v3.0.0: fixed a crash caused by stone glyph and trinity

This commit is contained in:
Evan Debenham
2025-02-13 12:44:59 -05:00
parent 5c032132ed
commit 588c27788f
2 changed files with 3 additions and 3 deletions
@@ -350,7 +350,7 @@ public class Armor extends EquipableItem {
public float evasionFactor( Char owner, float evasion ){ public float evasionFactor( Char owner, float evasion ){
if (hasGlyph(Stone.class, owner) && !((Stone)glyph).testingEvasion()){ if (hasGlyph(Stone.class, owner) && !Stone.testingEvasion()){
return 0; return 0;
} }
@@ -56,9 +56,9 @@ public class Stone extends Armor.Glyph {
return damage; return damage;
} }
private boolean testing = false; private static boolean testing = false;
public boolean testingEvasion(){ public static boolean testingEvasion(){
return testing; return testing;
} }