v1.4.0: berserking recovery now accounts for locked floor regen timer
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@@ -142,7 +142,8 @@ public class Berserk extends Buff implements ActionIndicator.Action {
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detach();
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}
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}
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} else if (state == State.RECOVERING && levelRecovery == 0){
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} else if (state == State.RECOVERING && levelRecovery == 0
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&& (target.buff(LockedFloor.class) == null || target.buff(LockedFloor.class).regenOn())){
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turnRecovery--;
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if (turnRecovery <= 0){
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turnRecovery = 0;
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