatja saját magára, hogy %1$d védőburkot kapjon. A varázsigéből származó gyógyulás fölösleges része védőburokká alakul.\n\nEz a varázsige időveszteség nélkül és többször is elmondható, de nem adhat egyszerre több, mint három elmondásnak megfelelő értékű védőburkot.
actors.hero.spells.lifelinkspell.name=életerőkapocs
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=tudati alak
actors.hero.spells.mindform.short_desc=A szentháromságot hozzárendeli egy varázspálcához vagy egy dobófegyverhez.
actors.hero.spells.mindform.desc=A térítő választ egy olyan varázspálcát vagy dobófegyvert, amelyet ebben a futamban azonosított, és beoltja a hatásával a szentháromságot.\n\nA szentháromság használatakor a térítő képes lesz egy olyan támadást intézni, mint amilyet egy ilyen, +%d szintű tárggyal intézhetne. Ez minden hatást kivált, amelyet az adott típusú tárgy használata egyébként kiváltana.\n\nEz a varázsige lecserél minden más tudati hatást, amellyel a szentháromság jelenleg be van oltva.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=fénypajzs
actors.hero.spells.shieldoflight.short_desc=Ideiglenes páncélzatot biztosít egy célponttal szemben.
actors.hero.spells.shieldoflight.desc=A térítő vékony fénypajzsot képez ő és egy ellenség közé, ami %1$d-%2$d egységgel megnöveli a páncélja sérülésblokkoló erejét az adott az ellenséggel szemben 4 körig.\n\nE varázsige elmondásának nincs időigénye, de egyszerre csak egy célpont ellen használható.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=fénypajzs
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Vékony fénypajzs feszül a térítő és egy ellenség között. Nem olyan erős, hogy teljesen kivédje a támadásokat, de le tudja gyengíteni azokat.\n\nHátralévő körök: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=lelki alak
actors.hero.spells.spiritform.short_desc=A szentháromságot hozzárendeli egy gyűrűhöz vagy egy ereklyéhez.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=lesújtás
actors.hero.spells.smite.short_desc=Garantálja, hogy az ütés betalál, bónuszsebzést okoz, és nagyobb erejű lesz a bűvöletete.
actors.hero.spells.smite.desc=A rendlovag az igazak pusztító erejével erősíti meg egy közelharci csapását.\n\nA lesújtás a szokásos közelharci sebzésen túl gondoskodik arról, hogy az erőkövetelményeknek megfelelő fegyverrel indított támadás garantáltan betaláljon, +300%%-kal megnöveli a bűvölet erejét, és további %1$d - %2$d mágikus sebzést okoz.\n\nA lesújtás által gerjesztett mágikus többletsebzés a rendlovag szintjével arányosan nő, és az élőhalott vagy démoni ellenségek ellen mindig a lehető legnagyobb mágikus többletsebzést okozza.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=napsugár
actors.hero.spells.sunray.short_desc=Távolsági mágikus sebzést okoz, és egy alkalommal elvakítja a célpontot.
actors.hero.spells.sunray.desc=A térítő vakító fénysugarat lő a célpontra, amely %1$d-%2$d sebzést okoz neki, és %3$d körig elvakítja. A napsugár varázsige mindig a legmagasabb sebzést okozza az élőhalott és démoni célpontoknak.\n\nMiután az ellenséget eltalálta ez a varázsige, hozzászokik a látása, és többször már nem fogja elvakítani. Ha azonban még egyszer eltalálja, amíg a varázsige miatti vakság tart, a fény olyan letaglózó, hogy lebénítja őt.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=A térítő elmondhatja a _tudati alak_ varáz
actors.hero.talent.spirit_form.title=lelki alak
actors.hero.talent.spirit_form.desc=A térítő elmondhatja a _szellemi alak_ varázsigéjét, amivel 4 töltés árán a szentháromságba olthatja egy olyan gyűrű vagy ereklye erejét, amelyet a térítő ebben a futamban azonosított (a szentkönyv kivételével).\n\n_+1:_ A szentháromság elmondásakor a térítő a gyűrű _+1_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+4_ szintűnek megfelelő hatását.\n\n_+2:_ A szentháromság elmondásakor a térítő a gyűrű _+2_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+6_ szintűnek megfelelő hatását.\n\n_+3:_ A szentháromság elmondásakor a térítő a gyűrű _+3_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+8_ szintűnek megfelelő hatását.\n\n_+4:_ A szentháromság elmondásakor a térítő a gyűrű _+4_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+10_ szintűnek megfelelő hatását.\n\nA szentháromságba egyszerre csak egy lelki hatás oltható. Az ereklyéknek változatos a hatásuk és a páncéltöltésigényük, amikor a szentháromság váltja ki a hatásukat.
actors.hero.talent.cleric_a3_1.title=Ismeretlen
actors.hero.talent.cleric_a3_1.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.cleric_a3_2.title=Ismeretlen
actors.hero.talent.cleric_a3_2.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.cleric_a3_3.title=Ismeretlen
actors.hero.talent.cleric_a3_3.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=életerőkapocs
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=melayang
actors.buffs.levitation.desc=Kekuatan magis melayangkanmu ke atas tanah, membuatmu merasa tanpa beban.\n\nKarakter melayang bergerak tanpa suara dan mengabaikan semua efek yang terjadi di tanah. Perangkap tidak akan terpicu, air tidak akan memadamkan api, tanaman tidak akan terinjak, tidak bisa tertanam, dan akan melayang di atas lubang. Berhati-hatilah, karena semua hal ini dapat terjadi saat melayang berakhir!\n\nGiliran melayang tersisa: %s.
actors.buffs.lifelink.name=ikatan kehidupan
actors.buffs.lifelink.desc=Inti kehidupan karakter ini terikat pada karakter lain di dekatnya. Semua jenis damage yang diterima satu karakter akan diterima oleh karakter lain juga.\n\nSetiap kali karakter ini menerima damage, setengah damage-nya akan dibagikan kepada target yang terikat.\n\nDurasi ikatan kehidupan yang tersisa: %s, atau sampai karakter yang terikat mati.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=menerangkan
actors.buffs.light.desc=Bahkan di Ruang Bawah Tanah Paling Gelap, cahaya terang di sisimu selalu membuat nyaman.\n\nCahaya membantu menjauhkan kegelapan, memungkinkanmu melihat jarak yang lumayan terlepas dari lingkungan sekitar.\n\nGiliran penerangan tersisa: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=terbunuh
actors.buffs.prismaticguard.name=Penjaga Prismatik
actors.buffs.prismaticguard.desc=Kamu dilindungi oleh bayangan prismatik yang saat ini tidak aktif. Ketika ada musuh, bayangan prismatik akan bertindak dan melindungimu!\n\nSaat tidak aktif, bayangan prismatik akan terus pulih dari dari segala damage yang mereka dapatkan.\n\nDarah saat ini: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=mengisi ulang
actors.buffs.recharging.desc=Energi mengalir dalam dirimu, meningkatkan kecepatan isi ulang tongkat sihirmu.\n\nSetiap giliran, peningkatan ini akan meningkatkan charge saat ini sebesar seperempat, selain isi ulang biasa.\n\nGiliran isi ulang tersisa: %s.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Tetapkan ke bentuk tubu
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Tetapkan ke bentuk pikiran
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Tetapkan ke bentuk roh
actors.hero.abilities.cleric.powerofmany.name=kekuatan banyak
actors.hero.abilities.cleric.powerofmany.short_desc=_(BELUM SELESAI)_ Ulama menyalurkan _Kekuatan Banyak_, memberdayakan sekutu yang ada atau membuat sekutu baru.
actors.hero.abilities.cleric.powerofmany.desc=_Kekuatan Banyak belum diimplementasikan, jadi saat ini tidak dapat dipilih._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=kekuatan banyak
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=tikusisasi
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=Paladin mulai memancarkan energi pelind
actors.hero.spells.auraofprotection$aurabuff.name=aura perlindungan
actors.hero.spells.auraofprotection$aurabuff.desc=Paladin memancarkan energi pelindung di sekeliling mereka.\n\nSemua sekutu di sekitar (termasuk Paladin sendiri) menerima pengurangan damage dan mendapatkan efek glyph armor Paladin dengan kekuatan tambahan.\n\nGiliran tersisa: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Lokasi itu di luar jangkauan.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=berkat
actors.hero.spells.blessspell.short_desc=Memberkati dan melindungi Ulama, memberkati dan menyembuhkan orang lain.
actors.hero.spells.blessspell.desc=Ulama memberikan berkat suci pada dirinya sendiri atau karakter lain yang dapat dia lihat.\n\nSaat diberikan pada dirinya sendiri, efeknya lebih lemah, memberikan %1$d giliran berkat dan %2$d penghalang.\n\nSaat diberikan pada karakter lain, mantranya lebih kuat, memberikan %3$d giliran berkat dan %4$d penyembuhan. Penyembuhan berlebih diubah menjadi penghalang.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=indera ilahi
actors.hero.spells.divinesense.short_desc=Mendapat penglihatan pikiran sementara dalam jangkauan luas.
actors.hero.spells.divinesense.desc=Ulama memfokuskan indra-nya pada lingkungan sekitar, mendapatkan penglihatan pikiran dengan jangkauan %d petak selama 30 giliran.
actors.hero.spells.divinesense$divinesensetracker.name=indera ilahi
actors.hero.spells.divinesense$divinesensetracker.desc=Ulama untuk sementara dapat melihat makhluk lain di dekatnya dengan pikirannya!\n\ngiliran tersisa: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=intervensi ilahi
actors.hero.spells.divineintervention.short_desc=Peningkatan besar pada perisai untuk Ulama dan sekutunya.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=berbaring di tangan
actors.hero.spells.layonhands.short_desc=Seketika menyembuhkan karakter di sekitar atau memberikan perisai kepada Paladin.
actors.hero.spells.layonhands.desc=Paladin menyalurkan energi suci melalui tangan mereka, menyembuhkan atau melindungi apa pun yang mereka sentuh.\n\nPaladin dapat merapal mantra ini pada karakter yang berdekatan untuk memberi mereka %1$d penyembuhan, atau pada diri mereka sendiri untuk mendapatkan %1$d perisai. Penyembuhan berlebih dari mantra ini diubah menjadi perisai.\n\nMantra ini dirapalkan secara instan dan dapat dirapalkan berulang kali, tetapi tidak dapat memberikan lebih dari tiga kali perisai sekaligus.
actors.hero.spells.lifelinkspell.name=ikatan kehidupan
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=bentuk pikiran
actors.hero.spells.mindform.short_desc=Menetapkan Trinitas ke suatu tongkat sihir atau senjata lempar.
actors.hero.spells.mindform.desc=Ulama memilih tongkat sihir atau senjata lempar yang telah mereka identifikasi pada putaran ini dan memberikan efeknya pada Trinitas.\n\nSaat Trinitas digunakan, Ulama dapat melakukan satu serangan seolah-olah mereka menggunakan item yang dipilih pada +%d. Ini akan memicu semua efek yang biasanya dipicu oleh penggunaan jenis item tersebut.\n\nMantra ini menggantikan efek pikiran lain yang saat ini diberikan pada Trinitas.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=perisai cahaya
actors.hero.spells.shieldoflight.short_desc=Memberi perlindungan sementara kepada target.
actors.hero.spells.shieldoflight.desc=Ulama menciptakan penghalang tipis dari cahaya antara mereka dan musuh, meningkatkan daya blokir armor mereka terhadap musuh tersebut sebanyak %1$d-%2$d selama 4 giliran.\n\nMantra ini tidak memerlukan waktu untuk dirapalkan, tapi tidak dapat digunakan terhadap beberapa target secara bersamaan.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=perisai cahaya
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Perisai cahaya tipis berdiri di antara Ulama dan musuh. Perisai itu tidak cukup kuat untuk memblokir serangan secara langsung, tetapi akan melemahkannya.\n\nGiliran Tersisa: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=bentuk roh
actors.hero.spells.spiritform.short_desc=Menetapkan Trinitas ke suatu cincin atau artefak.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=memukul
actors.hero.spells.smite.short_desc=Dijamin kena dengan bonus damage dan kekuatan enchantment.
actors.hero.spells.smite.desc=Paladin memasukkan kekuatan penghancur yang adil ke dalam serangan jarak dekat.\n\nSelain menghasilkan damage jarak dekat biasa, Memukul membuat serangan tanpa beban dijamin kena, memiliki +300%% kekuatan enchantment, dan menghasilkan %1$d - %2$d bonus damage sihir.\n\nBonus damage sihir saat memukul berskala dengan level Paladin, dan akan selalu menghasilkan bonus damage sihir maksimum terhadap musuh mayat hidup atau iblis.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=sinar mentari
actors.hero.spells.sunray.short_desc=Memberikan damage sihir jarak jauh dan membutakan target sekali.
actors.hero.spells.sunray.desc=Ulama menembakkan sinar cahaya yang menyilaukan ke sasaran, memberikan %1$d-%2$d damage dan membutakan mereka selama %3$d giliran. Sinar Mentari selalu memberikan damage maksimum ke sasaran mayat hidup dan iblis.\n\nSetelah terkena mantra ini, penglihatan musuh akan menyesuaikan diri, mencegah mereka dibutakan lagi. Namun, jika mereka terkena lagi saat dibutakan oleh mantra ini, maka cahayanya akan sangat kuat dan melumpuhkan mereka.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=Ulama dapat mengeluarkan _bentuk pikiran_, yan
actors.hero.talent.spirit_form.title=bentuk roh
actors.hero.talent.spirit_form.desc=Ulama dapat mengeluarkan _Bentuk Roh_, yang menyematkan Trinitas dengan kekuatan cincin atau artefak yang diidentifikasi Ulama dalam putaran ini (kecuali kitab suci), dengan biaya 4 charge.\n\n_+1:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+1_ selama 20 giliran , atau akan memicu efek artefak pada _+4._\n\n_+2:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+2_ selama 20 giliran, atau akan memicu efek artefak pada _+6._\n\n_+3:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+3_ selama 20 giliran, atau akan memicu efek artefak pada _+8._\n\n_+4:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+4_ selama 20 giliran, atau akan memicu efek artefak pada _+6._\n\nTrinitas hanya bisa menyematkan satu efek roh pada satu waktu. Artefak punya beragam efek dan biaya charge armor yang berbeda saat dipicu oleh Trinitas.
actors.hero.talent.cleric_a3_1.title=Tak Dikenal
actors.hero.talent.cleric_a3_1.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun.
actors.hero.talent.cleric_a3_2.title=Tak Dikenal
actors.hero.talent.cleric_a3_2.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun.
actors.hero.talent.cleric_a3_3.title=Tak Dikenal
actors.hero.talent.cleric_a3_3.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=ikatan kehidupan
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=levitazione
actors.buffs.levitation.desc=Una forza magica ti sta facendo levitare sul terreno, facendoti sentire senza peso.\n\nI personaggi in levitazione si muovono silenziosamente e ignorano tutti gli effetti a terra. Le trappole non si attiveranno, l'acqua non spegnerà il fuoco, le piante non verranno calpestate, le radici mancheranno e le fosse saranno sospese. Fai attenzione, poiché tutte queste cose possono entrare in vigore nel momento in cui termina la levitazione!\n\nTurni di levitazione rimanenti: %s.
actors.buffs.lifelink.name=connessione vitale
actors.buffs.lifelink.desc=La forza vitale di questo personaggio è connessa a un'altra creatura vicina. Ogni danno ricevuto è condiviso tra essi.\n\nOgni qual volta questo personaggio riceve danno, la metà di esso verrà inflitta al bersaglio connesso.\n\nTurni di connessione vitale rimanenti: %s, oppure finché il personaggio connesso muore.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=illuminato
actors.buffs.light.desc=Anche nel dungeon più oscuro, una luce salda al tuo fianco è sempre confortante.\n\nLa luce aiuta a tenere a bada le tenebre, permettendoti di vedere a una ragionevole distanza nonostante l'ambiente.\n\nTurni di illuminazione rimanenti: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=assassinato
actors.buffs.prismaticguard.name=guardia prismatica
actors.buffs.prismaticguard.desc=Sei protetto da un'immagine prismatica attualmente inattiva. Quando i nemici saranno presenti l'immagine prismatica entrerà in azione proteggendoti!\n\nMentre è inattiva, l'immagine prismatica guarirà costantemente da ogni danno ricevuto.\n\nSalute attuale: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=ricarica
actors.buffs.recharging.desc=L'energia ti scorre attraverso, migliorando il tasso di ricarica di bacchette e bastoni.\n\nA ogni turno questo stato attivo aumenterà la carica attuale di un quarto, in aggiunta alla normale ricarica.\n\nTurni di ricarica rimanenti: %s.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.powerofmany.name=potere di molti
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ Il Chierico canalizza il _Potere di Molti_, potenziando un alleato esistente o creandone uno nuovo.
actors.hero.abilities.cleric.powerofmany.desc=_Il Potere di Molti non è ancora stato realizzato e non è quindi selezionabile._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=potere di molti
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=rattificazione
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=Il Paladino inizia a irradiarsi di ener
actors.hero.spells.auraofprotection$aurabuff.name=aura di protezione
actors.hero.spells.auraofprotection$aurabuff.desc=Il Paladino irradia energia protettiva attorno a sé.\n\nQualsiasi alleato vicino (incluso il Paladino stesso) subisce danni ridotti e ottiene l'effetto del glifo della sua armatura con potere potenziato.\n\nTurni rimanenti: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Quel posto è troppo lontano.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=benedire
actors.hero.spells.blessspell.short_desc=Benedisce e protegge il Chierico, benedisce e cura gli altri.
actors.hero.spells.blessspell.desc=Il Chierico pone una santa benedizione su se stesso o su un altro personaggio che può vedere.\n\nQuando lanciato su se stessi, l'effetto è più debole, garantendo %1$d turni di benedizione e %2$d di scudo.\n\nQuando lanciato su altri personaggi, l'incantesimo è più potente, garantendo %3$d turni di benedizione e %4$d di guarigione. La guarigione in eccesso viene convertita in scudo.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=senso divino
actors.hero.spells.divinesense.short_desc=Acquisice temporaneamente una visione mentale con un grande raggio.
actors.hero.spells.divinesense.desc=Il Chierico concentra i propri sensi sull'ambiente circostante, ottenendo visione mentale con un raggio d'azione di %d caselle per 30 turni.
actors.hero.spells.divinesense$divinesensetracker.name=senso divino
actors.hero.spells.divinesense$divinesensetracker.desc=Il Chierico è temporaneamente capace di vedere le creature vicine con la loro mente!\n\nTurni rimanenti: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=intervento divino
actors.hero.spells.divineintervention.short_desc=Grande aumento della protezione del Chierico e i suoi alleati.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=Tocco Taumaturgico
actors.hero.spells.layonhands.short_desc=Cura istantaneamente un personaggio adiacente o fornisce protezione al Paladino.
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
actors.hero.spells.lifelinkspell.name=connessione vitale
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=mind form
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=Scudo di luce
actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=Scudo di luce
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=spirit form
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=smite
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=Sprazzo
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues
actors.hero.talent.spirit_form.title=spirit form
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.cleric_a3_1.title=Sconosciuto
actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_2.title=Sconosciuto
actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.cleric_a3_3.title=Sconosciuto
actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=connessione vitale
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=浮遊
actors.buffs.levitation.desc=魔法の力によって浮遊している。まるで重さを感じない。\n\n浮遊中のキャラクターは、音を立てずに移動し地面にあるものに全く影響されない。罠は発動せず、水で火を消すことができず、草を踏めず、根に絡まらず、そして奈落の上を飛んでいける。しかし注意せよ、これらの効果は浮遊が終わった瞬間に再び有効になるのだから\n\n浮遊が終わるまで: %s ターン
actors.buffs.lifelink.name=生の連繋
actors.buffs.lifelink.desc=このキャラクターの生命力は、近くにいる別のキャラクターと繋がっている。ダメージを受けた場合、そのダメージは2人の間で共有される。\n\nこのキャラクターがダメージを受けるたびに、その半分が代わりに生の連繋の対象に与えられる。\n\n生の連繋が終わるまで: %sターン、または連繋されたキャラクターが死ぬまで。
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=発光
actors.buffs.light.desc=ダンジョンの暗闇の中、側にある安定した光のおかげで気分が安らいでいく。\n\n光は暗闇を寄せ付けず、周りがどんなに暗くても遠くが見える。\n\n発光が終わるまで: %s ターン
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=暗殺
actors.buffs.prismaticguard.name=虹色の護衛
actors.buffs.prismaticguard.desc=普段は現れない虹色の像に守られている。敵が出現すると実体化し、あなたを守るだろう!\n\n像が活動していないときは受けたダメージを着実に回復している。\n\n現在のHP: %d/%d
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=再充填
actors.buffs.recharging.desc=エネルギーが身体中にみなぎって、杖や長杖の充填率が増幅する。\n\n通常の充填に加え、毎ターン追加で充填量が1/4回分増加する。\n\n再充填が終わるまで: %s ターン
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=体の型の割り当
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=技の型の割り当て
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=心の型の割り当て
actors.hero.abilities.cleric.powerofmany.name=数多の力
actors.hero.abilities.cleric.powerofmany.short_desc=_未完成_ 聖職者は _数多の力_ を流し込み、現在の味方に力を与えたり、新たな味方を生み出す。
actors.hero.abilities.cleric.powerofmany.desc=_数多の力はまだ実装されていないので、現在は選択できない。_
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=数多の力
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=鼠化
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=聖騎士は20ターンの間、自身
actors.hero.spells.auraofprotection$aurabuff.name=護りのオーラ
actors.hero.spells.auraofprotection$aurabuff.desc=聖騎士は自身の周囲に護りの力を放射している。\n\n近くにいる味方聖騎士自身を含むはダメージを軽減し、聖騎士の鎧の刻印を効果が上昇した状態で得る。\n\n残り: %sターン
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=その場所は範囲外だ。
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=祝福
actors.hero.spells.blessspell.short_desc=聖職者に祝福とシールド、他者に祝福と回復を与える。
actors.hero.spells.blessspell.desc=聖職者は聖なる祝福を自分自身か、視界内の他のキャラクターに与える。\n\n自分に与えると効果は弱く、%1$dターンの祝福と%2$dのシールドを与える。\n\n他のキャラクターに与えるとより強力になり、%3$dターンの祝福と%4$dHP回復する。回復が余った分はシールドに変換される。
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=聖なる感知
actors.hero.spells.divinesense.short_desc=一時的に広範囲の天眼を得る。
actors.hero.spells.divinesense.desc=聖職者は周囲に感覚を集中させ、30ターンの間、%dタイルの範囲の天眼を得る。
actors.hero.spells.divinesense$divinesensetracker.name=聖なる感知
actors.hero.spells.divinesense$divinesensetracker.desc=聖職者は一時的に近くの他の怪物を心で見ることができる!\n\n残り: %sターン
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=神の介入
actors.hero.spells.divineintervention.short_desc=聖職者と味方のシールドを大幅に強化する。
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=癒しの手
actors.hero.spells.layonhands.short_desc=隣接するキャラクターを即座に回復するか、聖騎士にシールドを与える。
actors.hero.spells.layonhands.desc=聖騎士は手を通して聖なるエネルギーを流し、触れたものを癒したり守ったりする。\n\n聖騎士はこの呪文を隣接するキャラクターに唱えて %1$dHP 回復させることもできるし、自分自身に唱えて%1$dのシールドを得ることもできる。この呪文による回復の余った分はシールドに変換される。\n\nこの呪文は瞬時に唱えられ、繰り返し唱えることができるが、一度に3詠唱分以上のシールドを与えることはできない。
actors.hero.spells.lifelinkspell.name=生の連繋
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=技の型
actors.hero.spells.mindform.short_desc=三位一体を杖や投擲武器に割り当てる。
actors.hero.spells.mindform.desc=聖職者はこの冒険中に識別した杖か投擲武器を1つ選び、三位一体にその効果を付与する。\n\n三位一体が使用されると、聖職者は選ばれたアイテムを強化値+%dで使用しているかのように1回攻撃を行うことができる。これにより、その種類のアイテムを使用することで通常発動するすべての効果が発動する。\n\nこの呪文は三位一体が現在付与されている技の型の効果を置き換える。
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=光の盾
actors.hero.spells.shieldoflight.short_desc=対象の攻撃に対して一時的な鎧を得る。
actors.hero.spells.shieldoflight.desc=聖職者は自分と敵の間に薄い光の障壁を作り、その敵に対する自分の鎧の防御力を4ターンの間、%1$dから%2$d増加させる。\n\nこの呪文を唱えるのに時間はかからないが、複数の対象に対して同時に使用することはできない。
actors.hero.spells.shieldoflight$shieldoflighttracker.name=光の盾
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=聖職者と敵の間には薄い光の盾が立てられている。攻撃を完全に防ぐほど強靭ではないが、和らげることはできる。\n\n残り: %sターン
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=心の型
actors.hero.spells.spiritform.short_desc=三位一体を指輪かアーティファクトに割り当てる。
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=打倒
actors.hero.spells.smite.short_desc=ボーナスダメージとエンチャント強化で命中が保証される。
actors.hero.spells.smite.desc=聖騎士は近接攻撃に正義の破壊的な力を込める。\n\n打倒は通常の近接ダメージに加え、筋力不足でないなら命中が保証され、エンチャントの効力が300%%上昇し、%1$dから%2$dのボーナス魔法ダメージを与える。\n\n打倒のボーナス魔法ダメージは聖騎士のレベルに応じて変化し、不死や悪魔の敵に対しては常に最大のボーナス魔法ダメージを与える。
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=陽光
actors.hero.spells.sunray.short_desc=対象に遠距離から魔法ダメージを与え、一度だけ盲目にする。
actors.hero.spells.sunray.desc=聖職者は対象に向かって眩い光線を放ち、%1$dから%2$dのダメージを与え、%3$dターンの間盲目にする。陽光は不死と悪魔の敵を対象とした場合、常に最大ダメージを与える。\n\nこの呪文で攻撃された敵の目は慣れ、再び盲目になることはない。しかし、この呪文で盲目中の状態で再び呪文を受けると、光に圧倒され、代わりに麻痺する。
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=聖職者は_技の型_を唱えることが
actors.hero.talent.spirit_form.title=心の型
actors.hero.talent.spirit_form.desc=聖職者は_心の型_を唱えることができる。この呪文は聖典の充填を4消費して、三位一体に聖職者がこの冒険で識別した指輪やアーティファクト聖典を除くの力を与える。\n\n_+1:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+1_で指輪の効果を得るか、強化値_+4_でアーティファクトの効果を発動する。\n\n_+2:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+2_で指輪の効果を得るか、強化値_+6_でアーティファクトの効果を発動する。\n\n_+3:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+3_で指輪の効果を得るか、強化値_+8_でアーティファクトの効果を発動する。\n\n_+4:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+4_で指輪の効果を得るか、強化値_+10_でアーティファクトの効果を発動する。\n\n三位一体は心の型の効果を一度に1つしか与えられない。アーティファクトは三位一体によって誘発されるとき、さまざまな効果と鎧の充填消費量を持つ。
actors.hero.talent.cleric_a3_1.title=不明
actors.hero.talent.cleric_a3_1.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.cleric_a3_2.title=不明
actors.hero.talent.cleric_a3_2.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.cleric_a3_3.title=不明
actors.hero.talent.cleric_a3_3.desc=この天賦はまだ実装されておらず、今は効果がない。
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=生の連繋
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=부유
actors.buffs.levitation.desc=마법의 힘이 당신을 공중으로 띄워 마치 무게가 없는 것처럼 느껴집니다.\n\n공중에 뜬 상태에서는 조용하게 움직일 수 있으며 모든 지상 효과를 무시합니다. 함정은 작동하지 않으며, 물 위에 올라가도 불을 끌 수 없고, 식물은 밟히지 않으며, 당신을 속박하려는 뿌리들 또한 영향을 주지 못합니다. 또 낭떠러지 위를 지나갈 수도 있습니다. 그러나 이 모든 일들은 부유 효과가 끝나는 그 순간부터 다시 효과를 발휘하니 주의하십시오!\n\n부유 효과의 남은 턴: %s.
actors.buffs.lifelink.name=생명 연결
actors.buffs.lifelink.desc=이 캐릭터의 생명력은 다른 캐릭터와 이어져 있습니다. 한 쪽이 입은 피해는 다른 대상과 공유됩니다.\n\n한 캐릭터가 피해를 입으면, 그 피해의 절반이 생명력을 공유한 대상에게 대신 가해집니다.\n\n생명 연결은 %s 턴이 지나거나, 연결된 캐릭터가 죽으면 끝납니다.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=발광
actors.buffs.light.desc=가장 어두운 던전에서라도, 당신 곁에 있는 밝은 불빛은 매우 든든한 존재입니다.\n\n불빛은 어둠을 몰아 내며, 주변 환경에 구애받지 않고 시야를 더 넓혀줍니다.\n\n발광 효과는 %s턴 동안 지속됩니다.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=암살당함
actors.buffs.prismaticguard.name=프리즘 수호
actors.buffs.prismaticguard.desc=당신은 현재 비활성화된 프리즈마 거울상에게 보호되고 있으며, 적이 등장하면 튀어나와 당신을 보호해 줄 것입니다!\n\n비활성화된 동안, 프리즈마 거울상은 받은 피해를 천천히 회복할 것입니다.\n\n현재 체력은 %d이며, 최대 체력은 %d입니다.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=충전
actors.buffs.recharging.desc=에너지가 당신에게 통하며 마법 막대와 지팡이를 빠르게 충전시킵니다.\n\n이 효과는 기존의 충전 속도에 더하여, 매 턴마다 1/4의 충전량을 추가로 충전시킵니다.\n\n충전 효과는 %s턴 동안 지속됩니다.
@@ -547,38 +548,50 @@ actors.hero.abilities.cleric.ascendedform.desc=성직자가 내면으로부터
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=승천자의 형상
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=성직자의 몸에서 성스러운 에너지가 발현하고 있습니다. 이 형상을 취한 성직자는 (성스러운 에너지로 말미암아) 2의 공격 범위를 얻고, 사용한 성서 충전당 10의 방어막을 얻습니다. 또한 승천자의 형상 특성으로 얻은 주문을 시전할 수 있습니다.\n\n승천자의 형상 동안 얻은 방어막은 서서히 사라지지 않지만, 형상 지속시간이 종료되면 즉시 소실됩니다.\n\n현재 방어막: %1$d.\n남은 지속시간: %2$d,
actors.hero.abilities.cleric.trinity.name=삼위일체
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity.no_imbue=현재 삼위일체에 아무런 효과를 지정하지 않았습니다. 주문을 시전하기 위해서는 먼저 아이템 효과를 지정해야 합니다!
actors.hero.abilities.cleric.trinity.no_duplicate=삼위일체는 현재 착용 중인 아이템의 효과를 불러올 수 없습니다!
actors.hero.abilities.cleric.trinity.ench_glyph_use=삼위일체가 이 효과를 _%1$d 턴_ 동안 얻으며 _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=삼위일체가 이 강력한 효과를 _%1$d 턴_ 동안 얻으며 _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.wand_use=삼위일체가 이 마법 막대를 _+%1$d 강화 효율_로 발사하며 _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.wand_multi_use=삼위일체가 이 _여러 번 발사 가능한_ 마법 막대를 _+%1$d 강화 효율_로 발사하며 _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.thrown_use=삼위일체가 이 투척 무기를 _+%1$d 강화 효율_로 투척하며 _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.ring_use=삼위일체가 이 반지의 효과를 20턴 동안 _+%1$d 강화 효율로_ 얻으며 _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=삼위일체가 이 유물의 원격 연금술 효과를 사용하며, _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.chaliceofblood_use=삼위일체가 이 유물의 체력 재생 효과를 20턴 동안 _+%1$d 강화 효율로_ 얻으며, _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.driedrose_use=삼위일체가 이 유물의 효과로 타락한 아군 망령을 슬픈 유령의_+%1$d 강화시_ 최대 체력으로 소환하며, _성서 충전량을 %2$s 소모합니다.
actors.hero.abilities.cleric.trinity.etherealchains_use=삼위일체가 이 유물의 사슬 발사 효과를 _+%1$d 강화_시 최대 거리만큼 발사하며, _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.hornofplenty_use=삼위일체가 이 유물의 간식 먹기 효과를 발동하며, _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=삼위일체가 이 유물의 적 전리품 훔치기 효과를 _+%1$d 강화 효율로_ 발동하며, _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.sandalsofnature_use=삼위일체가 이 유물의 적 속박 효과를 무작위 해로운 씨앗과 함께 발동하며, _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.talismanofforesight_use=삼위일체가 이 유물의 탐색 효과를 _+%1$d 강화 효율_로 발동하며, _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=삼위일체가 이 유물의 시간 정지 효과를 _%1$d_턴 동안 발동하며, _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.unstablespellbook_use=삼위일체가 이 유물의 무작위 주문서 효과를 발동하며, _%1$d/10_ 확률로 추가 비용 없이 신비한 효과를 발동합니다. 또한 _성서 충전량을 %2$s_ 소모합니다.
actors.hero.abilities.cleric.trinity.cost=이 능력의 성서 충전 소모량은 때에 따라 다르지만, 보통은 _%d_ 충전을 소모합니다.
actors.hero.abilities.cleric.trinity.short_desc=성직자가 _삼위일체_ 능력을 얻어, 지금까지 감정한 장비들의 효과를 발동할 수 있습니다. 또한 새로운 주문을 시전하여 복제할 장비의 효과를 교체할 수 있습니다.
actors.hero.abilities.cleric.trinity.desc=성직자가 갑옷 능력으로 _삼위일체_를 얻습니다. 이 주문들은 세 가지 종류로 나뉘어지며, 이번 게임에서 감정한 장비의 효과를 복제하여 사용합니다. 삼위일체 주문은 성체(무기와 갑옷), 성심(마법 막대와 투척 무기), 그리고 성령(반지와 유물)의 세 종류로 제공됩니다.\n\n세 삼위일체 형상은 각각 하나씩의 효과만을 복제할 수 있으며, 성직자가 삼위일체 시전 시 원하는 효과를 고를 수 있습니다. 또한 이미 착용 중인 장비의 효과는 복제할 수 없습니다.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=시전할 삼위일체 형상을 선택하세요. 서로 다른 삼위일체 형상을 동시에 발동할 수 있습니다.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_성체 형상: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_성심 형상: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_성령 형상: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=삼위일체에 등록된 효과를 선택하세요. 사용 확인 창에서 추가 정보를 확인할 수 있습니다.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.powerofmany.name=집단의 힘
actors.hero.abilities.cleric.powerofmany.short_desc=_(미완성)_ 성직자가 _집단의 힘_을 불러내어, 현재 있는 아군을 강화하거나, 새로운 아군을 불러옵니다.
actors.hero.abilities.cleric.powerofmany.desc=_집단의 힘은 현재 미구현이며, 선택할 수 없습니다._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=집단의 힘
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=쥐 변이
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=성기사가 보호의 에너지를 발
actors.hero.spells.auraofprotection$aurabuff.name=보호의 오라
actors.hero.spells.auraofprotection$aurabuff.desc=성기사가 본인 주변에 보호의 에너지를 발하고 있습니다.\n\n주변의 모든 아군(과 성기사 본인)은 감소된 피해를 입이며, 성기사가 착용 중인 갑옷의 상형문자 효과가 증폭됩니다.\n\n남은 턴: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=효과범위를 벗어났습니다.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=축복
actors.hero.spells.blessspell.short_desc=자신을 축복하고 방어막 부여, 타인을 축복하고 회복.
actors.hero.spells.blessspell.desc=성직자가 자신 또는 시야에 들어온 캐릭터를 축복합니다.\n\n스스로를 축복할 경우 효과가 약해져, %1$d턴의 축복과 %2$d의 방어막을 얻습니다.\n\n다른 캐릭터를 대상으로 할 경우 효과가 더 강해져, %3$d턴의 축복과 %4$d턴의 치유 효과를 줍니다. 초과 치유량은 방어막으로 전환됩니다.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=신성한 감각
actors.hero.spells.divinesense.short_desc=잠시 동안 넓은 지역에 심안을 얻음.
actors.hero.spells.divinesense.desc=성직자가 주변에 감각을 집중하여, %d타일 범위에 30턴 동안 심안 효과를 얻습니다.
actors.hero.spells.divinesense$divinesensetracker.name=신성한 감각
actors.hero.spells.divinesense$divinesensetracker.desc=성직자가 마음의 눈으로 주변의 존재들을 볼 수 있게 되었습니다!\n\n남은 시간: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=신성한 개입
actors.hero.spells.divineintervention.short_desc=성직자와 아군에게 대량의 방어막 부여.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=안수기도
actors.hero.spells.layonhands.short_desc=주변의 캐릭터를 즉시 회복하거나 성기사에게 방어막 부여
actors.hero.spells.layonhands.desc=성기사가 손을 통해 신성력을 발하여, 손에 닿는 대상을 치유하거나 보호합니다.\n\n성기사가 이 주문을 시전하면 주변에 있는 캐릭터를 %1$d만큼 치유하거나, 자신에게 %1$d만큼의 방어막을 부여합니다. 초과 치유된 체력은 방어막으로 전환됩니다.\n\n이 주문은 즉시 시전되며 연속으로 시전할 수 있지만, 최대 3회분의 보호막만 얻을 수 있습니다.
actors.hero.spells.lifelinkspell.name=생명 연결
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=성심 형상
actors.hero.spells.mindform.short_desc=삼위일체로 이전 마법 막대 또는 투척 무기를 불러냄.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=빛의 방패
actors.hero.spells.shieldoflight.short_desc=대상의 공격에 대해 임시 방어력을 얻음.
actors.hero.spells.shieldoflight.desc=성직자가 적 하나를 사이에 두고 빛의 역장을 만들어, 4턴 동안 방어구의 피해 방어를 %1$d-%2$d 증가시킵니다.\n\n이 주문은 시전 시간이 없으나, 여러 적을 대상으로 사용할 수 없습니다.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=빛의 방패
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=얇은 빛의 방패가 적을 향하여 떠 있습니다. 적의 공격을 완전히 막을 만큼 강력하진 않습니다만, 피해를 일부 경감할 수는 있습니다.\n\n남은 턴: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=성령 형상
actors.hero.spells.spiritform.short_desc=삼위일체로 이전 반지 또는 유물을 불러냄.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=천벌
actors.hero.spells.smite.short_desc=반드시 적중하며 추가 피해와 마법 위력을 가지는 공격을 함.
actors.hero.spells.smite.desc=성기사가 응분의 힘을 무기에 담아 공격에 사용합니다.\n\n기본 근접 공격 피해에 더불어, 천벌은 방해받지 않은 경우 반드시 명중하며, 무기에 부여된 마법의 위력이 +300%% 증폭되고, %1$d - %2$d의 추가 마법 피해를 줍니다.\n\n천벌의 추가 마법 피해는 성기사의 레벨에 비례하며, 악마와 언데드 적에겐 항상 최대 추가 피해를 입힙니다.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=태양 광선
actors.hero.spells.sunray.short_desc=대상에게 원거리 마법 피해를 주며 실명시킴.
actors.hero.spells.sunray.desc=성직자가 대상에게 눈부신 광선을 발사하며, %1$d-%2$d 피해를 주고 %3$d턴 동안 실명시킵니다. 태양 광선은 언데드나 악마 적에게 항상 최대 피해를 줍니다.\n\n이 주문에 적중당한 대상은 이내 빛에 적응하여, 얼마 동안 태양 광선으로 다시 실명하지 않습니다. 하지만, 실명 중인 대상에게 태양 광선을 다시 적중하면, 빛이 적을 압도하여 대상을 마비시킵니다.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues
actors.hero.talent.spirit_form.title=성령 형상
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.cleric_a3_1.title=알 수 없음
actors.hero.talent.cleric_a3_1.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.cleric_a3_2.title=알 수 없음
actors.hero.talent.cleric_a3_2.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.cleric_a3_3.title=알 수 없음
actors.hero.talent.cleric_a3_3.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=생명 연결
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=zwevend
actors.buffs.levitation.desc=Een magische kracht laat je over de grond zweven, waardoor je je gewichtloos voelt.\n\nLeviterende personages bewegen geruisloos en negeren alle effecten op de grond. Vallen worden niet geactiveerd, water dooft geen vuur, planten worden niet vertrapt, wortels missen en en je zweeft zo over afgronden. Wees voorzichtig, want al deze dingen kunnen in werking treden zodra de levitatie eindigt!\n\nResterende beurten zwevend: %s.
actors.buffs.lifelink.name=levenslink
actors.buffs.lifelink.desc=De levenskracht van dit personage is gekoppeld aan een ander personage in de buurt. Alle geleden schade wordt onderling gedeeld.\n\nWanneer dit personage schade oploopt, wordt de helft met het gelinkte karakter gedeeld.\n\nResterende beurten van levenslink: %s, of totdat het gelinkte karakter dood gaat.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=verlichting
actors.buffs.light.desc=Zelfs in de Donkerste Kerker is een constant licht aan je zijde altijd geruststellend.\n\nLicht helpt duisternis te onderdrukken, waardoor je een redelijke afstand kunt zien, ondanks de omgeving.\n\nResterende beurten van verlichting: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=vermoord
actors.buffs.prismaticguard.name=prismatische bewaker
actors.buffs.prismaticguard.desc=Je bent beschermd door een prismatisch beeld dat momenteel inactief is. Als vijanden aanwezig zijn komt het prismatische beeld in actie en beschermt je!\n\nTerwijl het inactief is, herstelt het prismatische beeld gestaag van toegebrachte schade.\n\nHuidige gezondheid: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=aan het opladen
actors.buffs.recharging.desc=Energie stroomt door je heen en verbetert de snelheid waarmee je toverstokken en staven opladen.\n\nElke beurt verhoogt deze kracht de huidige lading met een kwart, naast de normale oplading.\n\nResterende beurten met oplading: %s
@@ -564,7 +565,7 @@ actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Drie-eenheid zal h
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Drie-eenheid zal het worteleffect van dit artefact toepassen met een willekeurig schadelijk zaadje, ten koste van _%2$s ladingen._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Drie-eenheid zal het kristalkijk-effect van dit artefact toepassen op _+%1$d_, ten koste van _%2$s ladingen._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Drie-eenheid zal het tijdbevriezingseffect van dit artefact toepassen met een _%1$d_ beurtduur, ten koste van _%2$s ladingen._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity zal het willekeurige scroll-effect van dit artefact toepassen met een kans van _%1$d/10_ om de exotische versie zonder extra kosten aan te bieden, ten koste van _%2$s ladingen._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity zal het willekeurige rol-effect van dit artefact toepassen met een kans van _%1$d/10_ om de exotische versie zonder extra kosten aan te bieden, ten koste van _%2$s ladingen._
actors.hero.abilities.cleric.trinity.cost=De lading kosten voor deze vaardigheid variëren, maar bedragen meestal _%d._
actors.hero.abilities.cleric.trinity.short_desc=De Geestelijke krijgt een _Drie-eenheid_ aan vaardigheden, die de uitrusting nabootsen die hij heeft gezien en die hij kan verwisselen door nieuwe spreuken te gebruiken.
actors.hero.abilities.cleric.trinity.desc=De Geestelijke krijgt een _Drie-eenheid_ van pantservaardigheden, die kunnen worden gewisseld door drie nieuwe spreuken te gebruiken. Elk van deze spreuken is gericht op het nabootsen van de effecten van uitrusting die de Geestelijke tijdens deze run heeft geïdentificeerd: lichaam (wapens en bepantsering), geest (toverstokken en werpwapens) en geest (ringen en artefacten).\n\nElke Drie-eenheid-vorm kan met één effect tegelijk worden doordrenkt, en de Geestelijke kiest welke hij activeert bij het gebruik van Drie-eenheid. Drie-eenheid zal niet het effect dupliceren van iets dat je al hebt uitgerust.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Wijs toe aan lichaamsvo
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Wijs toe aan verstandsvorm
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Wijs toe aan geestvorm
actors.hero.abilities.cleric.powerofmany.name=kracht van velen
actors.hero.abilities.cleric.powerofmany.short_desc=_(ONVOLTOOID)_ De Geestelijk kanaliseert de Kracht van Velen_, door een bestaande bondgenoot te versterken of een nieuwe te creëren.
actors.hero.abilities.cleric.powerofmany.desc=_Kracht van Velen is nog niet geïmplementeerd en kan daarom momenteel niet worden geselecteerd._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=kracht van velen
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=ratformeren
@@ -593,10 +606,18 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Verslagen door: gerat
##Cleric Spells
actors.hero.spells.auraofprotection.name=aura van bescherming
actors.hero.spells.auraofprotection.short_desc=Verbetert de verdediging van de Paladijn en nabije bondgenoten.
actors.hero.spells.auraofprotection.desc=De Paladijn begint beschermende energie in een sprankelende aura om zichzelf heen te stralen gedurende 20 beurten. Elke bondgenoot binnen 2 tegels van de Paladijn (inclusief zichzelf) krijgt %1$d%% minder schade en krijgt het effect van het pantsersymbool van de Paladijn bij +%2$d%% kracht.\n\nDeze schadevermindering vindt plaats vóór andere schadeverminderende effecten (bijv. pantser). De symbool-krachtverhoging zal altijd van toepassing zijn, maar deze spreuk kan de symbool van de Paladin niet meer dan één keer van toepassing laten zijn als een personage er al van profiteert (bijv. de Paladijn zelf of een prismatisch beeld).
actors.hero.spells.auraofprotection.desc=De Paladijn begint beschermende energie in een sprankelende aura om zichzelf heen te stralen gedurende 20 beurten. Elke bondgenoot binnen 2 tegels van de Paladijn (inclusief zichzelf) krijgt %1$d%% minder schade en krijgt het effect van het pantsersymbool van de Paladijn bij +%2$d%% kracht.\n\nDeze schadevermindering vindt plaats vóór andere schadeverminderende effecten (bijv. pantser). De symbool-krachtverhoging zal altijd van toepassing zijn, maar deze spreuk kan de symbool van de Paladijn niet meer dan één keer van toepassing laten zijn als een personage er al van profiteert (bijv. de Paladijn zelf of een prismatisch beeld).
actors.hero.spells.auraofprotection$aurabuff.name=aura van bescherming
actors.hero.spells.auraofprotection$aurabuff.desc=De Paladijn straalt beschermende energie om zich heen.\n\nElke bondgenoot in de buurt (inclusief de Paladijn zelf) loopt minder schade op en krijgt het effect van het pantsersymbool van de Paladijn met verhoogde kracht.\n\nResterende beurten: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Die plek is buiten bereik.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=zegen
actors.hero.spells.blessspell.short_desc=Zegent en maakt een schild voor de Geestelijke, zegent en geneest anderen.
actors.hero.spells.blessspell.desc=De Geestelijke plaatst een heilige zegen op zichzelf of een ander personage dat hij kan zien.\n\nWanneer het op zichzelf wordt gericht, is het effect zwakker, waardoor er %1$d beurten van zegening en %2$d barrières ontstaan.\n\nWanneer de spreuk op andere personages wordt uitgeoefend, is deze krachtiger en geeft hij %3$d beurten van zegen en %4$d genezing. Overtollige genezing wordt omgezet in barrière.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=goddelijk gevoel
actors.hero.spells.divinesense.short_desc=Krijg tijdelijk geestvisie in een breed bereik.
actors.hero.spells.divinesense.desc=De Geestelijke richt zijn zintuigen op zijn omgeving en krijgt geestvisie met een bereik van %d tegels voor 30 beurten.
actors.hero.spells.divinesense$divinesensetracker.name=goddelijk gevoel
actors.hero.spells.divinesense$divinesensetracker.desc=De Geestelijke kan tijdelijk andere wezens in de buurt zien met zijn geest!\n\nResterende beurten: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=goddelijke interventie
actors.hero.spells.divineintervention.short_desc=Enorme schildversterking voor de Geestelijke en bondgenoten.
@@ -679,7 +700,7 @@ actors.hero.spells.holyweapon.desc=De Geestelijke betovert zijn gedragen wapen m
actors.hero.spells.holyweapon.desc_paladin=_Deze spreuk is krachtiger wanneer deze door de Paladijn wordt uitgesproken._ De extra magische schade is verhoogd naar 6, de spreuk overschrijft bestaande betoveringen niet langer en wanneer andere spreuken worden uitgesproken terwijl het heilige wapen actief is, wordt de duur ervan met 10 beurten per gebruikte lading verlengd.
actors.hero.spells.holyweapon$holywepbuff.name=heilig wapen
actors.hero.spells.holyweapon$holywepbuff.desc=De Geestelijke heeft zijn wapen dat hij momenteel gebruikt doordrenkt met heilige energie, waardoor tijdelijk alle bestaande betoveringen worden overschreven en het wapen bij elke aanval 2 extra magische schade aanricht.\n\nResterende beurten: %s.
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=De Paladijn heeft zijn wapen dat hij momenteel draagt doordrenkt met heilige energie, waardoor zijn aanvallen 6 extra magische schade aanrichten.\n\nHet casten van andere spreuken terwijl het heilige wapen actief is, verlengt de duur ervan met 10 beurten per verbruikte lading.\n\nResterende beurten: %s.
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=De Paladijn heeft zijn wapen dat hij momenteel draagt doordrenkt met heilige energie, waardoor zijn aanvallen 6 extra magische schade aanrichten.\n\nHet uitspreken van andere spreuken terwijl het heilige wapen actief is, verlengt de duur ervan met 10 beurten per verbruikte lading.\n\nResterende beurten: %s.
actors.hero.spells.judgement.name=oordeel
actors.hero.spells.judgement.short_desc=Beschadigd alle zichtbare vijanden.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=handoplegging
actors.hero.spells.layonhands.short_desc=Geneest onmiddellijk een aangrenzend personage of beschermt de Paladijn.
actors.hero.spells.layonhands.desc=De Paladijn kanaliseert heilige energie door zijn handen, en geneest of beschermt alles wat hij aanraakt.\n\nDe Paladijn kan deze spreuk op elk aangrenzend personage uitspreken om hem %1$d genezing te geven, of op zichzelf om %1$d bescherming te krijgen. Overtollige genezing van deze spreuk wordt omgezet in bescherming .\n\nDeze spreuk wordt onmiddellijk uitgesproken en kan herhaaldelijk worden uitgesproken, maar kan niet meer dan drie keer bescherming tegelijkertijd geven.
actors.hero.spells.lifelinkspell.name=levenslink
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=verstandsvorm
actors.hero.spells.mindform.short_desc=Wijst Drie-eenheid toe aan een toverstok of werpwapen.
actors.hero.spells.mindform.desc=De Geestelijke kiest een toverstaf of werpwapens die hij deze run heeft geïdentificeerd en geeft Drie-eenheid het effect ervan.\n\nWanneer Drie-eenheid wordt gebruikt, kan de Geestelijke een enkele aanval uitvoeren alsof hij het gekozen item op +%d gebruikt. Dit zal alle effecten activeren die het gebruik van dat type item normaal gesproken zou activeren.\n\nDeze spreuk vervangt elk ander geesteseffect waar Drie-eenheid momenteel mee doordrenkt is.
@@ -703,7 +730,7 @@ actors.hero.spells.radiance.desc=De Priester barst los in heilig licht, verdooft
actors.hero.spells.recallinscription.name=inscriptie herinneren
actors.hero.spells.recallinscription.short_desc=Herhaalt een onlangs gebruikte runensteen of rol.
actors.hero.spells.recallinscription.desc=De Geestelijke gebruikt heilige magie om het effect van een magische rune, gevonden op een runensteen of rol die ze in de %s laatste beurten hebben gebruikt, opnieuw uit te voeren.\n\nInscriptie Herinneren kan niet worden gebruikt om scrolls of opwaardering te repliceren. De kosten voor deze spreuk variëren afhankelijk van welk item recentelijk is gebruikt: 2 voor een runensteen, 3 voor een rol, 4 voor een exotische rol. Deze kosten wordt verdubbeld bij het lezen van een rol van transmutatie, of alchemie-items gebruikt die met transmutatie of opwaardering rollen moeten worden vervaardigd.
actors.hero.spells.recallinscription.desc=De Geestelijke gebruikt heilige magie om het effect van een magische rune, gevonden op een runensteen of rol die ze in de %s laatste beurten hebben gebruikt, opnieuw uit te voeren.\n\nInscriptie Herinneren kan niet worden gebruikt om rollen van opwaardering te repliceren. De kosten voor deze spreuk variëren afhankelijk van welk item recentelijk is gebruikt: 2 voor een runensteen, 3 voor een rol, 4 voor een exotische rol. Deze kosten wordt verdubbeld bij het lezen van een rol van transmutatie, of alchemie-items gebruikt die met transmutatie of opwaardering rollen moeten worden vervaardigd.
actors.hero.spells.recallinscription$useditemtracker.name=onlangs gebruikte runensteen
actors.hero.spells.recallinscription$useditemtracker.desc=De Geestelijke heeft onlangs een voorwerp gebruikt dat werkt met de ingeschreven herinneringsspreuk. De Geestelijke kan de spreuk uitspreken om het effect van het item te herhalen.\n\nGebruikt artikel: %1$s\n\nResterende beurten: %2$s.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=schild van licht
actors.hero.spells.shieldoflight.short_desc=Geeft tijdelijke bepantsering tegen een doelwit.
actors.hero.spells.shieldoflight.desc=De Geestelijke creëert een dunne barrière van licht tussen zichzelf en een vijand, waardoor de blokkeringskracht van zijn pantser tegen die vijand met %1$d-%2$d wordt verhoogd gedurende 4 beurten.\n\nDeze spreuk kost geen tijd om uit te spreken, maar kan niet tegen meerdere doelen tegelijk worden gebruikt.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=schild van licht
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Een dun schild van licht staat tussen de Geestelijke en een vijand. Het is niet sterk genoeg om aanvallen volledig te blokkeren, maar het zal ze verzachten.\n\nResterende beurten: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=geestvorm
actors.hero.spells.spiritform.short_desc=Wijst Drie-eenheid toe aan een ring of artefact.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=neerslaan
actors.hero.spells.smite.short_desc=Garandeert een treffer met bonusschade en betoveringskracht.
actors.hero.spells.smite.desc=De Paladijn geeft een slagaanval een rechtvaardige vernietigende kracht.\n\nNaast het toebrengen van normale slagschade, voert Neerslaan niet-belaste aanvallen uit die gegarandeerd raken, heeft +300%% betoveringskracht en deelt %1$d-%2$d bonus magische schade uit.\n\nDe bonus magische schade van Neerslaan is afhankelijk van het niveau van de Paladijn en deelt altijd maximale bonus magische schade uit tegen ondode of demonische vijanden.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=zonnestraal
actors.hero.spells.sunray.short_desc=Brengt magische schade toe op afstand en verblindt een doelwit één keer.
actors.hero.spells.sunray.desc=De Geestelijke vuurt een straal verblindend licht af op een doelwit, wat %1$d-%2$d schade toebrengt en ze %3$d beurten lang verblindt. Zonnestraal brengt altijd maximale schade toe aan ondode en demonische doelen.\n\nNadat een vijand met deze spreuk is geraakt, zal zijn zicht worden aangepast, waardoor hij niet opnieuw verblind kan worden. Als hij echter opnieuw wordt geraakt terwijl hij verblind is door deze spreuk, is het licht overweldigend en verlamt het hem in plaats daarvan.
@@ -1177,18 +1211,18 @@ actors.hero.talent.holy_intuition.desc=_+1:_ De Geestelijke kan _Heilige Intuït
actors.hero.talent.searing_light.title=schroeiend licht
actors.hero.talent.searing_light.desc=_+1:_ De fysieke aanvallen van de Geestelijke op vijanden die verlicht worden door _Leidend Licht_ veroorzaken _+4 schade._ \n\n_+2:_ De fysieke aanvallen van de Geestelijke op vijanden die verlicht worden door _Leidend Licht_ veroorzaken _+6 schade._
actors.hero.talent.shield_of_light.title=schild van licht
actors.hero.talent.shield_of_light.desc=_+1:_ De Geestelijke kan _Schild van Licht_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken en hem _2-4 bescherming_ verleent tegen een doelwit gedurende 4 beurten voor de prijs van 1 lading.\n\n_+2:_ De Geestelijke kan _Schild van Licht_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken en hem _3-6 bescherming_ verleent tegen een doelwit gedurende 4 beurten voor de prijs van 1 lading.
actors.hero.talent.shield_of_light.desc=_+1:_ De Geestelijke kan _Schild van Licht_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken en hem _2-4 bescherming_ verleent tegen een doelwit gedurende 4 beurten ten koste van 1 lading.\n\n_+2:_ De Geestelijke kan _Schild van Licht_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken en hem _3-6 bescherming_ verleent tegen een doelwit gedurende 4 beurten ten koste van 1 lading.
actors.hero.talent.enlightening_meal.title=Verzadigde maaltijd
actors.hero.talent.enlightening_meal.desc=_+1:_ Het eten van voedsel kost de Geestelijke 1 beurt en geeft hem _1 lading_ op zijn heilige boek.\n\n_+2:_ Het eten van voedsel kost de Geestelijke 1 beurt en geeft hem _1,5 lading_ op zijn heilige boek.
actors.hero.talent.recall_inscription.title=Inscriptie Herinneren
actors.hero.talent.recall_inscription.desc=_+1:_ De Geestelijke kan _Inscriptie Herinneren uitspreken,_ een spreuk waarmee ze het effect van de laatste runensteen of rol die ze gebruikten binnen _10 beurten_ kunnen herhalen.\n\n_+2:_ De Geestelijke kan _Inscriptie Herinneren uitspreken,_ een spreuk waarmee ze het effect van de laatste runensteen of rol die ze gebruikten binnen _300 beurten_ kunnen herhalen.\n\nInscriptie Herinneren kan niet worden gebruikt om scrolls of opwaardering te repliceren. De kosten voor deze spreuk variëren afhankelijk van welk item recentelijk is gebruikt: 2 voor een runensteen, 3 voor een rol, 4 voor een exotische rol. Deze kosten wordt verdubbeld bij het lezen van een rol van transmutatie, of alchemie-items gebruikt die met transmutatie of opwaardering rollen moeten worden vervaardigd.
actors.hero.talent.recall_inscription.desc=_+1:_ De Geestelijke kan _Inscriptie Herinneren_ uitspreken, een spreuk waarmee ze het effect van de laatste runensteen of rol die ze gebruikten binnen _10 beurten_ kunnen herhalen.\n\n_+2:_ De Geestelijke kan _Inscriptie Herinneren_ uitspreken, een spreuk waarmee ze het effect van de laatste runensteen of rol die ze gebruikten binnen _300 beurten_ kunnen herhalen.\n\nInscriptie Herinneren kan niet worden gebruikt om rollen van opwaardering te repliceren. De kosten voor deze spreuk variëren afhankelijk van welk item recentelijk is gebruikt: 2 voor een runensteen, 3 voor een rol, 4 voor een exotische rol. Deze kosten wordt verdubbeld bij het lezen van een rol van transmutatie, of alchemie-items gebruikt die met transmutatie of opwaardering rollen moeten worden vervaardigd.
actors.hero.talent.sunray.title=Zonnestraal
actors.hero.talent.sunray.desc=_+1:_ De Geestelijke kan _Zonnestraal_ uitspreken, een spreuk die _4-8 schade_ aanricht en het doelwit _4 beurten verblindt,_ ten koste van 1 lading.\n\n_+2:_ De Geestelijke kan _Zonnestraal_ uitspreken, een spreuk die _6-12 schade_ aanricht en het doelwit _6 beurten verblindt,_ ten koste van 1 lading.\n\nZonnestraal kan elk doelwit maar één keer verblinden, maar als het doelwit al verblind is door Zonnestraal, verlamt het in plaats daarvan. Zonnestraal brengt altijd maximale schade toe aan demonische en ondode vijanden.
actors.hero.talent.divine_sense.title=Goddelijk Gevoel
actors.hero.talent.divine_sense.desc=_+1:_ De Geestelijke kan _Goddelijk Gevoel_ uitspreken, een spreuk die hem _8 tegels_ geestvisie geeft gedurende 30 beurten, ten koste van 2 ladingen.\n\n_+2:_ De Geestelijke kan _Goddelijk Gevoel_ uitspreken, een spreuk die hem _12 tegels_ geestvisie geeft gedurende 30 beurten, ten koste van 2 ladingen.
actors.hero.talent.bless.title=Zegen
actors.hero.talent.bless.desc=_+1:_ De Geestelijke kan _Zegen_ uitspreken, een spreuk die _6 beurten zegen en 10 bescherming_ oplevert als hij op zichzelf wordt uitgeoefend, of _10 beurten zegen en 10 bescherming_ als hij op een ander personage wordt uitgesproken, ten koste van 1 lading.\n\n_+2:_ De Geestelijke kan _Zegen_ uitspreken, een spreuk die _10 beurten zegen en 15 bescherming_ oplevert als hij op zichzelf wordt uitgeoefend, of _15 beurten zegen en 15 bescherming_ als hij op een ander personage wordt uitgesproken, ten koste van 1 lading.\n\nOvertollige genezing van deze spreuk wordt omgezet in bescherming.
actors.hero.talent.bless.desc=_+1:_ De Geestelijke kan _Zegen_ uitspreken, een spreuk die _6 beurten Zegen en 10 bescherming_ oplevert als hij op zichzelf wordt uitgeoefend, of _10 beurten Zegen en 10 bescherming_ als hij op een ander personage wordt uitgesproken, ten koste van 1 lading.\n\n_+2:_ De Geestelijke kan _Zegen_ uitspreken, een spreuk die _10 beurten Zegen en 15 bescherming_ oplevert als hij op zichzelf wordt uitgeoefend, of _15 beurten Zegen en 15 bescherming_ als hij op een ander personage wordt uitgesproken, ten koste van 1 lading.\n\nOvertollige genezing van deze spreuk wordt omgezet in bescherming.
actors.hero.talent.cleanse.title=Reinig
actors.hero.talent.cleanse.desc=_+1:_ De Geestelijke kan _Reinig_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken, _negatieve statuseffecten verwijdert_ van de Geestelijke en eventuele bondgenoten in de buurt, en hen _10 bescherming verleent,_ ten koste van 2 ladingen.\n\n_+2:_ De Geestelijke kan _Reinig_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken, _3 beurten negatieve status immuniteit_ geeft aan de_ van de Geestelijke en eventuele bondgenoten in de buurt, en hen _20 bescherming verleent,_ ten koste van 2 ladingen.\n\n_+3:_ De Geestelijke kan _Reinig_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken, _5 beurten negatieve status immuniteit_ geeft aan de_ van de Geestelijke en eventuele bondgenoten in de buurt, en hen _30 bescherming verleent,_ ten koste van 2 ladingen
@@ -1196,7 +1230,7 @@ actors.hero.talent.light_reading.title=Licht Lezen
actors.hero.talent.light_reading.desc=_+1:_ De Geestelijke kan zijn heilig boek gebruiken als het niet is uitgerust, maar het laadt op met _25% snelheid_ als het niet is uitgerust.\n\n_+2:_ De Geestelijke kan zijn heilig boek gebruiken als het niet is uitgerust, maar het laadt op met _50% snelheid_ als het niet is uitgerust.\n\n_+3:_ De Geestelijke kan zijn heilig boek gebruiken als het niet is uitgerust, maar het laadt op met _75% snelheid_ als het niet is uitgerust.
actors.hero.talent.holy_lance.title=Heilig Lans
actors.hero.talent.holy_lance.desc=_+1:_ De Priester kan _Heilig Lans uitspreken,_ een verwoestende spreuk die _30-55 schade_ toebrengt ten koste van 4 ladingen.\n\n_+2:_ De Priester kan _Heilig Lans uitspreken,_ een verwoestende spreuk die _45-83 schade_ toebrengt ten koste van 4 ladingen.\n\n_+3:_ De Priester kan _Heilig Lans uitspreken,_ een verwoestende spreuk die _60-110 schade_ toebrengt ten koste van 4 ladingen.\n\nHeilig Lans brengt altijd maximale schade toe aan demonische en ondode vijanden. Heilig Lans heeft een afkoeltijd van 50 beurten voordat hij opnieuw kan worden gebruikt.
actors.hero.talent.holy_lance.desc=_+1:_ De Priester kan _Heilig Lans_ uitspreken, een verwoestende spreuk die _30-55 schade_ toebrengt ten koste van 4 ladingen.\n\n_+2:_ De Priester kan _Heilig Lans_ uitspreken, een verwoestende spreuk die _45-83 schade_ toebrengt ten koste van 4 ladingen.\n\n_+3:_ De Priester kan _Heilig Lans_ uitspreken, een verwoestende spreuk die _60-110 schade_ toebrengt ten koste van 4 ladingen.\n\nHeilig Lans brengt altijd maximale schade toe aan demonische en ondode vijanden. Heilig Lans heeft een afkoeltijd van 50 beurten voordat hij opnieuw kan worden gebruikt.
actors.hero.talent.hallowed_ground.title=Gewijde Grond
actors.hero.talent.hallowed_ground.desc=_+1:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _3x3 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 charges.\n\n_+2:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _5x5 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 charges.\n\n_+3:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _7x7 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 charges.\n\nWanneer het wordt uitgesproken, geneest Gewijde Grond bondgenoten voor 10 gezondheid, wortelt vijanden kortstondig en verspreidt kort gras. Daarna geneest het bondgenoten langzaam, verlamt vijanden en zorgt het ervoor dat hoog gras willekeurig groeit. Gewijde Grond geeft de Priester bescherming in plaats van genezing en wordt vernietigd door vuur.
actors.hero.talent.mnemonic_prayer.title=Mnemonisch Gebed
@@ -1217,18 +1251,18 @@ actors.hero.talent.flash.title=flits
actors.hero.talent.flash.desc=_+1:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _3 tegels_ weg te teleporteren.\n\n_+2:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _4 tegels_ weg te teleporteren.\n\n_+3:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _5 tegels_ weg te teleporteren.\n\n_+4:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _6 tegels_ weg te teleporteren.\n\nFlits kost in eerste instantie 1 boeklading en 1 extra lading voor elk gebruik in dezelfde hogere vorm.
actors.hero.talent.body_form.title=lichaamsvorm
actors.hero.talent.body_form.desc=De Geestelijke kan _Lichaamsvorm_ casten, wat Drie-eenheid de kracht geeft van een betovering of symbool die de Geestelijke deze run heeft geïdentificeerd, ten kosten van 2 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _20 beurten._\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _27 beurten._\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _33 beurten._\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _40 beurten._\n\nDrie-eenheid kan maar met één lichaam effect tegelijk worden doordrenkt. De kosten van de pantserlading van Drie-eenheid zijn hoger als het gekozen symbool zeldzaam en krachtig is.
actors.hero.talent.body_form.desc=De Geestelijke kan _Lichaamsvorm_ uitspreken, wat Drie-eenheid de kracht geeft van een betovering of symbool die de Geestelijke deze run heeft geïdentificeerd, ten koste van 2 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _20 beurten._\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _27 beurten._\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _33 beurten._\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _40 beurten._\n\nDrie-eenheid kan maar met één lichaam effect tegelijk worden doordrenkt. De kosten van de pantserlading van Drie-eenheid zijn hoger als het gekozen symbool zeldzaam en krachtig is.
actors.hero.talent.mind_form.title=verstandsvorm
actors.hero.talent.mind_form.desc=De Geestelijke kan _Verstandsvorm_ gebruiken, waardoor Drie-eenheid de kracht krijgt van een toverstok of werpwapen dat de Geestelijke tijdens deze run heeft gebruikt, ten koste van 3 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+3._ was.\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+4._ was.\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+5._ was.\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+6._ was.\n\nDrie-eenheid kan maar met één verstandsvorm tegelijk worden doordrenkt.
actors.hero.talent.spirit_form.title=geestvorm
actors.hero.talent.spirit_form.desc=De Geestelijke kan _Geestvorm_ gebruiken, waardoor Drie-eenheid de kracht krijgt van een ring of artefact dat de Geestelijke deze run heeft geïdentificeerd (behalve het heilig boek), ten koste van 4 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+1_ voor 20 beurten, of activeert een artefacteffect op _+4._\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+2_ voor 20 beurten, of activeert een artefacteffect op _+6._\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+3_ voor 20 beurten, of activeert een artefacteffect op _+8._\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+4_ voor 20 beurten, of activeert een artefacteffect op _+10._\n\nDrie-eenheid kan maar met één geestvorm tegelijk worden doordrenkt. Artefacten hebben verschillende effecten en kosten voor pantserladingen wanneer ze worden geactiveerd door Drie-eenheid.
actors.hero.talent.cleric_a3_1.title=Onbekend
actors.hero.talent.cleric_a3_1.desc=Dit talent is nog niet geïmplementeerd, het doet momenteel niets.
actors.hero.talent.cleric_a3_2.title=Onbekend
actors.hero.talent.cleric_a3_2.desc=Dit talent is nog niet geïmplementeerd, het doet momenteel niets.
actors.hero.talent.cleric_a3_3.title=Onbekend
actors.hero.talent.cleric_a3_3.desc=Dit talent is nog niet geïmplementeerd, het doet momenteel niets.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=levenslink
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -31,7 +31,7 @@ actors.blobs.paralyticgas.desc=W tym miejscu unosi się chmura gazu paraliżują
actors.blobs.regrowth.name=energia odrodzenia
actors.blobs.sacrificialfire.name=ofiarny ogień
actors.blobs.sacrificialfire.desc=Tutaj stoi ołtarz z palącym się jasno ofiarnym ogniem. Każde stworzenie które tutaj zostanie zabite zostanie przyjęte jako ofiara dla duchów lochu\n\nMoże pojawi się nagroda jeżeli zostanie złożonych wystarczająco dużo ofiar?
actors.blobs.sacrificialfire.desc=W tym miejscu stoi ołtarz z palącym się jasno ofiarnym ogniem. Każde zabite tutaj stworzenie zostanie przyjęte jako ofiara dla duchów lochu.\n\nMoże po złożeniu wystarczającej liczby ofiar pojawi się nagroda?
actors.blobs.sacrificialfire.worthy=Ogień przyjmuje twą ofiarę i płonie jaśniej.
actors.blobs.sacrificialfire.unworthy=Ogień przyjmuje twą ofiarę, ale nic się nie zmienia.
actors.blobs.sacrificialfire.reward=Ogień błyska i znika, pozostawiając za sobą nagrodę!
@@ -59,10 +59,10 @@ actors.blobs.waterofawareness.desc=Woda w tej studni emanuje potęgą wiedzy. Je
actors.blobs.waterofhealth.name=woda życia
actors.blobs.waterofhealth.procced=Kiedy bierzesz łyk z tej studni, czujesz, jak twoje rany zasklepiają się.
actors.blobs.waterofhealth.desc=Woda w tej studni emanuje potęgą uzdrowienia. Jeden łyk wystarczy, aby uleczyć swoje rany, zaspokoić głód i oczyścić klątwy z założonych przedmiotów.
actors.blobs.waterofhealth.desc=Woda w tej studni emanuje potęgą uzdrowienia. Jeden łyk wystarczy, aby uleczyć wszelkie rany, zaspokoić głód i oczyścić założone przedmioty z klątw.
actors.blobs.web.name=pajęczyna
actors.blobs.web.desc=Grube pajęczyny oblepiają wszystko wokół. Wszystko, co do nich wpadnie lub zostanie wrzucone, zapewne je zniszczy, ale jednocześnie utknie w miejscu.
actors.blobs.web.desc=Grube pajęczyny oblepiają wszystko wokół. Cokolwiek do nich wpadnie lub zostanie wrzucone, zapewne je zniszczy, ale jednocześnie utknie w miejscu.
@@ -275,7 +275,7 @@ actors.buffs.levitation.name=lewitacja
actors.buffs.levitation.desc=Magiczna siła sprawia, że lewitujesz nad ziemią, czujesz się lekki jak piórko.\n\nLewitujące stworzenia poruszają się bezszelestnie i ignorują wszystkie efekty związane z chodzeniem. Pułapki nie zadziałają, woda nie ugasi ognia, korzenie cię nie dosięgną oraz będziesz unosił się nad przepaściami. Uważaj jednak, ulega to zmianie z chwilą, gdy lewitacja się kończy!\n\nPozostałe tury lewitacji: %s.
actors.buffs.lifelink.name=łącze życia
actors.buffs.lifelink.desc=Siła życiowa tej postaci jest związana z inną postacią znajdującą się w pobliżu. Wszelkie zadane obrażenia są dzielone między nimi.\n\nGdy postać ta otrzyma obrażenia, połowa z nich zostanie zadana celowi łącza życia.\n\nPozostałe tury łącza życia: %s. lub do czasu, aż związana postać umrze.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=rozświetlenie
actors.buffs.light.desc=Nawet w Najmroczniejszym Lochu stałe źródło światła przy twoim boku sprawia, że czujesz się bezpieczniej.\n\nŚwiatło trzyma mrok na wodzy, pozwalając widzieć na w miarę rozsądną odległość pomimo nieprzyjaznego otoczenia.\n\nPozostałe tury rozświetlenia: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=skrytobójstwo
actors.buffs.prismaticguard.name=pryzmatyczny Strażnik
actors.buffs.prismaticguard.desc=Jesteś chroniony przez pryzmatyczny obraz, który jest teraz nieaktywny. Kiedy pojawią się przeciwnicy, pojawi się i pryzmatyczny obraz, aby cię ochronić!\n\nObraz będzie powoli odnawiał swoje zdrowie, gdy jest nieaktywny.\n\nAktualne PŻ: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=ładowanie
actors.buffs.recharging.desc=Energia przeszywa cię, zwiększając szybkość, z jaką ładują się twoje różdżki i kostury.\n\nKażda tura tego efektu przywraca jedną czwartą ładunku różdżki, dodatkowo do bazowego ładowania.\n\nPozostałe tury efektu: %s.
@@ -449,13 +450,13 @@ actors.hero.abilities.warrior.heroicleap.prompt=Wybierz kierunek skoku
actors.hero.abilities.warrior.heroicleap.short_desc=Wojownik wykonuje _heroiczny skok_ w kierunku wybranego miejsca, przelatując nad wrogami i niebezpieczeństwami.
actors.hero.abilities.warrior.heroicleap.desc=Wojownik skacze w wybrane miejsce, omijając wrogów i niebezpieczeństwa po drodze. Nie może jednak przeskakiwać nad ścianami lub innymi solidnymi przeszkodami.
actors.hero.abilities.warrior.shockwave.name=fala uderzeniowa
actors.hero.abilities.warrior.shockwave.short_desc=Wojownik uwalnia _falę uderzeniową_ w stożkowym obszarze przez uderzenie w ziemię. Wrogowie złapani w falę uderzeniową otrzymają obrażenia i zostaną okaleczeni.
actors.hero.abilities.warrior.shockwave.short_desc=Wojownik uwalnia _falę uderzeniową_ w stożkowym obszarze przez uderzenie w ziemię. Wrogowie złapani w falę uderzeniową otrzymują obrażenia i zostają okaleczeni.
actors.hero.abilities.warrior.shockwave.desc=Wojownik uderza w ziemię, wytwarzając falę uderzeniową, która przemieszcza się do 5 pól w stożku o kącie 60 stopni.\n\nWrogowie złapani w zasięgu fali uderzeniowej zostają okaleczeni na 5 tur. Otrzymują również 5-10 obrażeń, plus dodatkowe 1-2 obrażenia za każdy punkt siły Wojownika powyżej 10.
actors.hero.abilities.warrior.endure.name=wytrwałość
actors.hero.abilities.warrior.endure$enduretracker.name=wytrzymałość
actors.hero.abilities.warrior.endure$enduretracker.desc=Wojownik zadaje dodatkowe obrażenia zależne od ilości obrażeń, które poniósł.\n\nDodatkowe obrażenia:%1$d\nPozostałe uderzenia: %2$d
actors.hero.abilities.warrior.endure.short_desc=Wojownik zwiększa swoją _wytrwałość_, pomijając kilka tur, ale zyskując wysoką odporność. Następnie zadaje dodatkowe obrażenia w zależności od tego, ile ich otrzymał.
actors.hero.abilities.warrior.endure.desc=Wojownik staje się wytrzymały na 3 tury, otrzymując połowę obrażeń ze wszystkich źródeł. Ta redukcja jest nakładana przed innymi efektami obniżającymi obrażenia, takimi jak zbroja.\n\nPo opuszczeniu wytrzymałości następne uderzenie wojownika w ciągu 10 tur zadaje dodatkowe obrażenia. Są one równe połowie obrażeń otrzymanych podczas wytrzymywania ataków, obliczanymi przed wszelkimi efektami redukcji obrażeń!\n\nJeśli Wojownik prowadzi ciąg uderzeń, użycie tej umiejętności zwiększa jej pozostały czas o 3 tury.
actors.hero.abilities.warrior.endure.desc=Wojownik staje się wytrzymały na 3 tury, otrzymując połowę obrażeń ze wszystkich źródeł. Ta redukcja jest nakładana przed innymi efektami obniżającymi obrażenia, takimi jak zbroja.\n\nPo opuszczeniu wytrzymałości następne uderzenie wojownika w ciągu 10 tur zadaje dodatkowe obrażenia. Są one równe połowie obrażeń otrzymanych podczas wytrzymywania ataków, obliczanymi przed wszelkimi efektami redukcji obrażeń!\n\nJeśli Wojownik prowadzi ciąg uderzeń, użycie tej umiejętności zwiększa jego pozostały czas o 3 tury.
actors.hero.abilities.mage.elementalblast.name=wybuch żywiołów
actors.hero.abilities.mage.elementalblast.no_staff=Nie możesz użyć tej zdolności nie posiadając kostura.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Przydziel do formy ciel
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Przydziel do formy umysłu
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Przydziel do formy duchowej
actors.hero.abilities.cleric.powerofmany.name=moc wielu
actors.hero.abilities.cleric.powerofmany.short_desc=_(NIEDOKOŃCZONE)_ Kleryk skupia _Moc Wielu_, wzmacniając istniejącego sojusznika lub stwarzając nowego.
actors.hero.abilities.cleric.powerofmany.desc=Moc wielu nie została jeszcze dodana do gry, więc nie można jej w tej chwili wybrać
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=moc wielu
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=szczuromorfoza
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=Paladyn zaczyna promieniować ochronną
actors.hero.spells.auraofprotection$aurabuff.name=aura ochronna
actors.hero.spells.auraofprotection$aurabuff.desc=Paladyn promieniuje wokół siebie ochronną energią.\n\nKażdy pobliski sojusznik (w tym sam Paladyn) otrzymuje zmniejszone obrażenia i zyskuje efekt glifu zbroi Paladyna ze zwiększoną mocą.\n\nPozostałe tury efektu: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=To pole jest poza zasięgiem.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=błogosławieństwo
actors.hero.spells.blessspell.short_desc=Błogosławi i osłania Kleryka lub błogosławi i leczy innych.
actors.hero.spells.blessspell.desc=Kleryk zsyła błogosławieństwo na samego siebie lub inną postać w zasięgu wzroku.\n\nBłogosławienie samego siebie jest słabsze, przyznając %2$d osłony i przyznając efekt błogosławieństwa na następującą liczbę tur: %1$d.\n\nBłogosławieństwo jest silniejsze, gdy jest używane na inną postać, przyznając efekt błogosławieństwa na %3$d tur i lecząc postać o %4$d PŻ. Nadmiar leczenia zamieniany jest na osłonę.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=boski zmysł
actors.hero.spells.divinesense.short_desc=Otrzymujesz tymczasową wizję umysłów w dużym zasięgu.
actors.hero.spells.divinesense.desc=Kleryk skupia swoje zmysły na swoim otoczeniu, otrzymując wizję umysłów w zasięgu %d pól na 30 tur.
actors.hero.spells.divinesense$divinesensetracker.name=boski zmysł
actors.hero.spells.divinesense$divinesensetracker.desc=Kleryk jest w stanie zauważyć inne pobliskie stworzenia jego umysłem!\n\nPozostałe tury efektu: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=boska interwencja
actors.hero.spells.divineintervention.short_desc=Ogromna osłona dla Kleryka i jego sojuszników.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=uzdrawiające dłonie
actors.hero.spells.layonhands.short_desc=Natychmiast leczy sąsiadującą postać lub osłania Paladyna.
actors.hero.spells.layonhands.desc=Paladyn kieruje świętą energię przez swoje dłonie, lecząc lub chroniąc wszystko, czego dotknie.\n\nPaladyn może rzucić ten czar na dowolną sąsiadującą postać, aby uzdrowić ją o %1$d życia, lub na siebie, aby uzyskać %1$d osłony. Nadmiar leczenia z tego czaru zamienia się w osłonę.\n\nTen czar jest rzucany natychmiastowo i może być rzucany wielokrotnie, ale nie może zapewnić więcej niż trzy osłony na raz.
actors.hero.spells.lifelinkspell.name=łącze życia
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=forma umysłu
actors.hero.spells.mindform.short_desc=Przydziel Trójcę do różdzki lub broni rzucanej.
actors.hero.spells.mindform.desc=Kleryk wybiera różdżkę lub broń rzucaną, którą zidentyfikował w tej grze i nasyca Trójcę jej efektem.\n\nGdy Trójca jest używana, Kapłan może wykonać pojedynczy atak, tak jakby używał wybranego przedmiotu z +%d. Spowoduje to uruchomienie wszystkich efektów, które normalnie wywołałoby użycie tego typu przedmiotu.\n\nTo zaklęcie zastępuje każdy inny umysłowy efekt, którym Trójca jest obecnie nasycona.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=świetlista tarcza
actors.hero.spells.shieldoflight.short_desc=Zapewnia tymczasową ochronę przeciwko celowi.
actors.hero.spells.shieldoflight.desc=Kleryk tworzy cienką barierę światła między sobą a wrogiem, zwiększając moc ochronną jego zbroi przeciwko temu wrogowi o %1$d-%2$d na 4 tury.\n\nRzucenie tego czaru jest natychmiastowe, ale nie można go używać przeciwko wielu celom jednocześnie.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=świetlista tarcza
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Cienka tarcza światła oddzielająca Kleryka od wroga. Nie jest wystarczająco silna, aby całkowicie zablokować ataki, ale je osłabi.\n\nPozostałe tury efektu: %s.
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=forma duchowa
actors.hero.spells.spiritform.short_desc=Przydziel Trójcę do pierścienia lub artefaktu.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=porażenie
actors.hero.spells.smite.short_desc=Gwarantuje trafienie z dodatkowymi obrażeniami i mocą zaklęcia.
actors.hero.spells.smite.desc=Paladyn nasyca atak wręcz destrukcyjną mocą.\n\nOprócz zadawania normalnych obrażeń wręcz, Porażenie gwarantuje trafienie, przyznaje +300%% mocy zaklęcia broni i zadaje %1$d - %2$d dodatkowych obrażeń magicznych.\n\nDodatkowe obrażenia magiczne Porażenia rosną z poziomem Paladyna i zawsze będą zadawać maksymalne dodatkowe obrażenia magiczne nieumarłym lub demonicznym wrogom.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=słoneczny promień
actors.hero.spells.sunray.short_desc=Zadaje obrażenia magiczne i jednorazowo oślepia cel.
actors.hero.spells.sunray.desc=Kleryk wystrzeliwuje promień oślepiającego światła w cel, zadając %1$d-%2$d obrażeń i oślepiając go na %3$d tury. Słoneczny Promień zawsze zadaje maksymalne obrażenia nieumarłym i demonicznym celom.\n\nPo trafieniu wroga tym czarem jego wzrok dostosuje się, co zapobiegnie ponownemu oślepieniu. Jeśli jednak zostanie on ponownie trafiony, gdy jest oślepiony przez ten czar, światło będzie przytłaczające i zamiast tego go sparaliżuje.
@@ -785,9 +819,9 @@ actors.hero.heroclass.cleric_unlock=Aby odblokować Kleryka, _całkowicie oczyś
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośnie w miarę otrzymywania obrażeń. Wściekłość ta z kolei zwiększa zadawane przez niego obrażenia i może zostać uwolniona przy 100% w zamian za dodatkową osłonę.
actors.hero.herosubclass.berserker_desc=Berserker zyskuje wściekłość, gdy otrzymuje obrażenia fizyczne, w tym obrażenia zablokowane przez jego zbroję! Wściekłość zanika z biegiem czasu, ale dzieje się to wolniej na niskim poziomie PŻ.\n\nBerserker zadaje do +50% obrażeń przy 100% wściekłości. Przy 100% wściekłości może też wpaść w szał, uzyskując przy tym 2-6x maksymalnej osłony ze swojej pieczęci zależnie od ilości jego brakującego zdrowia oraz podtrzymując wściekłość na poziomie 100% dopóki jego osłona się nie wyczerpie. Berserker potrzebuje jednak czasu, aby dojść do siebie po wpadnięciu w szał.
actors.hero.herosubclass.berserker_desc=Berserker zyskuje wściekłość, gdy otrzymuje obrażenia fizyczne, w tym obrażenia zablokowane przez jego zbroję! Wściekłość zanika z biegiem czasu, ale dzieje się to wolniej na niskim poziomie PŻ.\n\nBerserker zadaje do +50% obrażeń przy 100% wściekłości. Przy 100% wściekłości może też wpaść w szał, uzyskując przy tym 2-6x maksymalnej osłony ze swojej pieczęci, zależnie od ilości jego brakującego zdrowia, oraz podtrzymując wściekłość na poziomie 100% dopóki jego osłona się nie wyczerpie. Berserker potrzebuje jednak czasu, aby dojść do siebie po wpadnięciu w szał.
actors.hero.herosubclass.gladiator=gladiator
actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ buduje ciąg uderzeń, gdy wykonuje udane ataki. Może użyć nagromadzony ciąg uderzeń, aby korzystać z unikalnych umiejętności.
actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ buduje ciąg uderzeń, gdy wykonuje udane ataki. Może używać nagromadzony ciąg uderzeń, aby korzystać z unikalnych umiejętności.
actors.hero.herosubclass.gladiator_desc=Gladiator buduje ciąg uderzeń przy każdym udanym ataku bronią białą lub miotaną. Jeśli Gladiator nie wykona ataku w ciągu 5 tur, jego ciąg uderzeń zostanie zresetowany.\n\nW miarę budowania ciągu uderzeń odblokowuje on różne umiejętności, na które może zużyć swój ciąg uderzeń:\nCiąg 2. uderzeń: odpycha przeciwnika, zachowuje ciąg uderzeń.\nCiąg 4. uderzeń: zadaje obrażenia zależne od pancerza.\nCiąg 6. uderzeń: parowanie, zachowuje ciąg uderzeń.\nCiąg 8. uderzeń: zadaje obrażenia celowi i pobliskim przeciwnikom.\nCiąg 10. uderzeń: wyprowadza atak za każdy punkt ciągu uderzeń.
actors.hero.herosubclass.battlemage=mag bojowy
actors.hero.herosubclass.battlemage_short_desc=_Mag bojowy_ wywołuje dodatkowe efekty podczas walki w zwarciu przy użyciu kostura. Efekty te zależą od różdżki, z którą jego kostur został połączony.
@@ -865,10 +899,10 @@ actors.hero.talent.iron_will.meta_desc=_Jeśli ten talent jest uzyskany przez in
actors.hero.talent.iron_stomach.title=Żelazny żołądek
actors.hero.talent.iron_stomach.desc=_+1:_ Spożywanie jedzenia zajmuje postaci 1 turę oraz zapewnia jej _75% odporności na obrażenia_ podczas jedzenia.\n\n_+2:_ Spożywanie jedzenia zajmuje postaci 1 turę oraz zapewnia jej _100% odporności na obrażenia_ podczas jedzenia.
actors.hero.talent.liquid_willpower.title=płynna siła woli
actors.hero.talent.liquid_willpower.desc=_+1:_ Wojownik natychmiastowo odzyskuje _50% tarczy_ otrzymywanej ze Złamanej Pieczęci, gdy pije lub rzuca miksturę, mieszaninę bądź eliksir.\n\n_+2:_ Wojownik natychmiastowo odzyskuje _75% tarczy_ otrzymywanej ze Złamanej Pieczęci, gdy pije lub rzuca miksturę, mieszaninę bądź eliksir.\n\nEfekt regeneracji tarczy jest podwojony, gdy używa mikstury siły, doświadczenia lub przedmiotów alchemicznych bazujących na tych miksturach.\n\nW przypadku przedmiotów alchemicznych o większej ilości wyjściowej (np. wodna mieszanina) ten talent ma szansę na aktywację w zależności od tego, ile sztuk tego przedmiotu zostało wytworzonych.
actors.hero.talent.liquid_willpower.desc=_+1:_ Wojownik natychmiastowo odzyskuje _50% tarczy_ otrzymywanej ze złamanej pieczęci, gdy pije lub rzuca miksturę, mieszaninę bądź eliksir.\n\n_+2:_ Wojownik natychmiastowo odzyskuje _75% tarczy_ otrzymywanej ze złamanej pieczęci, gdy pije lub rzuca miksturę, mieszaninę bądź eliksir.\n\nEfekt regeneracji tarczy jest podwojony, gdy bohater używa mikstury siły, doświadczenia lub przedmiotów alchemicznych bazujących na tych miksturach.\n\nW przypadku przedmiotów alchemicznych o większej ilości wyjściowej (np. wodna mieszanina) ten talent ma szansę na aktywację w zależności od tego, ile sztuk danego przedmiotu zostało wytworzonych.
actors.hero.talent.liquid_willpower.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on osłonę równą 5% maksymalnego zdrowia przy +1 lub 7,5% przy +2.
actors.hero.talent.runic_transference.title=Wymiana runiczna
actors.hero.talent.runic_transference.desc= _+1:_ Złamana pieczęć Wojownika może przenosić _zwykłe glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Złamana pieczęć Wojownika może przenosić _zwykłe, potężne i przeklęte glify_ w ten sam sposób, w jaki przenosi ulepszenie.\n\nPieczęć może przenosić glify tylko wtedy, gdy zostały one nałożone na pancerz w momencie, w którym pieczęć była przymocowana.
actors.hero.talent.runic_transference.desc= _+1:_ Złamana pieczęć Wojownika może przenosić _zwykłe glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Złamana pieczęć Wojownika może przenosić _zwykłe, potężne i przeklęte glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\nPieczęć może przenosić glify tylko wtedy, gdy zostały one nałożone na pancerz w momencie, w którym pieczęć była przymocowana.
actors.hero.talent.runic_transference.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zmniejsza on szanse na utratę glifu ze zbroi przez zwój ulepszenia. Szansa na utratę glifu pojawia się przy ulepszaniu z poziomu 6 (zamiast 4) przy +1 lub z poziomu 7 (zamiast 4) przy +2. Poziom, na którym utrata glifu przy ulepszaniu zbroi jest gwarantowana, pozostaje niezmieniona i wynosi 8.
actors.hero.talent.lethal_momentum.title=Zabójcza prędkość
actors.hero.talent.lethal_momentum.desc=_+1:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, ma on _67% szans_, by atak zajął 0 tur.\n\n_+2:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, ma on _100% szans_, by atak zajął 0 tur.
@@ -897,7 +931,7 @@ actors.hero.talent.enhanced_combo.desc=_+1:_ Kiedy ciąg uderzeń Gladiatora wyn
actors.hero.talent.body_slam.title=atak z wyskoku
actors.hero.talent.body_slam.desc=_+1:_ Gdy Wojownik ląduje, każdy przyległy wróg otrzymuje obrażenia równe _1-4 plus 25%_ obrony postaci.\n\n_+2:_ Gdy Wojownik ląduje, każdy przyległy wróg otrzymuje obrażenia równe _2-8 plus 50%_ obrony postaci.\n\n_+3:_ Gdy Wojownik ląduje, każdy przyległy wróg otrzymuje obrażenia równe _3-12 plus 75%_ obrony postaci.\n\n_+4:_ Gdy Wojownik ląduje, każdy przyległy wróg otrzymuje obrażenia równe _4-16 plus 100%_ obrony postaci.
actors.hero.talent.impact_wave.title=fala uderzeniowa
actors.hero.talent.impact_wave.desc=_+1:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _2 pola_ i mają _25% szans_ na odsłonięcie się na 5 tur.\n\n_+2:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _3 pola_ i mają _50% szans_ na odsłonięcie się na 5 tur.\n\n_+3:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _4 pola_ i mają _75% szans_ na odsłonięcie się na 5 tur.\n\n_+4:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _5 pól_ i mają _100% szans_ na odsłonięcie się na 5 tur.
actors.hero.talent.impact_wave.desc=_+1:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie zostają odepchnięci na _2 pola_ i mają _25% szans_ na odsłonięcie się na 5 tur.\n\n_+2:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie zostają odepchnięci na _3 pola_ i mają _50% szans_ na odsłonięcie się na 5 tur.\n\n_+3:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie zostają odepchnięci na _4 pola_ i mają _75% szans_ na odsłonięcie się na 5 tur.\n\n_+4:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie zostają odepchnięci na _5 pól_ i mają _100% szans_ na odsłonięcie się na 5 tur.
actors.hero.talent.double_jump.title=podwójny skok
actors.hero.talent.double_jump.desc=_+1:_ Jeśli Wojownik wykonuje drugi skok w ciągu 3 tur, jego koszt jest _zmniejszony o 16%_.\n\n_+2:_ Jeśli Wojownik wykonuje drugi skok w ciągu 3 tur, jego koszt jest _zmniejszony o 30%_.\n\n_+3:_ Jeśli Wojownik wykonuje drugi skok w ciągu 3 tur, jego koszt jest _zmniejszony o 40%_.\n\n_+4:_ Jeśli Wojownik wykonuje drugi skok w ciągu 3 tur, jego koszt jest _zmniejszony o 50%_.
@@ -906,12 +940,12 @@ actors.hero.talent.expanding_wave.desc=_+1:_ Zasięg fali uderzeniowej jest zwi
actors.hero.talent.striking_wave.title=atakująca fala
actors.hero.talent.striking_wave.desc=_+1:_ Fala uderzeniowa ma _30% szans_, by nałożyć efekty nakładane przy trafieniu, takie jak zaklęcia czy zwiększenie ciągu uderzeń.\n\n_+2:_ Fala uderzeniowa ma _60% szans_, by nałożyć efekty nakładane przy trafieniu, takie jak zaklęcia czy zwiększenie ciągu uderzeń.\n\n_+3:_ Fala uderzeniowa ma _90% szans_, by nałożyć efekty nakładane przy trafieniu, takie jak zaklęcia czy zwiększenie ciągu uderzeń.\n\n_+4:_ Fala uderzeniowa ma _100% szans_, by nałożyć efekty nakładane przy trafieniu, takie jak zaklęcia czy zwiększenie ciągu uderzeń. Ponadto daje zaklęciom _+20% mocy_.
actors.hero.talent.shock_force.title=siła wstrząsu
actors.hero.talent.shock_force.desc=_+1:_ Fala uderzeniowa zadaje _20% więcej obrażeń_ i ma _25% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+2:_ Fala uderzeniowa zadaje _40% więcej obrażeń_ i ma _50% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+3:_ Fala uderzeniowa zadaje _60% więcej obrażeń_ i ma _75% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+4:_ Fala uderzeniowa zadaje _80% więcej obrażeń_ i ma _100% szans_ na ogłuszenie zamiast okaleczenia.
actors.hero.talent.shock_force.desc=_+1:_ Fala uderzeniowa zadaje o _20% więcej obrażeń_ i ma _25% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+2:_ Fala uderzeniowa zadaje o _40% więcej obrażeń_ i ma _50% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+3:_ Fala uderzeniowa zadaje o _60% więcej obrażeń_ i ma _75% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+4:_ Fala uderzeniowa zadaje o _80% więcej obrażeń_ i ma _100% szans_ na ogłuszenie zamiast okaleczenia.
actors.hero.talent.sustained_retribution.title=słodka zemsta
actors.hero.talent.sustained_retribution.desc=_+1:_ Wojownik zadaje _115% dodatkowych obrażeń_ rozłożonych na _2 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+2:_ Wojownik zadaje _130% dodatkowych obrażeń_ rozłożonych na _3 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+3:_ Wojownik zadaje _145% dodatkowych obrażeń_ rozłożonych na _4 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+4:_ Wojownik zadaje _160% dodatkowych obrażeń_ rozłożonych na _5 ciosów_ zamiast 100% dodatkowych obrażeń w 1 ciosie.
actors.hero.talent.shrug_it_off.title=to tylko zadrapanie
actors.hero.talent.shrug_it_off.desc=_+1:_ Redukcja obrażeń Wojownika podczas użycia wytrwałości jest _zwiększona do 60%_, z 50%.\n\n_+2:_ Redukcja obrażeń Wojownika podczas użycia wytrwałości jest _zwiększona do 68%_, z 50%.\n\n_+3:_ Redukcja obrażeń Wojownika podczas użycia wytrwałości jest _zwiększona do 74%_, z 50%.\n\n_+4:_ Redukcja obrażeń Wojownika podczas użycia wytrwałości jest _zwiększona do 80%_, z 50%.
actors.hero.talent.shrug_it_off.desc=_+1:_ Redukcja obrażeń Wojownika podczas użycia wytrwałości jest _zwiększona do 60%_ z 50%.\n\n_+2:_ Redukcja obrażeń Wojownika podczas użycia wytrwałości jest _zwiększona do 68%_ z 50%.\n\n_+3:_ Redukcja obrażeń Wojownika podczas użycia wytrwałości jest _zwiększona do 74%_ z 50%.\n\n_+4:_ Redukcja obrażeń Wojownika podczas użycia wytrwałości jest _zwiększona do 80%_ z 50%.
actors.hero.talent.even_the_odds.title=wyrównanie szans
actors.hero.talent.even_the_odds.desc=_+1:_ Wojownik zadaje dodatkowe _5% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+2:_ Wojownik zadaje dodatkowe _10% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+3:_ Wojownik zadaje dodatkowe _15% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+4:_ Wojownik zadaje dodatkowe _20% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.
@@ -929,12 +963,12 @@ actors.hero.talent.backup_barrier.meta_desc=_Jeśli ten talent jest uzyskany prz
actors.hero.talent.energizing_meal.title=Energetyzujący posiłek
actors.hero.talent.energizing_meal.desc=_+1:_ Spożywanie jedzenia zajmuje postaci 1 turę i daje jej _5 tur ładowania różdżek_.\n\n_+2:_ Spożywanie jedzenia zajmuje postaci 1 turę i daje jej _8 tur ładowania różdżek_.
actors.hero.talent.inscribed_power.title=zapisana moc
actors.hero.talent.inscribed_power.desc=_+1:_ Po przeczytaniu zwoju lub użycia kryształu z zaklęciem przez Maga jego _następne 2 użycia różdżki_ zachowują się tak, jakby miały one dodatkowo +2 poziomy.\n\n_+2:_ Po przeczytaniu zwoju lub użycia kryształu z zaklęciem przez Maga jego _następne 3 użycia różdżki_ zachowują się tak, jakby miały one dodatkowo +2 poziomy.\n\nIlość ulepszonych ataków różdżką jest podwojona w przypadku zwojów ulepszenia i transmutacji lub przedmiotów alchemicznych, które mają w swojej recepturze te zwoje.\n\nDla produktów alchemicznych, które mają więcej użyć, (przykładowo większość zaklęć) ten talent ma szansę aktywacji w zależności od ilości przedmiotów powstałych przy ich tworzeniu.
actors.hero.talent.inscribed_power.desc=_+1:_ Po przeczytaniu zwoju lub użyciu kryształu z zaklęciem przez Maga jego _następne 2 użycia różdżki_ zachowują się tak, jakby miały one dodatkowo +2 poziomy.\n\n_+2:_ Po przeczytaniu zwoju lub użyciu kryształu z zaklęciem przez Maga jego _następne 3 użycia różdżki_ zachowują się tak, jakby miały one dodatkowo +2 poziomy.\n\nLiczba ulepszonych ataków różdżką jest podwojona w przypadku zwojów ulepszenia i transmutacji lub przedmiotów alchemicznych wytworzonych z użyciem tych zwojów.\n\nDla produktów alchemicznych, które mają więcej użyć, (przykładowo większość zaklęć) ten talent ma szansę aktywacji w zależności od liczby przedmiotów powstałych przy ich tworzeniu.
actors.hero.talent.wand_preservation.title=konserwacja różdżki
actors.hero.talent.wand_preservation.desc=_+1:_ Kiedy Mag łączy swój kostur z nową różdżką, stara różdżka jest _jednorazowo_ zwracana na poziomie +0.\n\n_+2:_ Kiedy Mag łączy swój kostur z nową różdżką, stara różdżka jest zwracana na poziomie +0, _tego talentu można użyć raz na poziom doświadczenia_.
actors.hero.talent.wand_preservation.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on ilość magicznej żywicy otrzymywanej po włożeniu różdżki do tygla alchemicznego o 1 przy +1 lub o 2 przy +2.
actors.hero.talent.arcane_vision.title=tajemna wizja
actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _10 tur_.\n\n_+2:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _15 tur_.
actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłów na _10 tur_.\n\n_+2:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłów na _15 tur_.
actors.hero.talent.shield_battery.title=tarcza ładunków
actors.hero.talent.shield_battery.desc=_+1:_ Mag może użyć na sobie różdżki, aby zmienić wszystkie jej ładunki w osłonę o wartości równej _4% maksymalnych PŻ za każdy wykorzystany ładunek_.\n\n_+2:_ Mag może użyć na sobie różdżki, aby zmienić wszystkie jej ładunki w osłonę o wartości równej _6% maksymalnych PŻ za każdy wykorzystany ładunek_.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=Kleryk może rzucić _formę umysłu_, która
actors.hero.talent.spirit_form.title=forma duchowa
actors.hero.talent.spirit_form.desc=Kleryk może rzucić _Duchową formę_, która nasyca Trójce mocą pierścienia lub artefaktu, który Kapłan zidentyfikował w tej rozgrywce (oprócz świętej księgi), kosztem 4 ładunków.\n\n_+1:_ Gdy Trójca zostanie użyta, Kleryk zyska efekt pierścienia o wartości _+1_ na 20 tur lub uruchomi efekt artefaktu o wartości _+4._\n\n_+2:_ Gdy Trójca zostanie użyta, Kleryk zyska efekt pierścienia o wartości _+2_ na 20 tur lub uruchomi efekt artefaktu o wartości _+6._\n\n_+3:_ Gdy Trójca zostanie użyta, Kleryk zyska efekt pierścienia o wartości _+3_ na 20 tur lub uruchomi efekt artefaktu o wartości _+8._\n\n_+4:_ Gdy Trójca zostanie użyta, Kleryk zyska efekt pierścienia o wartości _+4_ na 20 tur lub uruchomi efekt artefaktu o wartości _+10._\n\nTrójca może być nasycona tylko jednnym duchowym efektem na raz. Niektóre artefakty mają inne efekty lub koszty pancerza, gdy są aktywowane przez Trójcę.
actors.hero.talent.cleric_a3_1.title=Nieznany
actors.hero.talent.cleric_a3_1.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi.
actors.hero.talent.cleric_a3_2.title=Nieznany
actors.hero.talent.cleric_a3_2.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi.
actors.hero.talent.cleric_a3_3.title=Nieznany
actors.hero.talent.cleric_a3_3.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=łącze życia
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=levitando
actors.buffs.levitation.desc=Uma força mágica está fazendo-lhe levitar sobre o chão, fazendo você se sentir como se não tivesse peso algum.\n\nPersonagens levitando se movem silenciosamente e ignoram todos os efeitos baseados no chão: armadilhas não ativarão, água não apagará o fogo, plantas não serão pisadas, raízes não lhes alcançarão e poderão pairar acima de abismos. Tenha cuidado, pois todas essas coisas podem entrar em efeito no segundo em que a levitação terminar!\n\nTurnos de levitação restantes: %s.
actors.buffs.lifelink.name=elo de vida
actors.buffs.lifelink.desc=A força vital desta personagem está ligada a outro personagem próximo. Qualquer dano causado é compartilhado entre eles.\n\nSempre que este personagem sofrer algum dano, metade dele será transferido para o alvo do elo de vida em vez dele.\n\nTurnos do elo de vida restantes: %s, ou até que o personagem ligado morra.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=iluminado
actors.buffs.light.desc=Até mesmo na Mais Escura Masmorra, ter uma luz constante ao seu lado é sempre reconfortante.\n\nA luz mantém a escuridão longe, permitindo que você veja a uma distância considerável no escuro.\n\nTurnos de iluminação restantes: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=assassinado
actors.buffs.prismaticguard.name=guarda prismático
actors.buffs.prismaticguard.desc=Você está sendo protegido por uma imagem prismática que está inativa no momento. Quando os inimigos estão presentes, a imagem prismática entra em ação e protege você!\n\nEnquanto inativa, a imagem prismática se recuperará constantemente de qualquer dano que tenha sofrido.\n\nPV atual: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=recarregando
actors.buffs.recharging.desc=Energia está pulsando dentro de você, aumentando a taxa em que sua varinhas recarregam.\n\nA cada turno, este efeito irá aumentar a carga de cada varinha em um quarto, em adição a carga regular.\n\nTurnos de recarregamento restantes: %s
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Atribuir à forma corpo
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Atribuir à forma mental
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Atribuir à forma espiritual
actors.hero.abilities.cleric.powerofmany.name=Poder de muitos
actors.hero.abilities.cleric.powerofmany.short_desc=_(INACABADO)_ O Clérigo canaliza o _Poder de Muitos_, fortalecendo um aliado existente ou criando um novo.
actors.hero.abilities.cleric.powerofmany.desc=_Poder de Muitos ainda não foi implementado e, portanto, não pode ser selecionado no momento._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=Poder de muitos
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=Ratransmutar
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective
actors.hero.spells.auraofprotection$aurabuff.name=Aura de proteção
actors.hero.spells.auraofprotection$aurabuff.desc=O Paladino está irradiando energia protetora ao seu redor.\n\nQualquer aliado próximo (incluindo o próprio Paladino) sofre dano reduzido e ganha o efeito do glifo de armadura do Paladino com poder aumentado.\n\nTurnos Restantes: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Esse local está fora de alcance.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=Benção
actors.hero.spells.blessspell.short_desc=Bençãos & blindagem ao Clérigo, bençãos & cura aos outros
actors.hero.spells.blessspell.desc=O Clérigo conjura bênção sagrada em si mesmo ou em outro personagem que ele possa ver.\n\nQuando lançado sobre si mesmo, o efeito é mais fraco, concedendo %1$d turnos de bênção e %2$d de blindagem.\n\nQuando lançado em outros personagens, o feitiço é mais poderoso, concedendo %3$d turnos de bênção e %4$d de cura. O excesso de cura é convertido em blindagem.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=Sentido divino
actors.hero.spells.divinesense.short_desc=Ganha temporariamente visão mental em um amplo alcance.
actors.hero.spells.divinesense.desc=O Clérigo concentra seus sentidos no ambiente ao seu redor, ganhando visão mental com um alcance de %d espaços por 30 turnos.
actors.hero.spells.divinesense$divinesensetracker.name=Sentido divino
actors.hero.spells.divinesense$divinesensetracker.desc=O Clérigo é capaz de ver temporariamente outras criaturas próximas com a mente!\n\nTurnos restantes: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=Intervenção divina
actors.hero.spells.divineintervention.short_desc=Impulso massivo de blindagem para o Clérigo e aliados.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=Pôr a mão
actors.hero.spells.layonhands.short_desc=Cura instantâneamente um personagem adjacente ou dá blindagem ao Paladino.
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
actors.hero.spells.lifelinkspell.name=elo de vida
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=Forma mental
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=Escudo de luz
actors.hero.spells.shieldoflight.short_desc=Concede armadura temporária contra um alvo.
actors.hero.spells.shieldoflight.desc=O Clérigo cria uma fina barreira de luz entre ele e um inimigo, aumentando o poder de bloqueio de sua armadura contra esse inimigo em %1$d-%2$d por 4 turnos.\nEste feitiço não leva tempo para ser lançado, mas não pode ser usado contra vários alvos simultaneamente.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=Escudo de luz
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Um fino escudo de luz está entre o Clérigo e o inimigo. Não é forte o suficiente para bloquear ataques, mas irá apará-los.\n\nTurnos restantes: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=Forma espiritual
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=Punição
actors.hero.spells.smite.short_desc=Garante um acerto com dano bônus e poder de encantamento
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=Raio solar
actors.hero.spells.sunray.short_desc=Causa dano mágico a distância e cega um alvo uma vez.
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues
actors.hero.talent.spirit_form.title=Forma espiritual
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.cleric_a3_1.title=Desconhecido
actors.hero.talent.cleric_a3_1.desc=Este talento ainda não foi implementado, ele atualmente não faz nada.
actors.hero.talent.cleric_a3_2.title=Desconhecido
actors.hero.talent.cleric_a3_2.desc=Este talento ainda não foi implementado, ele atualmente não faz nada.
actors.hero.talent.cleric_a3_3.title=Desconhecido
actors.hero.talent.cleric_a3_3.desc=Este talento ainda não foi implementado, ele atualmente não faz nada.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=elo de vida
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=парит
actors.buffs.levitation.desc=Магическая сила поднимает вас над землей, заставляя чувствовать себя невесомым.\n\nЛевитирующие герои передвигаются бесшумно и игнорируют все наземные эффекты. Ловушки не будут срабатывать, вода не потушит огонь, растения не будут растоптаны, корни не оплетут вас и вы сможете парить над пропастью. Будьте осторожнее: всё это может произойти в ту же секунду, когда эффект закончится!\n\nХодов осталось: %s.
actors.buffs.lifelink.name=узы жизни
actors.buffs.lifelink.desc=Жизненная сила этого персонажа связана с другим, находящемся недалеко персонажем. Любой урон разделяется между ними.\n\nКогда этому персонажу наносится урон, половина достается связанному с ним Узами жизни\n\nОсталось ходов с Узами жизни: %s, или до тех пор, как связанный персонаж умрет.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=освещен
actors.buffs.light.desc=Как свет набирает силу, так крепнет храбрость в душах и становятся ясными предстоящие цели. Даже в глубине темнейшего подземелья источник света способен вселить уверенность в ваше сердце. \n\nСвет разгоняет тьму, позволяя видеть достаточно далеко, несмотря на окружающий вас мрак.\n\nХодов осталось: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=убит
actors.buffs.prismaticguard.name=радужный Страж
actors.buffs.prismaticguard.desc=Вас охраняет радужная копия. В данный момент она находится в пассивном режиме, но при встрече с врагами она вернётся к жизни, чтобы защитит вас!\n\nРадужная копия постепенно восстанавливает своё здоровье, пока бездействует.\n\nТекущие ОЗ: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=перезарядка
actors.buffs.recharging.desc=Энергия течёт сквозь вас, увеличивая скорость перезарядки палочек и посохов.\n\nС каждым ходом текущий заряд будет увеличиваться на четверть, вдобавок к обычному восстановлению.\n\nХодов осталось: %s.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.powerofmany.name=сила многих
actors.hero.abilities.cleric.powerofmany.short_desc=_(В РАБОТЕ)_ Клирик направляет _Силу Многих_, усиливая существующего союзника или создавая нового.
actors.hero.abilities.cleric.powerofmany.desc=_Сила Многих пока что находится в разработке, поэтому недоступна для выбора._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=сила многих
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=крысоморфоз
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=Паладин начинает ист
actors.hero.spells.auraofprotection$aurabuff.name=Аура защиты
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Это место вне досягаемости.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=благоовление
actors.hero.spells.blessspell.short_desc=Вдохновляет и даёт щит Клирику, вдохновляет и исцеляет других.
actors.hero.spells.blessspell.desc=Клирик благословляет себя или другого персонажа, которого он видит.\n\nКогда применено на себя, эффект слабее, даруя %1$dходов вдохновения и %2$dщита.\n\nКогда применяется на других персонажей, эффект становится сильнее, даруя %3$dхода вдохновения и %4$d исцеления. Излишнее лечение превращается в щит.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=божественное чутьё
actors.hero.spells.divinesense.short_desc=Временно получает ментальное зрение в большом радиусе.
actors.hero.spells.divinesense.desc=Клирик фокусирует восприятие на окружении, получая ментальное зрение радиусом %d клеток на 30 ходов.
actors.hero.spells.divinesense$divinesensetracker.name=божественное чутьё
actors.hero.spells.divinesense$divinesensetracker.desc=Клирик временно способен видеть других существ поблизости с помощью своего разума!\n\nХодов осталось: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=божественное вмешательство
actors.hero.spells.divineintervention.short_desc=Огромный прирост щита Клирику и союзникам.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=Наложение рук
actors.hero.spells.layonhands.short_desc=Мгновенно исцеляет соседнего персонажа или защищает Паладина.
actors.hero.spells.layonhands.desc=Паладин проводит священную энергию через свои ладони, исцеляя или защищая всё чего коснётся. \n\nПаладин может наложить заклинание на любого персонажа смежного с ним, чтобы излечить на %1$d, или на себя, чтобы получить %1$dщита. Излишнее лечение превращается в щит.\n\nЗаклинание используется мгновенно и может быть использовано повторно, но но не может даровать щит свыше значения равного трём использованиям.
actors.hero.spells.lifelinkspell.name=узы жизни
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=ментальная форма
actors.hero.spells.mindform.short_desc=Присваивает Троицу волшебной палочке или метательному оружию.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=Щит света
actors.hero.spells.shieldoflight.short_desc=Дарует временную броню против цели.
actors.hero.spells.shieldoflight.desc=Клирик создает тонкую преграду света между собой и врагом, увеличивая защиту брони против этого врага на %1$d-%2$d на 4 хода .\n\nЭто заклинание не требует времени для использования, но не может быть использовано против нескольких целей одновременно.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=Щит света
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Тонкий щит света стоит между Клириком и врагом. Он недостаточно силен, чтобы полностью блокировать атаки, но смягчит их.\n\nХодов осталось: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=духовная форма
actors.hero.spells.spiritform.short_desc=Присваивает Троицу кольцу или артефакту.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=Божественная кара
actors.hero.spells.smite.short_desc=Гарантирует попадание с бонусным уроном и силой заклинания.
actors.hero.spells.smite.desc=Паладин наделяет рукопашный удар разрушительной праведной мощью. \n\nВ дополнение к обычному рукопашный урону, атаки оружием, которым вы можете эффективно владеть, с использованием _Божественная Кары_ будут гарантированно попадать, получат +300%%к силе зачарования, а также дополнительно наносят %1$d - %2$d магического урона.\n\nДополнительный магический урон от Кары зависит от уровня Паладин и всегда наносит максимальный дополнительный магический урон по нежити или демоническим силам.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=солнечный луч
actors.hero.spells.sunray.short_desc=Наносит дальный магический урон и ослепляет цель один раз.
actors.hero.spells.sunray.desc=Клирик выпускает луч ослепляющего света по цели, нанося ей %1$d-%2$d урона и ослепляя на %3$d ходов. Солнечный Луч всегда наносит максимальный урон нежити и демоническим целям.\n\nПосле того как враг был поражён этим заклинанием, его зрение адаптируется, что предотвратит повторное ослепление. Однако, если враг будет поражён снова, будучи уже ослеплённым этим заклинанием, свет окажется слишком сильным и парализует его.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues
actors.hero.talent.spirit_form.title=духовная форма
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.cleric_a3_1.title=Неизвестный
actors.hero.talent.cleric_a3_1.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.cleric_a3_2.title=Неизвестный
actors.hero.talent.cleric_a3_2.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.cleric_a3_3.title=Неизвестный
actors.hero.talent.cleric_a3_3.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=узы жизни
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=havalanmak
actors.buffs.levitation.desc=Büyülü bir güç seni havalandırıyor, kendi ağırlığını bile hissetmiyorsun. \n\nHavalanmış karakterler sessizce hareket eder ve yer yüzeyi kaynaklı etkileri yok sayarlar. Tuzaklar tetiklenmez, su ateşi söndürmez, bitkiler ezilmez, kökler ıska geçer ve çukurların üzerinden süzülürsün. Ama dikkatli ol, havalanma sona erdiği anda bunlar gerçekleşebilir!\n\nHavalanma kalan tur sayısı: %s.
actors.buffs.lifelink.name=yaşam bağlantısı
actors.buffs.lifelink.desc=Bu karakterin yaşam gücü yakındaki başka bir karaktere bağlanır. Alınan herhangi bir hasar aralarında paylaşılır.\n\nBu karakter her hasar aldığında, hasarın yarısı onun yerine bağlandığı karaktere verilir.\n\nKalan yaşam bağı turları: %s veya bağlı karakter ölene kadar.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=aydınlatılmış
actors.buffs.light.desc=En karanlık zindanda bile, senin tarafında sabit bir ışık her zaman ışıldıyor. \n\nIşık karanlığı aydinlatmanı sağlar, yani aynı noktadan daha fazla sey görebilirsin. \n\nAydinlatmanın geçmesine kalan sıra: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=suikaste uğradı
actors.buffs.prismaticguard.name=prizmatik koruma
actors.buffs.prismaticguard.desc=Şu an aktif olmayan bir prizmatik görüntü tarafından korunuyorsun. Düşmanlar görünürde olduğunda prizmatik görüntü ortaya çıkacak ve seni koruyacak!\n\nAktif değilken prizmatik görüntü düzenli bir şekilde aldığı tüm hasarlardan iyileşecektir.\n\nŞu anki SP: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=yeniden şarj etme
actors.buffs.recharging.desc=İçinden bir enerji akıyor ve bu enerji asalarının ve değneklerinin şarj hızını arttırıyor. \n\nHer sıra, bu etki şu anki şarj etkisine bir çeyrek daha ekler. \n\nŞarj etkisinin geçmesine kalan sıra: %s.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.powerofmany.name=çokların gücü
actors.hero.abilities.cleric.powerofmany.short_desc=_(BİTMEDİ)_ Ruhban _Çokların Gücü_'nü kanalize ederek mevcut bir müttefiki güçlendirir veya yeni bir müttefik yaratır.
actors.hero.abilities.cleric.powerofmany.desc=Çokların Gücü henüz uygulanmamıştır ve bu nedenle şu anda seçilemez.
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=çokların gücü
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=Fareleştirme
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective
actors.hero.spells.auraofprotection$aurabuff.name=Korunma enerjisi.
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Konum menzil dışında.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=kutsa
actors.hero.spells.blessspell.short_desc=Papazı kutsar ve korur, diğerlerini kutsar ve iyileştirir.
actors.hero.spells.blessspell.desc=Papaz kendisine veya görebildiği başka bir karaktere kutsal bir kutsama yapar.\n\nKendilerine yapıldığında etkisi daha zayıftır, %1$d tur kutsama ve %2$d bariyer verir.\n\nDiğer karakterlere yapıldığında büyü daha güçlüdür, %3$d tur kutsama ve %4$d iyileşme sağlar. Fazla iyileştirme bariyere dönüştürülür.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=ilahi duyu
actors.hero.spells.divinesense.short_desc=Geniş bir menzilde geçici zihin görüşü kazanın.
actors.hero.spells.divinesense.desc=Papaz, duyularını çevresine odaklar ve 30 hamle boyunca %d karelik bir alanda zihinsel vizyon kazanır.
actors.hero.spells.divinesense$divinesensetracker.name=ilahi duyu
actors.hero.spells.divinesense$divinesensetracker.desc=Papaz geçici olarak yakındaki diğer yaratıkları zihniyle görebilir!\n\nKalan hamle sayısı %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=ilahi müdahale
actors.hero.spells.divineintervention.short_desc=Papaz ve müttefiklerine büyük kalkan desteği.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=lay on hands
actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin.
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
actors.hero.spells.lifelinkspell.name=yaşam bağlantısı
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=mind form
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=ışık kalkanı
actors.hero.spells.shieldoflight.short_desc=Bir hedefe karşı geçici zırh sağlar.
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=ışık kalkanı
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ruhban ile düşman arasında ince bir ışık kalkanı durur. Saldırıları tamamen engelleyecek kadar güçlü değildir, ancak onları yumuşatır.\n\nKalan hamle sayısı: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=spirit form
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=smite
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=güneş ışını
actors.hero.spells.sunray.short_desc=Menzilli büyü hasarı verir ve hedefi bir kez kör eder.
actors.hero.spells.sunray.desc=Rahip, bir hedefe kör edici ışık ışını gönderir, %1$d-%2$d hasar verir ve onları %3$d tur boyunca kör eder. Güneş ışını büyüsü, her zaman ölüler ve şeytani hedeflere maksimum hasar verir.\n\nBu büyüyle vurulan bir düşmanın görüşü ayarlanır ve bir daha kör edilmesini engeller. Ancak, bu büyüyle kör edilmişken tekrar vurulurlarsa, ışık o kadar güçlüdür ki onları felç eder.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues
actors.hero.talent.spirit_form.title=spirit form
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.cleric_a3_1.title=Bilinmiyor
actors.hero.talent.cleric_a3_1.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.cleric_a3_2.title=Bilinmiyor
actors.hero.talent.cleric_a3_2.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.cleric_a3_3.title=Bilinmiyor
actors.hero.talent.cleric_a3_3.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=yaşam bağlantısı
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=летючий
actors.buffs.levitation.desc=Магічна сила здіймає вас над землею, роблячи невагомим.\n\nЛітаючі персонажі рухаються безшумно і ігнорують всі наземні ефекти. Пастки не спрацюють, вода не погасить вогонь, рослини не зачепляться, укорінення не спрацює, а ямки зависнуть. Будьте обережні, усі вище згадані ефекти можуть спрацювати у ту ж секунду, як левітація спаде.\n\nЛевітація триватиме ще %s ходів.
actors.buffs.lifelink.name=життєвий зв'язок
actors.buffs.lifelink.desc=Життєва сила цього персонажа пов'язана з іншим персонажем поблизу. Будь-яка заподіяна шкода розподіляється між ними.\n\nЩоразу, коли цей персонаж отримує шкоду, її половина буде передана цілі життєвого зв’язку.\n\nХодів залишилось: %s, або допоки жива пов'язана істота.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=осяяний
actors.buffs.light.desc=Навіть у найтемніших глибинах підземелля світло, що йде від вас, принесе спокій...\n\nСвітло пробивається крізь темряву, дозволяючи вам бачити на більшій відстані, ігноруючи оточення.\n\nХодів залишилось: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=знищений
actors.buffs.prismaticguard.name=призматичний Вартовий
actors.buffs.prismaticguard.desc=Вас охороняє призматичний образ, який зараз неактивний. Коли з'являться вороги, призматичний образ прийде в дію і захистить вас!\n\nУ неактивному стані призматичне зображення буде поступово відновлюватися після будь-яких ушкоджень, яких воно зазнало.\n\nПоточне здоров'я: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=перезарядження
actors.buffs.recharging.desc=Енергія струменить крізь тіло, пришвидшуючи заряджання жезлів та патериць.\n\nКожен хід під дією ефекту збільшить заряд на чверть, окрім звичного перезарядження.\n\nХодів залишилось: %s.
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.powerofmany.name=сила багатьох
actors.hero.abilities.cleric.powerofmany.short_desc=_(НЕЗАВЕРШЕНО)_ Священник спрямовує _силу багатьох_, посилюючи існуючого союзника або створюючи нового.
actors.hero.abilities.cleric.powerofmany.desc=_Силу багатьох ще не впроваджено, і тому наразі не може бути обрано._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=сила багатьох
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=щуризувати
@@ -597,6 +610,14 @@ actors.hero.spells.auraofprotection.desc=Паладин починає випр
actors.hero.spells.auraofprotection$aurabuff.name=аура захисту
actors.hero.spells.auraofprotection$aurabuff.desc=Паладин випромінює навколо себе захисну енергію.\n\nБудь-який союзник поблизу (включно з самим паладином) отримує зменшену шкоду і отримує ефект гліфа обладунків паладина з підвищеною силою.\n\nХодів залишилося: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Ця локація поза зоною досяжності.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=благословення
actors.hero.spells.blessspell.short_desc=Благословляє і захищає священника, благословляє і зцілює інших
actors.hero.spells.blessspell.desc=Священник уділяє святе благословення собі або іншому персонажу, якого він бачить.\n\nПри накладанні на себе ефект слабшає, надаючи %1$d ходів благословення і %2$d захисту.\n\nПри накладанні на інших персонажів заклинання стає більш потужним, надаючи %3$d ходів благословення і %4$d зцілення. Надлишок зцілення перетворюється на захист.
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=божественне передчуття
actors.hero.spells.divinesense.short_desc=Отримайте тимчасовий ментальний зір в ширшому діапазоні.
actors.hero.spells.divinesense.desc=Священник зосереджує свої відчуття на навколишньому середовищі, отримуючи ментальний зір за допомогою %d діапазону плиток на 30 ходів.
actors.hero.spells.divinesense$divinesensetracker.name=божественне передчуття
actors.hero.spells.divinesense$divinesensetracker.desc=Священник тимчасово може бачити інших істот, що знаходяться поблизу, силою свого розуму!\n\nХодів залишилося: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=божественне втручання
actors.hero.spells.divineintervention.short_desc=Величезний приріст захисту для священників і союзників.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=покласти на руки
actors.hero.spells.layonhands.short_desc=Миттєво зцілює сусіднього персонажа або захищає Паладина.
actors.hero.spells.layonhands.desc=Паладин спрямовує святу енергію через свої руки, зцілюючи або захищаючи все, до чого вони торкаються.\n\nПаладин може накласти це заклинання на будь-якого сусіднього персонажа, щоб дати йому %1$d зцілення, або самому отримати %1$d захисту. Надлишок зцілення від цього заклинання перетворюється на захист.\n\nЦе заклинання діє миттєво і може бути застосоване повторно, але не може надати більше трьох заклинань захисту за один раз.
actors.hero.spells.lifelinkspell.name=життєвий зв'язок
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=форма розуму
actors.hero.spells.mindform.short_desc=Призначає Трійцю паличці або метальній зброї.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=щит світла
actors.hero.spells.shieldoflight.short_desc=Надає тимчасовий обладунок проти цілі.
actors.hero.spells.shieldoflight.desc=Священник створює тонкий світловий бар'єр між собою і ворогом, збільшуючи потужність блоку свого обладунку проти цього ворога на %1$d-%2$d за 4 ходів.\n\nЦе заклинання не займає багато часу, але не може бути використане проти кількох цілей одночасно.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=щит світла
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Між священником і ворогом стоїть тонкий світловий щит. Він недостатньо сильний, щоб повністю блокувати атаки, але пом'якшує їх.\n\nХодів залишилося: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=форма духу
actors.hero.spells.spiritform.short_desc=Призначає Трійцю кільцю або артефакту.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=вдарити
actors.hero.spells.smite.short_desc=Гарантує ураження з додатковою шкодою та силою заклинання.
actors.hero.spells.smite.desc=Паладин наповнює удар ближнього бою праведною руйнівною силою.\n\nНа додаток до звичайної шкоди в ближньому бою, Удар наносить необтяжені атаки, які гарантовано влучають, і має +300%% магічої сили та наносить %1$d - %2$d додаткової магічної шкоди.\n\nБонусна магічна шкода від удару залежить від рівня паладина, і він завжди наносить максимальну бонусну магічну шкоду по нечисті або демонічним ворогам.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=сонячний промінь
actors.hero.spells.sunray.short_desc=Завдає дальньої магічної шкоди і засліплює ціль на один раз.
actors.hero.spells.sunray.desc=Священник вистрілює в ціль променем сліпучого світла, завдаючи %1$d-%2$d шкоди і засліплює їх на %3$d ходів. Сонячний промінь завжди завдає максимальної шкоди нечисті та демонічним цілям.\n\nПісля застосування цього заклинання зір ворога адаптується, і він більше не буде засліплений цим заклинанням. Однак, якщо його знову вдарити, коли він засліплений цим закляттям, то світло буде надмірним і натомість паралізує його.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues
actors.hero.talent.spirit_form.title=форма духу
actors.hero.talent.spirit_form.desc=Священник може застосувати _Духовну форму_, який наділяє Трійцю силою кільця або артефакту, який священник розпізнав у цьому ході (крім священного фоліанта), вартістю 4 заряди.\n\n_+1:_ Коли застосовується Трійця, священник отримує ефект кільця на _+1_ протягом 20 ходів, або викликає ефект артефакту на _+4._.\n\n_+2:_ Коли застосовується Трійця, священник отримує ефект кільця на _+2_ протягом 20 ходів, або викликає ефект артефакту на _+6._.\n\n_+3:_ Коли застосовується Трійця, священник отримує ефект кільця на _+3_ протягом 20 ходів, або викликає ефект артефакту на _+8._.\n\n_+4:_ Коли застосовується Трійця, священник отримує ефект кільця на _+4_ протягом 20 ходів, або викликає ефект артефакту на _+10._.\n\nТрійця може бути наділена лише одним ефектом духу за один раз. Артефакти мають різні ефекти і вартість заряду обладунку, коли їх спричиняє Трійця.
actors.hero.talent.cleric_a3_1.title=Невідомо
actors.hero.talent.cleric_a3_1.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить.
actors.hero.talent.cleric_a3_2.title=Невідомо
actors.hero.talent.cleric_a3_2.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить.
actors.hero.talent.cleric_a3_3.title=Невідомо
actors.hero.talent.cleric_a3_3.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=життєвий зв'язок
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=lơ lửng
actors.buffs.levitation.desc=Một lực phép thuật đang nhấc bổng bạn lên khỏi mặt đất, khiến bạn cảm thấy nhẹ bẫng.\n\nCác nhân vật đang bay sẽ di chuyện lặng lẽ và không chịu mọi hiệu ứng từ mặt đất. Bẫy sẽ không bị kích hoạt, nước sẽ không dập được lửa, cây cỏ sẽ không bị dẫm lên, rễ cây sẽ không với tới bạn, và bạn sẽ bay qua các hố sâu. Nhưng hãy cẩn thận, bởi tất cả những thứ đó sẽ có hiệu lực trở lại ngay khi hiệu ứng bay kết thúc!\n\nSố lượt bay còn lại: %s.
actors.buffs.lifelink.name=liên kết sự sống
actors.buffs.lifelink.desc=Sức sống của nhân vật này được liên kết với một nhân vật khác gần đó. Mọi sát thương nhận vào sẽ được chia đều cho bọn chúng.\n\nBất cứ khi nào nhân vật này nhận sát thương, một nửa sẽ được gây lên mục tiêu liên kết sự sống.\n\nSố lượt liên kết sự sống còn lại: %s, hoặc cho đến khi nhân vật được liên kết chết.
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=được chiếu sáng
actors.buffs.light.desc=Dù ở trong hầm ngục tăm tối nhất, một tia sáng bền vững luôn bên bạn sẽ khiến bạn cảm thấy an tâm hơn.\n\nÁnh sáng sẽ đẩy lùi bóng tối, cho phép bạn có một tầm nhìn khá xa bất kể môi trường.\n\nLượt chiếu sáng còn lại: %s.
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=Bị ám sát
actors.buffs.prismaticguard.name=hộ vệ đa sắc
actors.buffs.prismaticguard.desc=Bạn đang được bảo vệ bởi một hình thể đa sắc hiện không hoạt động. Khi kẻ địch xuất hiện hình thể đa sắc sẽ hoạt động và bảo vệ bạn!\n\nKhi không hoạt động, hình thể đa sắc sẽ đều đặn phục hồi lại bất kỳ sát thương nào mà nó đã nhận.\n\nSinh lực hiện tại: %d/%d.
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=đang hồi lại
actors.buffs.recharging.desc=Dòng năng lượng đang dâng trào trong bạn, cải thiện tỉ lệ hồi phép của các đũa phép và gậy phép của bạn.\n\nMỗi lượt hiệu ứng này sẽ tăng năng lượng hiện tại thêm một phần tư, cộng dồn vào sự hồi phép thông thường.\n\nLượt hồi phép lại còn lại: %s.
@@ -542,22 +543,22 @@ actors.hero.abilities.duelist.feint.short_desc=Kiếm sĩ thực hiện _Đòn n
actors.hero.abilities.duelist.feint.desc=Kiếm sĩ giả vờ tấn công trong khi di chuyển đến một ô gần kề. Để lại một tàn ảnh tạm thời của chính cô. Kẻ thù đang tấn công cô sẽ thay vào đó tấn công tàn ảnh.\n\nKẻ thù tấn công tàn ảnh trở nên bối rối, xóa bỏ hành động tiếp theo của nó và để lộ lỗ hổng cho một cú đánh bất ngờ.
actors.hero.abilities.cleric.ascendedform.name=hình dạng thánh
actors.hero.abilities.cleric.ascendedform.short_desc=Giáo sĩ đã hóa thành _Dạng thăng hoa_, nhận được thần chú mới, tầm đánh, và lá chắn.
actors.hero.abilities.cleric.ascendedform.desc=Giáo sĩ phản chiếu năng lượng thần thánh từ chính anh, hóa thành một dạng phát quang kéo dài trong 10 lượt. Trong khi ở dạng này Giáo sĩ có thể thi triển thần chú mới, nhận thêm 2 tầm đánh, 30 lá chắn, và bất kỳ thần chú bổ sung nào anh thi triển sẽ cấp thêm 10 chắn cho mỗi lần sử dụng một năng lượng của quyển kinh thánh. \n\nLá chắn từ dạng thăng hoa và các phép của nó không bị suy giảm nh thường, nhưng sẽ ngay lập tức tan đi khi dạng thăng hoa kết thúc. Kĩ năng này có thể được sử dụng lại để làm mới thời lượng của dạng thăng hoa.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=dạng thăng hoa
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Năng lượng bức xạ đang phát ra từ cơ thể của Giáo sĩ. Trong khi ở hình thái này Giáo sĩ nhận thêm 2 tầm đánh (từ năng lượng thần thánh chiếu ra từ anh ấy), và 10 chắn mỗi khi nào anh ấy sử dụng một năng lượng từ quyển kinh thánh. Anh ấy cũng có thể thi triển thần chú mà nó mở khóa được từ tài năng của dạng thăng hoa. \n\nLá chắn nhận được từ dạng thăng hoa và thần chú của nó sẽ không tan dần như bình thường, nhưng sẽ lập tức tan đi khi dạng thăng hoa kết thúc. \n\n chắn hiện tại: %1$d. \nLượt còn lại: %2$d.
actors.hero.abilities.cleric.trinity.name=tam thức
actors.hero.abilities.cleric.ascendedform.short_desc=Giáo sĩ bước vào _Hình dạng thánh_, nhận thêm các phép thuật mới, tầm tần công, và khiên chắn.
actors.hero.abilities.cleric.ascendedform.desc=Giáo sĩ phóng ra năng lượng thánh từ bản thân, bước vào một hình dạng sáng chói lọi trong 10 lượt. Khi ở trong dạng này Giáo sĩ có thể sử dụng các phép thuật mới, nhận thêm 2 tầm tấn công, 30 khiên chắn, và bất cứ phép thuật nào khác được sử dụng sẽ trao thêm 10 khiên chắn với mỗi một năng lượng của sách thánh được sử dụng.\n\nKhiên chắn từ hình dạng thánh và các phép thuật của nó không giảm dần như thường, nhưng sẽ ngay lập tức biến mất khi hình dạng thánh kết thúc. Kĩ năng này có thể được sử dụng lại để làm mới thời lượng của hình dạng thánh.
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=hình dạng thánh
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Năng lượng sáng chói đang toả ra từ cơ thể của Giáo sĩ. Khi ở trong hình dạng này Giáo sĩ nhận thêm 2 tầm tấn cống (từ năng lượng thánh phóng ra từ chúng) và 10 khiên chắn mỗi khi anh ấy sử dụng một năng lượng sách thánh. Anh cũng có thể sử dụng các phép thuật được mở khoá từ các tài năng của hình dạng thánh.\n\nKhiên chắn từ hình dạng thánh và các phép thuật của nó sẽ không giảm dần như thường, nhưng sẽ ngay lập tức biến mất khi hình dạng thánh kết thúc. \n\nKhiên chắn hiện tại: %1$d. \nLượt còn lại: %2$d.
actors.hero.abilities.cleric.trinity.name=bộ ba
actors.hero.abilities.cleric.trinity.no_imbue=Hiện tại Bộ ba không có hiệu ứng nào được chọn cho bất kì dạng nào của nó, hãy sử dụng một trong các phép thuật của nó!
actors.hero.abilities.cleric.trinity.no_duplicate=Bộ ba không thể nhân bản một hiệu ứng mà bạn đã trang bị!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Bộ ba sẽ trao hiệu ứng này trong _%1$d lượt_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Bộ ba sẽ trao hiệu ứng _mạnh_ này trong _%1$d lượt_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.wand_use=Bộ ba sẽ bắn cây đũa phép này ở cấp _+%1$d_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.wand_multi_use=Bộ ba sẽ bắn cây đũa phép _dùng nhiều năng lượng_ này ở cấp _+%1$d_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.thrown_use=Tam thức sẽ ném vũ khí này ở cấp _+%1$d_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.ring_use=Tam thức sẽ áp dụng hiệu ứng nhẫn này ở _+%1$d_ trong 20 lượt với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Tam thức sẽ áp dụng hiệu ứng giả kim của cổ vật này từ xa với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Tam thức sẽ áp dụng hiệu ứng nội tại hồi phục của cổ vật này ở _+%1$d_ trong 20 lượt với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.driedrose_use=Tam thức sẽ sử dụng hiệu ứng triệu hồi hồn ma bị tha hóa của cổ vật này với sinh lực _+%1$d_ của con ma với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.thrown_use=Bộ ba sẽ ném vũ khí này ở cấp _+%1$d_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.ring_use=Bộ ba sẽ trao hiệu ứng của chiếc nhẫn này ở cấp _+%1$d_ trong 20 lượt với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Bộ ba sẽ trao hiệu ứng giả kim từ xa của cổ vật này với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Bộ ba sẽ trao hiệu ứng hồi phục sinh lực tự động của cổ vật này ở cấp _+%1$d_ trong 20 lượt với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.driedrose_use=Bộ ba sẽ sử dụng hiệu ứng của cổ vật này để triệu hồi một bóng ma bị tha hoá làm đồng minh với sinh lực của một oán hồn cấp _+ %1$d_ với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.etherealchains_use=Bộ ba sẽ trao hiệu ứng ném xích của cổ vật này với tầm xa ở cấp _+%1$d_, với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Bộ ba sẽ trao hiệu ứng ăn vặt của cổ vật này, với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Bộ ba sẽ trao hiệu ứng cướp kẻ địch của cổ vật này ở cấp _+%1$d_, với chi phí _%2$s năng lượng._
@@ -566,7 +567,7 @@ actors.hero.abilities.cleric.trinity.talismanofforesight_use=Bộ ba sẽ trao h
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Bộ ba sẽ trao hiệu ứng ngưng đọng thời gian của cổ vật này với thời lượng _%1$d_ lượt, với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Bộ ba sẽ trao hiệu ứng cuộn giấy ngẫu nhiên của cổ vật này với _%1$d/10_ tỉ lệ cung cấp phiên bản kì lạ mà không mất thêm chi phí, với chi phí _%2$s năng lượng._
actors.hero.abilities.cleric.trinity.cost=Chi phí năng lượng của kĩ năng này có thể thay đổi, nhưng thông thường nhất là _%d._
actors.hero.abilities.cleric.trinity.short_desc=Giáo sĩ nhận một _Tam thức_ kĩ năng mới, chúng mô phỏng lại trang bị anh đã thấy và có thể được chuyển đổi bằng cách sử dụng các thần chú mới.
actors.hero.abilities.cleric.trinity.short_desc=Giáo sĩ nhận được một _Bộ ba_ kĩ năng, với khả năng mô phỏng lại trang bị anh đã thấy và có thể được chọn bằng cách sử dụng các phép thuật mới.
actors.hero.abilities.cleric.trinity.desc=Giáo sĩ nhận một _Bộ ba_ kĩ năng áo giáp, và có thể chọn cho chúng nhiều hiệu ứng vật phẩm khác nhau bằng cách sử dụng ba phép thuật mới. Mỗi một phép thuật này tập trung vào mô phỏng hiệu ứng của các loại trang bị mà Giáo sĩ đã thẩm định trong lần chơi này: dạng thân thể (vũ khí và áo giáp), dạng trí tuệ (đũa phép và vũ khí ném) và dạng tâm hồn (nhẫn và cổ vật). \n\nMỗi dạng của Bộ ba có thể mang một hiệu ứng một lúc, và Giáo sĩ sẽ chọn dạng cần kích hoạt khi sử dụng Bộ ba. Bộ ba sẽ không nhân bản hiệu ứng của một thứ mà bạn hiện tại đã trang bị.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Chọn một dạng của Bộ ba để sử dụng. Hiệu ứng của các dạng khác nhau có thể có hiệu lực cùng một lúc.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Dạng thân thể: %s._
@@ -577,8 +578,20 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Chọn cho dạng thân
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Chọn cho dạng trí tuệ
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Chọn cho dạng tâm hồn
actors.hero.abilities.cleric.powerofmany.name=sức mạnh số đông
actors.hero.abilities.cleric.powerofmany.short_desc=_(CHƯA HOÀN THÀNH)_ Giáo sĩ truyền _Sức mạnh của số đông_, tăng sức mạnh cho một đồng minh hiện hữu hoặc tạo ra một đồng minh mới.
actors.hero.abilities.cleric.powerofmany.desc=_Sức mạnh của số đông vẫn chưa được hoàn thành, nên hiện tại nó không thể lựa chọn._
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=sức mạnh số đông
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=chuột hoá
@@ -597,31 +610,39 @@ actors.hero.spells.auraofprotection.desc=Thánh hiêp sĩ bắt đầu phóng ra
actors.hero.spells.auraofprotection$aurabuff.name=trường bảo vệ
actors.hero.spells.auraofprotection$aurabuff.desc=Thánh hiệp sĩ đang phóng ra năng lượng bảo vệ xung quanh bản thân.\n\nMọi đồng minh ở gần (bao gồm cả Thánh hiệp sĩ) sẽ được giảm sát thương phải nhận và nhận được hiệu ứng được cường hoá của ký tự áo giáp của Paladin.\n\nLượt còn lại: %s.
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=Chỗ đó ngoài tầm với.
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=ban phước
actors.hero.spells.blessspell.short_desc=Ban phước & tạo chắn cho Giáo sĩ, ban phước & hồi phục đối tượng khác.
actors.hero.spells.blessspell.desc=Giáo sĩ ban một phước lành của thánh lên chính họ hoặc một đối tượng khác mà h có thể nhìn thấy. \n\nKhi thi triển lên chính họ hiệu ứng sẽ yếu hơn, nhận %1$d lượt ban phước và %2$d rào chắn. \n\nKhi thi triển lên các nhân vật khác thần chú sẽ mạnh hơn, cấp %3$d lượt ban phước và %4$d hồi phục. Lượng hồi phục dư thừa sẽ được chuyển thành rào chắn.
actors.hero.spells.blessspell.short_desc=Ban phước tạo khiên chắn cho Giáo sĩ, ban phước hồi phục những đối tượng khác.
actors.hero.spells.blessspell.desc=Giáo sĩ ban một phước lành thần thánh cho bản thân hoặc một nhân vật khác mà anh có thể nhìn thấy. \n\nKhi được sử dụng lên bản thân, hiệu ứng sẽ yếu hơn, trao %1$d lượt ban phước và %2$d rào chắn. \n\nKhi được sử dụng lên các nhân vật khác, phép thuật sẽ mạnh hơn, trao %3$d lượt ban phước và hồi phục %4$d sinh lực. Sinh lực thừa sẽ được chuyển thành rào chắn.
actors.hero.spells.bodyform.name=dạng thân thể
actors.hero.spells.bodyform.short_desc=Chọn một phù phép hoặc ký tự cho Bộ ba.
actors.hero.spells.bodyform.desc=Giáo sĩ chọn một phù phép hoặc ký tự mà anh đã thẩm định được trong lần chơi này và truyền hiệu ứng của nó cho Tam thức. \n\nKhi Tam thức được sử dụng, Giáo sĩ sẽ nhận được hiệu ứng của phù phép hoặc ký tự đã chọn trong %d lượt. Phù phép hoặc ký tự này sẽ có tác dụng như một phù phép hoặc ký tự bình thường. \n\nThần chú này sẽ thay thế bất cứ hiệu ứng nào khác hiện có của Tam thức.
actors.hero.spells.bodyform.desc=Giáo sĩ chọn một phù phép hoặc ký tự mà anh đã thẩm định được trong lần chơi này và truyền hiệu ứng của nó cho Bộ ba.\n\nKhi Bộ ba được sử dụng, Giáo sĩ sẽ nhận được hiệu ứng của phù phép hoặc ký tự đã chọn trong %d lượt. Phù phép hoặc ký tự này sẽ có tác dụng như một phù phép hoặc ký tự bình thường.\n\nPhép thuật này sẽ thay thế bất cứ hiệu ứng thân thể nào khác hiện có của Bộ ba.
actors.hero.spells.bodyform$bodyformbuff.name=dạng thân thể
actors.hero.spells.bodyform$bodyformbuff.desc=Dạng thân thể của Bộ ba hiện đang trao cho bạn sức mạnh của một phù phép hoặc ký tự, như thể bạn đang trang bị nó trên vũ khí hoặc áo giáp hiện tại của bạn.\n\nLưu ý rằng dạng thân thể không thể cung cấp thêm một bản sao của một hiệu ứng mà bạn hiện đã có.\n\nHiệu ứng hiện tại: %1$s.\n\nLượt còn lại: %2$s.
actors.hero.spells.cleanse.name=thanh tẩy
actors.hero.spells.cleanse.short_desc=Xóa hiệu ứng bất lợi và nhận lá chắn.
actors.hero.spells.cleanse.desc=Giáo sĩ ngay lập tức xóa bỏ mọi hiệu ứng có hại trên bản thân và đồng minh có thể nhìn thấy. Sau khi thần chú kết thúc tất cả các nhân vật bị ảnh hưởng cũng sẽ nhận %1$d lượt miễn nhiễm hiệu ứng xấu, và %2$d rào chắn.
actors.hero.spells.cleanse.short_desc=Xóa bỏ các hiệu ứng có hại và trao khiên chắn.
actors.hero.spells.cleanse.desc=Giáo sĩ ngay lập tức xóa bỏ mọi hiệu ứng có hại trên bản thân và các đồng minh có thể nhìn thấy. Sau khi phép thuật kết thúc, tất cả các nhân vật chịu ảnh hưởng cũng sẽ nhận %1$d lượt miễn nhiễm hiệu ứng có hại, và %2$d rào chắn.
actors.hero.spells.clericspell.prompt=Chọn một mục tiêu
actors.hero.spells.clericspell.no_target=Không có mục tiêu ở đó.
actors.hero.spells.clericspell.invalid_target=Bạn không thể chọn chỗ đó.
actors.hero.spells.clericspell.no_target=Không có mục tiêu nào ở đó.
actors.hero.spells.clericspell.invalid_target=Bạn không thể chọn vị trí đó.
actors.hero.spells.clericspell.invalid_enemy=Bạn không thể nhắm vào kẻ địch đó.
actors.hero.spells.clericspell.charge_cost=Phí năng lượng: %d
actors.hero.spells.clericspell.charge_cost=Chi phí năng lượng: %d
actors.hero.spells.divinesense.name=giác quan thần thánh
actors.hero.spells.divinesense.short_desc=Nhận được tâm nhãn tạm thời trong một vùng rộng.
actors.hero.spells.divinesense.desc=Giáo sĩ tập trung các giác quan của mình vào môi trường xung quanh, nhận được tâm nhãn với phạm vi %d ô trong 30 lượt.
actors.hero.spells.divinesense$divinesensetracker.name=giác quan thần thánh
actors.hero.spells.divinesense$divinesensetracker.desc=Giáo sĩ tạm thời có thể nhìn thấy những đối tượng khác ở gần bằng tâm trí của anh ấy! \n\nLượt còn lai: %s.
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=thần linh can thiệp
actors.hero.spells.divineintervention.short_desc=Tăng mạnh lá chắn cho Giáo sĩ và đồng minh.
@@ -689,6 +710,12 @@ actors.hero.spells.layonhands.name=đặt tay
actors.hero.spells.layonhands.short_desc=Ngay lập tức hồi phục cho một nhân vật cận kề hoặc tạo khiên chắn cho Thánh hiệp sĩ.
actors.hero.spells.layonhands.desc=Thánh hiệp sĩ truyền năng lượng thánh qua tay của mình, hồi phục hoặc bảo vệ bất cứ thứ gì anh ta chạm vào.\n\nThánh hiệp sĩ có thể sử dụng phép thuật này lên bất cứ nhân vật nào cận kề để hồi phục cho họ %1$d sinh lực, hoặc lên bản thân để nhận %1$d khiên chắn. Sinh lực thừa từ phép thuật này sẽ được chuyển thành khiên chắn.\n\nPhép thuật này được thực hiện tức thì và có thể được sử dụng nhiều lần, nhưng không thể trao quá lượng khiên chắn của ba lần sử dụng một lúc.
actors.hero.spells.lifelinkspell.name=liên kết sự sống
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=dạng trí
actors.hero.spells.mindform.short_desc=Chọn một đũa phép hoặc vũ khí ném cho Bộ ba.
actors.hero.spells.mindform.desc=Giáo sĩ chọn một đũa phép hoặc vũ khí ném mà anh đã thẩm định được trong lần chơi này và truyền hiệu ứng của nó cho Tam thức.\n\nKhi Tam thức được sử dụng, Giáo sĩ có thể thực hiện một đòn tấn công như thể anh đang sử dụng món vật phẩm được chọn ở cấp +%d. Đòn tấn công này sẽ có tác dụng kích hoạt mọi hiệu ứng mà loại vật phẩm đó thường kích hoạt. \n\nThần chú này sẽ thay thế bất cứ hiệu ứng nào khác hiện có của Tam thức.
@@ -711,7 +738,7 @@ actors.hero.spells.shieldoflight.name=ánh sánh trở che
actors.hero.spells.shieldoflight.short_desc=Ban giáp tạm thời cho một mục tiêu
actors.hero.spells.shieldoflight.desc=Giáo sĩ tạo ra một rào chắn mỏng bằng ánh sáng giữa bản thân và một kẻ địch, tăng thêm %1$d-%2$d sức chặn của áo giáp của anh đối với kẻ địch đó trong vòng 4 lượt.\n\nPhép thuật này không tốn thời gian để thực hiện, nhưng không thể được sử dụng lên nhiều kẻ địch cùng một lúc.
actors.hero.spells.shieldoflight$shieldoflighttracker.name=ánh sánh trở che
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Một khiên chắn mỏng bằng ánh sáng đang nằm giữa Giáo sĩ và một kẻ địch. Nó không đủ mạnh để chặn hoàn toàn các đòn tấn công, nhưng sẽ làm yếu chúng đi.\n\nLượt còn lại: %s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=dạng tâm
actors.hero.spells.spiritform.short_desc=Chọn một chiếc nhẫn hoặc cổ vật cho Bộ ba.
@@ -723,6 +750,13 @@ actors.hero.spells.smite.name=trừng trị
actors.hero.spells.smite.short_desc=Đòn tấn công chắc chắn sẽ trúng, với sát thương và sức mạnh phù phép được tăng cường.
actors.hero.spells.smite.desc=Thánh hiệp sĩ truyền sức mạnh chính nghĩa huỷ diệt vào một đòn tấn công cận chiến.\n\nNgoài việc gây sát thương cận chiến thông thường, Trừng trị khiến các đòn tấn công không bị vướng chắc chắn sẽ trúng, được tăng +300%% sức mạnh phù phép, và gây thêm %1$d-%2$d sát thương phép thuật.\n\nSát thương phép thuật cộng thêm của Trừng trị tăng lên theo cấp độ của Thánh hiệp sĩ, và nó sẽ luôn gây lượng sát thương phép thuật tối đa đối với kẻ địch xác sống hoặc quỷ.
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=tia mặt trời
actors.hero.spells.sunray.short_desc=Gây sát thương phép thuật từ xa và làm mù một mục tiêu một lần.
actors.hero.spells.sunray.desc=Giáo sĩ phóng một tia sáng chói loà vào một mục tiêu, gây %1$d-%2$d sát thương và làm mù chúng trong %3$d lượt. Tia mặt trời luôn gây sát thương tối đa với các mục tiêu xác sống và quỷ.\n\nSau khi trúng phải phép thuật này, tầm nhìn của kẻ địch sẽ thích nghi, ngăn chúng bị mù bởi nó lần nữa. Tuy nhiên, nếu chúng trúng phép một lần nữa khi đang bị mù bởi phép thuật này, chúng sẽ không chịu nổi ánh sáng và thay vào đó bị tê liệt.
@@ -1223,12 +1257,12 @@ actors.hero.talent.mind_form.desc=Giáo sĩ có thể sử dụng _Dạng trí t
actors.hero.talent.spirit_form.title=dạng tâm
actors.hero.talent.spirit_form.desc=Giáo sĩ có thể sử dụng _Dạng tâm hồn_, giúp truyền cho Bộ ba sức mạnh của một chiếc nhẫn hoăc cổ vật mà Giáo sĩ đã thẩm định được trong lần chơi này (ngoại trừ cuốn sách thánh), với chi phí 4 năng lượng. \n\n_+1:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+1_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+4._ \n\n_+2:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+2_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+6._ \n\n _+3:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+3_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+8._ \n\n_+4:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+4_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+10._ \n\nBộ ba chỉ có thể mang một hiệu ứng tâm hồn một lúc. Các cổ vật có hiệu ứng và chi phí năng lượng áo giáp khác nhau khi được kích hoạt bởi Bộ ba.
actors.hero.talent.cleric_a3_1.title=Không rõ
actors.hero.talent.cleric_a3_1.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.cleric_a3_2.title=Không rõ
actors.hero.talent.cleric_a3_2.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.cleric_a3_3.title=Không rõ
actors.hero.talent.cleric_a3_3.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì.
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=liên kết sự sống
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal
@@ -1288,7 +1322,7 @@ actors.mobs.npcs.blacksmith.gold_2=Quặng vàng tối. 15 cục. Thật sự đ
actors.mobs.npcs.blacksmith.blood_2=Ta đã nói là ta cần máu dơi trên cây cuốc. Nhanh lên!
actors.mobs.npcs.blacksmith.completed=Ồ, bạn đã quay trở lại... Muộn còn hơn không.
actors.mobs.npcs.ghost.name=Oán hồn
actors.mobs.npcs.ghost.name=oán hồn
actors.mobs.npcs.ghost.rat_1=Xin chào %s... Tôi đã từng giống bạn - mạnh mẽ và đầy bản lĩnh... Nhưng tôi đã bị giết bởi một con quái thú... Tôi không thể rời khỏi nơi này... Phải đến khi tôi được trả thù... Hãy giết con _chuột thối_, nó đã lấy đi mạng sống của tôi...\n\nNó rình rập đâu đó trong tầng này... Lây lan sự ô uế ra khắp nơi... _Hãy cẩn thận đám khí hôi và vết cắn ăn mòn của nó, axit ấy tan trong nước..._
actors.mobs.npcs.ghost.rat_2=Làm ơn... Giúp ta... Giết thứ ghê tởm đó...\n\n_Hãy chiến đấu với nó ở gần nước... Né tránh mùi hôi thối..._
actors.mobs.npcs.ghost.gnoll_1=Xin chào %s... Tôi đã từng giống bạn - mạnh mẽ và đầy bản lĩnh... Nhưng tôi đã bị giết bởi một kẻ thù ranh ma... Tôi không thể rời khỏi nơi này... Phải đến khi tôi được trả thù... Hãy giết con _gnoll xảo quyệt,_ nó đã lấy đi mạng sống của tôi...\n\nNó không giống những gnoll khác... Nó lẩn trốn và sử dụng vũ khí ném... _Hãy coi chừng phi tiêu độc và đốt cháy của nó, đừng tấn công từ xa..._

View File

@@ -275,7 +275,7 @@ actors.buffs.levitation.name=飘浮
actors.buffs.levitation.desc=一股魔力把你从地面托起,让你觉得自己身轻如燕。\n\n飘浮中的角色能够悄无声息地移动并会无视所有以地面为基础的效果。陷阱不会被触发、火焰不会被水扑灭、植物不会被踩踏、根系无法缠绕你、并且深渊能被跨越。小心在效果结束时上述效果都会失效\n\n飘浮效果剩余时长%s回合
actors.buffs.lifelink.name=生命联结
actors.buffs.lifelink.desc=这个单位的生命力与另一个单位紧密相连,它们将共同分担所有受到的伤害。\n\n当这个单位受到伤害时另一个单位会为它分担一半伤害。\n\n生命联结将在%s回合后或另一个单位死亡时消失。
actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s.
actors.buffs.light.name=发光
actors.buffs.light.desc=即使是在最黑暗的地牢中,身边有一个稳定的光源也总是令人欣慰。 \n\n光照能驱散黑暗使你能够无视周遭的黑暗环境并拥有一个合理的视野范围。 \n\n发光效果剩余时长%s回合
@@ -370,6 +370,7 @@ actors.buffs.preparation.assassinated=斩杀
actors.buffs.prismaticguard.name=虹光守卫
actors.buffs.prismaticguard.desc=你正在被一个目前看不见的虹光守卫所保护。当有敌人出现时这个虹光守卫将出现并为你战斗!\n\n当虹光守卫未激活时它将逐渐恢复所有所受到的伤害。\n\n当前生命值%d/%d
actors.buffs.prismaticguard.desc_many=This prismatic image is also benefitting from Power of Many. Turns Remaining: %d.
actors.buffs.recharging.name=充能
actors.buffs.recharging.desc=魔力在你体内奔腾而过,提高你的法杖与魔杖的充能速率。\n\n此效果将会在正常充能速率的基础上每回合为你额外回复0.25点法杖充能。\n\n充能效果剩余时长%s回合
@@ -567,18 +568,30 @@ actors.hero.abilities.cleric.trinity.timekeepershourglass_use=三位一体会消
actors.hero.abilities.cleric.trinity.unstablespellbook_use=三位一体会消耗_%2$s充能_以使用该神器_%1$d/10_无额外消耗使用秘卷概率的随机卷轴效果。
actors.hero.abilities.cleric.trinity.cost=该护甲技能充能消耗不定但通常为_%d_。
actors.hero.abilities.cleric.trinity.short_desc=牧师获得一套_三位一体_的护甲技能复制已鉴定装备效果并可通过使用新法术选择其一使用。
actors.hero.abilities.cleric.trinity.desc=牧师获得一套_三位一体_的护甲技能可通过使用三种新法术为其选择各式各样的道具效果使用。每种位格法术都专用于复制牧师本局已鉴定的不同种类装备效果无所不能(武器与护甲)、无所不知(法杖与投武)、无所不在(戒指与神器)。\n\n每种位格法术同时只能获得一种效果而牧师使用三位一体时可以选择使用哪种位格法术的效果。三位一体无法复制你已经装备的装备效果。
actors.hero.abilities.cleric.trinity.desc=牧师获得一套_三位一体_的护甲技能可通过使用三种新法术为其选择各式各样的道具效果使用。每种位格法术都专用于复制牧师本局已鉴定的不同种类装备效果吾感万物(武器与护甲)、吾知万物(法杖与投武)、吾为万物(戒指与神器)。\n\n每种位格法术同时只能获得一种效果而牧师使用三位一体时可以选择使用哪种位格法术的效果。三位一体无法复制你已经装备的装备效果。
actors.hero.abilities.cleric.trinity$wndusetrinity.text=选择三位一体所使用的位格法术。不同位格的效果可同时生效。
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_无所不能%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_无所不知%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_无所不在%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_吾感万物%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_吾知万物%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_吾为万物%s_
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=选择三位一体所获得的道具效果。附加信息将在确认之前显示。
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=选择无所不能效果
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=选择无所不知效果
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=选择无所不在效果
actors.hero.abilities.cleric.powerofmany.name=诸圣之力
actors.hero.abilities.cleric.powerofmany.short_desc=牧师引导_诸圣之力_借此强化已有盟友或创造新盟友。
actors.hero.abilities.cleric.powerofmany.desc=_诸圣之力仍未完成故此无法选择。_
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=选择吾感万物效果
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=选择吾知万物效果
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=选择吾为万物效果
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.prompt_default=Choose an ally or location
actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
actors.hero.abilities.cleric.powerofmany$powerbuff.name=power of many
actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
actors.hero.abilities.cleric.powerofmany$lightally.name=light ally
actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves to that position.
actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you.
actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack!
actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability.
actors.hero.abilities.ratmogrify.name=鼠化术
@@ -597,15 +610,23 @@ actors.hero.spells.auraofprotection.desc=圣骑士开始辐射出保护性能量
actors.hero.spells.auraofprotection$aurabuff.name=守护灵光
actors.hero.spells.auraofprotection$aurabuff.desc=圣骑士正在自身周围辐射出保护性能量。\n\n附近的任何盟友(包括圣骑士自身)都会获得减伤效果与圣骑士护甲刻印强化。\n\n剩余回合数%s
actors.hero.spells.beamingray.name=beaming ray
actors.hero.spells.beamingray.no_space=There's no space for your ally to appear there.
actors.hero.spells.beamingray.out_of_range=那个位置超出了范围。
actors.hero.spells.beamingray.short_desc=Teleports your ally and grants bonus damage.
actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases.
actors.hero.spells.beamingray$beamingrayboost.name=beaming ray
actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s.
actors.hero.spells.blessspell.name=神圣祝福
actors.hero.spells.blessspell.short_desc=使牧师获得祝福和护盾,使其他单位获得祝福和治疗。
actors.hero.spells.blessspell.desc=牧师赐自身或视野内一个单位神圣祝福。\n\n当神圣祝福以牧师自身为目标时效果更弱使其获得%1$d回合赐福与%2$d点护盾。\n\n当神圣祝福以其他单位为目标时效果更强使其获得%3$d回合赐福与%4$d点治疗。溢出治疗将被转化为护盾。
actors.hero.spells.bodyform.name=无所不能
actors.hero.spells.bodyform.name=吾感万物
actors.hero.spells.bodyform.short_desc=为三位一体选择附魔或刻印。
actors.hero.spells.bodyform.desc=牧师选择一个本局已鉴定的附魔或刻印并使三位一体获得其效果。\n\n使用三位一体时牧师会获得所选附魔或刻印的效果%d回合。该临时附魔或刻印具有正常附魔或刻印本应具有的任何效果。\n\n该法术会更替三位一体当前已有的任何无所不能效果。
actors.hero.spells.bodyform$bodyformbuff.name=无所不能
actors.hero.spells.bodyform$bodyformbuff.desc=位格法术无所不能正使你获得附魔或刻印的效果,仿佛你已将其装备于当前的武器或护甲。\n\n注意无所不能无法复制你已经装备的装备效果。\n\n当前的效果%1$s\n\n剩余回合数%2$s
actors.hero.spells.bodyform.desc=牧师选择一个本局已鉴定的附魔或刻印并使三位一体获得其效果。\n\n使用三位一体时牧师会获得所选附魔或刻印的效果%d回合。该临时附魔或刻印具有正常附魔或刻印本应具有的任何效果。\n\n该法术会更替三位一体当前已有的任何吾感万物效果。
actors.hero.spells.bodyform$bodyformbuff.name=吾感万物
actors.hero.spells.bodyform$bodyformbuff.desc=位格法术吾感万物正使你获得附魔或刻印的效果,仿佛你已将其装备于当前的武器或护甲。\n\n注意吾感万物无法复制你已经装备的装备效果。\n\n当前的效果%1$s\n\n剩余回合数%2$s
actors.hero.spells.cleanse.name=神圣净化
actors.hero.spells.cleanse.short_desc=清除减益并获得护盾。
@@ -621,7 +642,7 @@ actors.hero.spells.divinesense.name=神圣感知
actors.hero.spells.divinesense.short_desc=短时间内获得大范围的灵视感知。
actors.hero.spells.divinesense.desc=牧师将其感知集中在周遭环境上获得持续30回合%d格范围的灵视感知。
actors.hero.spells.divinesense$divinesensetracker.name=神圣感知
actors.hero.spells.divinesense$divinesensetracker.desc=牧师暂时能以其灵视感知看到附近其他生物!\n\n剩余回合数%s
actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
actors.hero.spells.divineintervention.name=神圣干预
actors.hero.spells.divineintervention.short_desc=大幅强化牧师与盟友的护盾。
@@ -683,15 +704,21 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=圣骑士已赋予其手
actors.hero.spells.judgement.name=终末天启
actors.hero.spells.judgement.short_desc=对视野内所有敌人造成伤害。
actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所有视野内敌人。法术会造成%1$d~%2$d点基础伤害,而且还会根据牧师自进入超凡升天以来(或自上次施放终末天启以来)的每次施法额外造成5~10点伤害。\n\n当前终末天启会造成%3$d~%4$d点伤害。
actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判视野内所有敌人。法术会造成%1$d~%2$d点伤害的基础之上,再根据牧师自进入超凡升天以来(或自上次施放终末天启以来)的每次施法额外造成5~10点伤害。\n\n当前终末天启会造成%3$d~%4$d点伤害。
actors.hero.spells.layonhands.name=圣疗之触
actors.hero.spells.layonhands.short_desc=立即治疗附近一个单位或使圣骑士获得护盾。
actors.hero.spells.layonhands.desc=圣骑士以其双手引导出神圣能量,治疗或保护其所触的任何单位。\n\n圣骑士可施放该法术使附近任何单位获得%1$d点治疗或使自身获得%1$d点护盾。该法术的溢出治疗将被转化为护盾。\n\n该法术可被立即、重复施放但无法立即施加超过三次施法数值的护盾。
actors.hero.spells.mindform.name=无所不知
actors.hero.spells.lifelinkspell.name=生命联结
actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken.
actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them.
actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection
actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s.
actors.hero.spells.mindform.name=吾知万物
actors.hero.spells.mindform.short_desc=为三位一体选择法杖或投武。
actors.hero.spells.mindform.desc=牧师选择一个本局已鉴定的法杖或投武并使三位一体获得其效果。\n\n使用三位一体时牧师会使用所选道具单次攻击的%d级效果。该次攻击触发正常使用该道具本应触发的所有效果。\n\n该法术会更替三位一体当前已有的任何无所不知效果。
actors.hero.spells.mindform.desc=牧师选择一个本局已鉴定的法杖或投武并使三位一体获得其效果。\n\n使用三位一体时牧师会使用所选道具单次攻击的%d级效果。该次攻击触发正常使用该道具本应触发的所有效果。\n\n该法术会更替三位一体当前已有的任何吾知万物效果。
actors.hero.spells.mnemonicprayer.name=祈祷诗篇
actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次点亮。
@@ -711,18 +738,25 @@ actors.hero.spells.shieldoflight.name=神圣护盾
actors.hero.spells.shieldoflight.short_desc=获得仅对单个目标生效的临时护甲。
actors.hero.spells.shieldoflight.desc=牧师在自身与敌人间创造了一面薄弱的圣盾增加其护甲对该敌人持续4回合的%1$d~%2$d点防御。\n\n该法术施法不耗时但不能同时对多个目标使用。
actors.hero.spells.shieldoflight$shieldoflighttracker.name=神圣护盾
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾立于牧师与敌人之间。圣盾的强度不足以完全防御攻击,但能将其减弱。\n\n剩余回合数%s
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
actors.hero.spells.spiritform.name=无所不在
actors.hero.spells.spiritform.name=吾为万物
actors.hero.spells.spiritform.short_desc=为三位一体选择戒指或神器。
actors.hero.spells.spiritform.desc=牧师选择本局已鉴定的戒指或神器(神圣法典除外)并使三位一体获得其效果。\n\n如果所选道具为戒指三位一体会获得所选戒指的%1$d级效果20回合。\n\n如果所选道具为神器三位一体会复制所选神器的%2$d级效果。三位一体使用神器时的具体效果与护甲充能消耗因神器而异。\n\n该法术会更替三位一体当前已有的任何无所不在效果。
actors.hero.spells.spiritform$spiritformbuff.name=无所不在
actors.hero.spells.spiritform$spiritformbuff.desc=位格法术无所不在正使你获得道具的效果,仿佛你已将其装备于装备栏。\n\n注意无所不在无法复制你已经装备的装备效果。\n\n当前的效果%1$s\n\n剩余回合数%2$s
actors.hero.spells.spiritform.desc=牧师选择本局已鉴定的戒指或神器(神圣法典除外)并使三位一体获得其效果。\n\n如果所选道具为戒指三位一体会获得所选戒指的%1$d级效果20回合。\n\n如果所选道具为神器三位一体会复制所选神器的%2$d级效果。三位一体使用神器时的具体效果与护甲充能消耗因神器而异。\n\n该法术会更替三位一体当前已有的任何吾为万物效果。
actors.hero.spells.spiritform$spiritformbuff.name=吾为万物
actors.hero.spells.spiritform$spiritformbuff.desc=位格法术吾为万物正使你获得道具的效果,仿佛你已将其装备于装备栏。\n\n注意吾为万物无法复制你已经装备的装备效果。\n\n当前的效果%1$s\n\n剩余回合数%2$s
actors.hero.spells.smite.name=至圣斩击
actors.hero.spells.smite.short_desc=一次带有额外伤害与附魔强化的必中攻击。
actors.hero.spells.smite.desc=圣骑士为一次致命的近战攻击注入正义之力。\n\n在造成正常近战伤害的基础上至圣斩使不超力的攻击必定命中附有300%%的附魔强化并造成%1$d~%2$d点额外魔法伤害。\n\n至圣斩的额外魔法伤害随圣骑士的等级成长而成长并且至圣斩必定对恶魔和亡灵敌人造成最大额外魔法伤害。
actors.hero.spells.stasis.name=stasis
actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them.
actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors.
actors.hero.spells.stasis$stasisbuff.name=ally in stasis
actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind.
actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s.
actors.hero.spells.sunray.name=阳炎射线
actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标一次。
actors.hero.spells.sunray.desc=牧师向目标发射致盲光束,造成%1$d~%2$d伤害并使其失明%3$d回合。阳炎射线必定对亡灵和恶魔目标造成最大伤害。\n\n被该法术击中后敌人会调节其视觉以防被射线再次致盲。然而如果在被该法术致盲后再次被该法术击中那么压倒性的强光会将其麻痹而非致盲。
@@ -812,7 +846,7 @@ actors.hero.herosubclass.champion_short_desc=_勇士_可以双持武器并拥
actors.hero.herosubclass.champion_desc=勇士善使近战武器,除了主武器,她还能再装备一件副武器。勇士用主武器进行普通攻击,但她可以不耗时地切换主、副武器,也能施放两武器各自的武技。\n\n她还额外有2点武技充能上限且武技充能回复速率提升50%。
actors.hero.herosubclass.monk=武僧
actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力这些内力可用于施展诸多武功。
actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力快速出拳打击\n2点内力凝神以避下次攻击\n3点内力瞬间闪至周边\n4点内力将敌人踢开\n5点内力冥思以清除负面状态,回复法杖神器充能
actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力快速出拳打击\n2点内力凝神以避下次攻击\n3点内力瞬间闪至周边\n4点内力将敌人踢开\n5点内力冥思以清除减益效果并回复法杖神器充能
actors.hero.herosubclass.priest=祭司
actors.hero.herosubclass.priest_short_desc=_祭司_会获得全新的远程法术和强化版神导之光。
actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程攻击和与魔法道具的协同效应。\n\n祭司每经100回合可以免费施放一次_神导之光_并且可以通过盟友、法杖和某些神器消耗发光减益以造成等同于其等级的额外伤害。\n\n祭司还会获得法术_破晓辐光_消耗2点充能以驱散黑暗、照亮前路并暂时击晕所有视野内敌人。
@@ -1212,23 +1246,23 @@ actors.hero.talent.wall_of_light.desc=_+1_圣骑士可以施放法术_神圣
actors.hero.talent.divine_intervention.title=神圣干预
actors.hero.talent.divine_intervention.desc=_+1_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_150点_并延长_1回合_超凡升天。\n\n_+2_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_200点_并延长_2回合_超凡升天_。\n\n_+3_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_250点_并延长_3回合_超凡升天。\n\n_+4_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_300点_并延长_4回合_超凡升天。\n\n神圣干预消耗高达5点圣典充能并且在同次超凡升天中只能施放一次神圣干预。
actors.hero.talent.judgement.title=终末天启
actors.hero.talent.judgement.desc=_+1_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_10~20点伤害_。\n\n_+2_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_15~30点伤害_。\n\n_+3_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_20~40点伤害_。\n\n_+4_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_25~50点伤害_。\n\n终末天启消耗3点圣典充能。牧师自进入超凡升天以来或自上次施放终末天启以来的每次施法会额外造成5~10点伤害。
actors.hero.talent.judgement.desc=_+1_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_10~20点伤害_。\n\n_+2_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_15~30点伤害_。\n\n_+3_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_20~40点伤害_。\n\n_+4_开启超凡升天时牧师可以施放法术_终末天启_以对视野内所有敌人造成_25~50点伤害_。\n\n终末天启消耗3点圣典充能。牧师自进入超凡升天以来或自上次施放终末天启以来的每次施法会额外造成5~10点伤害。
actors.hero.talent.flash.title=天堂阶梯
actors.hero.talent.flash.desc=_+1_开启超凡升天时牧师可以施放法术_天堂阶梯_以传送至最多_3格_外。\n\n_+2_开启超凡升天时牧师可以施放法术_天堂阶梯_以传送至最多_4格_外。\n\n_+3_开启超凡升天时牧师可以施放法术_天堂阶梯_以传送至最多_5格_外。\n\n_+4_开启超凡升天时牧师可以施放法术_天堂阶梯_以传送至最多_6格_外。\n\n天堂阶梯初始消耗1点圣典充能并且在同次开启超凡升天时每次施放都会+1充能消耗。
actors.hero.talent.body_form.title=无所不能
actors.hero.talent.body_form.desc=牧师可以施放法术_无所不能_消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的效果。\n\n_+1_使用三位一体时牧师会获得所选附魔或刻印的效果_20回合_。\n\n_+2_使用三位一体时牧师会获得所选附魔或刻印的效果_27回合_。\n\n_+3_使用三位一体时牧师会获得所选附魔或刻印的效果_33回合_。\n\n_+4_使用三位一体时牧师会获得所选附魔或刻印效果_40回合_。\n\n三位一体同时只能获得一种无所不能效果。三位一体使用稀有的强力刻印时护甲充能消耗更高。
actors.hero.talent.mind_form.title=无所不知
actors.hero.talent.mind_form.desc=牧师可以施放法术_无所不知_消耗3点充能以使三位一体获得牧师本局已使用的法杖或投武的效果。\n\n_+1_使用三位一体时牧师会使用所选法杖或投武的_3级_效果。\n\n_+2_使用三位一体时牧师会使用所选法杖或投武的_4级_效果。\n\n_+3_使用三位一体时牧师会使用所选法杖或投武的_5级_效果。\n\n_+4_使用三位一体时牧师会使用所选法杖或投武的_6级_效果。\n\n三位一体同时只能获得一种无所不知效果。
actors.hero.talent.spirit_form.title=无所不在
actors.hero.talent.spirit_form.desc=牧师可以施放法术_无所不在_消耗4点充能以使三位一体获得牧师本局已鉴定的戒指或神器(神圣法典除外)的效果。\n\n_+1_使用三位一体时牧师会获得所选戒指的_1级_效果20回合或使用所选神器的_4级_效果。\n\n_+2_使用三位一体时牧师会获得所选戒指的_2级_效果20回合或使用所选神器的_6级_效果。\n\n_+3_使用三位一体时牧师会获得所选戒指的_3级_效果20回合或使用所选神器的_8级_效果。\n\n_+4_使用三位一体时牧师会获得所选戒指的_4级_效果20回合或使用所选神器的_10级_效果。\n\n三位一体同时只能获得一种无所不在效果。通过三位一体使用神器时效果与护甲充能消耗因神器而异。
actors.hero.talent.body_form.title=吾感万物
actors.hero.talent.body_form.desc=牧师可以施放法术_吾感万物_消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的效果。\n\n_+1_使用三位一体时牧师会获得所选附魔或刻印的效果_20回合_。\n\n_+2_使用三位一体时牧师会获得所选附魔或刻印的效果_27回合_。\n\n_+3_使用三位一体时牧师会获得所选附魔或刻印的效果_33回合_。\n\n_+4_使用三位一体时牧师会获得所选附魔或刻印效果_40回合_。\n\n三位一体同时只能获得一种吾感万物效果。三位一体使用稀有的强力刻印时护甲充能消耗更高。
actors.hero.talent.mind_form.title=吾知万物
actors.hero.talent.mind_form.desc=牧师可以施放法术_吾知万物_消耗3点充能以使三位一体获得牧师本局已使用的法杖或投武的效果。\n\n_+1_使用三位一体时牧师会使用所选法杖或投武的_3级_效果。\n\n_+2_使用三位一体时牧师会使用所选法杖或投武的_4级_效果。\n\n_+3_使用三位一体时牧师会使用所选法杖或投武的_5级_效果。\n\n_+4_使用三位一体时牧师会使用所选法杖或投武的_6级_效果。\n\n三位一体同时只能获得一种吾知万物效果。
actors.hero.talent.spirit_form.title=吾为万物
actors.hero.talent.spirit_form.desc=牧师可以施放法术_吾为万物_消耗4点充能以使三位一体获得牧师本局已鉴定的戒指或神器(神圣法典除外)的效果。\n\n_+1_使用三位一体时牧师会获得所选戒指的_1级_效果20回合或使用所选神器的_4级_效果。\n\n_+2_使用三位一体时牧师会获得所选戒指的_2级_效果20回合或使用所选神器的_6级_效果。\n\n_+3_使用三位一体时牧师会获得所选戒指的_3级_效果20回合或使用所选神器的_8级_效果。\n\n_+4_使用三位一体时牧师会获得所选戒指的_4级_效果20回合或使用所选神器的_10级_效果。\n\n三位一体同时只能获得一种吾为万物效果。通过三位一体使用神器时效果与护甲充能消耗因神器而异。
actors.hero.talent.cleric_a3_1.title=即将推出
actors.hero.talent.cleric_a3_1.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.cleric_a3_2.title=即将推出
actors.hero.talent.cleric_a3_2.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.cleric_a3_3.title=即将推出
actors.hero.talent.cleric_a3_3.desc=天赋仍未完成,故此空无一物。
actors.hero.talent.beaming_ray.title=beaming ray
actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns.
actors.hero.talent.life_link.title=生命联结
actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._
actors.hero.talent.stasis.title=Stasis
actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however.
#universal

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@@ -1342,7 +1342,7 @@ items.stones.stoneofshock.desc=Dieser Runenstein setzt einen Strahl elektrischer
###trinkets
items.trinkets.chaoticcenser.name=chaotischer Weihrauch
items.trinkets.chaoticcenser.spew=Dein Weihrauchgefäß produziert gleich: %s.
items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates.
items.trinkets.chaoticcenser.desc=Nach einiger Zeit im Alchemiegefäß scheint dieses Weihrauchgefäß ganz von selbst Rauch zu produzieren! Diese Gase sammeln sich an und spucken in zufälligen Abständen aus dem Weihrauchfass auf die Gegner. Es scheint in der Lage zu sein, alle Arten von Gasen zu produzieren aber ihr werdet einen Moment vorgewarnt, bevor das Räuchergefäß aktiviert wird.
items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
@@ -1540,6 +1540,7 @@ items.wands.wandoflivingearth.bmage_desc=Wenn _der Kampfmagier_ einen Gegner mit
items.wands.wandoflivingearth.eleblast_desc=Ein Elementarschuss mit einem Stab der lebendigen Erde verursacht 50% Schaden und heilt einen aktiven irdenen Wächter bei jedem getroffenen Gegner.
items.wands.wandoflivingearth$rockarmor.name=Steinrüstung
items.wands.wandoflivingearth$rockarmor.desc=Magische Steine umgeben deinen Körper. Wirst du angegriffen, so werden sie versuchen, den Angriff für dich zu blocken; sie reduzieren den dir zugefügten Schaden um 50%%. Jeder abgewendete Schaden kratzt allerdings etwas an den Steinen.\n\nVerbleibende Rüstung: %1$d.\n\nWenn sich genügend Steine um dich herum aufgebaut haben, wird das nächste Mal, wenn du den Zauberstab der lebendigen Erde benutzt, ein Wächter aus den Steinen erschaffen, der gemeinsam mit dir kämpft.\n\nFür den Wächter nötige Rüstung: %2$d.
items.wands.wandoflivingearth$rockarmor.desc_many=This earthen guardian is also benefitting from Power of Many. Turns Remaining: %d.
items.wands.wandoflivingearth$earthguardian.name=irdener Wächter
items.wands.wandoflivingearth$earthguardian.desc=Die Steine aus deinem Stab der lebendigen Erde haben sich in einen irdenen Wächter verwandelt! Dieser steinerne Wächter wird Feinde in der Nähe angreifen, was sie dazu zwingen wird, sich auf ihn anstatt auf dich zu konzentrieren. Sind alle Gefahren um dich herum beseitigt, wird er sich zurückverwandeln und wiederkehren, wenn du deinen Stab das nächste Mal benutzt.
items.wands.wandoflivingearth$earthguardian.wand_info=Die Verteidigungskraft des Wächters hängt von der Stufe deines Zauberstabs ab. Derzeit blockiert er _%1$d-%2$d Schaden._

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@@ -1050,7 +1050,7 @@ items.scrolls.scroll.no_magic=Je kunt geen rol lezen terwijl je magisch immuum b
items.scrolls.scroll.cursed=Je vervloekte spreukenboek zorgt ervoor dat je de magie van deze rol niet kunt oproepen! Een rol van vloekverwijdering kan echter sterk genoeg zijn om nog steeds te werken...
items.scrolls.scroll$placeholder.name=rol
items.scrolls.inventoryscroll.warning=Wil je deze rol echt niet gebruiken? De scroll is niet eerder geïdentificeerd, dus wordt deze toch verbruikt.
items.scrolls.inventoryscroll.warning=Wil je deze rol echt niet gebruiken? De rol is niet eerder geïdentificeerd, dus wordt deze toch verbruikt.
items.scrolls.inventoryscroll.yes=Ja, ik weet het zeker
items.scrolls.inventoryscroll.no=Nee, ik heb me bedacht
@@ -1099,9 +1099,9 @@ items.scrolls.scrollofteleportation.prompt=Kies een plek om naartoe te teleporte
items.scrolls.scrollofteleportation.desc=De spreuk op dit perkament brengt de lezer onmiddellijk naar een andere plek op de kerkerverdieping. De rol geeft prioriteit aan gebieden waar de lezer nog niet eerder is geweest, hoewel hij niet langs gesloten deuren of barricades kan teleporteren. Het kan echter verborgen deuren onthullen die naar nieuwe gebieden leiden.
items.scrolls.scrollofterror.name=rol van terreur
items.scrolls.scrollofterror.none=De scroll straalt een schitterende flits van rood licht uit.
items.scrolls.scrollofterror.one=De scroll straalt een schitterende flits van rood licht uit en de %s vlucht!
items.scrolls.scrollofterror.many=De scroll straalt een schitterende flits van rood licht uit en de monsters vluchten!
items.scrolls.scrollofterror.none=De rol straalt een schitterende flits van rood licht uit.
items.scrolls.scrollofterror.one=De rol straalt een schitterende flits van rood licht uit en de %s vlucht!
items.scrolls.scrollofterror.many=De rol straalt een schitterende flits van rood licht uit en de monsters vluchten!
items.scrolls.scrollofterror.desc=Wanneer de rol wordt gelezen, straalt deze een flits van rood licht uit die alle vijanden in je gezichtsveld met angst overweldigt, waarna ze zich omdraaien en vluchten. Het aanvallen van een vluchtende vijand verkort het effect.
items.scrolls.scrolloftransmutation.name=rol van transmutatie
@@ -1114,7 +1114,7 @@ items.scrolls.scrollofupgrade.name=rol van opwaardering
items.scrolls.scrollofupgrade.inv_title=Een voorwerp opwaarderen
items.scrolls.scrollofupgrade.weaken_curse=De rol van opwaardering verzwakt de vloek op je voorwerp.
items.scrolls.scrollofupgrade.remove_curse=De rol van opwaardering reinigt de vloek op je voorwerp!
items.scrolls.scrollofupgrade.desc=Met deze scroll wordt één item opgewaardeerd. Toverstokken zullen in kracht en aantal ladingen toenemen, wapens en harnassen zullen meer schade aanrichten en blokkeren, en de effecten van ringen zullen toenemen.\n\nHet kan zelfs vloeken verzwakken of soms volledig verdrijven, hoewel het niet zo krachtig is als een rol van vloekverwijdering. Helaas kan de opwaardeermagie ook betoveringen of symbolen op uitrusting van een hoger niveau wissen.
items.scrolls.scrollofupgrade.desc=Met deze rol wordt één item opgewaardeerd. Toverstokken zullen in kracht en aantal ladingen toenemen, wapens en harnassen zullen meer schade aanrichten en blokkeren, en de effecten van ringen zullen toenemen.\n\nHet kan zelfs vloeken verzwakken of soms volledig verdrijven, hoewel het niet zo krachtig is als een rol van vloekverwijdering. Helaas kan de opwaardeermagie ook betoveringen of symbolen op uitrusting van een hoger niveau wissen.
@@ -1151,7 +1151,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.desc=Er is een magische ar
items.scrolls.exotic.scrollofdivination.name=rol van waarzeggerij
items.scrolls.exotic.scrollofdivination.nothing_left=Er valt niets meer te identificeren!
items.scrolls.exotic.scrollofdivination.desc=Deze scroll identificeert willekeurig vier soorten items die je momenteel niet kent. De geïdentificeerde typen kunnen de kleur van een toverdrank zijn, de runen van een rol of de edelsteen van een ring. De geïdentificeerde voorwerpen zijn niet noodzakelijk de voorwerpen die je bij je draagt.
items.scrolls.exotic.scrollofdivination.desc=Deze rol identificeert willekeurig vier soorten items die je momenteel niet kent. De geïdentificeerde typen kunnen de kleur van een toverdrank zijn, de runen van een rol of de edelsteen van een ring. De geïdentificeerde voorwerpen zijn niet noodzakelijk de voorwerpen die je bij je draagt.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Je rol van waarzeggerij heeft de volgende voorwerpen geïdentificeerd:
items.scrolls.exotic.scrollofdread.name=rol van angst
@@ -1175,7 +1175,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Kies een talent om te met
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Kies een nieuw talent om je gemetamorfoseerde talent mee te vervangen.
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=De rol van metamorfose wordt alsnog verbruikt als het effect niet wordt toegepast, weet je het zeker?
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorfoseer talent
items.scrolls.exotic.scrollofmetamorphosis.desc=Deze scroll bevat krachtige transmutatiemagie, die van toepassing is op de lezer in plaats van op een voorwerp. Dankzij de magie van deze rol kun je één talent selecteren en vervangen door een van de vier talenten van hetzelfde niveau uit verschillende heldenklassen!\n\nDit effect kan alleen van toepassing zijn op klassetalenten, niet op talenten die zijn verkregen uit subklassen of harnasvaardigheden. Talenten die je niet kunt gebruiken, worden niet als opties gegeven.
items.scrolls.exotic.scrollofmetamorphosis.desc=Deze rol bevat krachtige transmutatiemagie, die van toepassing is op de lezer in plaats van op een voorwerp. Dankzij de magie van deze rol kun je één talent selecteren en vervangen door een van de vier talenten van hetzelfde niveau uit verschillende heldenklassen!\n\nDit effect kan alleen van toepassing zijn op klassetalenten, niet op talenten die zijn verkregen uit subklassen of harnasvaardigheden. Talenten die je niet kunt gebruiken, worden niet als opties gegeven.
items.scrolls.exotic.scrollofmysticalenergy.name=rol van mystieke energie
items.scrolls.exotic.scrollofmysticalenergy.desc=De ruwe magische kracht die dit perkament bezit laadt, wanneer het wordt vrijgegeven, de gehanteerde artefacten van een gebruiker in de loop van de tijd op.
@@ -1540,6 +1540,7 @@ items.wands.wandoflivingearth.bmage_desc=Wanneer _de Strijdmagiër_ een vijand t
items.wands.wandoflivingearth.eleblast_desc=Een elementaire explosie met een staf van levende aarde richt 50% schade aan en geneest een actieve aarden beschermer voor elke vijandelijke treffer.
items.wands.wandoflivingearth$rockarmor.name=rotspantser
items.wands.wandoflivingearth$rockarmor.desc=Magische rotsen omringen je lichaam. Wanneer je wordt aangevallen proberen ze te blokkeren en verminderen ze de schade die je oploopt met 50%%. Elke geblokkeerde schade schraapt echter een deel van de steen weg.\n\nResterend pantser: %1$d.\n\nAls er genoeg steen om je heen is gebouwd, zorgt het volgende gebruik van je toverstok van levende aarde ervoor dat de rotsen zich vormen tot een beschermer die voor je vecht.\n\nBepantsering nodig voor Beschermer: %2$d.
items.wands.wandoflivingearth$rockarmor.desc_many=This earthen guardian is also benefitting from Power of Many. Turns Remaining: %d.
items.wands.wandoflivingearth$earthguardian.name=aarden beschermer
items.wands.wandoflivingearth$earthguardian.desc=De rotsen van je toverstok van levende aarde hebben zich gevormd tot een aarden beschermer! Deze rotsachtige beschermer valt vijanden in de buurt aan, waardoor ze de beschermer moeten aanvallen in plaats van jou. Als alle bedreigingen in de buurt zijn verdwenen, vormt de bewaker zich opnieuw om je heen en keert terug wanneer je je toverstok de volgende keer gebruikt.
items.wands.wandoflivingearth$earthguardian.wand_info=De verdedigingskracht van de beschermer is gekoppeld aan het niveau van je toverstok. Het blokkeert momenteel _%1$d-%2$d schade._

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@@ -73,7 +73,7 @@ journal.document.alchemy_guide.energy_food.body=Veel recepten vereisen gekristal
journal.document.alchemy_guide.exotic_potions.title=Exotische Toverdranken
journal.document.alchemy_guide.exotic_potions.body=Toverdranken kunnen worden gemengd met energie om exotische toverdranken te maken. Ze hebben een krachtiger effect, maar zijn ook vaak op verschillende manieren nuttig.
journal.document.alchemy_guide.exotic_scrolls.title=Exotische Rollen
journal.document.alchemy_guide.exotic_scrolls.body=Exotische scrolls kunnen worden gemaakt met wat energie en een rol. Ze zijn een beetje sterker en duurder dan exotische drankjes.
journal.document.alchemy_guide.exotic_scrolls.body=Exotische rollen kunnen worden gemaakt met wat energie en een rol. Ze zijn een beetje sterker en duurder dan exotische drankjes.
journal.document.alchemy_guide.bombs.title=Verbeterde Bommen
journal.document.alchemy_guide.bombs.body=Een standaard buskruitbom kan worden gemengd met een specifiek voorwerp om een verbeterde bom te maken.
journal.document.alchemy_guide.weapons.title=Wapens Verbeteren

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@@ -205,23 +205,23 @@ badges$badge.unlock_cleric.title=Kleryk Odblokowany!
badges$badge.unlock_cleric.desc=Odblokuj Kleryka przez zdjęcie klątwy z dowolnego elementu wyposażenia
challenges.no_food=Na diecie
challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowiedzialnie!\n\n- Żywność oraz Róg Obfitości zapełniają żołądek jedynie w 1/3 swojej zwyczajnej wartości;\n- Inne źródła pożywienia pozostają niezmienione.
challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowiedzialnie!\n\n- Żywność oraz róg obfitości zapełniają żołądek jedynie w 1/3 swojej zwyczajnej wartości;\n- Inne źródła pożywienia pozostają niezmienione.
challenges.no_armor=Wiara mym pancerzem
challenges.no_armor_desc=Lepiej uwierz w siebie, bo zbroje nie będą zbyt przydatne!\n\n- Minimalna ilość blokowanych obrażeń obniżona dla wszystkich zbroi z wyjątkiem płóciennej;\n- Wszystkie rodzaje zbroi zyskują o wiele mniej wraz z ulepszaniem niż zwykle;\n- Właściwości ochronne ziemnego strażnika są znacznie zmniejszone.
challenges.no_armor_desc=Lepiej uwierz w siebie, bo zbroje nie będą zbyt przydatne!\n\n- Minimalna ilość blokowanych obrażeń jest obniżona dla wszystkich zbroi z wyjątkiem płóciennej;\n- Wszystkie rodzaje zbroi zyskują o wiele mniej wraz z ulepszaniem niż zwykle;\n- Właściwości ochronne ziemnego strażnika są znacznie zmniejszone.
challenges.no_healing=Farmakofobia
challenges.no_healing_desc=Mikstury uzdrawiające są niezwykle przydatne, niestety jesteś na nie uczulony!\n\n- Mikstury uzdrawiające i ich pochodne, a także owoce słońca zatrują bohatera, zamiast go leczyć.\n- Niestabilne wywary nie mogą losowo zatruwać ani leczyć bohatera.\n- Te przedmioty nadal działają normalnie na innych stworzeniach.
challenges.no_healing_desc=Mikstury uzdrawiające są niezwykle przydatne, niestety jesteś na nie uczulony!\n\n- Mikstury uzdrawiające i ich pochodne, a także owoce słońca zatruwają bohatera zamiast go leczyć;\n- Niestabilne wywary nie mogą losowo zatruwać ani leczyć bohatera;\n- Te przedmioty nadal działają normalnie na innych stworzeniach.
challenges.no_herbalism=Ziemia jałowa
challenges.no_herbalism_desc=Wygląda na to, że w tym przeklętym lochu nie ma już żadnej czystej wody...\n\n- Krople rosy są usunięte\n- Rośliny są usunięte\n- Nasiona nadal są obecne, ale nie zakorzenią się
challenges.no_herbalism_desc=Wygląda na to, że w tym przeklętym lochu nie ma już żadnej czystej wody...\n\n- Krople rosy są usunięte;\n- Rośliny są usunięte;\n- Nasiona nadal są obecne, ale nie zakorzeniają się.
challenges.swarm_intelligence=Inteligencja roju
challenges.swarm_intelligence_desc=Uważaj, potwory z lochu stają się sprytniejsze!\n\n- Kiedy przeciwnik cię zauważy pobliscy wrogowie są przyciągnięci w to miejsce.
challenges.swarm_intelligence_desc=Uważaj, potwory z lochu stają się sprytniejsze!\n\n- Kiedy przeciwnik cię zauważy, pobliscy wrogowie zostają przyciągnięci w to miejsce.
challenges.darkness=W ciemność
challenges.darkness_desc=To jest przede wszystkim loch!\n\n- Pole widzenia gracza jest znacznie zmniejszone\n- Pochodnia pojawia się na każdym piętrze lochu\n- Inne źródła światła mają 20% wydajności
challenges.darkness_desc=To jest przede wszystkim loch!\n\n- Pole widzenia jest znacznie zmniejszone;\n- Pochodnia pojawia się na każdym piętrze lochu;\n- Inne źródła światła mają 20% wydajności.
challenges.no_scrolls=Zakazane runy
challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n- Połowa zwojów ulepszenia nie pojawi się w lochu
challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n- Połowa zwojów ulepszenia nie pojawi się w lochu.
challenges.champion_enemies=Wrodzy czempioni
challenges.champion_enemies_desc=Nie jesteś jedyny, który może zdobywać poziomy!\n\n- Zwykli przeciwnicy mają 1/8 szansy na pojawienie się ze specjalnym wzmocnieniem czempiona.\n- Czempioni budzą się, jeśli pojawili się śpiący.\n- Bohater wie, kiedy pojawia się kolejny czempion.\n- Czempioni są odporni na wypaczenie.\n\nIstnieje 6 typów czempionów: \n_Płonący (pomarańczowy):_ +25% obrażeń w walce wręcz, podpala przy trafieniu, a przy śmierci rozprzestrzenia płomienie na okoliczne pola nie będące zalane wodą.\n_Dalekosiężny (fioletowy):_ +25% obrażeń w walce wręcz, +3 zasięgu w walce wręcz.\n_Antymagiczny (zielony):_ -50% otrzymanych obrażeń, odporność na efekty magiczne.\n_Gigantyczny (niebieski):_ -80% otrzymanych obrażeń, +1 zasięg w walce wręcz, nie może wchodzić do tuneli.\n_Błogosławiony (żółty):_ 4x celności i uniku.\n_Rosnący (czerwony):_ +20% celności, uniku, obrażeń i efektywnych PŻ. Statystyki wzrastają o 1% co 4 tury.
challenges.champion_enemies_desc=Nie jesteś jedyny, który może zdobywać poziomy!\n\n- Zwykli przeciwnicy mają 1/8 szansy na pojawienie się ze specjalnym wzmocnieniem czempiona;\n- Czempioni budzą się, jeśli pojawili się śpiący;\n- Bohater wie, kiedy pojawia się kolejny czempion;\n- Czempioni są odporni na wypaczenie.\n\nIstnieje 6 typów czempionów: \n_Płonący (pomarańczowy):_ +25% obrażeń w walce wręcz, podpala przy trafieniu, a przy śmierci rozprzestrzenia płomienie na okoliczne pola niebędące zalane wodą.\n_Dalekosiężny (fioletowy):_ +25% obrażeń w walce wręcz, +3 zasięgu w walce wręcz.\n_Antymagiczny (zielony):_ -50% otrzymanych obrażeń, odporność na efekty magiczne.\n_Gigantyczny (niebieski):_ -80% otrzymanych obrażeń, +1 zasięgu w walce wręcz, nie może wchodzić do tuneli.\n_Błogosławiony (żółty):_ 4x celności i uniku.\n_Rosnący (czerwony):_ +20% celności, uniku, obrażeń i efektywnych PŻ. Statystyki wzrastają o 1% co 4 tury.
challenges.stronger_bosses=Trudniejsi bossowie
challenges.stronger_bosses_desc=Bossowie są dużo trudniejsi z tym wyzwaniem!\n\n_Wielki Szlam:_ +20% życia;\n_-_ Regeneracja w wodzie zwiększona do 3 PŻ/turę;\n_-_ Napompowuje się w 1 turę zamiast 2.\n_Tengu:_ +25% życia;\n_-_ 1 faza: pułapki są dużo groźniejsze;\n_-_ 2 faza: umiejętności są częściej używane.\n_DM-300:_ +33% życia;\n_-_ Wieże są wytrzymalsze i aktywują się 3 z nich;\n_-_ Umiejętności są mocniejsze i częściej używane;\n_-_ DM-300 jest szybszy podczas doładowania;\n_-_ Poziom zawiera 2x więcej odkrytych kabli.\n_Król Krasnoludów:_ +50% życia;\n_-_ Słudzy są mocniejsi we wszystkich fazach;\n_-_ Faza 1: szybsze umiejętności i przyzwania; \n_-_ Faza 2: 2 więcej sług na rundę;\n_-_ Faza 3: 2x więcej życia, szybsze przyzwania.\n_ Yog-Dzewa:_\n_-_ Dwie pięści są przyzwane na raz!\n_-_ +60% obrażeń laserów;\n_-_ Mocniejsi przyzwani słudzy.
challenges.stronger_bosses_desc=Bossowie są dużo trudniejsi z tym wyzwaniem!\n\n_Wielki Szlam:_ +20% życia;\n_-_ Regeneracja w wodzie zwiększona do 3 PŻ na turę;\n_-_ Napompowuje się w 1 turę zamiast 2.\n_Tengu:_ +25% życia;\n_-_ 1 faza: pułapki są dużo groźniejsze;\n_-_ 2 faza: umiejętności są częściej używane.\n_DM-300:_ +33% życia;\n_-_ Wieże są wytrzymalsze i aktywują się 3 z nich;\n_-_ Umiejętności są mocniejsze i częściej używane;\n_-_ DM-300 jest szybszy podczas doładowania;\n_-_ Poziom zawiera 2x więcej odkrytych kabli.\n_Król Krasnoludów:_ +50% życia;\n_-_ Słudzy są mocniejsi we wszystkich fazach;\n_-_ Faza 1: szybsze umiejętności i przyzwania; \n_-_ Faza 2: dwóch dodatkowych sług na rundę;\n_-_ Faza 3: 2x więcej życia, szybsze przyzwania.\n_ Yog-Dzewa:_\n_-_ Dwie pięści są przyzwane na raz!\n_-_ +60% obrażeń laserów;\n_-_ Mocniejsi przyzwani słudzy.
rankings$record.something=Zabity przez Coś Niecoś
rankings$record.won=Zdobyto Amulet Yendoru

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@@ -178,7 +178,7 @@ badges$badge.catalog_one_equipment.title=百武精通
badges$badge.catalog_one_equipment.desc=在日志中解锁每种装备的任一图鉴条目
badges$badge.catalog_potions_scrolls.title=万物通识
badges$badge.catalog_potions_scrolls.desc=在一局游戏中鉴定每种药剂和卷轴
badges$badge.all_rare_enemies.title=奇兽猎人
badges$badge.all_rare_enemies.title=神奇动物在哪里
badges$badge.all_rare_enemies.desc=在日志中解锁所有稀有敌人的图鉴条目
badges$badge.rodney.title=泯然众人
badges$badge.rodney.desc=知晓矮人国王的真名

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@@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=einen Zauber sprechen
windows.wndclericspells.info_title=Zauber Info
windows.wndclericspells.cast_desc_desktop=Wähle einen Zauber aus, um ihn zu sprechen. Rechtsklick für Info oder um ihn zur Schnellauswahl hinzuzufügen.
windows.wndclericspells.cast_desc_mobile=Wähle einen Zauber aus, um ihn zu sprechen. Halte ihn lang, um ihn zur Schnellspruch hinzuzufügen, oder tippe den Info-button, um zum Info Modus zu wechseln.
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode.
windows.wndclericspells.info_desc=Wähle einen Zauberspruch den du lernen möchtest oder drücke auf den heiliges Zauberbuch-Taste, um zum Zaubern-Modus zu wechseln.
windows.wndclericspells.cast=benutzen
windows.wndclericspells.info=Info
windows.wndclericspells.quick_cast=Schnellspruch

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@@ -209,9 +209,9 @@ public class WelcomeScene extends PixelScene {
}
message = "Greetings Beta testers, the beta for v3.0.0 continues!\n\n" +
"The Trinity armor ability has been added! We're just missing one more ability and some final polish, and then we'll be pushing to release!\n\n" +
"As always, read the changelog for full change details.";
message = "Greetings Beta testers, the beta for v3.0.0 is finally starting to wind down!\n\n" +
"The Power of Many armor ability has been added, which means the Cleric is now content complete! There's just some minor visual changes and polishing to do before release!\n\n" +
"As always read the changelog for full change details, and let me know if you encounter any issues!";
} else {
message = Messages.get(this, "what_msg");

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@@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui.changelist;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.PowerOfMany;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.Trinity;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.ChangesScene;
@@ -68,76 +69,32 @@ public class v3_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("BETA-2.8", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"**-** Partially implemented the Power of Many armor ability, still not selectable however.\n\n" +
"**-** Updated Translations"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"**Caused by BETA:**\n" +
"**-** Crashes when using glyph of stone with Trinity\n" +
"**-** Ring of Wealth not giving rare equipment drops\n" +
"**-** Quick-spell still being usable while magic immune\n" +
"**-** Wall of Light placing dwarf king's crown into solid terrain in specific cases\n\n" +
"**Existed prior to BETA:**\n" +
"**-** Crashes when aqua brew is dropped down chasms"));
changes = new ChangeInfo("BETA-2.6 & 2.7", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"**Caused by BETA:**\n" +
"**-** Frequent crashes if using Ring of Wealth, caused by beta-2.6 adjustment (Sorry! =S)"));
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"**-** Updated Translations"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"**Caused by BETA:**\n" +
"**-** Uncommon crashes when using Trinity's spirit form\n" +
"**-** Tipped darts not being selectable with Trinity's body form\n" +
"**-** Trinity's body form giving enchantment effects to thrown weapons\n" +
"**-** Projecting enchant not working with Trinity\n" +
"**-** Magic immune effect working inconsistently with Trinity's magical item effects (they should be blocked)\n" +
"**-** Ring of Wealth not properly tracking bonus drops when used with Trinity\n" +
"**-** iOS launch screen using the old title graphic (actually this time for real, I hope)\n" +
"**-** Minor textual errors\n\n" +
"**Existed Prior to BETA:**\n" +
"**-** Various minor UI errors when holding down inventory buttons just before moving\n" +
"**-** Minor visual errors"));
changes = new ChangeInfo("BETA-2.5", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"**-** Updated Translations"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"**Caused by BETA:**\n" +
"**-** Spirit Form spell unintentionally costing 0 tome charge instead of 4\n" +
"**-** Trinity creating extra thrown weapons in some cases\n" +
"**-** Crash errors when activating Trinity's body form without an enchant/glyph currently on your armor\n" +
"**-** iOS launch screen using the old title graphic (actually this time, I hope)"));
changes = new ChangeInfo("BETA-2.4", false, null);
changes = new ChangeInfo("BETA-3.0", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
"With Trinity implemented the beta for v3.0 is finally getting close to wrapping up!\n\n" +
"The Cleric is finally content-complete! With the addition ot Power of Many the beta is now going to start winding down.\n\n" +
"Here's a list of what's left to do for release:\n\n" +
"There's still a bit more to do though:\n" +
"**-** Address any bugs or serious balance issues as they come up\n" +
"**-** Power of Many armor ability (I expect to get this done faster than Trinity)\n" +
"**-** Final visual polish for the Cleric before release"));
"**-** Metamorph effects for the Cleric's talents (may be delayed to v3.1 or a patch)\n" +
"**-** Final visuals for the Cleric's sprite: hair, unlock badge, hero armor, etc."));
changes.addButton(new ChangeButton(new HeroIcon(new PowerOfMany()), "Power of Many!",
"**The Cleric's third armor ability is now available!**\n\n" +
"**Power of Many** empowers an ally of your choice, or creates a new one in an empty space. This ability then lets the Cleric cast three new talent spells that work with this empowered ally.\n\n" +
"Power of many has a bunch of new ally-related behaviours, and I expect there'll be a bug or two somewhere. Please let me know if you encounter any!"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"**Existed Prior to BETA:**\n" +
"**-** Duelist's block ability not working properly with save/load\n" +
"**-** Minor visual errors"));
changes = new ChangeInfo("BETA-2.4 to 2.8", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(new HeroIcon(new Trinity()), "Trinity!",
"**The Cleric's second armor ability is now available!**\n\n" +
@@ -151,10 +108,10 @@ public class v3_X_Changes {
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"**Caused by BETA:**\n" +
"**-** Cleric spells incorrectly interacting with autotargeting in some cases\n" +
"**-** iOS launch screen using the old title graphic\n" +
"**-** Various minor layout/text errors"));
"**Existed Prior to BETA:**\n" +
"**-** Crashes when aqua brew is dropped down chasms\n" +
"**-** Various minor UI errors when holding down inventory buttons just before moving\n" +
"**-** Minor visual errors"));
changes = new ChangeInfo("BETA-2.2 & 2.3", false, null);
changes.hardlight(Window.TITLE_COLOR);
@@ -178,10 +135,6 @@ public class v3_X_Changes {
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"**Caused by BETA:**\n" +
"**-** Smite dealing damage to freshly corrupted enemies\n" +
"**-** Rare crash errors\n" +
"**-** Minor text errors\n\n" +
"**Existed Prior to BETA:**\n" +
"**-** Rare cases where multiple ascension wins could be recorded for one run\n" +
"**-** Unstable spell never triggering scroll effects that could apply in or out of combat\n" +