v3.0.0: added an unlock condition/badge for the cleric
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 5.8 KiB |
@@ -578,9 +578,9 @@ actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ wit
|
||||
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
|
||||
|
||||
actors.hero.heroclass.cleric=cleric
|
||||
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can learn and upgrade spells_ via talents.
|
||||
actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents.
|
||||
actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse
|
||||
actors.hero.heroclass.cleric_unlock=TODO
|
||||
actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._
|
||||
|
||||
actors.hero.herosubclass.berserker=berserker
|
||||
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage and can be activated at 100% for bonus shielding.
|
||||
|
||||
@@ -201,6 +201,8 @@ badges$badge.unlock_huntress.title=Huntress Unlocked!
|
||||
badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game
|
||||
badges$badge.unlock_duelist.title=Duelist Unlocked!
|
||||
badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty
|
||||
badges$badge.unlock_cleric.title=Cleric Unlocked!
|
||||
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
|
||||
|
||||
challenges.no_food=On diet
|
||||
challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
|
||||
|
||||
@@ -75,7 +75,7 @@ public class Badges {
|
||||
UNLOCK_ROGUE ( 2 ),
|
||||
UNLOCK_HUNTRESS ( 3 ),
|
||||
UNLOCK_DUELIST ( 4 ),
|
||||
//UNLOCK_CLERIC ( 5 ),
|
||||
UNLOCK_CLERIC ( 5 ), //TODO CLERIC icon for this badge
|
||||
MONSTERS_SLAIN_1 ( 6 ),
|
||||
MONSTERS_SLAIN_2 ( 7 ),
|
||||
GOLD_COLLECTED_1 ( 8 ),
|
||||
@@ -979,6 +979,12 @@ public class Badges {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void validateClericUnlock(){
|
||||
if (!isUnlocked(Badge.UNLOCK_CLERIC)){
|
||||
displayBadge( Badge.UNLOCK_CLERIC );
|
||||
}
|
||||
}
|
||||
|
||||
public static void validateMasteryCombo( int n ) {
|
||||
if (!local.contains( Badge.MASTERY_COMBO ) && n == 10) {
|
||||
|
||||
@@ -44,7 +44,7 @@ public class ShatteredPixelDungeon extends Game {
|
||||
public static final int v2_2_1 = 755; //iOS was 755 (also called v2.2.2), other platforms were 754
|
||||
public static final int v2_3_2 = 768;
|
||||
public static final int v2_4_2 = 782;
|
||||
public static final int v2_5_0 = 794;
|
||||
public static final int v2_5_4 = 802;
|
||||
|
||||
public ShatteredPixelDungeon( PlatformSupport platform ) {
|
||||
super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
|
||||
|
||||
@@ -334,7 +334,7 @@ public enum HeroClass {
|
||||
case DUELIST:
|
||||
return Badges.isUnlocked(Badges.Badge.UNLOCK_DUELIST);
|
||||
case CLERIC:
|
||||
return true; //TODO CLERIC cleric unlock badge
|
||||
return Badges.isUnlocked(Badges.Badge.UNLOCK_CLERIC);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Degrade;
|
||||
@@ -147,6 +148,8 @@ public class ScrollOfRemoveCurse extends InventoryScroll {
|
||||
hero.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10 );
|
||||
hero.updateHT( false ); //for ring of might
|
||||
updateQuickslot();
|
||||
|
||||
Badges.validateClericUnlock();
|
||||
}
|
||||
|
||||
return procced;
|
||||
|
||||
@@ -151,6 +151,7 @@ public class ScrollOfUpgrade extends InventoryScroll {
|
||||
public static void removeCurse( Hero hero ){
|
||||
GLog.p( Messages.get(ScrollOfUpgrade.class, "remove_curse") );
|
||||
hero.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10 );
|
||||
Badges.validateClericUnlock();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -53,7 +53,7 @@ import java.util.Collections;
|
||||
|
||||
public class WelcomeScene extends PixelScene {
|
||||
|
||||
private static final int LATEST_UPDATE = ShatteredPixelDungeon.v2_5_0;
|
||||
private static final int LATEST_UPDATE = ShatteredPixelDungeon.v2_5_4;
|
||||
|
||||
//used so that the game does not keep showing the window forever if cleaning fails
|
||||
private static boolean triedCleaningTemp = false;
|
||||
@@ -239,24 +239,18 @@ public class WelcomeScene extends PixelScene {
|
||||
Badges.loadGlobal();
|
||||
Journal.loadGlobal();
|
||||
|
||||
//pre-unlock Cleric for those who already have a win
|
||||
if (previousVersion <= ShatteredPixelDungeon.v2_5_4){
|
||||
if (Badges.isUnlocked(Badges.Badge.VICTORY) && !Badges.isUnlocked(Badges.Badge.UNLOCK_CLERIC)){
|
||||
Badges.unlock(Badges.Badge.UNLOCK_CLERIC);
|
||||
}
|
||||
}
|
||||
|
||||
if (previousVersion <= ShatteredPixelDungeon.v2_4_2){
|
||||
//Dwarf King's final journal entry changed, set it as un-read
|
||||
if (Document.HALLS_KING.isPageRead(Document.KING_ATTRITION)){
|
||||
Document.HALLS_KING.unreadPage(Document.KING_ATTRITION);
|
||||
}
|
||||
|
||||
//don't victory nag people who have already gotten a win in older versions
|
||||
if (Badges.isUnlocked(Badges.Badge.VICTORY)){
|
||||
//TODO commented out for the beta as we want to test the window!
|
||||
//SPDSettings.victoryNagged(true);
|
||||
}
|
||||
}
|
||||
|
||||
//pre-unlock Duelist for those who already have a win
|
||||
if (previousVersion <= ShatteredPixelDungeon.v2_0_2){
|
||||
if (Badges.isUnlocked(Badges.Badge.VICTORY) && !Badges.isUnlocked(Badges.Badge.UNLOCK_DUELIST)){
|
||||
Badges.unlock(Badges.Badge.UNLOCK_DUELIST);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
|
||||
Reference in New Issue
Block a user