v0.9.3b: fixed no killing badge not appearing if hero fell
This commit is contained in:
@@ -368,6 +368,7 @@ public class GameScene extends PixelScene {
|
|||||||
ScrollOfTeleportation.appear( Dungeon.hero, Dungeon.hero.pos );
|
ScrollOfTeleportation.appear( Dungeon.hero, Dungeon.hero.pos );
|
||||||
break;
|
break;
|
||||||
case DESCEND:
|
case DESCEND:
|
||||||
|
case FALL:
|
||||||
switch (Dungeon.depth) {
|
switch (Dungeon.depth) {
|
||||||
case 1:
|
case 1:
|
||||||
WndStory.showChapter( WndStory.ID_SEWERS );
|
WndStory.showChapter( WndStory.ID_SEWERS );
|
||||||
@@ -389,7 +390,6 @@ public class GameScene extends PixelScene {
|
|||||||
Badges.validateNoKilling();
|
Badges.validateNoKilling();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ArrayList<Item> dropped = Dungeon.droppedItems.get( Dungeon.depth );
|
ArrayList<Item> dropped = Dungeon.droppedItems.get( Dungeon.depth );
|
||||||
|
|||||||
Reference in New Issue
Block a user