v3.0.0: bare implementation for cleric starter items
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@@ -337,6 +337,10 @@ items.artifacts.etherealchains.desc_cursed=The cursed chains are locked to your
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items.artifacts.etherealchains.desc_equipped=The chains rest around your side, slowly siphoning the spiritual energy of those you defeat. Each charge is a link in the chain, which will extend out exactly one tile.
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items.artifacts.etherealchains$chainsrecharge.levelup=Your chains grow stronger!
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items.artifacts.holytome.name=holy tome
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items.artifacts.holytome.ac_cast=CAST
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items.artifacts.holytome.desc=TODO
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items.artifacts.hornofplenty.name=horn of plenty
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items.artifacts.hornofplenty.ac_snack=SNACK
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items.artifacts.hornofplenty.ac_eat=EAT
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@@ -1741,6 +1745,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Ability Boost
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items.weapon.melee.crossbow$chargedshot.name=charged
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items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next attack she makes with it will always hit and apply one of three effects:\n- Melee attacks will knock enemies a few tiles away.\n- Untipped darts will deal bonus damage.\n- Tipped darts will gain extra uses and apply their effect in a 7x7 area. Positive dart effects will only affect allies, and harmful effects will only apply to enemies. The Duelist cannot use this ability to apply positive dart effects to herself.
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items.weapon.melee.cudgel.name=cudgel
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items.weapon.melee.cudgel.stats_desc=This is a rather accurate weapon.
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items.weapon.melee.cudgel.ability_name=heavy blow
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items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
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items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
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items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
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items.weapon.melee.dagger.name=dagger
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items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware enemies.
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items.weapon.melee.dagger.ability_name=sneak
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