v3.0.0: fixed a crash caused by stone glyph and trinity
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@@ -350,7 +350,7 @@ public class Armor extends EquipableItem {
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public float evasionFactor( Char owner, float evasion ){
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if (hasGlyph(Stone.class, owner) && !((Stone)glyph).testingEvasion()){
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if (hasGlyph(Stone.class, owner) && !Stone.testingEvasion()){
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return 0;
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}
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@@ -56,9 +56,9 @@ public class Stone extends Armor.Glyph {
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return damage;
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}
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private boolean testing = false;
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private static boolean testing = false;
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public boolean testingEvasion(){
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public static boolean testingEvasion(){
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return testing;
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}
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