v2.1.0: fixed tormented spirits having a 100% spawn rate ... again
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@@ -104,7 +104,7 @@ public class Wraith extends Mob {
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if ((!Dungeon.level.solid[pos] || Dungeon.level.passable[pos]) && Actor.findChar( pos ) == null) {
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Wraith w;
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if (allowExotic && Random.Int(1) == 0){
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if (allowExotic && Random.Int(100) == 0){
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w = new TormentedSpirit();
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} else {
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w = new Wraith();
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