v2.0.0: early buff for restored agility

This commit is contained in:
Evan Debenham
2023-01-27 12:05:23 -05:00
parent a6034e95c6
commit 5bb5659920
2 changed files with 3 additions and 3 deletions

View File

@@ -838,7 +838,7 @@ actors.hero.talent.focused_meal.title=focused meal
actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_.
actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2.
actors.hero.talent.restored_agility.title=restored agility
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _2x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _5x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=weapon recharging
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.

View File

@@ -502,9 +502,9 @@ public class Hero extends Char {
if (buff(Talent.RestoredAgilityTracker.class) != null){
if (pointsInTalent(Talent.RESTORED_AGILITY) == 1){
evasion *= 2f;
evasion *= 3f;
} else if (pointsInTalent(Talent.RESTORED_AGILITY) == 2){
evasion *= 5f;
evasion *= 10f;
}
}