v2.5.0: added game log text for when shopkeepers flee
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@@ -1066,6 +1066,7 @@ actors.mobs.npcs.sheep.desc=This is a magic sheep. What's so magical about it? Y
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actors.mobs.npcs.shopkeeper.name=shopkeeper
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actors.mobs.npcs.shopkeeper.thief=Thief, Thief!
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actors.mobs.npcs.shopkeeper.warn=Watch it! I won't warn you again.
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actors.mobs.npcs.shopkeeper.flee=The shopkeeper flees!
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actors.mobs.npcs.shopkeeper.sell=Sell an item
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actors.mobs.npcs.shopkeeper.talk=Talk
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actors.mobs.npcs.shopkeeper.buyback=The shopkeeper reluctantly returns your item.
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@@ -150,6 +150,8 @@ public class Shopkeeper extends NPC {
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destroy();
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Notes.remove( landmark() );
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GLog.newLine();
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GLog.n(Messages.get(this, "flee"));
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if (sprite != null) {
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sprite.killAndErase();
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