v0.9.3b: fixed no killing badge not appearing if hero fell
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@@ -368,6 +368,7 @@ public class GameScene extends PixelScene {
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ScrollOfTeleportation.appear( Dungeon.hero, Dungeon.hero.pos );
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break;
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case DESCEND:
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case FALL:
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switch (Dungeon.depth) {
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case 1:
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WndStory.showChapter( WndStory.ID_SEWERS );
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@@ -389,7 +390,6 @@ public class GameScene extends PixelScene {
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Badges.validateNoKilling();
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}
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break;
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default:
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}
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ArrayList<Item> dropped = Dungeon.droppedItems.get( Dungeon.depth );
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